Technologies
I’m a Longtime Jackbox Games Player. The New Party Pack 11 Might Be My Favorite
I spoke with the Pack Lead about Party Pack 11, which might be the most well-rounded collection yet.
The Jackbox Party Pack 11, launching Thursday, Oct. 23, offers the series’ trademark variety of casual party games, from trivia to drawing to joke writing. I own a handful of these bundles, breaking them out whenever I have a group of friends over and we want something with lower stakes and less of a time commitment than playing a full D&D session or even breaking out a game of Camel Up.
The great thing about a Jackbox title is that it mixes five different mini-games into one package, meaning almost anyone can find at least one they enjoy among the variety. The trouble is that the group may not always enjoy the whole pack, or even most of it. There may be only one or two of the five that really click with your group, perhaps neglecting the more experimental or complex challenges.
«There’s a lot of different people out there,» Rich Gallup, director of production at Jackbox Games told me. «There’s a lot of different types of parties [with different ways they] play our games, and not every game is gonna fit every group.» Gallup referred to the «power of the pack» — the idea that each Party Pack should have a game for everyone, and in some cases, more than one game.
Party Pack 11 manages the remarkable feat of being pretty even throughout. I played through the mini-games ahead of launch with a group of friends I would describe as «abundantly familiar» with prior entries in the Jackbox series. After playing through the entirety of the new Party Pack, we all agreed that almost every game felt equally interesting to us… even if we came out with some early favorites that we’ll probably go back to over and over again.
All the games in Jackbox Party Pack 11
Hear Say
The standout of the new Party Pack is Hear Say, a game where your group is asked to record sound effects in response to prompts like [example] and [example]. Then you vote on the best recording.
«It’s a whole new form of creativity for our players,» Gallup said. «Writing jokes is hard. Drawing is hard. Making a fart noise, y’know… maybe that’s a little more universal. And the game has shown you can make fart noises over a lot of things, and they make a lot of people laugh.»
The simplicity is a huge part of the charm. Unlike Jackbox staples like Quiplash, which asks you to carefully craft cerebral (or crass) jokes, Hear Say is all about blurting silly little sounds into your phone. Pretend to almost sneeze. Forget your coworker’s name. You only have about 5 seconds for each sound effect, so brevity is king.
Hear Say also gives you plenty of opportunities to make other players laugh. My group heard each other recording their sound effects, and sometimes had to redo our own because we burst out laughing in the middle of recording. If there’s a particularly popular sound effect, you can also replay it on demand after hearing everyone’s responses before voting is finished.
The result is a characteristically delightful Jackbox jumble of chaos, aided by some great details like the animations of your chosen avatar whenever your recording plays. I would fire up Party Pack 11 just for Hear Say, and could probably play it several times in a row without feeling bored of the gimmick.
Doominate
Look, I’m sure you’re not a bad person, but I’m equally sure you’d find it fun, occasionally and in small doses, to act like one. Doominate prompts you with nice, wholesome things, and then asks other players to ruin those things by twisting them out from under you. Then it ups the stakes by asking you to list extra things you enjoy so other people can spoil them. It’s a more personal brand of ruination.
Things come back around at the end when you get to un-ruin a prompt for someone. So maybe you ruined «puppies» with the answer «puppies… running away from you.» You can redeem yourself by twisting it back into a semblance of its original shape: «puppies… running away from you… into your home together!»
It’s a fun variation on the joke-writing format seen in prior Jackbox mini-games like Quiplash or Fibbage. And while you might wrinkle some relationships in the early rounds, the un-ruination in the final round gives you a chance to smooth things out again.
Gallup said the final, good-natured twist came through playtesting. «There was a lot of testing of, like, do we like how the game ends if you’re just ruining things, or do we like that, like, upnote at the end of, like, eh we made it better — we’re still friends, right? And through our playtesting, that stuck.»
My group liked it as a warm-up game to get the jokes turning in our brains. It’s a pretty zippy game, too, which makes it easy to come back to.
Cookie Haus
One of my favorite styles of Jackbox Games is games like Tee K.O., where you’re drawing something on your phone and matching the drawing with delectably funny titles. Cookie Haus asks you to do that by decorating cookies.
Customers will walk into the Cookie Haus with prompts for weird specific cookies they want. For example: «Mermaids, the wrong way.» Then it’s up to you to choose a cookie shape and get to frosting (and naming) their wildest dreams.
The music and art design also make it a pleasant game to play.
«Cookie Haus is magical. It’s cozy,» Gallup said. «The act of icing a cookie just feels so delightful. It just feels really good. It looks delicious.»
The cookies look surprisingly realistic, with smooth textures on the icing, and a variety of sprinkles you can place on top. I enjoyed the flexibility of working with different colors or sprinkles, but watch out for the restriction of only being able to undo your single most recent icing stroke or sprinkling. My whole group struggled with that.
Be prepared to make revisions to cookies later in the game, giving you a chance to improve upon (or, depending on your mood, totally ruin) someone else’s creation. Overall, it’s a great game for when you just want to doodle and maybe get a few chuckles out of it. I’ve been mentally sketching out cookie abominations since I last played.
Suspectives
Suspectives has everyone fill out surveys about themselves and then secretly casts one person as a criminal while the rest of the group is tasked with interrogating everyone as survey info about the criminal slowly rolls in.
Candidly, social dedication games are not my thing — I’m in the camp of people that finds them more stressful than fun. So Suspectives is the one game in Party Pack 11 that I don’t expect to replay much, although I did find it slightly less stressful than other games in the genre.
Gallup acknowledged that challenge. «We knew it needed to be a game where someone like you and I, who don’t love lying, could have fun and, at the very least, hide a little bit. And the surveys and the pacing allows for that. Generally, you only have to stand up to one round of grilling, more or less, maybe two. And if you can make it through that one, I’ve found, personally, I can do OK.»
What I appreciated most about Suspectives was the fun Noir-ish atmosphere. The game has a strong flavor, and if anything brings me back, it’s most likely to be that. But I did also enjoy filling out the surveys and having a more structured game instead of being forced to argue nonstop for 20 minutes about who the criminal was.
If you like social deduction games, there are a few neat inclusions in Suspectives, notably the ability to reveal one person’s answer to see if they’re telling the truth. These extra twists can mix up the formula and keep things interesting.
Legends of Trivia
While Hear Say is my favorite game in the pack, Legends of Trivia is the one I expect to play the most. Partly because it supports two players, which means my wife and I can pick it up at any time, but also because it blends together two things I love: trivia and roleplaying games.
It’s also the first time Jackbox is making trivia collaborative.
«The goal was: We want people to work together on trivia,» Gallup said. «We learned very quickly that making a collaborative trivia game is a little harder than a competitive trivia game. Because if it’s collaborative, there’s almost always going to be someone who knows the answer. And so this is also likely Jackbox’s most difficult trivia game, because you don’t want that one person who’s going to answer every single question. (Which is me. I’m that person.)»
Legends of Trivia starts unlike any other trivia game, asking you to choose your character, complete with stats that affect the game. Health gives you more of a safety net, attack rewards you more for getting answers right, and gold gives you resources to pick up items.
Then you set out on your adventure, where you’ll be stopped by trivia-obsessed monsters. Answer their questions correctly and you’ll deal damage to them and gain gold. Answering incorrectly means you miss an opportunity for damage, and you lose some health and gold. You can shop for items along the way, trading gold for trinkets that might heal your character or give you hints on tough questions.
Survive your trek and the game will measure the gold you acquired to determine whether you’ve reached «legendary» status.
My group loved the combination of collaboration and individual choice in a trivia game. It’s up to you to buy your own items (or save your gold). Don’t agree with the consensus answer? Everyone answers individually, so you’ll either bask in the glory of being the smartest person in the room… or be yelled at by your party because you’re the reason the monster didn’t die this turn.
Legends of Trivia also has the distinction of being an uncommonly long Jackbox game. While trivia tends to run a little longer than more joke-based entries, Legends of Trivia has three different levels for you to explore, each one taking around 20 to 30 minutes to complete, so a full run might reach an hour and a half. If you don’t want to trivia for that long, you can take a smaller slice, but I like the opportunity to keep going, similar to starting a «sequel» at the end of a Trivia Murder Party round.
Turn it up to 11
I’ve spent a lot of time in Jackbox games, and I expect Party Pack 11 to quickly rise near the top of my most-played list. Hear Say and Legends of Trivia tickle different parts of my brain and will both keep me coming back, and while I have the game open, there’s little reason not to also throw in a few rounds of Doominate and Cookie Haus.
«Whenever you create something, you never believe it’s good until it’s out. So we’re really excited for the game to come out and for people to hopefully tell us it’s good,» Gallup said, before adding a characteristic Jackbox quip: «But if they don’t, we’ll be ready for that because we’re creators.»
Jackbox Party Pack 11 launches on Oct. 23 for all major platforms.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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