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ARC Raiders Review: This Is the Best Extraction Shooter I’ve Ever Played

Embark Studios’ new game has tight gunplay and great maps. More importantly, there are quality-of-life features that every extraction shooter should implement.

I gingerly step through broken glass, flanked by two world-weary teammates, entering a long-abandoned supermarket to hunker down as rotors whir overhead. We’d already wasted enough precious ammunition fighting a pack of flying ARC drones — the latest from an annihilation wave of killer robots responsible for wiping out most of humanity. As we poke around the burnt-out remains of cash registers and store shelves, a distinctly human voice shouts down a nearby hallway. I check my bullet count, raise my weapon, hold my breath and say a prayer as we prepare for another fight.

Every moment is «go time» in developer Embark Studios’ ARC Raiders, an online multiplayer shooter where dual threats — man and machine — threaten to take your life around every corner. Players step into the role of the eponymous raiders, who are the only folks crazy enough to leave the underground city of Speranza (one of the final bastions of humanity) to gather supplies above ground.

Some raiders are after fame, some are after fortune. Most just want to eke out a modest living. A common interest in survival doesn’t mean instant trust, so expect most players to shoot first and ask questions later. Still, communication with strangers is possible, and during a previous press preview, I’d found that uncertain friendships can blossom amid the gunfire.

These emergent narratives are the bread and butter of ARC Raiders matches, in which squads of up to three players emerge from the underground to scavenge loot — either from the scraps of society or other players. As a so-called extraction shooter, each match requires juggling the risk of safely sneaking around the edge of the map or charging into the center for better loot before you make your escape. Meeting (and often dispatching) interesting people while robots threaten to rain hellfire on all of you makes for an addictive gameplay loop, one that often leaves me craving another match regardless of whether or not I just escaped with my life.

Beginner quests, skill point progression and free loadouts (that don’t risk your precious item hoard) exist so casual players have a way to improve their character without the stinging loss of loot from a failed run, which helps make early matches a little less daunting. But the truly exhilarating «a-ha» moment is when you realize that ARC Raiders has reprogrammed the way you see an in-game world.

Become an apex predator or risk becoming prey

A lone raider sits atop a long-abandoned spaceport with a bolt-action rifle, taking pot shots at a straggler who is being harassed by ARC drones hundreds of meters away. A squad of three makes use of heavy rain to flank a team attempting to breach a communications uplink full of valuable scrap. A well-prepared scavenger sees a flashlight bobbing up a winding flight of stairs and pulls the pin on their high-explosive grenade.

Vignettes of my successful ambushes blend together, the memories spiking dopamine and a whole lot of precious loot. Surviving above Speranza entails rummaging through containers and bringing back some crafting supplies, but to truly thrive topside requires a total perspective shift.

Tactical thinking is a far more potent weapon than crackshot aim. ARC Raiders puts a lot of tools in players’ hands: Grappling hooks, ziplines, smoke grenades, makeshift explosives and noisemakers that draw in nearby ARC robots are just a few of the gadgets that help you turn the tide of battle against an opposing player. Rechargeable shields enable players to run and recover. While a longer time-to-kill (meaning players can take more hits than in some similar games) can feel frustrating for ambushers, it does inspire cat-and-mouse pursuits and dramatic revenge arcs.

The constant flip-flop of control is absolute chaos, but that’s part of the game’s core design. One second, you’re the apex predator, hunting down a raider who’s none the wiser. A moment later, you have to band together to fight ARC robots leaping toward you from hundreds of feet away.

Even when all hope is lost and you know you’re losing your items, there are tools to call ARC robots to your location. The ultimate petty move is to get the AI to bomb out the location and eliminate the player who put you down. While plenty of other games feature the thrilling chance that a third party of players might crash the gunfight you’re having with another squad, ARC Raiders ensures there are often robot drones around to complicate combat.

The most recent build of the game concentrates more shiny weapons and crafting materials than ever in named points of interest around the map, with sparse loot around the edges, luring players toward the center. It seems Embark Studios recognizes that the best stories are told when players rub shoulders early and often in a match, so the developers have turned a few dials to make sure you always need to watch your back while breaking open the best containers in the game.

Whether I’m cutting down my foes or getting my lights punched out by a coordinated squad, every raider’s life is a tale inked in blood. The magic of ARC Raiders is that most matches tell a compelling story — you might make fast friends with a complete stranger or indiscriminately gun down man and machine as a one-man army. Either way, your personal narrative is never boring.

Grimy, cassette futurism vibes done right

While much of ARC Raiders’ appeal hinges on its intense moment-to-moment gameplay, the implementation of hulking robotic AI opponents and a more casual approach to the extraction shooter gameplay loop, it’s the pulpy sci-fi lore and grounded visual trappings that entranced me in the first place.

ARC Raiders developers say the game takes place in the «post-post-apocalypse,» a world where humanity has ultimately survived a near-extinction event. People persist beneath the ground as the natural world overtakes brutalist architecture, urban centers and even space launchpads. The synthesis of greenery and tech is absolutely beautiful, so it’s a shame that the game incentivizes you to turn down your graphical settings to have a better chance of seeing other players through dense foliage.

Persevering through an existential crisis made humans rekindle their appreciation for analog technology. Scavenger suits are adorned with a plethora of knobs, buttons and gauges that do heaven knows what, and barren office spaces are filled with bulky PC monitors. One map in particular features a spaceport that reminds me of grainy Space Race-era video footage that teachers would wheel out at school. It’s scary as hell to check your corners in abandoned industrial buildings, but taking a moment to really soak in the environments made me appreciate the haunted ode to humanity’s technological achievements.

If the ARC are the endpoint of machine advancement, it totally makes sense for humans in this world to make makeshift guns out of what amounts to PVC pipes, paperclips and chewing gum. But even the ARC feel delightfully retro, a vision of the future that is more HAL 9000 than T-1000 Terminator. These clean, efficient killers are like twisted parodies of an Asimov book cover, built to fulfill specific purposes and aid mankind before they turned on their masters. 

Everything in ARC Raiders is built with a purpose, and when you look at cosmetics, weapons and enemy robots, you can understand what that purpose is at a single glance. This is well-executed visual design, which isn’t just important from an aesthetic standpoint. It’s crucial to be able to assess a threat right away in a competitive game with high stakes, where the wrong combat engagement can cost you hours of progress.

Games like Starfield and Concord angled for a grounded and grungy retrostyle, but a lack of interesting character designs meant those experiences largely fell flat. ARC Raiders oozes style — some visual motifs feel like they’re ripped straight off of industrial propaganda posters — and has the gameplay substance to back it up.

ARC Raiders stands tall among titans of the industry

To enter the extraction shooter arena, a developer has to be as fearless as an ARC Raider. The genre is infamous for high-profile failures like The Cycle: Frontier and projects that never come to fruition, such as Sega’s Hyenas. Bungie’s Marathon is supposed to be a serious contender, but that game has been marred with one black eye after another, and is now indefinitely delayed. Certainly, no game has come close to dethroning Escape From Tarkov from its spot as the top dog extraction shooter.

But Embark Studios has been a disruptive force in the industry before: The developer’s debut release, The Finals, took the world by storm with its Battlefield-like world destruction and its game show spin on the battle royale subgenre.

Embark Studios has captured lightning in a bottle once again with ARC Raiders. Other extraction shooters have had player-versus-AI elements to contend with in each match, like Escape From Tarkov’s scavengers and rogues and The Cycle: Frontier’s fearsome reptilian foes. None have ever felt quite as deadly, nor as intelligent, as the robots that roam the world of ARC Raiders.

Most importantly, ARC Raiders is perhaps the most easily accessible extraction shooter for a casual audience. If you’re scared of losing the last bits of valuable loot in your stash, you can enter a match with random shoddy equipment to try and earn better materials and weapons at very little personal risk. And with lower-quality gear, you’ll have to adjust your strategy and learn different ways to be effective in matches.

ARC Raiders’ unique spin on the extraction shooter formula, though, is a voluntary wipe system. While other games delete players’ loot hoards on a regular basis, Embark found a way to incentivize the more hard-core players to reset their stash to access special cosmetic rewards, while assuring casual players they won’t ever have to give up their entire inventory. Knowing that I won’t have to lose out on my strongest weapons or the skill points I’ve invested in my character makes ARC Raiders feel more approachable as a game that I can play «long-term,» as opposed to something I’ll only play for a brief stint before blitzing the next big thing.

This system might need balance passes as the game evolves, but it’s a clear signal from Embark Studios that tells casual players that the time and energy they spend on this game will be respected.

This game nails the fundamentals of extraction shooters with its tight gunplay, exciting loot and map designs rife with ambush locations. Its special blend of player-versus-player-versus-freakishly-intelligent-robot gameplay will enrapture extraction-shooter fans and newcomers alike. While losing your loot is always deflating, ARC Raiders has guardrails in place to get a casual gamer back in the action quickly and easily.

After every press preview, playtest and server slam ends, the only thing I can think of is this: When do I get to play ARC Raiders again? While I can’t speak to the game’s overall staying power in what is a very difficult genre to successfully breach, I also can’t imagine this game is going the way of The Cycle: Frontier anytime soon.

This is a review in progress. It will be updated after ARC Raiders is publicly released on Oct. 30.

Technologies

Today’s NYT Connections Hints, Answers and Help for Feb. 21, #986

Here are some hints and the answers for the NYT Connections puzzle for Feb. 21 #986.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle features another of those purple categories where you need to look for hidden words inside of other words. It can be a real stumper. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Rookies don’t have this.

Green group hint: Call the roll.

Blue group hint: How’d you do today?

Purple group hint: Vroom-vroom, but with a twist.

Answers for today’s Connections groups

Yellow group: Experience.

Green group: Attendance status.

Blue group: Commentary about your Connections results.

Purple group: Car brands plus two letters.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is experience. The four answers are background, history, life and past.

The green words in today’s Connections

The theme is attendance status. The four answers are absent, excused, late and present.

The blue words in today’s Connections

The theme is commentary about your Connections results. The four answers are great, perfect, phew and solid.

The purple words in today’s Connections

The theme is car brands plus two letters. The four answers are audits (Audi), Dodgers (Dodge), Infinitive (Infiniti) and Minion (Mini).

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Technologies

Which Apple Watch Is for You? Apple Watch Series 11 vs. Ultra 3 and SE 3

Apple revamped its entire Apple Watch line, but some models got more improvements than other. We look at all the details.

When you’re looking to buy a smartwatch, whether you want a way to stay on top of notifications or its health-related features, the Apple Watch is a good place to start. But there isn’t just one. Apple sells three different versions that appeal to different needs.

The flagship Apple Watch Series 11, rugged Apple Watch Ultra 3 and economical Apple Watch SE 3 models are a lot closer in features and specs than they’ve ever been. Let’s compare them to see which deserves a place on your wrist.

Pricing the Apple Watch Series 11, Ultra 3 and SE 3

The current Apple Watch line spans a wide price range, from $249 for the Apple Watch SE 3 to $1,299 for a titanium Apple Watch Series 11 with an Hermès band. Like most fashion accessories, you can choose from different case sizes, materials, cellular connectivity options and bands to find the right fit — and price — for your watch.

The Apple Watch Series 11 offers the widest price range, with two case sizes, two body materials, optional cellular connectivity and premium Hermès models. The Apple Watch SE 3 is available only in aluminum and has the earlier, slightly smaller case sizes. The Apple Watch Ultra 3 comes only in titanium, with a single 49mm size and cellular included by default. 

Read more: Find the best deals on the Series 11 and Ultra 3.

Here’s how they break down:

Apple Watch Series 11 GPS GPS plus cellular
42mm aluminum $399 $499
46mm aluminum $429 $529
42mm titanium $699
46mm titanium $749
Hermès 42mm titanium $1,249
Hermès 46mm titanium $1,299
Apple Watch SE 3
42mm aluminum $249 $299
46mm aluminum $279 $329
Apple Watch Ultra 3
49mm titanium $799
Hermès 49mm titanium $1,399

Series 11 vs. Ultra 3, SE 3 physical designs

The core rounded-rectangle design of the Apple Watch has seen incremental changes since its first iterations. The Series 11 shares the slimmer 9.7mm height profile of the Series 10, with 42mm and 46mm diagonal sizes. Weight is light across the board, from 29.7 to 43.1 grams depending on size and case material. Aluminum models come in space gray, jet black, rose gold or silver, while titanium versions are offered in natural, slate or gold finishes.

The Apple Watch SE 3 is slightly thicker (10.7mm) and slightly smaller, with 40mm and 44mm sizes. Its design most closely harkens back to earlier Apple Watch models. It weighs 26.4 grams or 33 grams, depending on the case size. As the no-frills option, the SE 3 is available in either midnight (black) or starlight (silver).

The Ultra 3 is the most significant departure from the original design, with a thickness of 14.4mm, a 49mm diagonal, and a weight of 61.6 grams. Its titanium body comes in either natural or black — unless you opt for the Hermès edition, which is only offered in natural. 

CNET lead writer Vanessa Hand Orellana described the Ultra 3 in her review as being «like the luxury Land Rover you see in safari brochures: It’s adventure-ready on the outside, with all the modern conveniences on the inside.» The body is also 3D-printed from 100% recycled titanium, but you’d never know it; there are no telltale layering marks found on most 3D-printed items.

Each watch has Apple’s Digital Crown and a side button. The Ultra 3 also includes a programmable Action button, which can, for example, start a workout with a single press.

Aside from looks, all three Apple Watch models are built for durability. The SE 3 is water resistant to 50 meters, so you don’t need to baby it — whether you’re showering, swimming or just living through a rainy Pacific Northwest day.

The Series 11 is also rated for water resistance to 50 meters, while the Ultra 3 doubles that to 100 meters. They’re also both certified IP6X dust-resistant, which is better than the SE.

Series 11 vs. Ultra 3, SE 3 displays

The Series 11 and Ultra 3 both use an LPTO 3 OLED display, which offers an always-on display and a wide viewing angle, so you don’t need to look at it head-on to see the time. It can also get very bright: 2,000 nits of peak brightness for the Series 11 and 3,000 nits (the same as the iPhone 17 Pro) for the Ultra 3. 

The energy-efficient screen can refresh its display at just one nit of brightness once every second when in its passive state, so you can always see the second hand or indicator (depending on the watch face).

The display is protected by a sapphire crystal on the titanium Series 11 and the Ultra 3. According to Apple, the aluminum Series 11 uses Ion-X glass, which is twice as scratch-resistant as the Series 10.

In past generations, the SE was stuck with the lowest-quality screen, but not this time. The SE 3 gets an always-on LTPO OLED display that reaches up to 2,000 nits of brightness and dims to just 2 nits when inactive. But it doesn’t refresh as often as the Series 11 and Ultra 3, so the seconds indicator only appears when the screen is active. It’s still a big «quality of life» bump from prior SE watches, which don’t have an always-on display mode.

Series 11 vs. Ultra 3, SE 3 battery life

One surprise with the new Apple Watch lineup is improved battery life in the Series 11 and Ultra 3, plus a fast-charge option on the SE 3 that lets you top up for a night’s sleep after a full day.

Apple claims up to 24 hours of use on a single charge for the Series 11, up from 18 hours for the Series 10. It also claims up to 38 hours in Low Power mode, a notch above the Series 10’s 36 hours. That fast-charging option can bring the battery level up to 80% in 30 minutes, but charging the watch for just 15 minutes can boost it for up to 8 hours. 

Hand Orellana writes in her Series 11 review, «The six-hour battery bump on the Series 11 may not sound like much on paper, but it’s given me some welcome breathing room to figure out a better charging strategy.»

The SE 3 still delivers up to 18 hours of use, or 32 hours in Low Power mode. It also supports fast charging — up to 80% in 45 minutes, or about eight hours of use from a quick 15-minute top-up.

If you want the most time between charges, the Ultra 3 is the Apple Watch to get. It can last for up to 42 hours, per Apple, or up to 72 hours in Low Power mode. Fast charging its larger battery takes it to 80% in about 45 minutes, and 15 minutes on the cable will give you roughly 12 hours of power.

Some of these gains come from Apple factoring in a night’s sleep, but credit also goes to the more power-efficient LTPO 3 screen in the Series 11 and Ultra 3.

It’s one thing to reference Apple’s claims, but what about battery life in practice? In Hand Orellana’s review of each model, she recorded even better battery life than Apple’s estimates. Keep in mind your daily usage will affect results, but here’s what she found:

Apple Watch Apple’s estimate CNET review
Series 11 24 hours 27-32 hours
Ultra 3 42 hours 45-49 hours
SE 3 18 hours 20-25 hours

Series 11 vs. Ultra 3, SE 3 health features

The Apple Watch SE line has always sacrificed some hardware and features to remain the least expensive option, and the SE 3 continues that tradition — but not to the same extent. It lacks an electrical heart sensor found in the Series 11 and Ultra 3, so it can’t take heart readings using the ECG app to look for signs of atrial fibrillation (Afib).

According to Apple, the SE 3 uses a second-generation optical heart sensor that tracks heart rate during exercise, sleep and potential emergencies — though, like all Apple Watches, it can’t detect heart attacks or measure blood oxygen. The Series 11 and Ultra 3 upgrade to third-generation optical heart sensors.

The SE 3 is also missing a water temperature sensor and depth gauge, making the Series 11 and Ultra 3 better options if you spend a lot of time in water and want to track swim workouts or shallow dives more reliably.

This year’s standout health feature is the ability to analyze data and detect signs of hypertension, or high blood pressure. «It’s not the full on-the-spot blood pressure monitoring Apple fans have long hoped for,» wrote Hand Orellana, «but it’s a major step forward — one that Apple says could help 1 million people get diagnosed with hypertension in the first year alone.» 

Like the sleep-apnea tracking introduced last year, hypertension notifications are not a screening tool; think of it as a warning system that prompts you to get checked out by your doctor. The Series 11 and Ultra 3 include this ability (sorry, SE 3), and require 30 days of data collection before triggering notifications. The Series 9, Series 10 and Ultra 2 also get hypertension notifications in WatchOS 26.

Series 11 vs. Ultra 3, SE 3 connectivity

Each Apple Watch model supports cellular connectivity, so you can stay connected even when your iPhone is at home. You can order the aluminum Series 11 models and the SE 3 with the cellular option; the titanium Series 11 and the Ultra 3 include it by default.

What’s unique about these watches is their support for both 5G and LTE networks, offering faster speeds and broader compatibility. Plus, they use 5G Reduced Capacity technology, which is more power efficient than the 5G networking in your iPhone.

They also support Wi-Fi 4 (802.11n) at 2.4 GHz and 5 GHz, Bluetooth 5.3, and L1 GPS location chips. The Ultra 3 includes dual GPS radios (L1 and L5) for more precise location tracking, especially in challenging environments like dense downtown corridors.

Plus, the Ultra 3 offers satellite connectivity directly from the watch. With a direct view of the sky, it can communicate with overhead satellites to send and receive texts, share your location, and access emergency services.

Series 11 vs. Ultra 3, SE 3 processors

One of the biggest surprises in the lineup? The Apple Watch Series 11, Ultra 3 and SE 3 all include the same S10 chip. It’s worth noting that the S10, introduced in last year’s Series 10, isn’t a new processor generation for 2025. But each watch now includes 64 gigabytes of storage, a four-core Neural Engine and a 64-bit dual-core processor.

The only significant difference is that the Apple Watch SE 3 is the only model not to feature Apple’s second-generation Ultra Wideband chip, which enables precise location tracking. You can still use Find My on an iPhone (with UWB) to see if the SE 3 is with you or if you left it at home. But with the Series 11 and Ultra 3, Find My will point you in the right direction as you get closer to your mislaid watch.

WatchOS 26 on the Series 11, Ultra 3 and SE 3

Each model is preloaded with WatchOS 26, which has the new Liquid Glass interface (though in most cases, it’s quite subtle). And all models add features like the new Wrist Flick gesture, nightly sleep scores, Workout Buddy, the Notes app and live translation in Messages. The Series 11 and Ultra 3, with their upgraded sensors, also gain hypertension notifications.

Apple Watch Series 11, Ultra 3 and SE 3 specs

Apple Watch Series 11 Apple Watch Ultra 3 Apple Watch SE (3rd Gen)
Design & sizes Rectangular, 42mm, 46mm Rectangular, 49mm Rectangular, 40mm, 44mm
Display 42mm: 446 × 374 pixels; LTPO3 OLED Retina display (wide-angle) 46mm: 496 × 416 pixels; LTPO3 OLED Retina display (wide-angle) 49mm: 514 × 422 pixels; LTPO3 OLED Retina display (wide-angle, Always-On) 44mm: 368 × 448 pixels (Always-On Retina LTPO OLED)Apple 40mm: 324 × 394 pixels (Always-On Retina LTPO OLED)
Brightness Between 1 and 2000 nits Between 1 and 3000 nits Up to 1000 nits
Thickness & weight 46mm: 9.7mm; 37.8g (aluminum GPS), 36.9g (aluminum GPS+Cellular), 43.1g (titanium) 42mm: 9.7mm; 30.3g (aluminum GPS), 29.7g (aluminum GPS+Cellular), 34.6g (titanium) 49mm: 14.4mm; 61.6g (titanium) 44mm: 10.7mm; 33.0g (aluminum GPS+Cellular) 40mm: 10.7mm; 26.4g (aluminum GPS+Cellular)
Material & finish Aluminum: Jet black, rose gold or silver finish; Titanium: slate, gold or natural finish with sapphire crystal display (titanium) Titanium, natural or black finish with sapphire crystal display (titanium) 100% recycled aluminum, midnight and starlight
Durability 2X more scratch resistant glass (aluminum), 5ATM Water + IP6X (dust) Water resistance 100m; dust IP6X, scuba to 40m, tested to MIL-STD 810H Cover glass is 4X times more resistant to cracks than the SE 2; made of Ion-X glass. Water resistant up to 50 meters
Battery life Up to 24 hours, up to 38 hours Low Power (always-on) + Fast charge: 80% in 30 min, 100% in 60 min Up to 42 hours; up to 72 hours Low Power. Fast charge to 80% in 45 min, 100% charge 75 min All-day, 18-hour battery life. Fast charging with 8 hours of normal use in just 15 minutes on the charger
Sensors ECG, 3rd-gen optical heart sensor, skin temp, depth gauge, SpO2, Noise monitoring, water temperature, compass ECG, 3rd-gen optical heart sensor, skin temp, depth gauge, SpO2, Noise monitoring, water temperature, compass Wrist temperature, Second-generation optical heart sensor
Emergency features Satellite SOS, Emergency SOS, Fall detection, Crash detection, Check in and Backtrack Satellite SOS, Emergency SOS, Fall detection, Crash detection, Check in and Backtrack Fall Detection, Crash Detection, Emergency SOS, and Check In
AI & coaching Siri (voice assistant); Workout Buddy Siri (voice assistant); Workout Buddy On-device Siri, Workout Buddy
Processor S10 SiP with 64-bit dual-core processor, W3 Apple wireless chip S10 SiP with 64-bit dual-core processor, W3 Apple wireless chip S10 SiP with 64-bit dual-core processor, W3 Apple wireless chip
RAM/Storage 64GB (storage) 64GB (storage) 64GB (storage)
Payments Apple Pay Apple Pay Apple Pay
Price (US) $399-$750 (titanium) $799 $249 (starting)

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Technologies

NASA Admits Fault in Starliner Test Flight, Classifies It as ‘Type A’ Mishap

Remember the astronauts who were stranded in space for months? NASA says it’s close to identifying the «true technical root cause» of the spaceship malfunctions.

NASA has been investigating the now-infamous Boeing Starliner incident since the story dominated headlines in late 2024 and early 2025. The Starliner suffered malfunctions that stranded now-retired astronauts Suni Williams and Butch Wilmore for months. The agency has now released a report on what happened, taking responsibility for its role in the mission’s failure. 

«The Boeing Starliner spacecraft has faced challenges throughout its uncrewed and most recent crewed missions,» said NASA Administrator Jared Isaacman in a NASA blog post on Thursday. «While Boeing built Starliner, NASA accepted it and launched two astronauts into space. The technical difficulties encountered during docking with the International Space Station were very apparent.»

NASA has now labelled the mission a «Type A mishap,» which is defined as a «total direct cost of mission failure and property damage greater than $2 million or more,» or where «crewed aircraft hull loss has occurred.» Both of those apply to the Starliner, which has cost the agency $4.2 billion to date. 

Isaacman also released a letter addressed to all NASA employees on X. The letter outlined various issues with the mission, including a «prior OFT thruster risk that was never fully understood,» disagreements among leadership about Williams and Wilmore’s return options, and the agency’s delay in declaring the mission a failure, despite its high-profile nature clearly showing it was. 

These sentiments were echoed in NASA’s press conference on Thursday. 

NASA has committed to working with Boeing to make the Starliner launch-worthy again and has been investigating technical issues and addressing them since the mishap early last year. Isaacman admitted at the press conference that the «true technical root cause» of the malfunctions still hasn’t been identified, but NASA believes it is close to identifying it. 

«We’re not starting from zero here,» Isaacman told a reporter during the press conference. «We’re sharing the results of multiple investigations that will be coming to light in the hours and days ahead. Boeing and NASA have been working to try and understand these technical challenges during that entire time period.»

A malfunction to remember

The crewed Starliner flight was delayed several times before finally launching on June 5, 2024. The crew experienced malfunctions en route to the ISS, including several thruster failures, which made docking particularly stressful. 

The Starliner’s return was delayed by two weeks before finally being sent home without Wilmore and Williams, who were left stranded on the ISS until returning with Crew-9 in March 2025

The Starliner’s story is far from over. NASA and Boeing intend to send the Starliner back to the ISS in an uncrewed resupply mission with a launch date currently set for April 2026.

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