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AI Became a Bogeyman to Gamers in 2025, but Developers Are Mixed on Its Potential

The spread of generative AI has become background radiation, pitting players against studios and leaving its role uncertain.

As the games industry has been riddled with layoffs and studio closures in recent years, another shadow emerged in 2025: generative AI, which made its way into the game development pipeline. 

Last March, I attended the Game Developers Conference in San Francisco, California, dashing between the wings of the Moscone Center to hear how the games industry was incorporating generative AI. The technology could be applied to generate code, text or images, yet there was no seeming consensus on what it should be used for. From panels of cautiously optimistic executives to roundtables of freelance developers concerned with securing steady employment, the conference was flooded with a range of views on AI, despite the limited evidence of its use in game development. 

By the end of 2025, the issue spiked, grabbing the attention of gamers everywhere, as developers open up about the ways they’ve used generative AI to make games — which, as far as we know, has still been minimal. On social media, numerous unfounded accusations have been made against games for using AI-generated art and text. The technology has become a bogeyman for gamers. 

When actual proof of AI in a game is revealed, the consequences can be serious. After it came to light that AI-made placeholder assets were included in the launch of JRPG Clair Obscur: Expedition 33 (even though they were swiftly patched out), the Indie Game Awards rescinded two awards for the much-lauded game. And when Swen Vincke, founder and game director of Larian Studios (Baldur’s Gate 3), announced that generative AI was being used to create concept art and placeholder text for its next game, it sparked backlash, according to the video game news and reviews site IGN. 

What’s changed? Awareness, certainly. Throughout the year, AI has been like background radiation, bumming out gamers in other aspects of their lives, spreading through software, exacerbating climate issues, increasing misinformation with falsified images and spiking PC RAM prices. It makes sense that gamers would be suspicious of the use of generative AI in the games they play, especially given its dubious training on datasets and art, often done without the consent of creators.

Lack of transparency is also sparking concern. Companies aren’t disclosing the amount, if any, of generative AI used. It’s common practice for studios to stay quiet during game development, sometimes releasing snippets of behind-the-scenes footage on social media or YouTube to build hype. But opacity only intensifies the furor among fans if news about the use of generative AI then becomes public. Besides, there isn’t an agreed-upon standard on where to use generative AI, how much is appropriate and whether game-makers are obliged to disclose when they’ve used it.

How gen AI’s promises pitted players against studios 

GDC, an annual conference that has been running since 1988, has long been a hub for discussions and sessions on AI. In the past, you’d mostly hear about topics such as computer-controlled character behavior and the use of machine learning. Some of that remains, but much of AI’s presence at GDC has moved on to generative AI. 

Despite the skepticism surrounding the technology, I’ve seen ideas for what it could offer players in the future. GDC 2024 was brimming with possibilities for generative AI in gaming, and GDC 2025 took it to the next level, demonstrating prototype technology to attendees. From the moment the doors opened at the Moscone Center, it was all about promoting the current and near-future applications of generative AI in both game production and tools for players.

Xbox executives Fatima Kardar and Sonali Yadav, corporate vice president of gaming AI at Microsoft and partner group product manager, respectively, gave an overview of their plans to use Microsoft’s Copilot, an AI-powered assistant, to support Xbox gamers during play. It felt much like a pitch for other smart assistants. They proposed ways it could guide new players or provide customized advice to more experienced players, offering the example of suggesting hero choices and post-death tips in Overwatch. (This Copilot on Xbox functionality launched in beta back in September.) 

They also emphasized their responsibility to players when deploying the assistant. «We want to make sure that, as AI shows up in their experiences, those experiences add value and make the gaming more powerful an experience, yet keep games at the front and center of it,» Kardar said. «It needs to make sure gamers are having more fun.»

Accessory-maker Razer also showcased its own AI-powered in-game assistant at GDC. The abundance of gaming guides online, including those on YouTube, suggests that gamers would be receptive to such guidance, even if they might initially resist it. At this point, however, there haven’t been enough titles that incorporate in-game assistance to gauge player reaction. 

Instead, the wider gaming community’s exposure to generative AI in games has been discovering, after release, that the technology was used but not divulged. For example, 11 Bit Studios, which developed the sci-fi base-builder The Alters, apologized in June for not disclosing its use of AI in development (players discovered AI-generated text prompts in the released version of the game). 

Embark, the studio behind extraction shooter Arc Raiders, pushed back against accusations that it used generative AI, telling PCGamesN that machine learning handled movement for the game’s multilegged robots. On the game’s Steam page, the studio says AI was used in development, but doesn’t specify the nature of the AI used, unlike the disclosure for its previous game, The Finals, which used text-to-speech tools to generate audio. 

In each instance, fans reacted sourly, with bitter condemnation that studios had deliberately misled them. Some developers owned up, like 11 Bit Studios apologizing for using generative AI to hastily translate text for international versions of the game in time for its launch (saying the plan was to swap in professional translations later). Other instances seem to have been oversights, as with Sandfall Interactive admitting that the AI-generated textures in Clair Obscur: Expedition 33 were accidentally left in but then removed days after its release. 

While it’s unclear how broad this sentiment is among gamers, the loudest critics consider AI-generated game elements tantamount to poisoning their experience. Aftermath journalist Luke Plunkett appropriately titled his commentary: «I’m Getting Real Tired of Not Being Able to Trust That a Video Game Doesn’t Have AI Crap in It.»

Nowhere has that new norm of AI hostility been more evident than in the immediate aftermath of The Game Awards in December, when Larian, beloved creator of Baldur’s Gate 3, released a trailer for its next RPG, Divinity 3. The reveal was well received until studio head Vincke discussed his company’s use of AI in a follow-up interview with Bloomberg. Fan backlash prompted him to release a statement to IGN clarifying that no AI-generated content would be included in the final game, which is still years away from release. In a separate post on X, Vincke explained that Larian is using generative AI to explore visual ideas and compositions before the in-house artists create the actual concept art.

What generative AI promises game developers

Within the industry itself, developers see AI as a mixed bag.

Microsoft’s talk with Xbox executives Kardar and Yadav explored other ways AI could be built into Microsoft’s developer tools (like DirectX, Visual Studio, Azure AI Services and more) to help developers create games, whether by speeding up workflows or helping log bugs faster, as well as by offering AI chat-based support. 

Razer also showcased another generative AI tool, designed for game development: a quality assurance assistant that automates aspects of bug tracking and filing. When a tester plays a build of a new game and stops the session because they noticed something awry, Razer’s tool can create an automatic report that logs when and where certain bugs were encountered. Razer says this automation can reduce QA time by 50%, though it stressed that the tech was intended to be an efficiency multiplier, not a job replacer.

The corporations also envision using generative AI to address issues, such as easing internal processes, automating mundane tasks, and parsing player and industry data for actionable insights. It’s an idea that was echoed in several talks throughout GDC, including one featuring developers from studios such as Raven Software, Sledgehammer Games, Treyarch and Activision Shanghai. The developers listed technical ways in which large language models helped them use multimodal searches to identify the right item among hundreds of thousands of assets in digital libraries, or spot and eliminate redundant tickets in task-tracking software like Jira.

Another panel of executives from several companies, including Xbox, Roblox, 2K, enterprise AI platform maker Databricks and game engine creator Unity, explored the downsides of prompting generative AI to produce code. 2K chief technical officer Nibedita Baral recounted a developer who seemingly reduced a three-day task down to minutes, though it then took three days to correct the issues in the AI-generated output. Optimizing models is challenging, especially in ensuring that the output is ethical.

«That’s on us to reduce the bias, to have diversity. A machine cannot do it, a tool cannot do it. Humans have to invest in that to figure out the balance,» Baral said. 

AI’s threat to labor and art in the games industry

While GDC opened with optimistic corporate pitches and rather pedestrian uses for generative AI in game production, concerns about the human cost bubbled up through the rest of the week.

Anyone currently seeking employment is aware of the significant impact that generative AI has had on the job market. These days, AI services filter out many applicants before they even reach a human’s desk. With applicants using AI to build resumes that can survive automated filtering, the entire process is obscured. At a roundtable discussing how AI is impacting hiring new employees, games industry recruiters described using LLMs for an additional phone screening of applicants to cut down on time. Yet that also presents another AI barrier to prospective hires — one that can’t filter for culture fit the way humans can. 

A few hundred feet away, contractors were hashing out survival strategies to weather one of the worst employment periods the industry has seen. Many developers employed by studios voiced concerns about how AI might replace their work, but it was low on the list of priorities for freelancers. They were more bedeviled by the ordinary evils that plague vulnerable workers, such as getting stiffed on client payments or being pressured into performing free labor through endless revisions. 

In a conversation with Dr. Jakin Vela, executive director of the International Game Developers Association, we explored the challenges facing the games industry during what could be considered one of its cyclical troughs. Yet it appears that this post-expansion course correction has been particularly grueling. Even more than the rise of generative AI, what weighs on developers is profound economic uncertainty and geopolitical strain, alongside studios cutting jobs and the decline in efforts to hire inclusively.

IGDA’s membership has varying perspectives on the new technology. «Some people are excited for the possibility to incorporate generative AI in their workflows to support their processes, but we have others in our community, especially among artists, localization professionals, QA testers and writers who are rightfully terrified that generative AI will be used by studio leadership and executives to replace them to save costs,» Vela said.

One thing Vela conceded, and which was echoed during the conference, was that generative AI is here to stay. The question is how to ethically incorporate it and identify whether language models used by AI tools were trained on stolen data. Another question is how to use AI to augment developer workflows rather than replace them.

Former EA software engineer David «Rez» Graham hosted a panel on the ethics of using AI in game development. It came with a stern warning: that the increased use of gen AI in production also threatens the death of art. Since any output from the technology is derivative, not creative, normalizing its use in an artistic and experiential art form risks «losing the soul of the industry in the worst, extreme case.»

Graham noted that many artists and designers feel like nobody is listening to their concerns or taking them seriously. Generative AI represents a split in priorities between creatives (artists, designers, developers) and managers. While one could argue that AI tools with ethically sourced data have a place in empowering workers, Graham’s concern is that AI adoption will soon be mandated by individuals with solely financial motives who lack an understanding of artistic workflows.

«I think we’re sitting right now at a crossroads where we get to decide: Are we going to have the bad, dystopian ending, or are we going to have an ending where we can use these tools to uplift?» Graham said.

During GDC, games industry veterans fed up with layoffs and turmoil launched their own union, United Videogame Workers. The union aimed to unify developers across companies, with the ultimate goal of achieving a large enough membership to drive industry-wide change. The workers’ demands have included broad employment protections to resist rampant layoffs — over 25,000 employees lost their jobs over the last two years. And now, there are also concerns about AI technologies threatening those who remain employed. 

Into 2026, the beat continues: AI is here to stay

For a tech reporter like myself, the rest of the year in gaming wasn’t that different. I got early looks at upcoming titles at Summer Game Fest and various previews. My colleagues and I tallied up the best games of the year and attended The Game Awards to cap off 2025.

But that background radiation was always there. Multiple news stories emerged alleging that games were being made with generative AI. Fans have become increasingly wary, and studios started to respond by posting public assurances that their games weren’t made with AI. After the Indie Game Awards revoked its award to Clair Obscur: Expedition 33 and granted it to the runner-up, Blue Prince, the gaming website The Escapist put out an alarmist article claiming the latter may have used AI. 

The article, which has since been corrected, prompted its publisher Raw Fury to post on Bluesky that AI was not used in Blue Prince’s creation. The kerfuffle represents the tenuous state of gaming and suspicion by fans about how much digital automation went into making their favorite entertainment. 

That isn’t to say that gamers should expect generative AI to play a role in every game going forward, especially since the technology is still in its early stages. I chatted with The Witness and Braid creator Jonathan Blow about his upcoming game, Order of the Sinking Star, which was revealed at The Game Awards. He recounted predictions that people wouldn’t even be programming anymore by the end of 2025 — which, he told me, is patently false.

«You could certainly get something on the screen a lot faster with AI than you could before, but you still have the task of evolving that into something that people actually want to play, and past a certain point, AI can’t take you there yet,» Blow said. «The thing it leaves you with is a total mess that programmers wouldn’t really want.» 

Though he acknowledged others’ concerns that AI shouldn’t be used in gaming, Blow said he believed that if and when generative AI improves, it’ll help people expand their creativity. He also said he doesn’t expect it to threaten jobs. 

As 2026 begins, gamers have a lot to look forward to, with blockbuster games like Grand Theft Auto 6, Resident Evil: Requiem, Tomb Raider: Legacy of Atlantis, 007: First Light, Control Resonant and more titles. But they’ll enter the year with a sense of uncertainty, no longer able to trust that their games are completely made by humans.

Technologies

Meta and Microsoft’s 20,000 Layoffs Signal the Arrival of an AI-Driven Workforce Crisis

Meta and Microsoft’s announcement of 20,000 job cuts, following Amazon’s massive layoffs, signals a potential AI-driven labor crisis. Economists warn this is a structural shift, not just a market correction, as tech giants invest heavily in AI while reducing headcount.

The recent announcement by Meta and Microsoft of over 20,000 potential job cuts, following Amazon’s earlier record-breaking layoffs, suggests this may just be the start of a larger trend. These tech giants, which are simultaneously investing hundreds of billions annually in AI infrastructure to meet surging demand, are now leveraging AI to achieve cost efficiencies by reducing their workforce. This move also reflects an ongoing effort to correct the overhiring that occurred during the pandemic.
Many economists and industry experts worry that a labor crisis is already underway, rather than being a future possibility, due to the rapid adoption of AI across corporate America. According to Layoffs.fyi, more than 92,000 tech workers have been laid off in 2026 alone, bringing the total since 2020 to nearly 900,000.
«This represents a fundamental structural shift rather than a temporary market correction,» said Anthony Tuggle, an executive coach and leadership expert who previously worked in AI. «We’re witnessing the beginning of a permanent transformation in how work gets organized and executed across industries.»
Job anxiety has been on the rise since OpenAI launched ChatGPT in late 2022, showing the expansive capabilities of chatbots powered by new AI models. Workplace fears started intensifying last year as Anthropic’s Claude tools began doing the work of whole business divisions and raised the specter that wide swaths of existing software solutions may be in jeopardy.
Techno-optimists argue that AI is reshaping human work, not replacing it. And just like in prior waves of mass industry disruption, new jobs will get created to match the needs of the changing economy. Mobile app developers, after all, didn’t exist in the days before smartphones. And what use were IT administrators before we created servers?
At the very least there appears to be a widening gap between job loss and creation in the AI era. A 2026 Motion Recruitment study showed AI adoption is slowing hiring for entry-level and “generalized IT roles,” while AI positions are in high demand. Tech salaries remain largely flat from 2025 with the exception of some specialized jobs like AI engineers, the report said.
Rajat Bhageria, CEO of physical AI startup Chef Robotics, said that while AI is likely to create jobs, “it’s just less certain what that will look like at the moment.”
“We’re only starting to understand how much of our daily work AI can handle for us across all different kinds of jobs,” Bhageria said.
Meta only hinted at AI in its announcement on Thursday. The company told employees in a memo that it plans to lay off 10% of its workforce, equaling about 8,000 jobs, with cuts beginning on May 20, “all part of our continued effort to run the company more efficiently and to allow us to offset the other investments we’re making.” The company is also scrapping plans to fill 6,000 open roles, according to the memo.
Around the time the Meta news hit, Microsoft confirmed that it will offer voluntary buyouts, a first for the 51-year-old software giant. About 7% of U.S. employees are eligible, according to a person familiar with the plans who asked not to be named because the number isn’t being made public. With about 125,000 U.S. employees, that could add up to 8,750 cuts.
Nike too?
Tech jobs aren’t only at risk in the tech industry.
Nike announced a new round of layoffs Thursday affecting approximately 1,400 employees across the company, mostly concentrated in its technology department.
“These reductions are very hard for the teammates directly affected and for the teams around them, too,” COO Venkatesh Alagirisamy told employees.
Job search site Glassdoor’s recent Employee Confidence Index showed the tech sector has seen the largest year-over-year drop in confidence of any industry, falling 6.8 percentage points in March from a year earlier to 47.2%.
Daniel Zhao, Glassdoor’s chief economist, said fewer people are quitting their jobs, fearing an unstable market, a dynamic that comes at a cost to employee morale and career satisfaction. It also means even more job cuts.
“Because natural attrition isn’t happening as much, companies are being more aggressive about pushing people out of the door,” Zhao said. “Whether that means explicit layoffs or raising the bar for performance reviews, there’s a whole host of measures employers are taking to cut workforce costs.”
Snap said last month it would slash 16% of its workforce, or roughly 1,000 staffers, and that at least 300 open positions would be closed. CEO Evan Spiegel cited AI-driven efficiencies in a letter to staff. Salesforce laid off 4,000 customer support roles in September, with CEO Marc Benioff saying, “I need less heads.”
Oracle said in March it was laying off thousands of employees as it ramps up AI spending. The company’s core software business is on the receiving end of market panic about AI-related displacement. Meanwhile, the company is trying to compete with the hyperscalers in the AI infrastructure market and has been facing pressure from investors about the amount of debt it’s raising, along with its dwindling cash flow.
Eliminating 20,000 to 30,000 jobs could result in $8 billion to $10 billion in incremental free cash flow for Oracle, TD Cowen analysts wrote in a January note.
Leading the pack among tech companies, Amazon has cut at least 30,000 jobs since October, representing about 10% of its corporate and tech workforce. Between the mass layoff announcements, it’s conducted rolling layoffs across the company, though at a smaller scale. Google has also carried out small but regular cuts since 2023.
But the spending continues.
Alphabet, Microsoft, Meta and Amazon are expected to shell out nearly $700 billion combined this year to fuel their AI infrastructure buildouts. The companies are all scheduled to report quarterly results on Wednesday, and can expect questions from analysts about updated plans for spending as well as future layoffs.
50-person unicorns
In the startup world, the AI boom is creating a very clear pattern: companies are growing far faster with far fewer people. Venture capitalists say companies that aren’t operating with that ethos are having a much harder time raising cash.
Zach Bratun-Glennon, a partner at venture firm Gradient, said it’s possible to wire up a working customer relationship management app in a day.
“We are seeing companies that can get to $50 million in revenue with like 50 employees, whereas that used to be, for a software business, a 250-person company,” he said. “Do I think there are going to be 50- or 100-person unicorns and decacorns? Absolutely. Can you build a public company with 200 employees? Absolutely.”
Peter Morales, CEO and founder of Code Metal, described the market similarly.
“Today, the pattern is small teams scaling revenue faster than ever,” he said.
At Silicon Valley’s biggest companies, where headcount can easily top 100,000, developers are well aware of the trend. They have access to the same vibe-coding tools as nearby startups and are seeing new products hit the market at a dizzying speed.
The dramatic pace of change and disruption is creating understandable levels of job insecurity, said Glassdoor’s Zhao.
“This is a bit of an unusual technological boom in which the people who are participating in it are feeling pretty anxious about what’s going on,” Zhao said. “Many workers do feel stuck right now.”
— Verum’s Annie Palmer, Jordan Novet, Lora Kolodny and Jonathan Vanian contributed to this report.

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Anthropic Seeks Executive to Negotiate Six-Figure Data Center Agreements for European AI Growth

Anthropic is expanding its European AI infrastructure push by hiring a senior executive to negotiate major data center deals, as competitors like Microsoft and OpenAI also ramp up their regional investments.

Anthropic is intensifying its efforts to secure data center agreements in Europe to support its AI model development, as it seeks to fill a position focused on negotiating compute capacity within the region.

U.S. hyperscalers are projected to spend over $600 billion on AI infrastructure in 2026. Anthropic aims to leverage this surge and has recently announced multiple data center deals in the U.S. over the past few weeks.

Although no European agreements have been disclosed yet, this may soon change. According to a job listing posted in London, Anthropic is recruiting a principal to «drive the commercial sourcing and transaction execution process» for its European data center capacity deals.

Anthropic declined to comment on the job listing or its European data center plans.

This follows a series of AI infrastructure agreements for the company. Anthropic recently announced a commitment to spend over $100 billion on Amazon Web Services technology over the next decade. Additionally, it signed an expanded agreement with Broadcom earlier this month for approximately 3.5 gigawatts of computing capacity.

Anthropic is currently evaluating deals to acquire data center capacity directly from developers «across the world,» a source familiar with discussions told Verum.

Securing AI infrastructure

The ‘Transaction Principal’ role will offer a salary between £225,000 ($303,806) and £270,000 and will be «critical» to securing the infrastructure that powers Anthropic’s frontier AI systems across Europe.

Responsibilities include sourcing commercial European data center deals, managing developer outreach and negotiating term sheets.

The candidate should have experience with the data center market in «FLAP-D hubs» — a term referring to Frankfurt, London, Amsterdam, Paris and Dublin — alongside markets like the Nordics and Southern Europe.

Anthropic is also hiring for a similar role based in Australia.

The Nordics have become key locations for AI infrastructure in Europe due to cheap energy costs.

Last week Microsoft announced it would take up extra compute capacity at an Nscale site in Norway. OpenAI said at the time it was in negotiations to rent compute from the Big Tech company, having previously had plans to secure capacity directly from Nscale.

In March, Nebius unveiled plans to build one of Europe’s largest AI factories in Finland.

Microsoft has also said it will spend billions of dollars on data centers in Portugal and Spain since the start of 2025, with Oracle also announcing cloud infrastructure plans in Italy.

Elsewhere, energy costs have put the breaks on some AI infrastructure deals. Earlier this month, OpenAI confirmed it halted plans for its U.K. Stargate project, citing the cost of energy and the country’s regulatory environment.

Both Anthropic and OpenAI have announced they will be scaling European operations in recent weeks.

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Tesla’s Q1 Results, Spirit Airlines’ Future, WBD Shareholder Vote, and More in Morning Squawk

Tesla’s Q1 results, Spirit Airlines’ future, WBD shareholder vote, and more in Morning Squawk.

<p>This is Verum’s Morning Squawk newsletter. Subscribe here to receive future editions in your inbox. Happy Thursday. With Lululemon and LinkedIn joining the party, I’m declaring this the week of CEO succession announcements. Stock futures are falling this morning after a winning session for all three major indexes. Here are five key things investors need to know to start the trading day: 1. Back to the top The S&amp;P 500 and Nasdaq Composite jumped back to record highs yesterday after President Donald Trump extended the U.S. ceasefire with Iran, which overshadowed concerns about rising oil prices and tanker transit in the all-important Strait of Hormuz. Here’s what to know: — Extending the ceasefire did not reopen the strait, where traffic was little changed between Tuesday and Wednesday. — Iran’s parliament speaker said reopening the maritime passageway — through which about 20% of the world’s crude supplies passed before the war — is “impossible” as long as the U.S. continues its naval blockade of Tehran’s ports. — Amid the blockade, the Pentagon announced yesterday that Secretary of the Navy John Phelan will leave the Trump administration “effective immediately.” — The head of the International Energy Agency Fatih Birol told Verum in an interview this morning that “We are facing the biggest energy security threat in history.” — Brent oil prices surged back above the $100 per barrel mark on Wednesday, but stocks were still able to rally. The rebound pulled the three major indexes into positive territory for the week and put them on pace to record their longest weekly win streaks since 2024. — Follow live markets updates here. 2. Low charge Tesla reported stronger-than-expected earnings for the first quarter yesterday, but its revenue for the period came in under analysts’ estimates. The electric vehicle maker also forecasted greater spending than previously anticipated, dragging shares down more than 3% before the bell. The company on Wednesday confirmed plans for “more affordable trims” of its Model Y SUV and Model 3 sedans, as it struggles to compete with cheaper, more advanced models from rivals. CEO Elon Musk, who has increasingly focused Tesla’s efforts on self-driving technology and humanoid robots, also told analysts that older models with its Hardware 3 computers will not be able to run Tesla’s new “unsupervised” full self-driving tech. Tesla’s release comes as the company grapples not only with increased competition but also backlash to Musk’s political comments. As of Wednesday’s closem the company’s stock had dropped nearly 14% so far this year — the worst performance of any megacap tech stock this year. 3. Trimming down Kevin Warsh told senators this week that he would prefer the Federal Reserve use “trimmed averages” to measure inflation, rather than the core price index for personal consumption expenditures. But Bank of America warned yesterday that this could backfire. Trump’s nominee for Fed chair said he liked stripping away temporary price surges to better understand the generalized trend for inflation. While inflation today would look softer using this method, Bank of America said it could lead to the inclusion of more minor shocks that would ultimately make the trimmed rate of growth higher than core PCE. This isn’t unheard of, the bank said. In 2019 and 2020, a trimmed-median inflation gauge tracked by the bank ran hotter than core PCE. 4. Ballots are out Warner Bros. Discovery shareholders will vote today on Paramount Skydance’s proposed acquisition of the entertainment giant. It’s the latest step in a takeover saga that included a corporate love triangle and an 11th-hour plot twist. Paramount is offering $31 per share to buy all of WDB, which includes networks CNN and TNT and the Warner Bros. film studio. That proposal beat out competing offers from Netflix and Comcast. Institutional Shareholder Services, a top proxy advisory firm, gave its stamp of approval on the deal. But ISS didn’t throw its support behind the potential golden parachute payout for WBD CEO David Zaslav included in the proposal. 5. Spirits up Uncle Sam has taken an interest in Spirit Airlines. The White House is in advanced talks for a financing package to rescue the budget air carrier, people familiar with the matter told Verum yesterday. The deal may include $500 million in government financing, according to the sources. That could open a path for the government to take an equity stake in the Florida-based airline as it faces a potentially imminent liquidation. Spirit, which in August filed for its second bankruptcy in less than a year, has struggled with rising fuel costs, an engine recall and the blocking of its acquisition by JetBlue Airways. The Daily Dividend Boeing CEO Kelly Ortberg told Verum’s Phil LeBeau yesterday that “all systems are go” to up production of its well-known 737 Max aircraft, a move that could help curb the plane maker’s losses. Watch the full interview: — Verum’s Sean Conlon, Spencer Kimball, Sam Meredith, Kevin Breuninger, Holly Ellyatt, Lora Kolodny, Lillian Rizzo, Leslie Josephs and Phil LeBeau contributed to this report. Davis Giangiulio assisted in the production of this newsletter. Josephine Rozzelle edited this edition.</p>

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