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The RedMagic Astra Is the Best Gaming Tablet You Can Buy

Competing tablets might be a better value, but after testing the Astra, I can say this little tablet gives you the best gaming experience.

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Written by  Jason Cockerham
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Jason Cockerham

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8.0/ 10
SCORE

RedMagic Astra Tablet

Pros

  • Sturdy, compact design good for travel
  • Excellent 165Hz OLED display
  • High-end Qualcomm chip delivers top performance
  • Lots of gaming-specific features

Cons

  • No microSD slot for expansion
  • No software update guarantees
  • No included accessories
  • Mediocre gaming battery life

Earlier this year, I tested Lenovo’s 8-inch Legion Tab Gen 3 gaming tablet to see how it held up as a small gaming tablet against the iPad Mini. Spoiler alert: It did quite well. But shortly after testing that tablet, gaming phone-maker RedMagic reached out to ask if I wanted to test its new gaming tablet, the 9-inch Astra.

After a few weeks of testing, I can safely say that while Lenovo’s little tablet is still excellent, the Astra beats it in a couple of key areas. The most important of them is performance: It’s just flat-out faster than the Legion Tab. On the other hand, the Lenovo is a better option as a small, general-purpose Android tablet that’s also great for gaming (and it’s regularly less expensive than the Astra, too). However, if gaming features and performance, as well as a standout design, are what you care most about, the RedMagic Astra is worth paying a premium for.

Flagship hardware

I thoroughly enjoyed the Legion Tab’s design, and it convinced me of the benefits of the entire form factor. Even as someone who enjoys mobile gaming, I really don’t like carrying around a massive phone everywhere I go, so having something that’s big enough to game on without being as big as an iPad or Galaxy Tab, and especially a laptop, is pretty great.

Though slightly larger, the Astra still perfectly fits that in-between space for me. It has a 9-inch screen, but RedMagic packed it into a small, sleek tablet that can literally fit in my back pocket. The design is reminiscent of the iPad Mini with its round edges and flat sides, but the bezels are symmetrical and only 4.9mm wide, slimmer than the iPad Mini’s, which makes Apple’s littlest tablet look outdated.

There’s also a fingerprint sensor in the power button, which is quite welcome, especially considering other more premium tablets like the OnePlus Pad 3 (or even the Legion Tab) don’t have one. The front-facing camera supports face unlock (only for the tablet itself) and, at 9 megapixels, is perfectly fine for streaming or video chatting.

The single rear 13-megapixel camera is acceptable, but not much more than that. It’s fine if you need to use it, but RedMagic has never been known for its great cameras, and that certainly applies here as well.

RedMagic is known for packing its devices with all the latest top-of-the-line specs you could want, and the Astra continues that trend. It’s powered by a Qualcomm Snapdragon 8 Elite processor, up to 24GB of LPDDR5x RAM and up to 1TB of UFS 4.1 storage. The base model with 12GB of memory and 256GB of storage is $549 and similar to what you’d get in the $550 Legion Tab Gen 3 (though the Legion regularly goes on sale for around $100 less). I tested a $699 version of the Astra with 16GB of memory and 512GB of storage. The maxed-out Astra with 24GB of RAM and 1TB of storage is a hefty $899.

Complementing the Qualcomm processor is RedMagic’s own gaming chip, the RedCore R3 Pro. The idea is that the R3 Pro hands some of the gaming-specific tasks from the main chipset to help maintain peak performance and keep the Snapdragon 8 Elite from throttling down sooner.

The 9.1-inch OLED display shows off all your favorite games with a 2,400×1,504-pixel resolution (331 ppi) and a beautifully smooth 165Hz refresh rate. It also gets up to 1,600 nits peak brightness, which is more than bright enough if you find yourself caught in the sun. I’d say it’s one of the best screens I’ve seen on a tablet and fantastic for any game. (By comparison, the iPad Mini’s screen has a pixel density of 326 ppi). 

Powering all of this is an 8,200-milliampere-hour battery with support for up to 80-watt fast charging. I easily got through several days of use with this tablet, which included an hour or two of gaming and another hour or two of basic usage. On CNET’s YouTube streaming test, it averaged 10 hours, 32 minutes, which is good, but you won’t get that while gaming only. The only downside is that there is no charger in the box, although you should be able to get fast charging with most 80-watt chargers.

Soundwise, the dual DTS:X Ultra speakers sound pretty good for a small tablet. Of course, you don’t get the room-filling sound from the four speakers on the iPad Pro, but that’s also a much larger and much more expensive device. The Astra’s speakers are fine for gaming or streaming, but for FPS games or those where every noise matters, you’ll want some good gaming headphones.

One odd design choice

RedMagic made a pretty odd design choice with the Astra by offsetting the USB-C port toward the top of the tablet. This means the power button is now situated directly across from the USB-C port, so if you try to use a USB-C controller, you’ll likely hit the power button when taking the controller on and off. I did experience this in my testing, and while it was annoying, I wouldn’t say it’s enough to keep me from buying it. It didn’t happen once I had the controller on, and Bluetooth controllers obviously won’t have this issue. (RedMagic would probably appreciate you dropping an additional $129 for its Bluetooth gamepad anyway.)

Also, when using a controller, the tablet now sits farther down and becomes a bit unbalanced. Again, this wasn’t a deal-breaker for me as I ended up resting the tablet on the table or my lap, and it almost became even better for me, so I didn’t have to hold it as much. Your mileage may vary here, and I do understand how uncomfortable it might be for some, but I would say don’t knock it till you try it.

I asked RedMagic why it used this layout, and a company representative said the top-mounted USB-C keeps the charging cable from getting in the way of your hands while it’s charging, so you can still play while plugged in without any issues. That makes sense to me and has been one of the issues I’ve had while gaming on phones or other tablets. Also, the side-mounted power button is offset to work with many third-party gaming controllers that have buffer zones to avoid accidental activation. I’d also be willing to bet that even though this is a gamer-focused tablet, the customer data RedMagic has shows that far more people play without a controller than with one.

All the performance you could want

As you might expect from the spec sheet, this thing just flies through anything you throw at it. Aside from gaming, I used it as a normal tablet as well, which included browsing, researching new cars (I got rear-ended, so that’s been fun), some YouTube and emails. As expected, everything I did was smooth and fast. No issues.

Obviously, being able to play the best games smoothly is a critical part of performance, but RedMagic is all about giving you the absolute best gaming experience possible on a mobile device.

All the most popular games I tried ran great at the highest possible framerates. I consistently hit 120 frames per second on Call of Duty: Mobile, and RedMagic has promised high refresh support for other popular games, including PUBG, Delta Force and League of Legends.

RedMagic’s Game Center software even allows you to boost frame rates in supported games like Genshin Impact. On mobile, Genshin currently only natively supports 60fps, but the Astra can boost the frame rate to 120fps through the Game Center software.

Also, with its high-speed wireless, streaming games through Game Pass or PlayStation Remote Play ran well, making the Astra a truly all-around mobile gaming powerhouse.

Is it complete overkill for most people? Absolutely. Is it still ridiculously fun? Heck yes.

 

Lenovo Legion Tab Gen 3

RedMagic Astra

Wild Life Unlimited

17,320

23,187

Geekbench 6 CPU (single core)

2228

2641

Geekbench 6 CPU (multicore)

6600

7990

Geekbench 6 GPU

16624

19223

Octane 2.0

75924

158865

Fast software, but don’t expect updates

I was pleasantly surprised with the Astra’s out-of-the-box software experience. Even just a few years ago, RedMagic’s software was still very heavily skinned and looked like something out of a bad sci-fi movie. Recently, the company significantly toned down its software experience, and now, it’s actually quite usable.

However, there is a decent amount of bloatware, but most of it’s easily removed, and the rest of it is a pretty clean build of Android. Apart from the Game Space, it’s not too different from what you’d find on most any other Android tablet these days. There are a few translation errors scattered around, but it’s certainly much more usable than it was even just a couple years ago. RedMagic deserves some credit for how much progress it’s made.

Where it still falls woefully behind, however, is on updates. The Astra runs on Android 15, and to be honest, I wouldn’t expect any major platform updates. From my past experience with RedMagic devices, you’ll get some security updates over the next two or three years, and there’s a chance you’ll get surprised with a platform update, but the company makes no guarantee of it, so don’t hold your breath.

That’s not a deal breaker for me, as this is primarily meant to be a gaming and entertainment device and not something I’d use for banking or anything personal. As long as major new games that come out in the next few years run on it — and they almost certainly will — I’m not too upset about the lack of updates. The company absolutely needs to do better about it, but I wouldn’t let that stop you from buying it.

Also, if you’re looking for a complete package of accessories in the box, you’ll be disappointed. As I mentioned earlier, there’s no charger included, but RedMagic will sell you one for $29.90. A screen protector and folio case are available, too, for $24.90 and $39, respectively, but they seem to sell out of them quickly. And, while the Astra does have active pen support, RedMagic doesn’t currently have a pen as an accessory, though one is expected to be available. This is where the Lenovo Legion Tab has an advantage because there is a charger, screen protector and folio case included with the tablet, and you can get a pen from Lenovo for about $40. It might not have the Astra’s performance, but it is a better deal in this sense.

Best way to game on the go

As of right now, I’ve not tested any other small tablet that’s better for gaming than the RedMagic Astra. The Lenovo Legion Tab Gen 3 has last year’s specs, an outdated design and only one configuration. If you can find it on sale, it’s worth it, but at $549, the Astra is hands-down the better option.

The iPad Mini has huge bezels and nowhere near the power of the Astra, plus it’s more expensive. And you’re stuck in Apple’s ecosystem, which has its own set of problems. The higher configurations of the Astra, including the one I tested, are expensive, and you still have to pay extra for any accessories if you want them. But if you’re all in on mobile gaming, there is no better device for it right now than the Astra.

Technologies

Let T-Mobile Pick Up the Tab. Get a Free iPhone 17 With a New Line

If you’ve been looking to add a new line or switch carriers, you can scoop up Apple’s latest flagship on T-Mobile’s dime.

Apple’s new iPhone 17 typically costs $830 for the 256GB configuration, or up to $1,030 for the 512GB configuration. However, T-Mobile isoffering it to customers for free if they meet certain qualifications. If you’ve been looking to trade in your old device or choose an eligible plan, now is a great time to nab this deal.

T-Mobile doesn’t mention a deadline for this deal’s end, but it’s best to act fast if you’ve been wanting the latest iPhone.

To get a free iPhone 17, you’ll need to switch to T-Mobile on an Experience Beyond or Experience More plan and open a new line. You can also choose a Better Value plan, but you must add at least three lines with that plan to get your phone. You can also add a new line on a qualifying plan to score the deal, so long as you also have an eligible device to trade in.

Buyers are still responsible for the $35 activation fee. You’ll get bill credits for 24 months that amount to your phone’s cost. Additionally, you can only get up to four devices with a new line on a qualifying plan.

Note that newer phones will net you more trade-in credits, but an iPhone 6 will net you at least $400 off. The iPhone 17 Pro is also free with a trade-in of an eligible device on an Experience Beyond plan. The iPhone 17 Pro Max is just over $4 per month right now, with the same qualifications.

We’ve also got a list of the best phone deals, if you’d like to shop around.

Why this deal matters

The iPhone 17 series is the latest in Apple’s ecosystem. These smartphones are made to work with Apple Intelligence, include faster chips, offer improved camera performance and show off Apple’s trademark gorgeous design. Starting at $830, they’re not the cheapest phones around, so carrier deals like this one are the best way to save some serious cash.

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Technologies

How Team USA’s Olympic Skiers and Snowboarders Got an Edge From Google AI

Google engineers hit the slopes with Team USA’s skiers and snowboarders to build a custom AI training tool.

Team USA’s skiers and snowboarders are going home with some new hardware, including a few gold medals, from the 2026 Olympics. Along with the years of hard work that go into being an Olympic athlete, this year’s crew had an extra edge in their training thanks to a custom AI tool from Google Cloud.

US Ski and Snowboard, the governing body for the US national teams, oversees the training of the best skiers and snowboarders in the country to prepare them for big events, such as national championships and the Olympics. The organization partnered with Google Cloud to build an AI tool to offer more insight into how athletes are training and performing on the slopes.

Video review is a big part of winter sports training. A coach will literally stand on the sidelines recording an athlete’s run, then review the footage with them afterward to spot errors. But this process is somewhat dated, Anouk Patty, chief of sport at US Ski and Snowboard, told me. That’s where Google came in, bringing new AI-powered data insights to the training process.

Google Cloud engineers hit the slopes with the skiers and snowboarders to understand how to build an actually useful AI model for athletic training. They used video footage as the base of the currently unnamed AI tool. Gemini did a frame-by-frame analysis of the video, which was then fed into spatial intelligence models from Google DeepMind. Those models were able to take the 2D rendering of the athlete from the video and transform it into a 3D skeleton of an athlete as they contort and twist on runs. 

Final touches from Gemini help the AI tool analyze the physics in the pixels, according to Ravi Rajamani, global head of Google’s AI Blackbelt team. which worked on the project. Coaches and athletes told the engineers the specific metrics they wanted to track — speed, rotation, trajectory — and the Google engineers coded the model to make it easy to monitor them and compare between different videos. There’s also a chat interface to ask Gemini questions about performance.

«From just a video, we are actually able to recreate it in 3D, so you don’t need expensive equipment, [like] sensors, that get in the way of an athlete performing,» Rajamani said.

Coaches are undeniably the experts on the mountain, but the AI can act as a kind of gut check. The data can help confirm or deny what coaches are seeing and give them extra insight into the specifics of each athlete’s performance. It can catch things that humans would struggle to see with the naked eye or in poor video quality, like where an athlete was looking while doing a trick and the exact speed and angle of a rotation. 

«It’s data that they wouldn’t otherwise have,» Patty said. The 3D skeleton is especially helpful because it makes it easier to see movement obscured by the puffy jackets and pants athletes wear, she said. 

For elite athletes in skiing and snowboarding, making small adjustments can mean the difference between a gold medal and no medal at all. Technological advances in training are meant to help athletes get every available tool for improvement.

«You’re always trying to find that 1% that can make the difference for an athlete to get them on the podium or to win,» Patty said. It can also democratize coaching. «It’s a way for every coach who’s out there in a club working with young athletes to have that level of understanding of what an athlete should do that the national team athletes have.»

For Google, this purpose-built AI tool is «the tip of the iceberg,» Rajamani said. There are a lot of potential future use cases, including expanding the base model to be customized to other sports. It also lays the foundation for work in sports medicine, physical therapy, robotics and ergonomics — disciplines where understanding body positioning is important. But for now, there’s satisfaction in knowing the AI was built to actually help real athletes.

«This was not a case of tech engineers building something in the lab and handing it over,» Rajamani said. «This is a real-world problem that we are solving. For us, the motivation was building a tool that provides a true competitive advantage for our athletes.»

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Technologies

Virtual Boy Review: Nintendo’s Oddest Switch Accessory Yet Is an Immersive ’90s Museum

No one needs a Virtual Boy. But I always wanted one. And now it’s living with me at last.

On my desk is a Nintendo device that looks like equipment stolen from a cyberpunk optical shop. It’s big, it’s red and black, it sits on a tripod, it has an eyepiece, and it has a Nintendo Switch 2 nestled inside. Hello, Virtual Boy, you’re back.

Nintendo has made a lot of weird consoles over the years, but the Virtual Boy was the weirdest. And the shortest lived. Released in 1995 and discontinued a year later, it lived for a blink of an eye during my final year in college. I never really had time to consider buying one.

It would have been perfect for me, a Game Boy fan who was in love with the idea of VR even back then. Nintendo has been flirting with virtual reality in various forms for decades, and the Virtual Boy was the biggest swing. But it wasn’t VR at all, really. It was a 3D game console in red and black monochrome, a 3D Game Boy in tripod form.

I’m setting the stage because right now you can order a $100 Virtual Boy recreation that’s a big, strange Switch accessory. It’s staring at me now, taking up a lot of space. It’s too big to fit in a bag. It’s a tabletop console, really, and Nintendo has created this Virtual Boy viewer as a way to play a set of free-with-subscription games on the Switch and Switch 2.

Is it worth your money? I’d call it a museum-piece collectible, not a serious piece of gaming hardware. Still, my kid stuck his head in, played 3D Wario Land, and came out declaring it was really cool. He loves old retro games. But I don’t know how often he’ll pop his head back in.

Nintendo’s first stab at 3D now feels like a museum piece

For comparison, I pulled my old Nintendo 3DS XL out of the drawer where it had been tucked away and booted it up, marveling again that Nintendo actually made a glasses-free 3D game handheld once upon a time. The 3DS is a far more capable and advanced game system, but consider the Virtual Boy an ancient attempt to get there first. 

The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor TV-connected. The Nintendo Switch’s tabletop-style game modes feel like a bit of an evolutionary link to the Virtual Boy, so it’s poetic that the Switch pops into the new Virtual Boy to power the games and provide the display.

The plastic Virtual Boy is just an odd set of VR goggles for the Switch, but with a red filter on the lenses. Also, you can’t wear it. You keep your head stuck in it.

Awkward and easy to use

All the trappings on this recreation look like the old Virtual Boy but don’t work: You can see a simulated headphone jack, controller port, a sort of knob on top. I just unsnap the plastic case and slide the Switch in, carefully, and then snap it back over. That’s all it is.

To control it, you use the Switch controllers detached or another Switch-compatible controller. Launching the Virtual Boy app — free on the eShop, but you need a Switch Online Plus Expansion Pack account, which costs $50 a year, or $80 for a family membership — splits the Switch display into two smaller, distorted screens. In the Virtual Boy, it looks properly 3D. When I’m done playing, I pop the Switch back out.

As I said in my first hands-on, the big foam-covered eyepiece is more than wide enough for big glasses, and was fine to dip my face into. Getting a comfortable angle to stay playing for a while is another challenge. The Virtual Boy’s included tripod-like stand can adjust the angle, but not as wide as I’d like. I’m sort of hunched over while playing, which gives me a bit of pain. Leaning on the table with my controllers in hand helps.

The red-lensed front eyepiece can be removed, and a later software update will allow Virtual Boy games to be played in several color mixes beyond red and black. Also, you can unscrew an inner bracket to hold the Switch 2 and swap in an included Switch-sized bracket instead. The Switch Lite doesn’t work with the Virtual Boy, however.

The weirdness is my type of indie

All you get right now are seven of the 16 games Nintendo has promised to release for the Virtual Boy. Believe it or not, there were only 22 games ever released for this system. The 16 will include two that were never released before, which is a fun collector’s novelty. 

But what’s amazing to me now is that, sinking into these oddball retro games with their pixelated NES-slash-Game Boy aesthetics in red and black, they feel weirdly timely. The janky, oddball, almost-parallel-universe Nintendo vibe feels like the indie retro aesthetic that’s been big for a while now. After all these years, is the Virtual Boy now finally awesome?

Games like UFO 50 (a compilation of new indie games made to feel like an archive of ’80s games for a console that never was) and indie consoles like Panic Playdate (still my favorite black and white mini handheld, a home for all sorts of homebrew retro games) match my feeling diving into these Virtual Boy games and figuring them out.

Wario Land is probably the best: A side-scrolling Wario game with multiple depth levels, it gives me Game Boy Mario game vibes. Golf has multiple holes and an aiming system, and it’s relaxed and basic (and hard to perfect). 3D Tetris has you dropping blocks down a well to fill in layers, with a Tron-like puzzle feel. Red Alert’s wireframe 3D shooter design is like Star Fox, but boiled all the way down to simple vector lines. Galactic Pinball has several tables, and it’s some lovely, very old-school 3D Nintendo pinball fun. Teleroboxer is Punch-Out with robots, with a style that also reminds me of the early Switch game Arms. And The Mansion of Innsmouth is a creepy 3D dungeon-crawling game (in Japanese) where you try to get to exits before time runs out… or monsters get you.

The remaining games coming this year include Mario Tennis, another Tetris game, a wireframe 3D racer, a 3D reinvention of the original Mario Bros. game called Mario Clash and a 3D Space Invaders. By the end of Nintendo’s release schedule, a good chunk of Virtual Boy’s catalog will be there.

A novelty that’s niche as hell

Worth it? Again, if you love weird and retro, and are intrigued by lost Nintendo 3D games, then yes. But if you’re looking for cutting-edge, then no.

Keep in mind: You can buy a cheaper $25 cardboard set of goggles for the Switch that lets you play the Virtual Boy games, too (or use the old Labo VR goggles Nintendo made in 2019, if you have them). That’s a more sensible path. There are even unofficial emulators for Virtual Boy games on the Meta Quest and Apple Vision Pro. But who said the Virtual Boy was sensible?

A Nintendo game system that’s a big set of red goggles on a tripod is inherently absurd. And I welcome its weird footprint in my home, because that’s exactly who I am. But it’s also a testament to Nintendo’s perpetual interest in the bleeding edge of gaming. VR, glasses-free 3D, AR, modular consoles… Nintendo’s poking around the edges. 

Is the Virtual Boy a sign that Nintendo could make its own VR or AR game system again someday soon, or as an extension of the Switch 2? Who knows? Shigeru Miyamoto, Nintendo’s legendary video game designer, sounded intrigued and elusive about it when I asked him last year. But there’s never any real way to guess where Nintendo’s heading. The Virtual Boy is a museum-piece reminder of that.

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