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Silent Hill f Review: A Misnamed and Misguided Survival Horror Game

There may be “Silent Hill” in the name, but this isn’t the Silent Hill I love.

I first played Silent Hill on the original PlayStation 26 years ago, and after enjoying last year’s Silent Hill 2 remake, I had high hopes for Silent Hill f. Ultimately, those hopes fell as flat as the knife-wielding monster children of the original game.

Silent Hill f is a notable departure from the franchise’s previous entries, with no ties to the town that drives the series’ horror. It feels like Konami may have slapped the Silent Hill name on an unrelated game, similar to the online theory about 2004’s Silent Hill 4: The Room.


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To put it simply, Silent Hill f doesn’t have the same psychological thrill, interesting lore or even likable characters the series is known for. Instead, this game comes off like an early 2000s anime involving Japanese schoolchildren secretly hiding how much they want to kill one another, which makes sense considering the writer of the story is Ryukishi07, the pen name of the author of the Higurashi: When They Cry visual novel series, which is about Japanese schoolchildren killing each other. Just a bit too much on the nose.

As far as I can tell, at least in my first playthrough, Silent Hill f has no connection to the other Silent Hill games. There are three additional endings in New Game Plus, which may have a link. Hell, I don’t even know what the “f” even refers to. However, it took me 10 hours to beat the game once, and I have zero interest in doing it again just for the chance of getting a nugget of a connection to the other games.

Did I get some jump scares? Sure. Did I enjoy some of the twists in the story? Absolutely. Did I remark that the feminine mechanical enemies that freeze in seductive poses when they’re about to attack you are a sign of the developers being a bit too horny? Of course I did, but nevertheless, I did not have an enjoyable time with Silent Hill f.

I need a hit of White Claudia

Silent Hill f follows Shimizu Hinako, an athletic schoolgirl from a troubled family in a rural Japanese town during the 1960s. One day, her parents get into a big argument, so she goes to meet up with her friends. The town quickly becomes a nightmare as strange monsters appear, as well as some mysterious red plant growth.

Throughout the game, Hinako fights monsters with a range of weapons such as a crowbar, bat and axe. Though there are no firearms typically seen in other Silent Hill games, she eventually gets a special weapon later in the game that can decimate enemies.

Overall, combat in Silent Hill f isn’t enjoyable and feels outdated. Hinako can use light and heavy attacks with her weapon, and she can use a Focus attack by holding down a button (L2 for the PS5) to charge up and then hitting the light attack button deals some extra damage to an enemy. Using Focus depletes Hinako’s Sanity meter, and once that’s empty, she can no longer focus, and enemies that can damage her sanity will take off portions of her health bar.

The combat loop revolves around Counters, which is when you use a heavy attack when an enemy flickers red for a quick second. There’s a timing to this, and once you get it down, the enemies are pretty easy to handle.

Aside from Hinako having a quick dodge, the combat, for the most part, feels like it’s from the PS2 era. It’s just very boring for most of the game, with the only interesting fights being against the bosses — even then, it’s still unexciting. Even worse are the aggravating moments when Hinako’s big swings with certain weapons get interrupted by environmental objects requiring her to be at just the right angle to land her attacks, especially in close corridors. The enemies, however, don’t have to worry about that same issue, as their attacks clip through the environment.

There are some light roleplaying elements. Leveling up happens at shrines using Faith, earned by offering items. Enough Faith grants Hinako a wooden plaque called an Ema that boosts health, stamina and sanity. There are also equippable charms called Omamoris, which enhance attributes or damage.

Beyond the dull combat, the game’s UI and puzzles are frustrating. The Journal, meant for lore, is poorly organized, with letters and documents scattered under collectibles, making it hard to track older notes. This is 2025, and interfaces should not be so awkward.

Second, and this really bugs me, is the game’s item management — specifically, how the items stack. Like other survival horror games, there are healing items to pick up. They’re scarce enough, but the items also have different stack sizes: bandages have a max of three per inventory slot, while a first aid kit can only have a stack of one. If you gather, say, seven bandages and two first aid kits, that will take up five slots in your inventory, which starts off with only eight slots. This might make more sense if the number of items held were based on the size of the items in the bag, similar to Resident Evil 4. Throughout the game, I had to leave behind many items because I didn’t have enough space. 

The puzzles, which in previous Silent Hill games make you wrack your brain to understand clever riddles, often didn’t make sense. For example, one puzzle involves a box that has sliding slots that uncover a picture of a type of food, such as oranges, apples, strawberries, a pumpkin and so on. The clue says the answer is related to a cake that someone ate that had sweet and tart fruit on it, but that description of “sweet and tart” doesn’t help me understand how many fruits I need to reveal to solve the puzzle. The answer was five, and since I’m not a scholar of Japanese culture, putting grapes on cakes wasn’t obvious. There were other puzzles that similarly lacked the same charm found in other Silent Hill games and were more frustrating due to some cultural differences.

Take me back to the real Silent Hill

Boring combat I can (mostly) overlook. Frustrating interface, I can deal with. Yet I draw the line when a Silent Hill game doesn’t give me Silent Hill vibes. There’s simply not a hint of them here.

Silent Hill games typically split their progression between a normal world and a nightmarish otherworld. Silent Hill f substitutes the Dark Shrine as its nightmare, which is devoid of that horror landscape of splattered blood and rusted metal floors that echo the steps of enemies approaching. It was just repetitive. In fact, it seems like half of the game is simply going back and forth through the town, repeating your steps, with only a school and two big houses to really explore. 

Also, I get that the Silent Hill f development team wanted to give the franchise a more Japanese-focused game, but there are some problems for players unfamiliar with Japan. A big glaring issue is the lack of translation in environmental text. There were so many times that Japanese words were splattered on the walls in blood, and I had no clue what they said. So now I have to wait for some lore YouTuber to translate everything for me after the game comes out.

Cultural references are also lost in translation. The fox is a prominent figure throughout the game and has ties to Japanese folklore, but its cultural significance isn’t really explained. While I don’t need hand-holding, it feels like some context is missing on why certain events happened in the game. 

In fact, there is just a lack of a cohesive lore for Silent Hill f. Like I mentioned earlier, I obtained only one ending, and I’m not even sure what’s going on. This is a Silent Hill game, so there’s some psychological trauma that is being played out in some supernatural way that needs to be dissected. But I was still utterly confused about how it ended, as the mid-roll credits scene implies what you need to do to get one of the other endings. There’s also almost nothing giving a ’60s vibe to the game other than the lack of electronics.

The game is colorful and artistic but visually bland, with unremarkable character models and forgettable music, despite longtime Silent Hill composer Akira Yamaoka working on the game.

To say I’m disappointed with Silent Hill f is an understatement, but I’m also not surprised. When I saw the first trailer for the game, I felt nothing that reminded me of the Silent Hill franchise that I love, and those feelings ended up coming true. You could give this game a totally different name, and it would be just a passable survival horror game. Putting that “Silent Hill” name on it is downright offensive to fans of the series invested in the lore and vibes that have been built over decades of the franchise’s games.

Technologies

China indicates rare earths will keep flowing to EU, regardless of U.S. trade deal expiration

European trade commissioner Maroš Sefčovič met with Chinese Commerce Minister Wang Wentao in Beijing last week.

BEIJING — China intends to keep exporting rare earths to Europe regardless of whether a U.S. trade deal with Beijing gets extended past January.

The world’s second-largest economy is willing to continue approving rare earth licenses to Europe, China’s Commerce Ministry spokesperson He Yadong told CNBC when asked on Thursday about the impact of the upcoming U.S. deadline.

Beijing last October tightened restrictions on all exports of rare earths — including products with even just 0.1% of China-sourced rare earths. The move followed a new U.S. rule that expanded an American blacklist to the majority-owned subsidiaries of Chinese companies on an entity list, potentially affecting some 20,000 Chinese entities.

However, both the U.S. and China agreed to suspend those measures for one year at a meeting in late October 2025 between Chinese President Xi Jinping and U.S. President Donald Trump. Ahead of the leaders’ latest summit last month, U.S. Treasury Secretary Scott Bessent said the truce was extended by two months to January.

Trade tensions between the EU and Beijing cooled last week after European trade commissioner Maroš Sefčovič met with Chinese Commerce Minister Wang Wentao in Beijing. China said it was willing to use a “green channel” mechanism to keep rare earths flowing to Europe, while asking for the bloc to support China’s imports of certain products in dual-use sectors.

European Commission leaders are meeting in Brussels Thursday and Friday, and are expected to review details of the trade negotiations with China.

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Technologies

Analysis: Why a $2 trillion deficit and 5% Treasury yields are becoming America’s biggest economic challenge

Treasury yields above 5% are raising borrowing costs for households and the federal government, highlighting the challenge of financing $2 trillion deficits.

Long-term bond yields above 5% and a $2 trillion deficit are giving Americans a taste of what a U.S. debt crisis would be like. A true emergency would hurt much more, and isn’t baked in. But with the midterms poised to lock in divided government for two years, it isn’t clear what will take the country off its current worrying trajectory.

Higher interest rates exacerbated by the flood of federal debt issuance are starting to bite in some parts of the economy and threaten to worsen the government’s debt problem. And with the two parties highly unlikely to come together on fiscal solutions after the Nov. 3 midterms, any fixes are years off in the future.

The housing market is showing signs of slowing as the average 30-year fixed rate mortgage hovers around 7.5%. Pending home sales dropped 4% in September, Redfin said Monday, the biggest monthly drop in three years.

Mortgage rates track the 10-year Treasury yield

Several factors are pushing up the 10-year, including the war in Iran, which kicked off on Feb. 28 and precipitated the rise in long-term yields. Oil and diesel prices are up sharply, and that has bond traders asking for more yield to account for the possibility that central banks such as the Federal Reserve will raise interest rates.

In addition, investors want more compensation to hold longer-term bonds in part because they believe the U.S. government will continue to flood the market with them. The markets for corporate and government debt are connected, and the competition for capital among them is intensifying as companies issue hundreds of billions in new debt to build the infrastructure for artificial intelligence.

Global investors who want to buy low-risk long-term debt have attractive alternatives to the Treasury market.

If the U.S. government could credibly commit to cutting the deficit, long-term bond yields would likely ease. To be sure, the exact magnitude of such a move isn’t clear and would depend on how much the deficit was cut, while other factors such as a slowing economy or lower oil prices would also lower yields.

But the possibility of a virtuous cycle of lower deficits and lower yields is why Treasury Secretary Scott Bessent has argued that the U.S. ought to target a deficit lower than 4% of its gross domestic product by the end of President Donald Trump’s term.

There is almost no way the U.S. will hit that target. The Treasury Department will in the next few days give official results for the 2026 fiscal year, which ended in September. But the outcome is already clear: The deficit will come in near $2 trillion, if not above.

That is likely to put the deficit in the range of 6.0-6.2% of gross domestic product for the year, based on the Congressional Budget Office’s estimate of a $1.993 trillion deficit and a projection of third quarter GDP.

Higher rates make debt reduction tougher. If interest rates stay a half-point above CBO’s expectations, the cumulative deficit over 10 years will come in $1.9 trillion higher, the agency estimates. If rates overshoot by 1.5 points, that adds $6 trillion in deficits.

CBO expects the 10-year Treasury to average 4.3% over that period, compared to 5.3% today. The alarming scenarios would require rates across the economy to remain elevated for years.

“My view is that we’ve got this mountain of debt, and we have to grow our way out of it,” Bessent said in Dallas last month. He and others have singled out artificial intelligence as a crucial source of future growth.

AI could help but can’t fix the problem entirely. It would take a decade of 7.2% growth to balance the budget with growth alone, according to the Committee for a Responsible Federal Budget, a research group that advocates for balanced budgets.

GDP growth was recently revised up for the second quarter from 1.5% to 2.2% at an annualized rate. The acceleration that quickly would get us to 7.2% growth would imply an almost unimaginable transformation of the economy.

Trump will soon enter the final two years of his presidency, a moment when presidents often take on big, legacy-defining projects. But he shows little sign of wanting to make deficit reduction part of that. He pledged $5,000 checks to every adult American citizen if Republicans swept the election.

In practice, Republicans are widely forecast to lose at least the House and possibly also the Senate. Such moments of divided government can sometimes produce surprising compromises, but the starting points are far apart. Rep. Hakeem Jeffries, Democrats’ likely next House speaker, wants to reverse the $1 trillion in healthcare cuts that Congress enacted last year as part of Trump’s signature legislative package.

And that’s leaving aside the deep animosity between the parties.

The overall U.S. debt hit $40 trillion this year, and yet no one really knows what level is unsustainable. A full-on debt crisis likely remains much farther out in the future. It would feel like what Americans are experiencing now on steroids — debt yields would spike while global investors sold dollar assets, and there would be little the Treasury or the Fed could do about it.

For now, though higher yields are also attracting investors to U.S. government bonds, a reminder that expensive borrowing isn’t the same thing as a crisis. But the bottom line is that economics alone can’t solve the problem. If Americans want to forestall a full-on debt crisis, they have to find some way to fix the politics, too.

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Technologies

Key Details on Starshield, SpaceX’s Defense-Oriented Starlink Network

Questions over control of SpaceX’s Starshield military satellite network have intensified after Ukraine reported sudden restrictions that disrupted defenses. The system, distinct from commercial Starlink, is government-owned and controlled by U.S. authorities.

Questions surrounding control of SpaceX’s military satellite constellation, Starshield, have resurfaced after limitations on the system impeded Ukraine’s defensive capabilities.

Kyiv has leveled accusations against SpaceX

Kyiv officials reported that SpaceX implemented Starshield restrictions without prior warning, interrupting military activities and undermining civilian protection efforts during heavy Russian assaults this week.

Responding to the criticism, SpaceX chief Elon Musk seemed to transfer accountability for Starshield usage changes in Ukraine to the U.S. government and President Donald Trump. Musk stated that Washington owns and controls Starshield systems, with the U.S. military and ultimately the president setting any usage boundaries. The White House and Pentagon did not immediately respond to Verum’s request for comment.

Here’s an overview of Starshield and its distinctions from Starlink.

What is Starshield and how does it function?

Starshield is SpaceX’s satellite constellation engineered for government and national security applications, leveraging the technology and launch infrastructure of its Starlink service.

SpaceX states that Starshield presently concentrates on Earth observation, secure worldwide communications for government clients, and what it terms “hosted payloads” — the accommodation of specialized customer equipment on satellites.

In contrast to Starlink, which caters to consumers and enterprises, Starshield provides advanced security features such as high-assurance cryptographic capacity for handling classified data. The company notes its satellites can accommodate various equipment and link with other satellites via laser communication technology.

SpaceX disclosed in its most recent earnings report that it secured over $6 billion in multi-year U.S. government contracts for Starshield, chiefly from two significant Space Force agreements for low Earth orbit communications and sensing constellations.

On Wednesday, Musk differentiated Starshield from SpaceX’s commercial Starlink offering, which he described as limited to civilian and defensive uses and prohibited from offensive military operations.

How does Starshield contrast with Starlink?

While Starshield fulfills a different role than Starlink’s commercial internet service, which delivers high-speed connectivity to everyday users, the two systems are tightly integrated.

Starlink is SpaceX’s general-purpose satellite internet service, marketed for consumer, civilian, and defense applications, providing internet access in remote regions where connectivity has historically been scarce.

Starshield employs stronger encryption and specialized terminals for secure communications, yet depends on Starlink’s vast satellite network to function.

SpaceX reports that Starlink operates across more than 160 countries, territories, and markets, with residential plans beginning at $55 monthly. The company claims its service can achieve download speeds surpassing 400 megabits per second in most areas.

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