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ARC Raiders Review: This Is the Best Extraction Shooter I’ve Ever Played

Embark Studios’ new game has tight gunplay and great maps. More importantly, there are quality-of-life features that every extraction shooter should implement.

I gingerly step through broken glass, flanked by two world-weary teammates, entering a long-abandoned supermarket to hunker down as rotors whir overhead. We’d already wasted enough precious ammunition fighting a pack of flying ARC drones — the latest from an annihilation wave of killer robots responsible for wiping out most of humanity. As we poke around the burnt-out remains of cash registers and store shelves, a distinctly human voice shouts down a nearby hallway. I check my bullet count, raise my weapon, hold my breath and say a prayer as we prepare for another fight.

Every moment is «go time» in developer Embark Studios’ ARC Raiders, an online multiplayer shooter where dual threats — man and machine — threaten to take your life around every corner. Players step into the role of the eponymous raiders, who are the only folks crazy enough to leave the underground city of Speranza (one of the final bastions of humanity) to gather supplies above ground.

Some raiders are after fame, some are after fortune. Most just want to eke out a modest living. A common interest in survival doesn’t mean instant trust, so expect most players to shoot first and ask questions later. Still, communication with strangers is possible, and during a previous press preview, I’d found that uncertain friendships can blossom amid the gunfire.

These emergent narratives are the bread and butter of ARC Raiders matches, in which squads of up to three players emerge from the underground to scavenge loot — either from the scraps of society or other players. As a so-called extraction shooter, each match requires juggling the risk of safely sneaking around the edge of the map or charging into the center for better loot before you make your escape. Meeting (and often dispatching) interesting people while robots threaten to rain hellfire on all of you makes for an addictive gameplay loop, one that often leaves me craving another match regardless of whether or not I just escaped with my life.

Beginner quests, skill point progression and free loadouts (that don’t risk your precious item hoard) exist so casual players have a way to improve their character without the stinging loss of loot from a failed run, which helps make early matches a little less daunting. But the truly exhilarating «a-ha» moment is when you realize that ARC Raiders has reprogrammed the way you see an in-game world.

Become an apex predator or risk becoming prey

A lone raider sits atop a long-abandoned spaceport with a bolt-action rifle, taking pot shots at a straggler who is being harassed by ARC drones hundreds of meters away. A squad of three makes use of heavy rain to flank a team attempting to breach a communications uplink full of valuable scrap. A well-prepared scavenger sees a flashlight bobbing up a winding flight of stairs and pulls the pin on their high-explosive grenade.

Vignettes of my successful ambushes blend together, the memories spiking dopamine and a whole lot of precious loot. Surviving above Speranza entails rummaging through containers and bringing back some crafting supplies, but to truly thrive topside requires a total perspective shift.

Tactical thinking is a far more potent weapon than crackshot aim. ARC Raiders puts a lot of tools in players’ hands: Grappling hooks, ziplines, smoke grenades, makeshift explosives and noisemakers that draw in nearby ARC robots are just a few of the gadgets that help you turn the tide of battle against an opposing player. Rechargeable shields enable players to run and recover. While a longer time-to-kill (meaning players can take more hits than in some similar games) can feel frustrating for ambushers, it does inspire cat-and-mouse pursuits and dramatic revenge arcs.

The constant flip-flop of control is absolute chaos, but that’s part of the game’s core design. One second, you’re the apex predator, hunting down a raider who’s none the wiser. A moment later, you have to band together to fight ARC robots leaping toward you from hundreds of feet away.

Even when all hope is lost and you know you’re losing your items, there are tools to call ARC robots to your location. The ultimate petty move is to get the AI to bomb out the location and eliminate the player who put you down. While plenty of other games feature the thrilling chance that a third party of players might crash the gunfight you’re having with another squad, ARC Raiders ensures there are often robot drones around to complicate combat.

The most recent build of the game concentrates more shiny weapons and crafting materials than ever in named points of interest around the map, with sparse loot around the edges, luring players toward the center. It seems Embark Studios recognizes that the best stories are told when players rub shoulders early and often in a match, so the developers have turned a few dials to make sure you always need to watch your back while breaking open the best containers in the game.

Whether I’m cutting down my foes or getting my lights punched out by a coordinated squad, every raider’s life is a tale inked in blood. The magic of ARC Raiders is that most matches tell a compelling story — you might make fast friends with a complete stranger or indiscriminately gun down man and machine as a one-man army. Either way, your personal narrative is never boring.

Grimy, cassette futurism vibes done right

While much of ARC Raiders’ appeal hinges on its intense moment-to-moment gameplay, the implementation of hulking robotic AI opponents and a more casual approach to the extraction shooter gameplay loop, it’s the pulpy sci-fi lore and grounded visual trappings that entranced me in the first place.

ARC Raiders developers say the game takes place in the «post-post-apocalypse,» a world where humanity has ultimately survived a near-extinction event. People persist beneath the ground as the natural world overtakes brutalist architecture, urban centers and even space launchpads. The synthesis of greenery and tech is absolutely beautiful, so it’s a shame that the game incentivizes you to turn down your graphical settings to have a better chance of seeing other players through dense foliage.

Persevering through an existential crisis made humans rekindle their appreciation for analog technology. Scavenger suits are adorned with a plethora of knobs, buttons and gauges that do heaven knows what, and barren office spaces are filled with bulky PC monitors. One map in particular features a spaceport that reminds me of grainy Space Race-era video footage that teachers would wheel out at school. It’s scary as hell to check your corners in abandoned industrial buildings, but taking a moment to really soak in the environments made me appreciate the haunted ode to humanity’s technological achievements.

If the ARC are the endpoint of machine advancement, it totally makes sense for humans in this world to make makeshift guns out of what amounts to PVC pipes, paperclips and chewing gum. But even the ARC feel delightfully retro, a vision of the future that is more HAL 9000 than T-1000 Terminator. These clean, efficient killers are like twisted parodies of an Asimov book cover, built to fulfill specific purposes and aid mankind before they turned on their masters. 

Everything in ARC Raiders is built with a purpose, and when you look at cosmetics, weapons and enemy robots, you can understand what that purpose is at a single glance. This is well-executed visual design, which isn’t just important from an aesthetic standpoint. It’s crucial to be able to assess a threat right away in a competitive game with high stakes, where the wrong combat engagement can cost you hours of progress.

Games like Starfield and Concord angled for a grounded and grungy retrostyle, but a lack of interesting character designs meant those experiences largely fell flat. ARC Raiders oozes style — some visual motifs feel like they’re ripped straight off of industrial propaganda posters — and has the gameplay substance to back it up.

ARC Raiders stands tall among titans of the industry

To enter the extraction shooter arena, a developer has to be as fearless as an ARC Raider. The genre is infamous for high-profile failures like The Cycle: Frontier and projects that never come to fruition, such as Sega’s Hyenas. Bungie’s Marathon is supposed to be a serious contender, but that game has been marred with one black eye after another, and is now indefinitely delayed. Certainly, no game has come close to dethroning Escape From Tarkov from its spot as the top dog extraction shooter.

But Embark Studios has been a disruptive force in the industry before: The developer’s debut release, The Finals, took the world by storm with its Battlefield-like world destruction and its game show spin on the battle royale subgenre.

Embark Studios has captured lightning in a bottle once again with ARC Raiders. Other extraction shooters have had player-versus-AI elements to contend with in each match, like Escape From Tarkov’s scavengers and rogues and The Cycle: Frontier’s fearsome reptilian foes. None have ever felt quite as deadly, nor as intelligent, as the robots that roam the world of ARC Raiders.

Most importantly, ARC Raiders is perhaps the most easily accessible extraction shooter for a casual audience. If you’re scared of losing the last bits of valuable loot in your stash, you can enter a match with random shoddy equipment to try and earn better materials and weapons at very little personal risk. And with lower-quality gear, you’ll have to adjust your strategy and learn different ways to be effective in matches.

ARC Raiders’ unique spin on the extraction shooter formula, though, is a voluntary wipe system. While other games delete players’ loot hoards on a regular basis, Embark found a way to incentivize the more hard-core players to reset their stash to access special cosmetic rewards, while assuring casual players they won’t ever have to give up their entire inventory. Knowing that I won’t have to lose out on my strongest weapons or the skill points I’ve invested in my character makes ARC Raiders feel more approachable as a game that I can play «long-term,» as opposed to something I’ll only play for a brief stint before blitzing the next big thing.

This system might need balance passes as the game evolves, but it’s a clear signal from Embark Studios that tells casual players that the time and energy they spend on this game will be respected.

This game nails the fundamentals of extraction shooters with its tight gunplay, exciting loot and map designs rife with ambush locations. Its special blend of player-versus-player-versus-freakishly-intelligent-robot gameplay will enrapture extraction-shooter fans and newcomers alike. While losing your loot is always deflating, ARC Raiders has guardrails in place to get a casual gamer back in the action quickly and easily.

After every press preview, playtest and server slam ends, the only thing I can think of is this: When do I get to play ARC Raiders again? While I can’t speak to the game’s overall staying power in what is a very difficult genre to successfully breach, I also can’t imagine this game is going the way of The Cycle: Frontier anytime soon.

This is a review in progress. It will be updated after ARC Raiders is publicly released on Oct. 30.

Technologies

AI Brings Val Kilmer Back to the Big Screen a Year After His Death

Kilmer’s estate approves plans to use generative AI to resurrect the late actor for a role in the historical drama As Deep As the Grave.

Actor Val Kilmer died in 2025, but he’ll be seen in an upcoming movie he didn’t live to film. The historical archaeologist drama As Deep As the Grave will include an AI version of the actor who died at age 65 after a battle with throat cancer. It’s not the first time we’ve seen studios use AI this way, but it could be the most successful.

Director and writer Coerte Voorhees revealed to Variety on Wednesday that he would use AI to bring Kilmer’s likeness back to play Father Fintan, a Native American priest. 

As Deep As the Grave tells the true story of an archaeologist couple who worked with the Navajo people in the 1920s to learn about America’s very first civilizations. Voorhees says that Kilmer agreed to play the role five years ago, but the actor’s struggles with throat cancer made him unable to complete work on it. There’s no date yet for the film’s release.

Hollywood actors have increasingly found themselves at odds with generative AI, a technology that has rapidly begun to infiltrate nearly every aspect of the entertainment industry. From writing scripts to generating digital likenesses of actors’ faces and voices, AI now has the ability to replicate performances with striking realism. In some instances, studios have gone even further, creating entirely new AI «actors» who can perform without ever stepping onto a set. This has raised complex questions about consent, compensation, and creative ownership, as performers grapple with the reality that their identities and craft can now be reproduced, modified, or even replaced by algorithms.

These attempts have been strongly opposed by the SAG-AFTRA labor union representing entertainers, which has been engaged in strikes against video game companies and is currently in precarious negotiations with film and TV studios. The labor guild has certain protections against generative AI following a strike that lasted more than 100 days, including requirements for clear consent and fair compensation. The current negotiations would expand these protections.

A SAG-AFTRA representative didn’t immediately respond to a request for comment. 

Voorhees says that Kilmer’s children approve of this AI resurrection. 

«[Kilmer] always looked at emerging technologies with optimism as a tool to expand the possibilities of storytelling,» his daughter, Mercedes Kilmer, said in a statement, according to Variety. «This spirit is something that we are all honoring within this specific film, of which he was an integral part.»

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Technologies

Today’s NYT Mini Crossword Answers for Thursday, March 19

Here are the answers for The New York Times Mini Crossword for March 19.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s a pretty easy one today, but we’ve got all the answers in case you’re stumped. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Ghost’s word
Answer: BOO

4A clue: Magician’s «And just like that, it’s gone!»
Answer: POOF

5A clue: With 7-Across, it’s full of stars
Answer: NIGHT

6A clue: White bills in Monopoly
Answer: ONES

7A clue: See 5-Across
Answer: SKY

Mini down clues and answers

1D clue: Score of 4 on a par 3
Answer: BOGEY

2D clue: ___ and aahs
Answer: OOHS

3D clue: Frequently, in poetry
Answer: OFT

4D clue: Like the sands of Harbour Island, Bahamas
Answer: PINK

5D clue: Dissenting votes
Answer: NOS

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Technologies

Customers Prefer Apps Over Websites for Wireless and Home Internet Service

Easier logins are a key reason customers are happier with apps, according to the J.D. Power study.

When you last checked your mobile or home internet bill, did you reach for your phone or sit down with your laptop or desktop computer? According to a new J.D. Power study, people would rather access their accounts via apps than websites. And that preference is especially strong when it comes to telecom companies such as mobile carriers and home internet providers (which increasingly overlap).

According to the 2026 US Telecom Digital Experience Study, surveyed customers gave app login an average satisfaction score of 681 for wireless carriers and 689 for internet service providers (out of 1,000 points). Website login trailed those by 38 points and 42 points, respectively. J.D. Power gathered evaluations from 12,082 customers of eight internet providers and 14 wireless carriers.

Biometric logins were a major factor in the decision. When accessing an account, there are always one or more layers of authentication just to get in. An app tends to speed you through the door using face or finger recognition to sign in or load a passkey.

Built-in services like Apple’s Passwords app can also use biometrics to unlock and fill in saved credentials in websites, but the experience isn’t as smooth. J.D. Power noted that maintenance issues and slow responsiveness also derail the website login experience across both segments.

This helps explain why carriers have invested heavily in improving their apps. For one, T-Mobile’s T-Life app is increasingly the central point of customer interaction. And AT&T just this week rolled out a new app — named simply AT&T — that is a single resource for its mobile and broadband customers.

AT&T’s Jeff Dixon, assistant vice president of Digital Product Management and Development, emphasized the importance of speed in the company’s app overhaul. 

«We did focus on performance to make it snappy throughout,» he said, noting extensive architectural work on back-end services to cache and pre-fetch data.

The J.D. Power study also found that the gap between satisfaction with telecom companies’ apps and websites was wider than in other industries, suggesting that wireless and internet providers need to shore up their web experiences. There was a 25-point gap between apps and websites for wireless carriers, and an 11-point gap for internet service providers.

Overall, customer satisfaction was 654 out of 1,000 for wireless carriers and 659 for internet providers. Scores were based on four factors in order of importance: design, system performance, tools and capabilities, and information.

Ranking among the wireless carriers, Mint Mobile got the highest score (704), with Spectrum Mobile coming next (678) and followed by a tie between Metro by T-Mobile and T-Mobile itself (672). It’s worth noting that, of those, Spectrum is the only one not owned by T-Mobile.

For internet service providers, T-Mobile ranked the highest in the survey with a score of 695, followed by AT&T at 675 and Verizon at 669.

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