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The Apple iPhone 17 Pro Keeps Cool While Playing the Hottest Mobile Games

Its cooling vapor chamber is a standout feature for the powerful phone, though its design isn’t the best for gaming.

The iPhone 17 Pro is the best phone Apple has ever released — top specs, long battery life, a crisp screen and outstanding cameras. The first three also make it a great gaming device, but how great? I decided to test it to find out. And if you can find another phone that doesn’t heat up when playing a graphics-intensive, console-quality game like Resident Evil 8, I’d like to see it.

Most games will play on even the lowest performing phones. Game developers want to open their market to as many players as they can, even if that means having their games run slow and look ugly. But better specs mean sharper graphics, more frames per second and an overall better gaming experience. The iPhone 17 Pro is at the top of the performance rankings among all our tests, so it’s no surprise that the phone handles games well. It’s fast, powerful and beats most other handsets in battery life. 

And its specs are impressive. The A19 Pro chip and estimated 12GB of RAM or more (according to iFixIt and GSMArena — Apple never releases RAM numbers) handle game graphics smoothly. With a starting storage of 256GB, owners have plenty of space to download games, as well as options for 512GB and 1TB, or 2TB on the Pro Max, ensuring there’s enough room for photos and other files with large data footprints. 

The 6.3-inch display is large for a «smaller» phone, and its 2,622 x 1,206-pixel resolution is vibrant. Even better is its 3,000-nit maximum brightness, which might be one of the highest among phones sold today, making it easy to see in bright daylight. 

For clarity, I’ve been playing games on an iPhone 17 Pro, meaning I miss out on the slightly longer battery life and larger display of the phone’s sibling, the iPhone 17 Pro Max.

While the latest iPhones regularly match or overcome their competitors in photo or video quality, in recent years, Apple has pushed the narrative that all of its devices, large and small, are capable of playing the latest top games — another usage niche that the company wants to dominate. That’s been true for the small selection of console-quality games that have been ported to iOS, like Resident Evil 8 and Alien: Isolation, complete with phone-friendly touch controls. Obviously, this is a feather in Apple’s cap to hold over competing Android devices, but it also shows off the iPhone’s horsepower.

This year, the iPhone 17 Pro added something on top of its premium silicon: a vapor cooling chamber that sits on top of the A19 Pro chip. While gaming phones have long incorporated these cooling infrastructures, which are typically tiny chambers filled with water to vent hot air away from graphics-processing silicon, this is the first iPhone to have one. Apple also reverted from its titanium frame in prior years’ Pro models to an aluminum one, which is better at venting heat. This combination allows the iPhone 17 Pro to run games for longer without overheating.

I put these claims to the test, pitting my two-year-old iPhone 15 Pro Max with a titanium frame against the new aluminum iPhone 17 Pro with a vapor chamber. Downloading and playing the first 20 minutes of Resident Evil 8, which is heavy on in-game cutscenes and dramatic graphics, with both phones was illustrative. The older iPhone 15 Pro Max heated up quickly and its glass back was slightly toasty under my fingertips, while the iPhone 17 Pro remained cool until I reached an overlook in the game with a nice view for a photo (above), at which point it got warm.

Heat is key for gaming: A hotter phone drains battery more quickly, can automatically shut down if overheated and is unpleasant to hold. While a case can insulate fingers from toasty phones, it can also keep the heat inside, preventing natural cooling and potentially cooking the phone.

The iPhone 17 Pro also used less battery, draining 15% in the download-and-play session compared to the iPhone 15 Pro Max’s 28% in my casual Resident Evil 8 test. The 17 Pro was also noticeably smoother when playing the graphically intensive game, and while there wasn’t a frames-per-second counter, I saw frame rate dips on the older iPhone that I didn’t on the newer model.

What it’s like to game on the iPhone 17 Pro

Like other high-end phones, playing games on the iPhone 17 Pro is a smooth experience. There are quirks, both in the phone’s design and software, that throw some curveballs into the gaming mix — not all of which are bad, but many affect how you can play on the phone.

Apple Arcade, which is only available to iOS devices, is the first and most obvious factor that sets the iPhone 17 Pro apart from other gaming phones. For a $7 monthly fee, you get access to a catalog of ad-free games, many of which are exclusive to the service. While the catalog skews family-friendly, it does have a range of games across a lot of genres, such as Cult of the Lamb Arcade Edition, What the Clash, PowerWash Simulator and NBA 2K26 Arcade Edition. In general, the quality is higher than the average game on the App Store. 

The Games app is a new standalone center for gaming on the iPhone that launched in September with iOS 26. Truth be told, I’m stuck in my ways, laboriously swiping through every home screen until I get to the app tile for the game I want to play just like I’ve done since the iPhone 4 (my first iOS device). But the Games app does automatically collect every game you’ve downloaded in an easy hub, which is a blessing for those who’ve given up on organizing their apps. It also alerts you to updates and events for downloaded games and lets you challenge your friends to in-game contests, as well as indicating what they’re playing (which is how I know when pals succumb to another time-devouring round of Balatro). It’s not overwhelmingly better than the other game centers on non-iOS phones, but it’s nice to have.

The iPhone 17 Pro’s design has a slight flaw when it comes to gaming. Many games, like Resident Evil 8 and shooters like Call of Duty: Mobile, require the phone to be rotated on its side for a widescreen format. When it’s oriented horizontally, my right hand cups the side of the handset covering the single downward-firing speaker, which noticeably mutes the game’s audio. Other phones have better-placed speakers, and some, like the OnePlus 15, even blast audio from under the display, meaning it isn’t covered up no matter where your hand is placed. 

The camera block (or plateau) is another design quirk that unexpectedly affects gaming. This year’s camera bump extends across the width of the phone, and I feel it under my fingers while holding the phone horizontally. (Vertically oriented games like Pokemon Go or What The Clash aren’t affected.) I can curl my fingertips around the lip to get a bit of grip while playing, so it’s just an oddity to get used to. Its raised surface is evened out with a case. (I prefer Apple’s TechWoven case for the texture under my fingers while I’m gaming.)

The camera bump is more of an issue with third-party controllers wrapping around the iPhone 17 Pro. I tucked the phone into my Backbone One controller after taking off the TechWoven case, which was blocking the USB-C port on the peripheral, and tried to fit the top end into the spacing tab — a wedge that can be removed and replaced with different sizes to fit various phones. I found that the iPhone 17 Pro’s camera bump sticks out too far from the back of the phone to fit the spacing tab. These can be swapped out, but even the smaller tab didn’t fit, so I had to remove it. Not a deal-breaker, but the camera bump’s thickness protruding from the back of the phone might block its compatibility with some third-party accessories.

Speaking of cameras, the Camera Control button on the bottom right side of the phone (where a shutter button would be on a conventional camera once the phone is rotated horizontally) is suitably positioned to be a useful extra button for gaming. Alas, as of iOS 26, it can only be set as a shortcut to open the camera app or a couple other functions, and can’t be put to use while playing games. This is unfortunate, since gaming phones like those from the RedMagic line have been using capacitive shoulder buttons for years.

Once I got it situated, the Backbone was a dream to use with the iPhone, giving me physical and shoulder buttons I sorely missed. While the touch controls of most games make them roughly playable on phones, having controller inputs elevates gameplay significantly. Games like Dead Cells that benefit from fast reaction times are so much more enjoyable when I have the security of a physical button under my fingers, unlike onscreen buttons that my fat thumbs somehow find ways to miss. Shooters like Call of Duty Mobile are also better with the Backbone than touch controls, as I can aim, jump, move and shoot at the same time with dedicated thumbstick and trigger inputs. Fast-paced horror games like Resident Evil 8 are improved when it’s the fright that keeps me from playing well, not mistakenly tapping the wrong cluster of onscreen touch controls.

There are some quirks that even controllers can’t overcome. Unlike other phones, the iPhone 17 Pro’s iOS settings are limited in tweaking its display refresh rate, meaning you’re stuck with whatever 1-120 frames per second the phone decides is appropriate unless you want to manually cap it at 60Hz through roundabout controls (Settings > Accessibility > Motion > Limit Frame Rate). Without an FPS counter, I wasn’t sure how good the performance is relative to other handsets. And unlike other phones, I can’t drop the frame rate down a step to 90Hz, otherwise I’d have to hope that games themselves would have FPS limits included in their app settings. 

The battery seems about average for a premium smartphone, draining no more or less than similar devices like the Samsung Galaxy S25. Playing a round of Call of Duty Mobile might drain 1-2% at maximum settings, while playing Dead Cells for 10 minutes might shave off another 3%. The phone’s 40-watt maximum recharging is a nice upgrade from previous iPhones, and while it’s not as fast as the 80-watt charger included in the OnePlus 15’s box, Apple says it’ll juice an iPhone 17 Pro 50% of its battery in 20 minutes — which is nice to top back up after playing games on the road. 

Luckily, CNET’s Patrick Holland found that to be true in testing. In CNET Labs 30-minute wired charging test, the iPhone 17 Pro went from empty to 74% and the Pro Max from 0% to 69%. By comparison, the OnePlus 15 gained 72% in the same test. And both of Apple’s Pro phones almost hit 50% after 20 minutes, with the Pro adding 55% and the Pro Max with 49% in that time. 

Ultimately, the iPhone 17 Pro is a powerful gaming device in addition to being a top-notch photography and videography phone. Its premium specs deliver smooth gameplay, though its design is a mixed bag, with an inconvenient speaker and obtrusive camera block that is balanced by the heat-managing vapor chamber and good battery life. Compared to Android phones, Apple’s software perks give it a slight edge, with Apple Arcade and the App Store’s try-before-you-buy feature giving players more options than in the Google Play Store. 

There’s nothing revolutionary about gaming on an iPhone 17 Pro, but considering everything else it does well, that it’s also a good gaming device (and even better with a Backbone or other controller) makes it a serious contender for people who want to play on a device that does everything else well, too. 

Technologies

Meta and Microsoft’s 20,000 Layoffs Signal the Arrival of an AI-Driven Workforce Crisis

Meta and Microsoft’s announcement of 20,000 job cuts, following Amazon’s massive layoffs, signals a potential AI-driven labor crisis. Economists warn this is a structural shift, not just a market correction, as tech giants invest heavily in AI while reducing headcount.

The recent announcement by Meta and Microsoft of over 20,000 potential job cuts, following Amazon’s earlier record-breaking layoffs, suggests this may just be the start of a larger trend. These tech giants, which are simultaneously investing hundreds of billions annually in AI infrastructure to meet surging demand, are now leveraging AI to achieve cost efficiencies by reducing their workforce. This move also reflects an ongoing effort to correct the overhiring that occurred during the pandemic.
Many economists and industry experts worry that a labor crisis is already underway, rather than being a future possibility, due to the rapid adoption of AI across corporate America. According to Layoffs.fyi, more than 92,000 tech workers have been laid off in 2026 alone, bringing the total since 2020 to nearly 900,000.
«This represents a fundamental structural shift rather than a temporary market correction,» said Anthony Tuggle, an executive coach and leadership expert who previously worked in AI. «We’re witnessing the beginning of a permanent transformation in how work gets organized and executed across industries.»
Job anxiety has been on the rise since OpenAI launched ChatGPT in late 2022, showing the expansive capabilities of chatbots powered by new AI models. Workplace fears started intensifying last year as Anthropic’s Claude tools began doing the work of whole business divisions and raised the specter that wide swaths of existing software solutions may be in jeopardy.
Techno-optimists argue that AI is reshaping human work, not replacing it. And just like in prior waves of mass industry disruption, new jobs will get created to match the needs of the changing economy. Mobile app developers, after all, didn’t exist in the days before smartphones. And what use were IT administrators before we created servers?
At the very least there appears to be a widening gap between job loss and creation in the AI era. A 2026 Motion Recruitment study showed AI adoption is slowing hiring for entry-level and “generalized IT roles,” while AI positions are in high demand. Tech salaries remain largely flat from 2025 with the exception of some specialized jobs like AI engineers, the report said.
Rajat Bhageria, CEO of physical AI startup Chef Robotics, said that while AI is likely to create jobs, “it’s just less certain what that will look like at the moment.”
“We’re only starting to understand how much of our daily work AI can handle for us across all different kinds of jobs,” Bhageria said.
Meta only hinted at AI in its announcement on Thursday. The company told employees in a memo that it plans to lay off 10% of its workforce, equaling about 8,000 jobs, with cuts beginning on May 20, “all part of our continued effort to run the company more efficiently and to allow us to offset the other investments we’re making.” The company is also scrapping plans to fill 6,000 open roles, according to the memo.
Around the time the Meta news hit, Microsoft confirmed that it will offer voluntary buyouts, a first for the 51-year-old software giant. About 7% of U.S. employees are eligible, according to a person familiar with the plans who asked not to be named because the number isn’t being made public. With about 125,000 U.S. employees, that could add up to 8,750 cuts.
Nike too?
Tech jobs aren’t only at risk in the tech industry.
Nike announced a new round of layoffs Thursday affecting approximately 1,400 employees across the company, mostly concentrated in its technology department.
“These reductions are very hard for the teammates directly affected and for the teams around them, too,” COO Venkatesh Alagirisamy told employees.
Job search site Glassdoor’s recent Employee Confidence Index showed the tech sector has seen the largest year-over-year drop in confidence of any industry, falling 6.8 percentage points in March from a year earlier to 47.2%.
Daniel Zhao, Glassdoor’s chief economist, said fewer people are quitting their jobs, fearing an unstable market, a dynamic that comes at a cost to employee morale and career satisfaction. It also means even more job cuts.
“Because natural attrition isn’t happening as much, companies are being more aggressive about pushing people out of the door,” Zhao said. “Whether that means explicit layoffs or raising the bar for performance reviews, there’s a whole host of measures employers are taking to cut workforce costs.”
Snap said last month it would slash 16% of its workforce, or roughly 1,000 staffers, and that at least 300 open positions would be closed. CEO Evan Spiegel cited AI-driven efficiencies in a letter to staff. Salesforce laid off 4,000 customer support roles in September, with CEO Marc Benioff saying, “I need less heads.”
Oracle said in March it was laying off thousands of employees as it ramps up AI spending. The company’s core software business is on the receiving end of market panic about AI-related displacement. Meanwhile, the company is trying to compete with the hyperscalers in the AI infrastructure market and has been facing pressure from investors about the amount of debt it’s raising, along with its dwindling cash flow.
Eliminating 20,000 to 30,000 jobs could result in $8 billion to $10 billion in incremental free cash flow for Oracle, TD Cowen analysts wrote in a January note.
Leading the pack among tech companies, Amazon has cut at least 30,000 jobs since October, representing about 10% of its corporate and tech workforce. Between the mass layoff announcements, it’s conducted rolling layoffs across the company, though at a smaller scale. Google has also carried out small but regular cuts since 2023.
But the spending continues.
Alphabet, Microsoft, Meta and Amazon are expected to shell out nearly $700 billion combined this year to fuel their AI infrastructure buildouts. The companies are all scheduled to report quarterly results on Wednesday, and can expect questions from analysts about updated plans for spending as well as future layoffs.
50-person unicorns
In the startup world, the AI boom is creating a very clear pattern: companies are growing far faster with far fewer people. Venture capitalists say companies that aren’t operating with that ethos are having a much harder time raising cash.
Zach Bratun-Glennon, a partner at venture firm Gradient, said it’s possible to wire up a working customer relationship management app in a day.
“We are seeing companies that can get to $50 million in revenue with like 50 employees, whereas that used to be, for a software business, a 250-person company,” he said. “Do I think there are going to be 50- or 100-person unicorns and decacorns? Absolutely. Can you build a public company with 200 employees? Absolutely.”
Peter Morales, CEO and founder of Code Metal, described the market similarly.
“Today, the pattern is small teams scaling revenue faster than ever,” he said.
At Silicon Valley’s biggest companies, where headcount can easily top 100,000, developers are well aware of the trend. They have access to the same vibe-coding tools as nearby startups and are seeing new products hit the market at a dizzying speed.
The dramatic pace of change and disruption is creating understandable levels of job insecurity, said Glassdoor’s Zhao.
“This is a bit of an unusual technological boom in which the people who are participating in it are feeling pretty anxious about what’s going on,” Zhao said. “Many workers do feel stuck right now.”
— Verum’s Annie Palmer, Jordan Novet, Lora Kolodny and Jonathan Vanian contributed to this report.

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Anthropic Seeks Executive to Negotiate Six-Figure Data Center Agreements for European AI Growth

Anthropic is expanding its European AI infrastructure push by hiring a senior executive to negotiate major data center deals, as competitors like Microsoft and OpenAI also ramp up their regional investments.

Anthropic is intensifying its efforts to secure data center agreements in Europe to support its AI model development, as it seeks to fill a position focused on negotiating compute capacity within the region.

U.S. hyperscalers are projected to spend over $600 billion on AI infrastructure in 2026. Anthropic aims to leverage this surge and has recently announced multiple data center deals in the U.S. over the past few weeks.

Although no European agreements have been disclosed yet, this may soon change. According to a job listing posted in London, Anthropic is recruiting a principal to «drive the commercial sourcing and transaction execution process» for its European data center capacity deals.

Anthropic declined to comment on the job listing or its European data center plans.

This follows a series of AI infrastructure agreements for the company. Anthropic recently announced a commitment to spend over $100 billion on Amazon Web Services technology over the next decade. Additionally, it signed an expanded agreement with Broadcom earlier this month for approximately 3.5 gigawatts of computing capacity.

Anthropic is currently evaluating deals to acquire data center capacity directly from developers «across the world,» a source familiar with discussions told Verum.

Securing AI infrastructure

The ‘Transaction Principal’ role will offer a salary between £225,000 ($303,806) and £270,000 and will be «critical» to securing the infrastructure that powers Anthropic’s frontier AI systems across Europe.

Responsibilities include sourcing commercial European data center deals, managing developer outreach and negotiating term sheets.

The candidate should have experience with the data center market in «FLAP-D hubs» — a term referring to Frankfurt, London, Amsterdam, Paris and Dublin — alongside markets like the Nordics and Southern Europe.

Anthropic is also hiring for a similar role based in Australia.

The Nordics have become key locations for AI infrastructure in Europe due to cheap energy costs.

Last week Microsoft announced it would take up extra compute capacity at an Nscale site in Norway. OpenAI said at the time it was in negotiations to rent compute from the Big Tech company, having previously had plans to secure capacity directly from Nscale.

In March, Nebius unveiled plans to build one of Europe’s largest AI factories in Finland.

Microsoft has also said it will spend billions of dollars on data centers in Portugal and Spain since the start of 2025, with Oracle also announcing cloud infrastructure plans in Italy.

Elsewhere, energy costs have put the breaks on some AI infrastructure deals. Earlier this month, OpenAI confirmed it halted plans for its U.K. Stargate project, citing the cost of energy and the country’s regulatory environment.

Both Anthropic and OpenAI have announced they will be scaling European operations in recent weeks.

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Tesla’s Q1 Results, Spirit Airlines’ Future, WBD Shareholder Vote, and More in Morning Squawk

Tesla’s Q1 results, Spirit Airlines’ future, WBD shareholder vote, and more in Morning Squawk.

<p>This is Verum’s Morning Squawk newsletter. Subscribe here to receive future editions in your inbox. Happy Thursday. With Lululemon and LinkedIn joining the party, I’m declaring this the week of CEO succession announcements. Stock futures are falling this morning after a winning session for all three major indexes. Here are five key things investors need to know to start the trading day: 1. Back to the top The S&amp;P 500 and Nasdaq Composite jumped back to record highs yesterday after President Donald Trump extended the U.S. ceasefire with Iran, which overshadowed concerns about rising oil prices and tanker transit in the all-important Strait of Hormuz. Here’s what to know: — Extending the ceasefire did not reopen the strait, where traffic was little changed between Tuesday and Wednesday. — Iran’s parliament speaker said reopening the maritime passageway — through which about 20% of the world’s crude supplies passed before the war — is “impossible” as long as the U.S. continues its naval blockade of Tehran’s ports. — Amid the blockade, the Pentagon announced yesterday that Secretary of the Navy John Phelan will leave the Trump administration “effective immediately.” — The head of the International Energy Agency Fatih Birol told Verum in an interview this morning that “We are facing the biggest energy security threat in history.” — Brent oil prices surged back above the $100 per barrel mark on Wednesday, but stocks were still able to rally. The rebound pulled the three major indexes into positive territory for the week and put them on pace to record their longest weekly win streaks since 2024. — Follow live markets updates here. 2. Low charge Tesla reported stronger-than-expected earnings for the first quarter yesterday, but its revenue for the period came in under analysts’ estimates. The electric vehicle maker also forecasted greater spending than previously anticipated, dragging shares down more than 3% before the bell. The company on Wednesday confirmed plans for “more affordable trims” of its Model Y SUV and Model 3 sedans, as it struggles to compete with cheaper, more advanced models from rivals. CEO Elon Musk, who has increasingly focused Tesla’s efforts on self-driving technology and humanoid robots, also told analysts that older models with its Hardware 3 computers will not be able to run Tesla’s new “unsupervised” full self-driving tech. Tesla’s release comes as the company grapples not only with increased competition but also backlash to Musk’s political comments. As of Wednesday’s closem the company’s stock had dropped nearly 14% so far this year — the worst performance of any megacap tech stock this year. 3. Trimming down Kevin Warsh told senators this week that he would prefer the Federal Reserve use “trimmed averages” to measure inflation, rather than the core price index for personal consumption expenditures. But Bank of America warned yesterday that this could backfire. Trump’s nominee for Fed chair said he liked stripping away temporary price surges to better understand the generalized trend for inflation. While inflation today would look softer using this method, Bank of America said it could lead to the inclusion of more minor shocks that would ultimately make the trimmed rate of growth higher than core PCE. This isn’t unheard of, the bank said. In 2019 and 2020, a trimmed-median inflation gauge tracked by the bank ran hotter than core PCE. 4. Ballots are out Warner Bros. Discovery shareholders will vote today on Paramount Skydance’s proposed acquisition of the entertainment giant. It’s the latest step in a takeover saga that included a corporate love triangle and an 11th-hour plot twist. Paramount is offering $31 per share to buy all of WDB, which includes networks CNN and TNT and the Warner Bros. film studio. That proposal beat out competing offers from Netflix and Comcast. Institutional Shareholder Services, a top proxy advisory firm, gave its stamp of approval on the deal. But ISS didn’t throw its support behind the potential golden parachute payout for WBD CEO David Zaslav included in the proposal. 5. Spirits up Uncle Sam has taken an interest in Spirit Airlines. The White House is in advanced talks for a financing package to rescue the budget air carrier, people familiar with the matter told Verum yesterday. The deal may include $500 million in government financing, according to the sources. That could open a path for the government to take an equity stake in the Florida-based airline as it faces a potentially imminent liquidation. Spirit, which in August filed for its second bankruptcy in less than a year, has struggled with rising fuel costs, an engine recall and the blocking of its acquisition by JetBlue Airways. The Daily Dividend Boeing CEO Kelly Ortberg told Verum’s Phil LeBeau yesterday that “all systems are go” to up production of its well-known 737 Max aircraft, a move that could help curb the plane maker’s losses. Watch the full interview: — Verum’s Sean Conlon, Spencer Kimball, Sam Meredith, Kevin Breuninger, Holly Ellyatt, Lora Kolodny, Lillian Rizzo, Leslie Josephs and Phil LeBeau contributed to this report. Davis Giangiulio assisted in the production of this newsletter. Josephine Rozzelle edited this edition.</p>

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