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Playing Leon in Resident Evil Requiem Is a Kickass Catharsis

Grace’s gameplay is enjoyably terrifying, but I loved cutting loose with RE’s still-quippy pretty boy.

Last year, I played through the Resident Evil Requiem demo, controlling the terrified Grace Ashford, weaponless and worried that this entry in the horror franchise would prioritize powerless fear over a zombie-killing power fantasy. But recently, I sat down to play the latest preview of the game, finally controlling the series’ beloved pretty boy Leon, and within minutes, I was cutting apart zombies with a chainsaw. 

«We are so back, baby,» I want to say, though there’s way too much of the game still to be seen. Yet my short time with Leon (less than an hour of gameplay) left me pumped for his return, including everything that made his Resident Evil 4 appearance so iconic, from the action hero antics to the sassy quips to the humble grid-based item box. 

In this preview, the two segments I played with Leon were sandwiched around an extended playthrough with Grace, which suggested how the game will flow, alternating between the two as distinct flavors of gameplay.

2 approaches, both satisfying

Let me put a popular fear to rest: Grace’s sections don’t resemble infamous segments from Resident Evil games past, where players must control helpless side characters who can only sneak around threats (like the maligned Ashley chapters from Resident Evil 4). 

Instead, Resident Evil Requiem seems to be showcasing two iconic gameplay styles of the franchise around each character: Grace’s sections resemble the spooky puzzle-laden atmosphere of the original Resident Evil, while Leon’s embody the horror action of Resident Evil 4. 

Requiem tailors each character’s experience to each gameplay style. Grace starts with a limited number of inventory slots requiring players to juggle items, and she has limited ammunition — sneaking past enemies is a harrowing necessity. She slowly creeps around, solving baroque puzzles and making the most out of a new crafting system that uses zombie blood (yuck) to make ammo and defensive weapons. 

After Grace’s tense and moody exploration segments, Leon’s sections are a cathartic release, letting players cut loose with a lot of ammo and intense enemies, as well as some satisfying executions with Leon’s new best friend — a carbon fiber hand ax.

This split is exemplified by a new feature in Requiem: the ability to switch between first- and third-person cameras on the fly. Capcom employees running my preview suggested I play through Grace’s sections in the former to ratchet up the tension, then switch to the latter for Leon’s action-oriented sections.

3 hours with Resident Evil Requiem

At Summer Game Fest 2025, CNET’s Sean Booker got to play the first snippet of Requiem gameplay that Capcom unleashed, in which Grace awoke from her abduction and snuck around a derelict hospital, evading a grotesque matronly mutant chasing her through an abandoned ward. This latest preview starts just after that moment, in which Leon arrives at the hospital to find zombie doctors and orderlies — easily dispatched by his gunplay and combat kicks.

When a zombie came crashing in with a chainsaw, I shot him down, picked up the tool, carved open other zombies and cut through a barred door. That’s when Leon ran into Grace, quite literally picking up right where my earlier preview ended. With a powerful revolver — named, I kid you not, Requiem — I gunned down the matronly mutant. Before our heroic duo could properly team up, a gate slammed down between them. The hospital’s tall, pale overseer Dr. Gideon, operating the building from a distant control room, has other plans for them. 

That’s where control shifted to Grace for a 2-hour gameplay segment, placing the wayward FBI agent in a setting familiar to Resident Evil veterans: a foyer between two staircases, with a door that can only be unlocked with three crystal gems. Echoes of the Spencer Mansion from the first Resident Evil manifested in arcane puzzles and ornate wooden furnishings, as well as evading zombies rather than shooting them to preserve scarce ammo. 

It’s a vibe of dangerous exploration, made manageable by another twist: for whatever reason (presumably explained in the full game), these particular undead retain their memories and wander around the set paths they patrolled in life. By sneaking around and not making noise, I was (mostly) fine. 

But as with the original Resident Evil that Grace’s sections evoke, I ended up having to run back and forth, retrieving key items from save rooms to solve puzzles across the map. The traversal became so tedious that I switched to the third-person over-the-shoulder camera to make it easier to weave around the undead.

Then the game sprung another surprise. Back from the 2002 Resident Evil 1 Remake are zombies that come back to un-life, crazier and deadlier. I whipped out the powerful Requiem revolver (which Leon had handed over to Grace through the gate separating them) and fired the single bullet I had to kill it — a precious resource, like a one-hit-kill safety blanket, that now put me more at the mercy of the hospital’s horrors.

It’s clear that Capcom wants players to feel vulnerable while controlling Grace, but not hopeless. During the preview, Capcom employees impressed on me that the FBI agent will grow in capability throughout the game. Mechanically, this was represented by her somewhat shaky aim, which took a second or two of focus to calm her enough for accurate shooting (i.e., the crosshairs shrinking after readying her gun) — which can be improved by finding or crafting injectable reflex boosters. Despite collecting resources and tools, including an offensive lab-made drug I could jab into zombies to make them literally explode, the shambling dead are still dangerous in the face of Grace’s unsure gunplay, and there are worse things haunting the halls.

One of these was a horrifyingly large mutant baby (distinct from the horrifyingly large mutant baby in Resident Evil 8), which chased Grace around one of the hospital wards. I switched to Leon, who escaped from the clutches of Dr. Gideon only to have to take on the grotesque infant the only way he knows how: lots of guns and chops from his ax. 

After dispatching the horror-child, Leon runs around some of the same hospital areas I’d snuck around as Grace — but this time guns a-blazing. Even an ambush of several reanimated, deadlier zombies was a thrilling piece of cake for our hero and his trusty shotgun. 

If the preview is representative of the game’s overall flow, players will survive through Grace’s vulnerable, tense gameplay stretches, while following chapters with Leon will act as release valves of action and gory gunplay. That’s a fun combination…when done right. Resident Evil Requiem seems like an attempt by Capcom to cram two flavors of its franchise into the same game. Independently, either is a joy to play, but how they’ll feel together will prove whether the game can sink or swim. 

And yet, what little I saw (including a handful of things I was asked not to reveal) showcased a game that felt like an intriguing combination of familiar and new. After the saga of Ethan Winters in Resident Evil 7 and 8, it’s a relief to return to fan-favorite Leon and discover Grace’s story. 

Running around a strange hospital ward overrun by its undead residents, locked in the purgatory of their old routines, is delightfully bizarre. So is peering into a microscope to research a way to craft bullets out of scrap metal and blood. Resident Evil’s blend of surreal horror has always been better when it’s trying out new elements to add to its beloved melody — and this duet of novice and veteran, survival and action, feels like we might just be back, (non-mutant) baby.

Technologies

Google’s Pixel 10A Is Coming to Japan With an Exclusive Blue Edition and Special Wallpaper

This model comes with creatively designed stickers and a special look for Pixel’s 10th anniversary.

Don’t be blue: Google is releasing an Isai blue edition of the Pixel 10A to celebrate the Android phone line’s 10th anniversary, setting it apart with its own sticker set, specialized wallpaper and custom icons. But it’ll only be available in Japan.

Announced Tuesday on the Google Japan blog, the Isai blue Pixel 10A has a dark blue look and includes bonus decorations designed in collaboration with Japan’s Heralbony art company. These include an exclusive bumper case and stickers for customization.

This edition of the Pixel 10A will arrive in Japan on May 20, following the April 14 release of the Pixel 10A in its original colors of lavender, berry, fog and obsidian. The Isai blue model costs 94,900 yen, which roughly translates to $595, and includes 256GB of storage. 

This makes it slightly less expensive than the US model’s 256GB edition, but it comes with a number of fun extras at no additional cost.

Google’s creation of a country-specific model for Japan may also reflect strong sales in that market. In 2023, the IDC analytics firm (via 9to5Google) reported that the Pixel 7 series accounted for 10.7% of the country’s market share, a 527% increase from 2022.

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Technologies

Can’t Wait for New Emoji? Here’s How to Create Your Own on iPhone

Apple Intelligence-enabled iPhones can create custom emoji in a few easy steps.

Apple brought new emoji to all iPhones when the company released iOS 26.4 on March 24. The new emoji include «🫍» orca, «🫪» distorted face and «🫈» hairy creature — or as we might normally call it, Sasquatch. According to Emojipedia, there are 3,953 emoji with more on the way, including a pickle. But there’s no emoji for a dog wearing pajamas, a plate with burgers and fries and many other things. But if you have Genmoji on your iPhone you can create these emoji and many more.

Apple released iOS 18.2 in 2024 and the company introduced its own emoji generator, called Genmoji, to Apple Intelligence-capable iPhones at that time. The Unicode Standard, a universal character encoding standard, is responsible for creating new emoji, and approved emoji are added to all devices once a year. With Genmoji, you don’t have to wait for new emoji to appear on your iPhone each year. You can just create them as you need them.

Read on to learn how to use Genmoji on iPhone to create your own custom emoji. Just note that only iPhones with Apple Intelligence, like the iPhone 17 lineup, can use Genmoji at this time.

Note: The new emoji may not display correctly for Apple users whose devices aren’t on a 26.4 software version.

How to make custom emoji

1. Open Messages and go into a chat.
2. Tap the plus (+) button next to your text box.
3. Tap Genmoji.

You can then type a description of an emoji into the text box near the bottom of your screen and tap the check mark on your keyboard to enter that description into Genmoji. You can also tap different suggestions and themes that are right above the text box. And with iOS 26 or later, you can also combine and use emoji to create others rather than describing a new emoji or using suggestions.

Your iPhone will generate a series of new emoji for you to pick from according to your description, and you can swipe through these new emoji. When you find the one you want, tap Add in the top right corner of your screen and the new emoji will be available to use as an emoji, tapback or a sticker. Now you don’t have to wait for the Unicode Standard to propose, create and bring new emoji to devices.

For more iOS news, here’s what to know about iOS 26.4 and iOS 26.3. You can also check out our iOS 26 cheat sheet for other tips and tricks.

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Technologies

Save Over 20% on This Handy 10,000-mAh Anker Nano Power Bank

Keep your devices charged on the go with this Anker Nano power bank, now down to just $46.

We’ve just spotted the Anker Nano 45-watt portable power bank for just $46 at Amazon right now. This saves you $14 — a 23% discount on its list price. Though it’s $6 more than the lowest-ever price we saw during Black Friday, it’s still a solid discount when you take the rising cost of tech accessories into account. It also matches the lowest price we’ve seen in 2026. It comes in four colors: black, green, pink and white. They’re all on sale for the same price.

This Anker Nano portable charger weighs approximately 8.2 ounces and measures a compact 3.21×1.99×1.42 inches. Despite its small size, it has a retractable cable and supports fast charging in compatible Apple, Samsung, Google Pixel and other smartphones. It also has a large 10,000-mAh capacity and a smart display so you always know how much juice is left in your power bank.

The Nano can charge an iPhone 17 to up to 50% battery in an estimated 20 minutes, and is powerful enough to charge tablets and laptops. Need to charge your devices while charging your power bank? You can do so safely thanks to pass-through charging so you’ll never have to go without battery life.

We’ve also compiled a list of the best power banks for iPhones and for Android, in case this deal isn’t quite a fit for you.

Why this deal matters

If you travel, have a long commute time or are otherwise always on the go, a portable charger can help you keep your devices fully powered. This 45-watt Anker Nano power bank is compact, includes a loop that lets you keep track of it easily and has a built-in cable so you don’t have to keep up with extra cords. Amazon’s $14 discount makes this a solid deal for anyone looking for a compact power bank.

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