Technologies
Playing Leon in Resident Evil Requiem Is a Kickass Catharsis
Grace’s gameplay is enjoyably terrifying, but I loved cutting loose with RE’s still-quippy pretty boy.
Last year, I played through the Resident Evil Requiem demo, controlling the terrified Grace Ashford, weaponless and worried that this entry in the horror franchise would prioritize powerless fear over a zombie-killing power fantasy. But recently, I sat down to play the latest preview of the game, finally controlling the series’ beloved pretty boy Leon, and within minutes, I was cutting apart zombies with a chainsaw.
«We are so back, baby,» I want to say, though there’s way too much of the game still to be seen. Yet my short time with Leon (less than an hour of gameplay) left me pumped for his return, including everything that made his Resident Evil 4 appearance so iconic, from the action hero antics to the sassy quips to the humble grid-based item box.
In this preview, the two segments I played with Leon were sandwiched around an extended playthrough with Grace, which suggested how the game will flow, alternating between the two as distinct flavors of gameplay.
2 approaches, both satisfying
Let me put a popular fear to rest: Grace’s sections don’t resemble infamous segments from Resident Evil games past, where players must control helpless side characters who can only sneak around threats (like the maligned Ashley chapters from Resident Evil 4).
Instead, Resident Evil Requiem seems to be showcasing two iconic gameplay styles of the franchise around each character: Grace’s sections resemble the spooky puzzle-laden atmosphere of the original Resident Evil, while Leon’s embody the horror action of Resident Evil 4.
Requiem tailors each character’s experience to each gameplay style. Grace starts with a limited number of inventory slots requiring players to juggle items, and she has limited ammunition — sneaking past enemies is a harrowing necessity. She slowly creeps around, solving baroque puzzles and making the most out of a new crafting system that uses zombie blood (yuck) to make ammo and defensive weapons.
After Grace’s tense and moody exploration segments, Leon’s sections are a cathartic release, letting players cut loose with a lot of ammo and intense enemies, as well as some satisfying executions with Leon’s new best friend — a carbon fiber hand ax.
This split is exemplified by a new feature in Requiem: the ability to switch between first- and third-person cameras on the fly. Capcom employees running my preview suggested I play through Grace’s sections in the former to ratchet up the tension, then switch to the latter for Leon’s action-oriented sections.
3 hours with Resident Evil Requiem
At Summer Game Fest 2025, CNET’s Sean Booker got to play the first snippet of Requiem gameplay that Capcom unleashed, in which Grace awoke from her abduction and snuck around a derelict hospital, evading a grotesque matronly mutant chasing her through an abandoned ward. This latest preview starts just after that moment, in which Leon arrives at the hospital to find zombie doctors and orderlies — easily dispatched by his gunplay and combat kicks.
When a zombie came crashing in with a chainsaw, I shot him down, picked up the tool, carved open other zombies and cut through a barred door. That’s when Leon ran into Grace, quite literally picking up right where my earlier preview ended. With a powerful revolver — named, I kid you not, Requiem — I gunned down the matronly mutant. Before our heroic duo could properly team up, a gate slammed down between them. The hospital’s tall, pale overseer Dr. Gideon, operating the building from a distant control room, has other plans for them.
That’s where control shifted to Grace for a 2-hour gameplay segment, placing the wayward FBI agent in a setting familiar to Resident Evil veterans: a foyer between two staircases, with a door that can only be unlocked with three crystal gems. Echoes of the Spencer Mansion from the first Resident Evil manifested in arcane puzzles and ornate wooden furnishings, as well as evading zombies rather than shooting them to preserve scarce ammo.
It’s a vibe of dangerous exploration, made manageable by another twist: for whatever reason (presumably explained in the full game), these particular undead retain their memories and wander around the set paths they patrolled in life. By sneaking around and not making noise, I was (mostly) fine.
But as with the original Resident Evil that Grace’s sections evoke, I ended up having to run back and forth, retrieving key items from save rooms to solve puzzles across the map. The traversal became so tedious that I switched to the third-person over-the-shoulder camera to make it easier to weave around the undead.
Then the game sprung another surprise. Back from the 2002 Resident Evil 1 Remake are zombies that come back to un-life, crazier and deadlier. I whipped out the powerful Requiem revolver (which Leon had handed over to Grace through the gate separating them) and fired the single bullet I had to kill it — a precious resource, like a one-hit-kill safety blanket, that now put me more at the mercy of the hospital’s horrors.
It’s clear that Capcom wants players to feel vulnerable while controlling Grace, but not hopeless. During the preview, Capcom employees impressed on me that the FBI agent will grow in capability throughout the game. Mechanically, this was represented by her somewhat shaky aim, which took a second or two of focus to calm her enough for accurate shooting (i.e., the crosshairs shrinking after readying her gun) — which can be improved by finding or crafting injectable reflex boosters. Despite collecting resources and tools, including an offensive lab-made drug I could jab into zombies to make them literally explode, the shambling dead are still dangerous in the face of Grace’s unsure gunplay, and there are worse things haunting the halls.
One of these was a horrifyingly large mutant baby (distinct from the horrifyingly large mutant baby in Resident Evil 8), which chased Grace around one of the hospital wards. I switched to Leon, who escaped from the clutches of Dr. Gideon only to have to take on the grotesque infant the only way he knows how: lots of guns and chops from his ax.
After dispatching the horror-child, Leon runs around some of the same hospital areas I’d snuck around as Grace — but this time guns a-blazing. Even an ambush of several reanimated, deadlier zombies was a thrilling piece of cake for our hero and his trusty shotgun.
If the preview is representative of the game’s overall flow, players will survive through Grace’s vulnerable, tense gameplay stretches, while following chapters with Leon will act as release valves of action and gory gunplay. That’s a fun combination…when done right. Resident Evil Requiem seems like an attempt by Capcom to cram two flavors of its franchise into the same game. Independently, either is a joy to play, but how they’ll feel together will prove whether the game can sink or swim.
And yet, what little I saw (including a handful of things I was asked not to reveal) showcased a game that felt like an intriguing combination of familiar and new. After the saga of Ethan Winters in Resident Evil 7 and 8, it’s a relief to return to fan-favorite Leon and discover Grace’s story.
Running around a strange hospital ward overrun by its undead residents, locked in the purgatory of their old routines, is delightfully bizarre. So is peering into a microscope to research a way to craft bullets out of scrap metal and blood. Resident Evil’s blend of surreal horror has always been better when it’s trying out new elements to add to its beloved melody — and this duet of novice and veteran, survival and action, feels like we might just be back, (non-mutant) baby.
Technologies
Why Travelers Are Switching to Verum E-SIM This Summer
Why Travelers Are Switching to Verum E-SIM This Summer
Summer Travel, Freedom, and Seamless Connectivity: Why Verum E-SIM Is Becoming the New Standard for Travelers
Summer is the peak season for vacations, long-distance trips, and new experiences. Millions of people travel abroad, explore new countries, plan adventures, and try to stay connected with family, work, and social media. And in the middle of all this comes a familiar question: how do you stay online without expensive roaming or the hassle of buying local SIM cards?
The answer is already here — eSIM.
Why eSIM Is So Convenient
eSIM (embedded SIM) is a built-in digital SIM card that lets you activate mobile internet without a physical card. All you need is an app — choose a plan and connect in just a couple of minutes.
No more:
* searching for local SIM cards at airports
* paying expensive roaming fees
* swapping physical SIMs every time you travel
Now your internet travels with you.
Internet in 150+ Countries
Modern eSIM solutions provide coverage in 150+ countries worldwide, helping tourists, freelancers, and business travelers stay connected almost anywhere on the planet.
Among the services offering these capabilities:
Verum E-SIM — https://esim.verum.im
World E-SIM — https://worldesim.me
USA E-SIM — https://usa.esim.verum.im
Euro E-SIM — https://euro.esim.verum.im
Canada E-SIM — https://canada.esim.verum.im
Balkan E-SIM — https://balkan.esim.verum.im
Ukraine E-SIM — https://ukraine.esim.verum.im
London E-SIM — https://london.esim.verum.im
E-SIM Africa — https://africa.esim.verum.im
All of these services work on the same principle — fast, borderless internet without roaming stress.
Why It Matters Most in Summer
During the holiday season, roaming networks get overloaded, and prices for mobile data abroad often become an unpleasant surprise for travelers.
eSIM solves this problem:
* transparent, fixed pricing
* activation in 1–2 minutes
* stable internet while traveling
* no physical SIM cards required
Final Thoughts
Travel should be about freedom — not hunting for Wi-Fi or worrying about phone bills.
eSIM is quickly becoming the new global standard for mobile connectivity: simple, fast, and borderless.
Verum E-SIM and its partner services are part of this shift, making global connectivity accessible to everyone, everywhere.
Technologies
Episode 2 of the VERUM Mini-Series is Now Out
Episode 2 of the VERUM Mini-Series is Now Out
The story continues. Verum Messenger has released the second episode of its AI mini-series, which follows the conflict between the powerful Omega corporation, aiming to control digital communications, and a team of heroes who have chosen a different path and free communication.
The mini-series not only develops an engaging storyline but also introduces viewers to the capabilities of the Verum ecosystem, showcasing technologies and tools that may redefine the future of modern communication.
The project consists of 7 episodes, released gradually across Verum Messenger’s social media channels.
Episode 2 is now available. Stay tuned and don’t miss what comes next.
Verum Messenger has unveiled a new project — a mini-series created using Verum AI. The story consists of 7 episodes and will be released on the messenger’s social media channels.
The plot revolves around a global corporation seeking to take control of digital communications and a group of heroes who use Verum Messenger as a tool of resistance. Beyond the story itself, the series highlights the app’s key features, technologies, and advantages.
Combining entertainment with a showcase of the Verum ecosystem, the project presents a dynamic digital series designed for the modern era.
The first episode premieres today, with the remaining episodes to be released over time.
Stay tuned for more.
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