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I’m a Longtime Jackbox Games Player. The New Party Pack 11 Might Be My Favorite

I spoke with the Pack Lead about Party Pack 11, which might be the most well-rounded collection yet.

The Jackbox Party Pack 11, launching Thursday, Oct. 23, offers the series’ trademark variety of casual party games, from trivia to drawing to joke writing. I own a handful of these bundles, breaking them out whenever I have a group of friends over and we want something with lower stakes and less of a time commitment than playing a full D&D session or even breaking out a game of Camel Up

The great thing about a Jackbox title is that it mixes five different mini-games into one package, meaning almost anyone can find at least one they enjoy among the variety. The trouble is that the group may not always enjoy the whole pack, or even most of it. There may be only one or two of the five that really click with your group, perhaps neglecting the more experimental or complex challenges. 

«There’s a lot of different people out there,» Rich Gallup, director of production at Jackbox Games told me. «There’s a lot of different types of parties [with different ways they] play our games, and not every game is gonna fit every group.» Gallup referred to the «power of the pack» — the idea that each Party Pack should have a game for everyone, and in some cases, more than one game. 

Party Pack 11 manages the remarkable feat of being pretty even throughout. I played through the mini-games ahead of launch with a group of friends I would describe as «abundantly familiar» with prior entries in the Jackbox series. After playing through the entirety of the new Party Pack, we all agreed that almost every game felt equally interesting to us… even if we came out with some early favorites that we’ll probably go back to over and over again. 

All the games in Jackbox Party Pack 11

Hear Say

The standout of the new Party Pack is Hear Say, a game where your group is asked to record sound effects in response to prompts like [example] and [example]. Then you vote on the best recording.

«It’s a whole new form of creativity for our players,» Gallup said. «Writing jokes is hard. Drawing is hard. Making a fart noise, y’know… maybe that’s a little more universal. And the game has shown you can make fart noises over a lot of things, and they make a lot of people laugh.»

The simplicity is a huge part of the charm. Unlike Jackbox staples like Quiplash, which asks you to carefully craft cerebral (or crass) jokes, Hear Say is all about blurting silly little sounds into your phone. Pretend to almost sneeze. Forget your coworker’s name. You only have about 5 seconds for each sound effect, so brevity is king. 

Hear Say also gives you plenty of opportunities to make other players laugh. My group heard each other recording their sound effects, and sometimes had to redo our own because we burst out laughing in the middle of recording. If there’s a particularly popular sound effect, you can also replay it on demand after hearing everyone’s responses before voting is finished. 

The result is a characteristically delightful Jackbox jumble of chaos, aided by some great details like the animations of your chosen avatar whenever your recording plays. I would fire up Party Pack 11 just for Hear Say, and could probably play it several times in a row without feeling bored of the gimmick. 

Doominate

Look, I’m sure you’re not a bad person, but I’m equally sure you’d find it fun, occasionally and in small doses, to act like one. Doominate prompts you with nice, wholesome things, and then asks other players to ruin those things by twisting them out from under you. Then it ups the stakes by asking you to list extra things you enjoy so other people can spoil them. It’s a more personal brand of ruination. 

Things come back around at the end when you get to un-ruin a prompt for someone. So maybe you ruined «puppies» with the answer «puppies… running away from you.» You can redeem yourself by twisting it back into a semblance of its original shape: «puppies… running away from you… into your home together!» 

It’s a fun variation on the joke-writing format seen in prior Jackbox mini-games like Quiplash or Fibbage. And while you might wrinkle some relationships in the early rounds, the un-ruination in the final round gives you a chance to smooth things out again. 

Gallup said the final, good-natured twist came through playtesting. «There was a lot of testing of, like, do we like how the game ends if you’re just ruining things, or do we like that, like, upnote at the end of, like, eh we made it better — we’re still friends, right? And through our playtesting, that stuck.»

My group liked it as a warm-up game to get the jokes turning in our brains. It’s a pretty zippy game, too, which makes it easy to come back to. 

Cookie Haus

One of my favorite styles of Jackbox Games is games like Tee K.O., where you’re drawing something on your phone and matching the drawing with delectably funny titles. Cookie Haus asks you to do that by decorating cookies.

Customers will walk into the Cookie Haus with prompts for weird specific cookies they want. For example: «Mermaids, the wrong way.» Then it’s up to you to choose a cookie shape and get to frosting (and naming) their wildest dreams. 

The music and art design also make it a pleasant game to play.

«Cookie Haus is magical. It’s cozy,» Gallup said. «The act of icing a cookie just feels so delightful. It just feels really good. It looks delicious.» 

The cookies look surprisingly realistic, with smooth textures on the icing, and a variety of sprinkles you can place on top. I enjoyed the flexibility of working with different colors or sprinkles, but watch out for the restriction of only being able to undo your single most recent icing stroke or sprinkling. My whole group struggled with that. 

Be prepared to make revisions to cookies later in the game, giving you a chance to improve upon (or, depending on your mood, totally ruin) someone else’s creation. Overall, it’s a great game for when you just want to doodle and maybe get a few chuckles out of it. I’ve been mentally sketching out cookie abominations since I last played.

Suspectives

Suspectives has everyone fill out surveys about themselves and then secretly casts one person as a criminal while the rest of the group is tasked with interrogating everyone as survey info about the criminal slowly rolls in. 

Candidly, social dedication games are not my thing — I’m in the camp of people that finds them more stressful than fun. So Suspectives is the one game in Party Pack 11 that I don’t expect to replay much, although I did find it slightly less stressful than other games in the genre. 

Gallup acknowledged that challenge. «We knew it needed to be a game where someone like you and I, who don’t love lying, could have fun and, at the very least, hide a little bit. And the surveys and the pacing allows for that. Generally, you only have to stand up to one round of grilling, more or less, maybe two. And if you can make it through that one, I’ve found, personally, I can do OK.»

What I appreciated most about Suspectives was the fun Noir-ish atmosphere. The game has a strong flavor, and if anything brings me back, it’s most likely to be that. But I did also enjoy filling out the surveys and having a more structured game instead of being forced to argue nonstop for 20 minutes about who the criminal was. 

If you like social deduction games, there are a few neat inclusions in Suspectives, notably the ability to reveal one person’s answer to see if they’re telling the truth. These extra twists can mix up the formula and keep things interesting.

Legends of Trivia

While Hear Say is my favorite game in the pack, Legends of Trivia is the one I expect to play the most. Partly because it supports two players, which means my wife and I can pick it up at any time, but also because it blends together two things I love: trivia and roleplaying games. 

It’s also the first time Jackbox is making trivia collaborative.

«The goal was: We want people to work together on trivia,» Gallup said. «We learned very quickly that making a collaborative trivia game is a little harder than a competitive trivia game. Because if it’s collaborative, there’s almost always going to be someone who knows the answer. And so this is also likely Jackbox’s most difficult trivia game, because you don’t want that one person who’s going to answer every single question. (Which is me. I’m that person.)»

Legends of Trivia starts unlike any other trivia game, asking you to choose your character, complete with stats that affect the game. Health gives you more of a safety net, attack rewards you more for getting answers right, and gold gives you resources to pick up items. 

Then you set out on your adventure, where you’ll be stopped by trivia-obsessed monsters. Answer their questions correctly and you’ll deal damage to them and gain gold. Answering incorrectly means you miss an opportunity for damage, and you lose some health and gold. You can shop for items along the way, trading gold for trinkets that might heal your character or give you hints on tough questions.

Survive your trek and the game will measure the gold you acquired to determine whether you’ve reached «legendary» status. 

My group loved the combination of collaboration and individual choice in a trivia game. It’s up to you to buy your own items (or save your gold). Don’t agree with the consensus answer? Everyone answers individually, so you’ll either bask in the glory of being the smartest person in the room… or be yelled at by your party because you’re the reason the monster didn’t die this turn. 

Legends of Trivia also has the distinction of being an uncommonly long Jackbox game. While trivia tends to run a little longer than more joke-based entries, Legends of Trivia has three different levels for you to explore, each one taking around 20 to 30 minutes to complete, so a full run might reach an hour and a half. If you don’t want to trivia for that long, you can take a smaller slice, but I like the opportunity to keep going, similar to starting a «sequel» at the end of a Trivia Murder Party round.

Turn it up to 11

I’ve spent a lot of time in Jackbox games, and I expect Party Pack 11 to quickly rise near the top of my most-played list. Hear Say and Legends of Trivia tickle different parts of my brain and will both keep me coming back, and while I have the game open, there’s little reason not to also throw in a few rounds of Doominate and Cookie Haus. 

«Whenever you create something, you never believe it’s good until it’s out. So we’re really excited for the game to come out and for people to hopefully tell us it’s good,» Gallup said, before adding a characteristic Jackbox quip: «But if they don’t, we’ll be ready for that because we’re creators.»

Jackbox Party Pack 11 launches on Oct. 23 for all major platforms.

Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for April 8, #562

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for April 8 No. 562.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tough one. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Working out.

Green group hint: Cover your face.

Blue group hint: NFL players.

Purple group hint: Leap.

Answers for today’s Connections: Sports Edition groups

Yellow group: Exercises in singular form.

Green group: Sporting jobs that require masks.

Blue group: Hall of Fame defensive ends.

Purple group: ____ jump.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is exercises in singular form. The four answers are crunch, plank, situp and squat.

The green words in today’s Connections

The theme is sporting jobs that require masks. The four answers are catcher, fencer, football player and goaltender.

The blue words in today’s Connections

The theme is Hall of Fame defensive ends. The four answers are Dent, Peppers, Strahan and Youngblood.

The purple words in today’s Connections

The theme is ____ jump. The four answers are broad, high, long and triple.

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Technologies

The $135M Google Data Settlement Site Is Live — See If You’re Eligible

Use the settlement website to select your preferred payment method, and you may end up $100 richer.

You can now file a claim in the $135 million Google data settlement. The case centers on claims that Android devices transmitted user data without consent. Specifically,  the class action lawsuit Taylor v. Google LLC contends that Google’s Android devices passively transferred cellular data to Google without user permission, even when the devices were idle. While not admitting fault, Google reached a preliminary settlement in January, agreeing to pay $135 million to about 100 million US Android phone users.

The official settlement website for the lawsuit is now live. The final approval hearing won’t occur until June 23, when the court will consider whether Google’s settlement is fair and listen to objections. After that, the court will decide whether to approve the $135 million settlement. 

In the meantime, if you qualify and want to be paid as part of the settlement, you can select your preferred payment method on the official website. There, you can find information on speaking at the June 23 court hearing and on how to exclude yourself or write to the court to object by May 29.

As part of the settlement, Google will update its Google Play terms of service to clarify that certain data transfers do occur passively even when you’re not using your Android device, and that cellular data may be relied upon when not connected to Wi-Fi. This can’t always be disabled, but users will be asked to consent to it when setting up their device. 

Google will also fully stop collecting data when its «allow background data usage» option is toggled off. 

Who can be part of the settlement?

In order to join the Taylor v. Google LLC settlement, you must meet four qualifications:

  1. Be a living, individual human being in the US.
  2. Have used an Android mobile device with a cellular data plan.
  3. Have used the aforementioned device at any time from Nov. 12, 2017, to the date when the settlement receives final approval.
  4. You’re not a class member in the Csupo v. Google LLC lawsuit, which is similar but specifically for California residents.

The final approval hearing is on June 23, so you can add your payment method until then. The hearing’s date and time may change, and any updates will be posted on the settlement website. 

If you choose to do nothing, you will still be issued a settlement payment, but you may not receive it if you don’t select a payment method.

How much will I get paid?

It’s not currently known exactly how much each settlement class member will receive, but the cap is $100. Payments will be distributed after final court approval and after any appeals are resolved.

After all administrative, tax and attorney costs are paid, the settlement administrator will attempt to pay each member an equal amount. If any funds remain after payments are sent, and it’s economically feasible, they will be redistributed to members who were previously and successfully paid. If it’s not economically feasible, the funds will go to an organization approved by the court.

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Technologies

Samsung’s Galaxy Watch Ultra 2 Might Come in 5G and 4G Cellular Models

If the rumor proves true, the 5G Galaxy Watch Ultra would rival the 5G-enabled $799 Apple Watch Ultra 3 that debuted last fall.

Samsung’s next high-end Galaxy Watch could support faster 5G speeds, but if this leak is true, it will depend on where you live. The rumored Samsung Galaxy Watch Ultra 2 might come in 5G and 4G cellular models, with availability for each smartwatch depending on the country.

According to the Dutch website Galaxy Club (and spotted by SamMobile), Samsung’s servers may have revealed a series of model numbers that point to 5G, 4G and Wi-Fi-enabled editions of the next Galaxy Watch Ultra, which would succeed the original model that debuted in 2024.

A representative for Samsung did not immediately respond to a request for comment.

The Galaxy Club website speculates that the 5G edition would be sold in the US and Korean markets, while the 4G edition would sell in the rest of the world. In the US, a 5G version of the Galaxy Watch Ultra would rival the 5G-enabled $799 Apple Watch Ultra 3, which debuted last fall. The 4G edition would have broader compatibility worldwide, since the earlier network is far more established.

It will likely be a few months until we hear anything official about the Galaxy Watch Ultra 2. Samsung typically unveils its new watches in the summer alongside its Galaxy Z Fold and Z Flip foldable phones. Last year, Samsung unveiled the Galaxy Watch 8 and the Galaxy Watch 8 Classic, but otherwise left the prior 2024 Ultra in the lineup for those looking for a larger 47mm smartwatch.

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