Connect with us

Technologies

The RedMagic Astra Is the Best Gaming Tablet You Can Buy

Competing tablets might be a better value, but after testing the Astra, I can say this little tablet gives you the best gaming experience.

Our Experts

Written by  Jason Cockerham
Our expert, award-winning staff selects the products we cover and rigorously researches and tests our top picks. If you buy through our links, we may get a commission.

Jason Cockerham

Why You Can Trust CNET
16171819202122232425+

Years of Experience

14151617181920212223

Hands-on Product Reviewers

6,0007,0008,0009,00010,00011,00012,00013,00014,00015,000

Sq. Feet of Lab Space

CNET’s expert staff reviews and rates dozens of new products and services each month, building on more than a quarter century of expertise.

redmagic-astra-04.jpg
8.0/ 10
SCORE

RedMagic Astra Tablet

Pros

  • Sturdy, compact design good for travel
  • Excellent 165Hz OLED display
  • High-end Qualcomm chip delivers top performance
  • Lots of gaming-specific features

Cons

  • No microSD slot for expansion
  • No software update guarantees
  • No included accessories
  • Mediocre gaming battery life

Earlier this year, I tested Lenovo’s 8-inch Legion Tab Gen 3 gaming tablet to see how it held up as a small gaming tablet against the iPad Mini. Spoiler alert: It did quite well. But shortly after testing that tablet, gaming phone-maker RedMagic reached out to ask if I wanted to test its new gaming tablet, the 9-inch Astra.

After a few weeks of testing, I can safely say that while Lenovo’s little tablet is still excellent, the Astra beats it in a couple of key areas. The most important of them is performance: It’s just flat-out faster than the Legion Tab. On the other hand, the Lenovo is a better option as a small, general-purpose Android tablet that’s also great for gaming (and it’s regularly less expensive than the Astra, too). However, if gaming features and performance, as well as a standout design, are what you care most about, the RedMagic Astra is worth paying a premium for.

Flagship hardware

I thoroughly enjoyed the Legion Tab’s design, and it convinced me of the benefits of the entire form factor. Even as someone who enjoys mobile gaming, I really don’t like carrying around a massive phone everywhere I go, so having something that’s big enough to game on without being as big as an iPad or Galaxy Tab, and especially a laptop, is pretty great.

Though slightly larger, the Astra still perfectly fits that in-between space for me. It has a 9-inch screen, but RedMagic packed it into a small, sleek tablet that can literally fit in my back pocket. The design is reminiscent of the iPad Mini with its round edges and flat sides, but the bezels are symmetrical and only 4.9mm wide, slimmer than the iPad Mini’s, which makes Apple’s littlest tablet look outdated.

There’s also a fingerprint sensor in the power button, which is quite welcome, especially considering other more premium tablets like the OnePlus Pad 3 (or even the Legion Tab) don’t have one. The front-facing camera supports face unlock (only for the tablet itself) and, at 9 megapixels, is perfectly fine for streaming or video chatting.

The single rear 13-megapixel camera is acceptable, but not much more than that. It’s fine if you need to use it, but RedMagic has never been known for its great cameras, and that certainly applies here as well.

RedMagic is known for packing its devices with all the latest top-of-the-line specs you could want, and the Astra continues that trend. It’s powered by a Qualcomm Snapdragon 8 Elite processor, up to 24GB of LPDDR5x RAM and up to 1TB of UFS 4.1 storage. The base model with 12GB of memory and 256GB of storage is $549 and similar to what you’d get in the $550 Legion Tab Gen 3 (though the Legion regularly goes on sale for around $100 less). I tested a $699 version of the Astra with 16GB of memory and 512GB of storage. The maxed-out Astra with 24GB of RAM and 1TB of storage is a hefty $899.

Complementing the Qualcomm processor is RedMagic’s own gaming chip, the RedCore R3 Pro. The idea is that the R3 Pro hands some of the gaming-specific tasks from the main chipset to help maintain peak performance and keep the Snapdragon 8 Elite from throttling down sooner.

The 9.1-inch OLED display shows off all your favorite games with a 2,400×1,504-pixel resolution (331 ppi) and a beautifully smooth 165Hz refresh rate. It also gets up to 1,600 nits peak brightness, which is more than bright enough if you find yourself caught in the sun. I’d say it’s one of the best screens I’ve seen on a tablet and fantastic for any game. (By comparison, the iPad Mini’s screen has a pixel density of 326 ppi). 

Powering all of this is an 8,200-milliampere-hour battery with support for up to 80-watt fast charging. I easily got through several days of use with this tablet, which included an hour or two of gaming and another hour or two of basic usage. On CNET’s YouTube streaming test, it averaged 10 hours, 32 minutes, which is good, but you won’t get that while gaming only. The only downside is that there is no charger in the box, although you should be able to get fast charging with most 80-watt chargers.

Soundwise, the dual DTS:X Ultra speakers sound pretty good for a small tablet. Of course, you don’t get the room-filling sound from the four speakers on the iPad Pro, but that’s also a much larger and much more expensive device. The Astra’s speakers are fine for gaming or streaming, but for FPS games or those where every noise matters, you’ll want some good gaming headphones.

One odd design choice

RedMagic made a pretty odd design choice with the Astra by offsetting the USB-C port toward the top of the tablet. This means the power button is now situated directly across from the USB-C port, so if you try to use a USB-C controller, you’ll likely hit the power button when taking the controller on and off. I did experience this in my testing, and while it was annoying, I wouldn’t say it’s enough to keep me from buying it. It didn’t happen once I had the controller on, and Bluetooth controllers obviously won’t have this issue. (RedMagic would probably appreciate you dropping an additional $129 for its Bluetooth gamepad anyway.)

Also, when using a controller, the tablet now sits farther down and becomes a bit unbalanced. Again, this wasn’t a deal-breaker for me as I ended up resting the tablet on the table or my lap, and it almost became even better for me, so I didn’t have to hold it as much. Your mileage may vary here, and I do understand how uncomfortable it might be for some, but I would say don’t knock it till you try it.

I asked RedMagic why it used this layout, and a company representative said the top-mounted USB-C keeps the charging cable from getting in the way of your hands while it’s charging, so you can still play while plugged in without any issues. That makes sense to me and has been one of the issues I’ve had while gaming on phones or other tablets. Also, the side-mounted power button is offset to work with many third-party gaming controllers that have buffer zones to avoid accidental activation. I’d also be willing to bet that even though this is a gamer-focused tablet, the customer data RedMagic has shows that far more people play without a controller than with one.

All the performance you could want

As you might expect from the spec sheet, this thing just flies through anything you throw at it. Aside from gaming, I used it as a normal tablet as well, which included browsing, researching new cars (I got rear-ended, so that’s been fun), some YouTube and emails. As expected, everything I did was smooth and fast. No issues.

Obviously, being able to play the best games smoothly is a critical part of performance, but RedMagic is all about giving you the absolute best gaming experience possible on a mobile device.

All the most popular games I tried ran great at the highest possible framerates. I consistently hit 120 frames per second on Call of Duty: Mobile, and RedMagic has promised high refresh support for other popular games, including PUBG, Delta Force and League of Legends.

RedMagic’s Game Center software even allows you to boost frame rates in supported games like Genshin Impact. On mobile, Genshin currently only natively supports 60fps, but the Astra can boost the frame rate to 120fps through the Game Center software.

Also, with its high-speed wireless, streaming games through Game Pass or PlayStation Remote Play ran well, making the Astra a truly all-around mobile gaming powerhouse.

Is it complete overkill for most people? Absolutely. Is it still ridiculously fun? Heck yes.

 

Lenovo Legion Tab Gen 3

RedMagic Astra

Wild Life Unlimited

17,320

23,187

Geekbench 6 CPU (single core)

2228

2641

Geekbench 6 CPU (multicore)

6600

7990

Geekbench 6 GPU

16624

19223

Octane 2.0

75924

158865

Fast software, but don’t expect updates

I was pleasantly surprised with the Astra’s out-of-the-box software experience. Even just a few years ago, RedMagic’s software was still very heavily skinned and looked like something out of a bad sci-fi movie. Recently, the company significantly toned down its software experience, and now, it’s actually quite usable.

However, there is a decent amount of bloatware, but most of it’s easily removed, and the rest of it is a pretty clean build of Android. Apart from the Game Space, it’s not too different from what you’d find on most any other Android tablet these days. There are a few translation errors scattered around, but it’s certainly much more usable than it was even just a couple years ago. RedMagic deserves some credit for how much progress it’s made.

Where it still falls woefully behind, however, is on updates. The Astra runs on Android 15, and to be honest, I wouldn’t expect any major platform updates. From my past experience with RedMagic devices, you’ll get some security updates over the next two or three years, and there’s a chance you’ll get surprised with a platform update, but the company makes no guarantee of it, so don’t hold your breath.

That’s not a deal breaker for me, as this is primarily meant to be a gaming and entertainment device and not something I’d use for banking or anything personal. As long as major new games that come out in the next few years run on it — and they almost certainly will — I’m not too upset about the lack of updates. The company absolutely needs to do better about it, but I wouldn’t let that stop you from buying it.

Also, if you’re looking for a complete package of accessories in the box, you’ll be disappointed. As I mentioned earlier, there’s no charger included, but RedMagic will sell you one for $29.90. A screen protector and folio case are available, too, for $24.90 and $39, respectively, but they seem to sell out of them quickly. And, while the Astra does have active pen support, RedMagic doesn’t currently have a pen as an accessory, though one is expected to be available. This is where the Lenovo Legion Tab has an advantage because there is a charger, screen protector and folio case included with the tablet, and you can get a pen from Lenovo for about $40. It might not have the Astra’s performance, but it is a better deal in this sense.

Best way to game on the go

As of right now, I’ve not tested any other small tablet that’s better for gaming than the RedMagic Astra. The Lenovo Legion Tab Gen 3 has last year’s specs, an outdated design and only one configuration. If you can find it on sale, it’s worth it, but at $549, the Astra is hands-down the better option.

The iPad Mini has huge bezels and nowhere near the power of the Astra, plus it’s more expensive. And you’re stuck in Apple’s ecosystem, which has its own set of problems. The higher configurations of the Astra, including the one I tested, are expensive, and you still have to pay extra for any accessories if you want them. But if you’re all in on mobile gaming, there is no better device for it right now than the Astra.

Technologies

I’m Dying to Touch the New iPhone Air, and I Bet You Are, Too

Commentary: «Is that the new iPhone?» The iPhone Air’s ultra-thin design will make you the envy of all.

Even if you’re an Android user, you know very well what a standard iPhone looks like. Sure, there are slight variations but for the past few generations, Apple hasn’t exactly done anything radical to the design of its phones — so much so that most people wouldn’t necessarily be able to tell whether you have the latest version of its flagship or not.

But at Tuesday’s Apple event, which brought us the iPhone 17 lineup along with the AirPods Pro 3 and the Apple Watch 11, the company has shaken things up. 

The long-rumored iPhone Air is real and it’s not just shockingly thin, but shiny too, making it a real target for the magpies among us. I don’t know about you, but my first thought when I clapped eyes on the new device was, «I want to touch it.» I’ve been writing about iPhones for more than a decade and I can’t remember the last time that was the case.

For most of its length, the Air is just 5.6mm thick. This tantalizingly svelte profile is only further enhanced by the gloss-mirror finish. If you’re among the first to get your hands on this phone, you can guarantee it will draw the eye of everyone in your vicinity, in a way that tends not to happen with tech in 2025.

It hasn’t always been this way. When I was growing up I often couldn’t afford the most advanced or expensive phone — so instead I’d search out the weirdos. Some favorites included the navy blue Sony Ericsson Z200, which had a little circular orange screen on the front, as well as the teeny tiny Sagem MW 3020. These phones were conversation starters — often when I whipped them out of the inside pocket of my school jacket, it was the first time people had ever seen them.

Unless you have a foldable phone, that’s a rare occurrence these days. But I predict the iPhone Air is likely to be a real scene stealer — at least at first. Be warned that people are going to want to hold it, touch it and pretend jokingly to bend it or drop it, so keep it in your pocket if you’re precious about others laying their grubby paws on your tech. If you do unveil it in front of your friends, though, you are likely to be the envy of them all.

«It has been a few years since Apple has had new iPhones that you could put on the table in a coffee shop, meeting room or pub, and people would ask, ‘Is that the new iPhone?'» says Ben Wood, chief analyst at CCS Insight. He adds that the iPhone Air «feels differentiated enough that people would consider visiting a store to see it in person.» 

These looky-loos will be great for Apple and other phone retailers, even if people don’t end up buying an Air, Wood says. Every time someone walks through the Apple Store door it’s an opportunity to sell them an accessory or an upgrade, so the ripple effect of increased foot traffic inspired by the Air could be felt across Apple’s portfolio. «This is very valuable at a time when people are holding onto their smartphones for longer than ever,» he says.

The iPhone Air isn’t necessarily the new iPhone that will be at the top of everyone’s wish list, but it’s perhaps the one that’s likely to carry the most social cachet for the next year — until of course Apple unveils the long-awaited foldable iPhone, which will no doubt cast this year’s triumph of minimalist design and engineering into the shade.

Continue Reading

Technologies

Apple Unveils Its Super-Slim iPhone Air, at Just 5.6mm Thick

A titanium frame helps to keep the phone lightweight and durable at 165 grams. It starts at $999.

Apple on Tuesday unveiled its highly anticipated iPhone Air, which starts at $999 (£999, AU$1,799). The company debuted the 5.6mm-thick phone at its fall keynote at Apple Park in Cupertino, California. It has a titanium frame for a durable, lightweight build, clocking in at 165 grams. The company’s Ceramic Shield covers the front and back.

The Air has a big 6.5-inch display. Like the baseline iPhone 17, it has a 120Hz variable refresh rate, meaning it supports an always-on display, so you can see your notifications without waking the screen. It also has 3,000 nits peak brightness. 

The phone packs an A19 Pro chip. It also has Apple’s N1 chip for Wi-Fi 7 and Bluetooth 6, as well as a faster and more efficient version of its in-house 5G modem, the C1X, which is an update to the C1 modem it debuted on the iPhone 16E earlier this year.

Apple on Tuesday called the Air the «most power-efficient iPhone we have ever made,» and says it has all-day battery life — though you can buy a MagSafe battery that Apple is already touting to extend that life. Adaptive Power in iOS 26 can also help conserve battery life by automatically adjusting your iPhone’s performance based on how you’re using it at that moment, according to Apple.

On the back, the iPhone Air has a 48-megapixel fusion camera, which also allows for 2x telephoto pictures. On the front, you’ll find Apple’s new 18-megapixel Center Stage selfie camera that works in both a landscape and portrait orientation. 

Preorders for the iPhone Air and the entire iPhone 17 lineup begin on Friday, with the new device hitting stores the following Friday, Sept. 19.

Continue Reading

Technologies

A Star Wars AR Game Got Me Playing With Virtual Action Figures Like I Was 6 Years Old

It’s not every day that an AR game has me reliving childhood, but the upcoming Star Wars: Beyond Victory is a nostalgic experience.

It took less than a minute after donning a Meta Quest 3 headset before I was reliving some of my best memories from childhood in augmented reality, sitting on the floor with my digital Star Wars action figures creating fantastical scenes from a galaxy far, far away.

Last week, I visited Meta’s Los Angeles offices a mile from the city’s sunny beaches to try out an upcoming game, Star Wars: Beyond Victory, due out October 7 only for the Meta Quest 3 and Meta Quest 3S headsets. The game is developed by Industrial Light and Magic, the special effects wizards that brought the Star Wars galaxy to life with starships and lasers, lightsabers and space battles. 

Star Wars: Beyond Victory was first revealed at Star Wars Celebration earlier this year, where ILM teased the game’s central story mode. In it, players take on the role of an up-and-coming podracer guided by the legendary Sebulba, racing rival of Anakin Skywalker in Episode I: The Phantom Menace. In Meta’s offices, I donned a Meta Quest 3 headset and played an early section of the story, including a podrace.

While I was expecting immersive full-screen podracing much like in the Nintendo 64 classic game Episode 1: Racer, Star Wars: Beyond Victory is very different, leaning into the Meta Quest’s augmented reality capabilities to portray racing on, functionally, a digital game table hovering above the real world room I was in. ILM’s developers told me that given concerns over making players nauseous when racing in high-speed VR, they opted to make the game’s action play out on a table in AR that gamers can resize to their liking, while still controlling their racer from a bird’s eye view. 

«The original podracing prototypes were based on slot car races because that was like thinking about racing cars in your room,» said David Palumbo, senior experience designer at ILM and for Star Wars: Beyond Victory. «Eventually we hit on that holo-table prototype, and that sort of shifted the way we thought about mixed reality gameplay in a really fun way.»

In my four-person race I finished a distant third, but there’s a delightful novelty in reaching out with my Meta Quest controllers and — this will be important later — digitally grabbing the gameplay board to move it around or resize it to my liking. It felt tactile and responsive, letting me place it in the perfect spot to survey the action as I stood up. The ILM developers described their different approaches: one placed it before them while they were sitting, while another got down on the ground to play, much like they did with toy cars as a kid.

«I also think it plays really well with the nostalgia of what we’re doing with action figures and playing with these little toys,» said Harvey Whitney, senior producer at ILM and for Star Wars: Beyond Victory. «I remember as a kid every Christmas either getting a slot car or RC car, and so now being able to do that with Star Wars toys and flying them around and driving around, it just works so well.»

I only spent around 20 minutes with the Adventure mode, so it’s impossible to comment on how the storyline or podracing gameplay will be in its full release, though it does have an interesting voice cast including Lewis MacLeod (returning to voice Sebulba as he did in The Phantom Menace) and Saturday Night Live’s Bobby Moynihan. Set in the period between the third and fourth Star Wars movies with the Galactic Empire in power but before the Rebel Alliance gets organized, Beyond Victory will tell a story about racing life on the fringes of the galaxy — an aspect of the franchise that’s surprisingly rarely explored given how important hot-rodding was to creator George Lucas and how much it influenced the original films.

Throughout Beyond Victory’s story mode, your podracing rookie will run into some characters from ILM’s previous AR game, Star Wars: Tales From The Galaxy’s Edge, along with a few iconic figures from the movies. But you won’t just be meeting them: many of the cast in the Adventure mode can be unlocked to play with in the Playset mode, which is where I spent most of my time in my preview assembling my own Star Wars scene, bringing my childhood play to the augmented reality future.

Star Wars: Beyond Victory is for reliving your childhood

Adventure mode plays through a story with cinematics and climactic races, while Arcade mode allows you to play quick podracing matches, including taking your story rivals’ speedsters for a spin. The aptly named Playset mode lets players make their own dioramas using the characters, scene elements and special effects from Adventure and Arcade.

I clicked on Playset mode from the game’s menu…and immediately felt like I’d popped open a toybox. I used my Meta Quest controllers to sort through an in-game menu and pluck out aliens, droids, vehicles and objects to populate my scene. While I couldn’t physically pick them up, using the grabber functionality on my controllers (which looked like a pair of robot claw arms) was very intuitive. I carefully hovered over specific parts of each character, tweaking limbs and joints to pose them just so. 

Regrettably, I wasn’t allowed to take photos of my creation, which was less a film-accurate recreation and more a hodgepodge of oddball characters scattered around a metal causeway — exactly how it felt to upend my toy chest and cobble together a scene from whatever random action figures I had on hand. I sat bounty hunters and podracers around a table, lorded over by a giant slug-like Hutt walking on spider legs (Graccus, a crime boss from Adventure mode) and stood C-3PO up on the side wielding a lightsaber, because why not. 

While I couldn’t physically touch everything, there are several advantages to the digital nature of augmented reality. I could grab a character and make them bigger to more precisely move their limbs around and then shrink them back to the size I wanted (or leave them huge, Attack of the 50-Foot Woman-style). There were also digital effects to add, like explosions, smoke and laser bolts. It was while angling one of the Empire’s iconic TIE Fighter vehicles up above my diorama and placing green laser blasts as if they’d just been shot from the fighter that I felt a sort of technical glee from staging a scene — a frozen moment of tension and adventure that felt, well, Star Wars.

Playset mode and the «action figure»-esque technology behind it are inspired by a pre-visulization tool ILM built for filmmakers to stage their own scenes, albeit one far more technically complex that’s full of «menus within menus,» as Palumbo described it. The game’s developers made Beyond Victory’s version far more simplified for gamers, he continued, citing a mantra I heard repeated multiple times during my preview:  «The main driving philosophical difference was toys, not tools.» 

Palumbo has been working in virtual reality since the Oculus Rift’s second developer kit was released back in 2014 and emphasized how much playtesting went into developing Beyond Victory. He called out the game’s accessibility options like having both seated and standing modes to play as well as completely mirrored controls for players to be able to use either hand. It should be no surprise that ILM is filled with Star Wars fans who offered feedback on how things should feel in the game, with Whitney shouting out quality assurance manager Marissa Martinez-Hoadley’s specific corrections about how things like a lightsaber should feel and operate.

That attention to detail has been what’s made Star Wars toys the implements of magic for decades of kids (and kids at heart). Beyond Victory brings that joy to augmented reality with some novel perks using its visualization tech: during my preview upon the ILM developer’s suggestion, I took the lightsaber out of my toy-sized C-3PO’s hands and scaled it up fill my hand. With the press of a button, I ignited the lightsaber and waved it around, looking and sounding straight from the films — digital, perhaps, but real enough to thrill the kid inside me.

Star Wars: Beyond Victory will be released on Oct. 7 exclusively for the Meta Quest 3 and Meta Quest 3S.

Continue Reading

Trending

Copyright © Verum World Media