Technologies
I Scanned My Brain With Headphones to Gauge My Stress While Gaming
Gamers might soon be able to scan their brains using specialized commercial headphones to get midmatch snapshots of mental performance.
Up in a hotel room during CES 2026, I sat down at a gaming laptop to play a target-practice program. After testing my first-person shooter skills, I put on headphones lined with capacitive bands that read my brain activity, and on the laptop screen, a visualization of my mental stress slowly diminished as I did some relaxed breathing. I tried the target practice again and, voila, I did better.
Neurable, the company behind the software, has been scanning brains for a decade to research soldiers’ brain activity for the US Army. The company recently released its brain-computer interfaces as over-ear headphones like the ones I wore. But at this year’s CES, it showcased a new frontier for their research: improving gamers’ performance by showing their brain activity during intense play sessions.
It’s part of a larger trend toward software and hardware designed to elevate gameplay. But unlike other solutions, like Microsoft’s Copilot for Gaming and Razer’s Project Ava, which act like AI assistants to help you through a tough level, Neurable’s insights to gamers don’t rely on AI that watches how you play. Instead, it shows players what’s happening in their brains so they can refocus and improve their gameplay.
Neurable isn’t releasing the software powering these brain insights — Prime and Broadcast — publicly. Instead, it’s looking for partners to pair that software with products that have BCI contacts built in, like the Master & Dynamic headphones I wore. While those come with focus-tracking and brain-health features that tell you when to take breaks, neither of them, nor the Neurable-powered HyperX headphones announced at CES 2026, has the full brain-scanning-while-gaming software that I was pitched.
Neurable’s purpose and design are intriguing. Who doesn’t want brain insights to improve their gaming performance? But it depends on which companies partner with Neurable to release gadgets using their conductive tech. Ideally, the company wants every Neurable device to have access to all the focus-tracking, mental performance software it releases.
A quick sample of brain-training for better gaming
Neurable’s biggest goal with gamers is to reduce their cognitive load by visualizing it, both in warmups and in the middle of tense matches. I experienced the former in person, but only saw screenshot examples for the latter, which is implemented in software called Broadcast. That platform brings up additional gauges on-screen that let players see how their brain is doing if they’re frustrated or just need a moment to chill out. Both software proposals will seemingly be finalized when Neurable finds a company to partner up with to make a bespoke BCI-packing product (headphones, earbuds, smart glasses or otherwise).
«We essentially are able to help you visualize those kinds of things, like focus, your cognitive load and what’s impacting you, and then be able to not only provide you the feedback, but then also enable you to provide [it] to your streaming [viewers],» said Ramses Alcaide, co-founder and CEO of Neurable.
Neurable has refined its warm-up procedure that preps gamer brains for better performance: its Prime software, which I experienced in the Vegas hotel room. Its simple improvement circuit had me trying out the Gridshot exercise in the popular target practice software Aimlabs, in which I shot randomly appearing spheres for a full minute. Then I popped open Prime, which measured my brain activity and visualized it as a large globe of interconnected dots that slowly shrank as I manually calmed my breathing. After that, I tried Gridshot again, and my overall score improved around 4,000 points, my reaction time went down by 44 milliseconds, and I shot 10 more targets — a solid improvement.
That’s about in line with the results Neurable’s seen with its test samples. In a white paper published shortly before CES, 25 players surveyed through 34 of these test sessions reduced their reaction time by about 40ms on average, Alcaide said, as well as increased the number of targets hit.
«It’s really key, because normally gamers have to choose between reaction time and target hit, but because we’re creating this capacity and cognitive load, it’s actually enabled them to essentially improve both areas,» Alcaide said.
Could I have improved just as much if I had closed my eyes and done a simple breathing exercise instead? Possibly. But all the studies that Neurable research scientist Alicia Howell-Munson pored over showed that both focus and cognitive load affect in-game performance — not just reducing stress, but locking in.
«So the thing with just meditation is that generally, it will relax you. It may not increase your focus, though. Or if it’s increasing your focus, you might be stressed trying to hone in on that,» Howell-Munson said.
In any case, I appreciated having Prime’s visual globe to watch shrink as I calmed myself — and to make sure it was actually responsive to my mental load, I intentionally flooded my brain with thoughts about all my deadlines and stressors (of which CES had many). The condensed ball started to expand a bit, presumably reacting to my exasperation. I didn’t tell Alcaide that I was doing it intentionally, and he chalked it up to the stress gamers might feel when getting close to breaking a record or clinching a match.
«So [Prime] helps you practice those moments and manage your emotion and your mental load so that when you’re actually doing it, you can do better,» Alcaide said. «All of that is to give you feedback on your brain because it’s so hard to feel it out yourself.»
That real-time feedback is the core of Neurable’s value proposition. While there’s obvious benefit for high-performance players like esports professionals who would seriously benefit from trimming 40ms off their response time, casual players could harness that feedback not to improve their gameplay, but their enjoyment. For gamers who don’t have much time to play, it can be hard to leave life’s stress behind and be mentally present during their leisure time.
«What if I can maximize the hour that I have, feel great about how well I played, and at least know I did the best I could, given the limitations I have and be able to do that consistently?» Alcaide said. With Neurable, even players who aren’t concerned about their performance can recenter and enjoy the limited low-stakes play they can fit into their days.
Neurable’s pivot to measure gamer brains
Neurable was founded in 2016 as a research group at the University of Michigan and worked on brain-input in VR and AR before pivoting to BCIs in conventional wearables.
When considering «measuring brain activity,» I think of science fiction-style big metal cages that wrap around my cranium that connect to my forehead via big coin-sized conductors affixed to my skin with a dollop of gooey gel. Neurable’s been working on less onerous methods of measuring brain activity: using conductive stripes on the earcups of headphones, which take readings from other parts of the brain than the conductor-and-gel method (specifically, my frontal lobe through my ears). Then, Neurable’s software uses AI to infer similar data and extrapolate brain activity.
In that sense, they aren’t taking quite as accurate readings as the conductor-and-gel method, though they say they get close: in a validation paper reporting on a study done with the US Army, Neurable’s tech had a 90% correlation coefficient compared with conventional full-scalp electroencephalograms, getting the majority of the signal, Alcaide said. Plus, it doesn’t take as long — rather than sit for an hour waiting for my data to calibrate, Alcaide had me do a few simple exercises while wearing an over-ear headset to get preliminary readings that were matched with preexisting models.
Neurable says it has years of experience with Department of Defense contracts, specifically in researching the brain activity of military veterans. The company worked with the US Army to help develop its proprietary brain metrics to measure soldiers’ mental performance and developed its cognitive load algorithm while working with the Singapore Air Force, Alcaide said.
When I asked why they didn’t transition into a more conventional use for brain reading in tech, such as providing insights for accessories like health wearables, they said their pivot to gaming was organic. Many of the company’s staff are gamers themselves, playing intense games like the strategy title StarCraft 2, and examining player activity is a natural pivot.
Gamer health metrics are also a less proven field than generic health wearables, which are saturated with devices that track things like heart rate and blood pressure. In contrast, gamers are often tech-savvy enthusiasts who are early adopters of the next big technology. They spend a lot of money to get the hardware edge with faster graphics processing units and more RAM — it stands to reason that they’d want insights on how to improve the performance of their own fleshy processing, too.
If I had to guess, I’d expect gamers to prefer objective data about what’s going on in their brain rather than to get hints and tips from AI assistants watching their gameplay. But whether gamers understand and embrace Neurable’s proprietary brain metrics, like brain battery and focus, is tough to predict. These measurements are created by the company, and players will have to adapt to understanding what they mean.
For instance, if they see their brain battery is low, will they stop playing for the day? If they notice their focus meter indicates they’re stressed and angry (or in gamer parlance, «tilted»), will they take a break to cool down?
How measuring gamer brains can lead to more mental performance insights
Neurable’s big focus is on bringing brain insights to gamers through tried-and-true headphones, but it’s worked toward other formats. In its recent work for the US Department of Defense, it used helmet-mounted brain scanning to measure microtraumatic brain injuries when in the vicinity of explosive blasts. It’s something that could be integrated into consumer products, like measuring impacts in sports.
What it is enthusiastic about is bringing brain scanning to products other than over-ear headphones. In fact, Neurable researcher Howell-Munson prefers earbuds so much that it’s already figured out how to integrate the company’s brain-scanning tech into that gadget category, but is waiting for a partnership with the right device-maker.
While earbuds are likely their next frontier, Neurable is also looking into applying its tech to smart glasses, too — presumably, the company could use the stems and ear hooks as conductive surfaces to read brain activity. That’s even less surface area touching the head than the earcups of headphones, so it leads me to wonder how good its AI models can be to accurately extrapolate brain activity from potentially limited data.
Bringing brain scanning to earbuds also makes me wonder about getting those mental insights in other parts of my everyday life, beyond the computer desk. Jessica Randazza-Pade, Neurable’s vice president of marketing, noted that the insights could be helpful in her competitive races; I’ve got a half-marathon coming up in a couple of weeks, where reminders of my slipping mental focus could help me zone back in during my long run. I’ve already got plenty of fitness metrics that my Apple Watch Ultra feeds me, but they can only tell me so much about my circulation and blood oxygen — not so much about when my mental stress spikes and it’s time to take a slow, chill break.
With only a few minutes of testing Neurable’s brain activity visualization tech, I can’t speak to the future it’s working toward — only that I feel a lot of gamers would want to try it out for themselves. Whether that comes sooner or later depends on one of the biggest computer accessory companies on the market, Alcaide teased: Before players can actually get their hands on Neurable’s brain-scanning-while-gaming software, «We need to close our negotiations with HP,» he said.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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