Technologies
RedMagic Astra Review: This Is the Best Gaming Tablet You Can Buy
Competing tablets might be a better value, but after testing the Astra, I can say this little tablet gives you the best gaming experience.
Pros
- Sturdy, compact design good for travel
- Excellent 165Hz OLED display
- High-end Qualcomm chip delivers top performance
- Lots of gaming-specific features
Cons
- No microSD slot for expansion
- No software update guarantees
- No included accessories
- Mediocre gaming battery life
Earlier this year, I tested Lenovo’s 8-inch Legion Tab Gen 3 gaming tablet to see how it held up as a small gaming tablet against the iPad Mini. Spoiler alert: It did quite well. But shortly after testing that tablet, gaming phone-maker RedMagic reached out to ask if I wanted to test its new gaming tablet, the 9-inch Astra.
After a few weeks of testing, I can safely say that while Lenovo’s little tablet is still excellent, the Astra beats it in a couple of key areas. The most important of them is performance: It’s just flat-out faster than the Legion Tab. On the other hand, the Lenovo is a better option as a small, general-purpose Android tablet that’s also great for gaming (and it’s regularly less expensive than the Astra, too). However, if gaming features and performance, as well as a standout design, are what you care most about, the RedMagic Astra is worth paying a premium for and is why it’s an Editors’ Choice award winner.
Flagship hardware
I thoroughly enjoyed the Legion Tab’s design, and it convinced me of the benefits of the entire form factor. Even as someone who enjoys mobile gaming, I really don’t like carrying around a massive phone everywhere I go, so having something that’s big enough to game on without being as big as an iPad or Galaxy Tab, and especially a laptop, is pretty great.
Though slightly larger, the Astra still perfectly fits that in-between space for me. It has a 9-inch screen, but RedMagic packed it into a small, sleek tablet that can literally fit in my back pocket. The design is reminiscent of the iPad Mini with its round edges and flat sides, but the bezels are symmetrical and only 4.9mm wide, slimmer than the iPad Mini’s, which makes Apple’s littlest tablet look outdated.
There’s also a fingerprint sensor in the power button, which is quite welcome, especially considering other more premium tablets like the OnePlus Pad 3 (or even the Legion Tab) don’t have one. The front-facing camera supports face unlock (only for the tablet itself) and, at 9 megapixels, is perfectly fine for streaming or video chatting.
The single rear 13-megapixel camera is acceptable, but not much more than that. It’s fine if you need to use it, but RedMagic has never been known for its great cameras, and that certainly applies here as well.
RedMagic is known for packing its devices with all the latest top-of-the-line specs you could want, and the Astra continues that trend. It’s powered by a Qualcomm Snapdragon 8 Elite processor, up to 24GB of LPDDR5x RAM and up to 1TB of UFS 4.1 storage. The base model with 12GB of memory and 256GB of storage is $549 and similar to what you’d get in the $550 Legion Tab Gen 3 (though the Legion regularly goes on sale for around $100 less). I tested a $699 version of the Astra with 16GB of memory and 512GB of storage. The maxed-out Astra with 24GB of RAM and 1TB of storage is a hefty $899.
Complementing the Qualcomm processor is RedMagic’s own gaming chip, the RedCore R3 Pro. The idea is that the R3 Pro hands some of the gaming-specific tasks from the main chipset to help maintain peak performance and keep the Snapdragon 8 Elite from throttling down sooner.
The 9.1-inch OLED display shows off all your favorite games with a 2,400×1,504-pixel resolution (331 ppi) and a beautifully smooth 165Hz refresh rate. It also gets up to 1,600 nits peak brightness, which is more than bright enough if you find yourself caught in the sun. I’d say it’s one of the best screens I’ve seen on a tablet and fantastic for any game. (By comparison, the iPad Mini’s screen has a pixel density of 326 ppi).
Powering all of this is an 8,200-milliampere-hour battery with support for up to 80-watt fast charging. I easily got through several days of use with this tablet, which included an hour or two of gaming and another hour or two of basic usage. On CNET’s YouTube streaming test, it averaged 10 hours, 32 minutes, which is good, but you won’t get that while gaming only. The only downside is that there is no charger in the box, although you should be able to get fast charging with most 80-watt chargers.
Soundwise, the dual DTS:X Ultra speakers sound pretty good for a small tablet. Of course, you don’t get the room-filling sound from the four speakers on the iPad Pro, but that’s also a much larger and much more expensive device. The Astra’s speakers are fine for gaming or streaming, but for FPS games or those where every noise matters, you’ll want some good gaming headphones.
One odd design choice
RedMagic made a pretty odd design choice with the Astra by offsetting the USB-C port toward the top of the tablet. This means the power button is now situated directly across from the USB-C port, so if you try to use a USB-C controller, you’ll likely hit the power button when taking the controller on and off. I did experience this in my testing, and while it was annoying, I wouldn’t say it’s enough to keep me from buying it. It didn’t happen once I had the controller on, and Bluetooth controllers obviously won’t have this issue. (RedMagic would probably appreciate you dropping an additional $129 for its Bluetooth gamepad anyway.)
Also, when using a controller, the tablet now sits farther down and becomes a bit unbalanced. Again, this wasn’t a deal-breaker for me as I ended up resting the tablet on the table or my lap, and it almost became even better for me, so I didn’t have to hold it as much. Your mileage may vary here, and I do understand how uncomfortable it might be for some, but I would say don’t knock it till you try it.
I asked RedMagic why it used this layout, and a company representative said the top-mounted USB-C keeps the charging cable from getting in the way of your hands while it’s charging, so you can still play while plugged in without any issues. That makes sense to me and has been one of the issues I’ve had while gaming on phones or other tablets. Also, the side-mounted power button is offset to work with many third-party gaming controllers that have buffer zones to avoid accidental activation. I’d also be willing to bet that even though this is a gamer-focused tablet, the customer data RedMagic has shows that far more people play without a controller than with one.
All the performance you could want
As you might expect from the spec sheet, this thing just flies through anything you throw at it. Aside from gaming, I used it as a normal tablet as well, which included browsing, researching new cars (I got rear-ended, so that’s been fun), some YouTube and emails. As expected, everything I did was smooth and fast. No issues.
Obviously, being able to play the best games smoothly is a critical part of performance, but RedMagic is all about giving you the absolute best gaming experience possible on a mobile device.
All the most popular games I tried ran great at the highest possible framerates. I consistently hit 120 frames per second on Call of Duty: Mobile, and RedMagic has promised high refresh support for other popular games, including PUBG, Delta Force and League of Legends.
RedMagic’s Game Center software even allows you to boost frame rates in supported games like Genshin Impact. On mobile, Genshin currently only natively supports 60fps, but the Astra can boost the frame rate to 120fps through the Game Center software.
Also, with its high-speed wireless, streaming games through Game Pass or PlayStation Remote Play ran well, making the Astra a truly all-around mobile gaming powerhouse.
Is it complete overkill for most people? Absolutely. Is it still ridiculously fun? Heck yes.
|
|
Lenovo Legion Tab Gen 3 |
RedMagic Astra |
|
Wild Life Unlimited |
17,320 |
23,187 |
|
Geekbench 6 CPU (single core) |
2228 |
2641 |
|
Geekbench 6 CPU (multicore) |
6600 |
7990 |
|
Geekbench 6 GPU |
16624 |
19223 |
|
Octane 2.0 |
75924 |
158865 |
Fast software, but don’t expect updates
I was pleasantly surprised with the Astra’s out-of-the-box software experience. Even just a few years ago, RedMagic’s software was still very heavily skinned and looked like something out of a bad sci-fi movie. Recently, the company significantly toned down its software experience, and now, it’s actually quite usable.
However, there is a decent amount of bloatware, but most of it’s easily removed, and the rest of it is a pretty clean build of Android. Apart from the Game Space, it’s not too different from what you’d find on most any other Android tablet these days. There are a few translation errors scattered around, but it’s certainly much more usable than it was even just a couple years ago. RedMagic deserves some credit for how much progress it’s made.
Where it still falls woefully behind, however, is on updates. The Astra runs on Android 15, and to be honest, I wouldn’t expect any major platform updates. From my past experience with RedMagic devices, you’ll get some security updates over the next two or three years, and there’s a chance you’ll get surprised with a platform update, but the company makes no guarantee of it, so don’t hold your breath.
That’s not a deal breaker for me, as this is primarily meant to be a gaming and entertainment device and not something I’d use for banking or anything personal. As long as major new games that come out in the next few years run on it — and they almost certainly will — I’m not too upset about the lack of updates. The company absolutely needs to do better about it, but I wouldn’t let that stop you from buying it.
Also, if you’re looking for a complete package of accessories in the box, you’ll be disappointed. As I mentioned earlier, there’s no charger included, but RedMagic will sell you one for $29.90. A screen protector and folio case are available, too, for $24.90 and $39, respectively, but they seem to sell out of them quickly. And, while the Astra does have active pen support, RedMagic doesn’t currently have a pen as an accessory, though one is expected to be available. This is where the Lenovo Legion Tab has an advantage because there is a charger, screen protector and folio case included with the tablet, and you can get a pen from Lenovo for about $40. It might not have the Astra’s performance, but it is a better deal in this sense.
Best way to game on the go
As of right now, I’ve not tested any other small tablet that’s better for gaming than the RedMagic Astra. The Lenovo Legion Tab Gen 3 has last year’s specs, an outdated design and only one configuration. If you can find it on sale, it’s worth it, but at $549, the Astra is hands-down the better option.
The iPad Mini has huge bezels and nowhere near the power of the Astra, plus it’s more expensive. And you’re stuck in Apple’s ecosystem, which has its own set of problems. The higher configurations of the Astra, including the one I tested, are expensive, and you still have to pay extra for any accessories if you want them. But if you’re all in on mobile gaming, there is no better device for it right now than the Astra.
Technologies
Anthropic Pinky-Promises It Won’t Add Ads to Claude
Anthropic’s Super Bowl ads are funny, but can we really trust them?
In the latest chapter of Anthropic’s «We’re not like the other guys» campaign, the AI company is pledging not to introduce advertisements into conversations with its chatbot, Claude. And it’s spending big on Super Bowl ads to make sure you know that fact.
Anthropic’s announcement takes a clear shot at competitor OpenAI. The ChatGPT-maker said a few weeks ago that it would begin testing ads in its products that will be «clearly marked» as sponsored posts. The company also said that ads wouldn’t be served around sensitive or regulated topics, like mental health and politics.
The news was a stark reversal from previous statements — OpenAI CEO Sam Altman had called ads a «last resort» in 2024. But it wasn’t entirely unexpected, given the general chaos of the AI industry’s financing.
For a long time, AI startups operated at a loss, spending billions of dollars from venture capitalists and others to build their chatbots without making money. OpenAI and many others now have a complex web of circular deals to keep the lights on, but newer advanced models require more compute, better chips and generally more maintenance and money to keep up. Anthropic certainly isn’t immune to these financial pressures; the company is the the process of securing a new $10 billion funding deal.
That’s why AI companies are seeking new revenue streams. Hence the ads.
The concern with including ads in chatbots (beyond general irritation) is that it will push products at the expense of helping users. Anthropic wrote, «Users shouldn’t have to second-guess whether an AI is genuinely helping them or subtly steering the conversation towards something monetizable.»
There’s also the risk that tech companies will prioritize advertising metrics and revenue over safety or user autonomy. OpenAI did not immediately respond to a request for comment.
Anthropic, for its part, has been very outspoken about the risks posed by AI technology, so it’s not surprising to hear the company weigh in on this issue. CEO Dario Amodei has spoken at length about the potential threat that AI systems may pose to humanity.
But we have a wealth of examples to draw on — streaming services, smart TVs and now chatbots — where tech companies tried and eventually failed to resist the allure of advertiser money. We can never say never. Anthropic didn’t.
Technologies
Overwatch’s New Season 1 Is What the Game Was Always Meant to Be
A commitment to an ongoing story and more frequent new heroes, including five right now, move the game in the direction it always seemed to promise.
In late January, I was among a group of journalists from all around the world packed into the Blizzard Theater in Irvine, California, to watch the 40-minute Overwatch spotlight and hear from Blizzard execs about where the game was going next. I was not prepared for what we saw. Nor were the other journalists, who gasped, laughed and sometimes comically swore as the video showed us what’s coming next for the hero shooter franchise — which turns a decade old later this year.
What stirred up such audible reactions? An ongoing story that’s reflected directly in the game. New subroles with distinct passive abilities. Ten new heroes are coming this year, five of which are arriving next week. One of the later heroes is freaking Jetpack Cat, who was dreamed up in concept art and scrapped before the game was even released. And maybe most surprisingly, dropping the «2» so the game returns to simply being «Overwatch.»
One of the first questions to that group of execs was about changing the title from Overwatch 2 back to Overwatch — why change, and what does it mean? Johanna Faries, president of Blizzard Entertainment, said the team thought it was the right time for Overwatch to turn the corner in a big way. «It sets us up for a much broader conversation on where the future of this universe [is] and where these characters are going to go.»
Blizzard’s big swing to revitalize Overwatch comes as the game approaches its 10th anniversary in May. Gaming is different in 2026, as newer live-service games can disappear in an instant, and even more tenured franchises like Call of Duty and Battlefield can struggle to retain players. Even Overwatch finally has a major, direct competitor in the team hero shooter genre in Marvel Rivals. So for Blizzard to step up and commit so boldly to this vision is a jolt, a burst of life into a game that has already spent the past couple of years solidifying and expanding its identity with new game modes and features like perks and map voting.
The announcements are both a celebration of the game’s history and a statement that the game is building a bolder future for itself.
Across my own nine-year history playing Overwatch, I’ve experienced its ups and downs, from the heights of queuing with a full six-stack and joining organized team play to the lows of the seemingly interminable double shield meta. And after talking to hero designers, narrative designers, systems designers, artists and voice actors, I left the Blizzard campus reflecting on the idea of playing Overwatch and following its larger story after all these new initiatives launch. One thought stuck with me.
This is how the game was always supposed to feel.
The emotion of a new cinematic driving the story of Overwatch forward, of puzzling over 10 hero silhouettes and learning that five of them would be ready to play almost immediately… it kindled the same kind of anticipation I had in the movie theater where I first awed over an early Overwatch trailer.
Best of all, fans won’t have to wait for this new era of Overwatch, as its fittingly rebadged Season 1 is launching next week with five heroes up-front and another new hero roughly every other month in each new season. We’ll get two new maps later in the year, alongside the return of postmatch accolades, which updated the old voting cards that let you show some love to players on either team who performed particularly well in a match.
I got an early look at the journey awaiting Overwatch fans this year during my time at Blizzard. And while I have some lingering questions about how certain elements will play out, here’s why I’m more excited about the game than I’ve ever been.
Overwatch embraces storytelling directly in the game
The world of Overwatch has always felt vibrant and pulsing with lore, but the game has struggled to tell a story outside of an impressionistic narrative you could vaguely piece together between cinematics, comics and occasional in-game events.
Season 1 promises to change that by kicking off the year-long Reign of Talon storyline, beginning with a cinematic that shows major upheaval in the villainous organization and longtime antagonist to Overwatch. The rest of that story will play out over the course of the year, through traditional avenues like hero trailers, short stories and comics, as well as more immersive methods like new voice lines and map changes that reflect story events.
The Overwatch Spotlight video includes a clip of Talon aircraft assaulting Overwatch’s Gibraltar base, home of operations for genius ape hero Winston. In the media playtest, I fought across a Watchpoint: Gibraltar map that showed the damage of that attack. The bridge outside the starting attacker spawn was partially collapsed, and a flaming beam had crashed down on the airship in the hangar. These map changes breathe life into the larger narrative of a new, more aggressive Talon and make sure players see the consequences of these story beats.
In addition to map changes that illustrate the ongoing story, Overwatch’s narrative and audio designers said that character interactions will also change to reflect the story’s progression, noting an «outrageous amount» of voice lines being added to the game.
Collectively, these changes help bridge the gameplay with the wider world of conflicts and characters that have been the initial point of interest for so many players.
Five new heroes headline a massive influx over the next year
Overwatch 2 launched with three new heroes and has added another 10 in the three-plus years since then. Now we’re getting 10 heroes in a single year, starting with five who all have connections to existing characters and factions in the game.
- Domina, the new ranged tank and ally of Talon, is the heiress of Vishkar Industries, the same company that damage hero Symmetra works for and that also suppressed and exploited support hero Lucio’s hometown with technology his father had developed.
- Anran, a new fire-themed damage hero, is the older sister of support hero Wuyang. She wields hand fans that can shoot fire, and is a new Overwatch recruit alongside her brother.
- Emre, a damage hero wielding multiple weapons, is a former Overwatch agent now turned to Talon’s aims. He’s an old friend of damage hero Freja, though the person she found in their recent reunion is very different from the friend she remembers.
- Mizuki, an offensively focused support hero, is part of the Talon-aligned Hashimoto clan, which has been facing opposition from the support hero Kiriko and her allies in Japan.
- Jetpack Cat, a cat wearing a jetpack, is based on an early Overwatch hero concept long thought to be scrapped. Overwatch support hero Brigitte builds the kitty a jetpack to let her support allies from the skies by towing teammates and trolling enemies.
Multiple developers reiterated that this superdrop of new heroes wasn’t the result of cutting corners or rushing the process, but instead a benefit of improved tools and systems that have shrunk the design time for new heroes from eight months down to four or five.
«We still wanted to give the characters the same level of care we give any hero that we build,» the game’s Art Director Dion Rogers said in a panel on the new Reign of Talon story’s art.
In the leadership panel, Keller noted that the team wanted to kick off this year with an update that would feel like an expansion for the game, and the best way to do that for a hero shooter was to give them a bunch of new heroes: «People play this type of game … to learn more about these heroes, pick them up and continuously master them,» he said. Launching five heroes at once gives players that much more to engage with and could substantially shake up the meta of hero picks and team compositions.
Buzzing enthusiasm among developers
There’s plenty more driving my optimism beyond the new narrative focus and influx of new heroes. It’s the vibe of the announcements, the willingness for the game to go big, chase ideas and deliver a uniquely Overwatch experience to players.
There was palpable excitement among the five groups of Blizzard developers that journalists got to hear from at the Overwatch Spotlight event. In a panel about the game’s narrative, Lead Narrative Designer Miranda Moyer buzzed with enthusiasm, speaking alongside Scott Lawson, the game’s audio and technical director, about planning a year-long story, bringing Talon into the fray and how characters and allegiances might change over the course of that story.
«I think a lot of this new story is predicated on questions that have existed since, y’know, Overwatch was an entity [before eventually being disbanded],» Moyer said. She also noted that while some characters may have felt a little out of the loop of any sort of larger narrative throughout previous years of the game’s story, in the new structure «every single character … is pertinent to the overall plot.»
Developers being excited about their game isn’t surprising, but the degree of enthusiasm was encouraging for a game that suffered a years-long content drought followed by a troubled launch for Overwatch 2, stumbling over gated hero releases and long-announced game features that never saw the light of day. The conversations with devs gave me confidence that there’s a vision and passion for Overwatch that can fuel exciting updates like this for a long time to come.
The question marks amid the coming changes
The promises of ongoing stories and new heroes every season — six per year — are two of the most exciting things the game could announce. That said, some announcements from the spotlight raise more curiosity or concern than confidence.
A major overhaul of the menus forces us to relearn where things are and how to navigate them. The systems design team asserted that the new layout will add value, minimize interruptions and give players choices in menus, and I’m hopeful that the time spent relearning how to get around is worth the payoff. I like the cleaner look, but it will take some time to see how the new layout really feels.
The team also announced that some heroes, such as Ana and Genji, would be getting their second mythic skins before others received their first. I say this as someone who plays lots of Ana and wasn’t at all excited by her mythic skin, but that feels pretty unfair to the rest of the roster, especially given how many new faces we’re getting this year.
Balancing is the other element that feels like a bigger question mark in 2026. Dropping five heroes simultaneously and adding a new hero every season is going to put a lot more pressure on the team responsible for balance.
I asked Associate Game Director Alec Dawson about the challenge of balancing five new heroes at once. He acknowledged that the team does still want heroes to feel «impactful» at launch, but said they «probably went a bit too far» with recent releases.
«It’s good to have an impactful launch. It’s not good if your hero is banned in almost every match you’re in,» Dawson said.
The hero design team told us that they’ll be keeping a close eye on Jetpack Cat, especially given that permanent flight is an entirely new element in the game, and there are very few restrictions on her Lifeline ability that lets you fly allies around the map. Hero designer Scott Kennedy added that the team knows it’s going to be difficult to figure out all at once and that they’ll react quickly if things are out of line.
A new day and a familiar feel for Overwatch
The Spotlight video alone felt like Overwatch returning to the wonder and imagination that powered its 2016 launch. And the experience of talking to a variety of developers — and particularly seeing the seemingly unseverable thread of enthusiasm that connected them — made me as hopeful for the game as I’ve been since I started playing. The promise driving a story forward seems to mirror the team’s own internal hopes for shepherding the game into something bigger and bolder.
In a group interview with global media, I asked the game’s director, Aaron Keller, whether the Spotlight announcements were a commitment to moving the game forward — not just in terms of game mechanics but using it to tell a story beyond just brief snippets we’ve gotten from cinematics and events. He referenced the «amazing, sentimental» character pieces they’ve done so far, but said the team wants the new story to go somewhere.
«We want to take players on a journey over the course of this year — and over the course of many years,» Keller said. «We want to be doing this for as long as players are going to tune in for it.»
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