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Final Fantasy Tactics: Ivalice Chronicles Director Says ‘That’ Boss Fight Still Wrecks Him

You’re not the only one who struggled against Wiegraf.

Last week was the first time I picked up Final Fantasy Tactics since finishing it back in 1998. One infamous boss battle scarred me so badly that I never went back — and given its reputation among fans, I know I’m not alone. So when I had the chance to talk with Kazutoyo Maehiro, part of the original dev team and now director of the upcoming remaster, Final Fantasy Tactics: Ivalice Chronicles, I jumped at it. I needed to know why they made that one fight so brutal.

My question for Maehiro: «Back then — 28 years ago — what was the original team even thinking with this fight?»

He laughed, as did the Square Enix PR team and interpreter in the room, clearly familiar with this question. Though it isn’t his favorite or the hardest fight — that honor goes to the Zeirchele Falls battle, a plot turning point that frustrated countless players with its early difficulty spike — the infamous fight I asked about looms far larger in players’ memories.

Arriving late in Chapter 3, the battle unfolds as two back-to-back encounters that form a brutal marathon. First up is a one-on-one duel between Ramza, the player’s protagonist, and Wiegraf, a recurring antagonist. Without careful preparation, this fight alone can feel impossible. After defeating him, players immediately battle Belias, the demon possessing Wiegraf, alongside his summoned monsters. For many, this moment is where their Tactics playthrough ended.

«At the time, having a battle that’s difficult for the sake of being difficult wasn’t necessarily seen as the correct thing to do,» Maehiro said through his interpreter. «In a way, it wasn’t necessary that we were trying to intentionally make it that difficult. It’s more so that it ended up being that way. And in retrospect, when I look back, I do think that the decision to make that battle as difficult as it was was the correct one.»

The new Final Fantasy Tactics: Ivalice Chronicles is a remaster of the original PlayStation game, which launched in 1998 in the US (1997 in Japan) following the blockbuster Final Fantasy VII. Unlike the main series, Tactics embraced the tactical RPG format popularized by Sega’s Shining Force and Nintendo’s Fire Emblem, requiring players to think carefully about unit positioning, abilities and turn order. Mistakes could wipe out your party quickly, a design choice that cemented the game as both beloved and intimidating.

The remaster lightly updates the game’s visuals, including its iconic character sprites and polygonal environments, while focusing on enriching other elements, such as adding fully voiced dialogue. Even minor enemies get voice lines, adding cinematic flair. The accents feel a bit theatrical, as if they’re voicing scenes from Game of Thrones, but they suit the game’s dark narrative of betrayal and political intrigue. Ramza’s journey through a war-torn kingdom was mature storytelling that I didn’t fully appreciate at 19 years old, but it resonates much more strongly now.

The most striking upgrades are «quality of life» improvements. Battles and dialogue can now be sped up with a fast-forward button — a godsend for a game known for its slow pace. My time with the preview was short, as it only included the first few battles of the game. It ended at the Dorter Trade City fight, the game’s first truly challenging battle, introducing new enemy types and set on a map filled with structures of varying heights.

Dorter Trade City is a pivotal introduction to a key element of the game’s combat. The vertical position of a character can be both beneficial and harmful: They can easily attack enemies farther away from a higher vantage point, but at that height, an enemy attack pushing them over the edge could mean instant death. A key disadvantage for players in the original and the remaster is that the computer-controlled opponents know all the pros and cons of certain heights, while the player has to learn on the fly. What I played in my preview felt true to the original game, especially that familiar crushing feeling of losing a battle due to misplayed moves.

Maehiro emphasized that players struggling with battles like these in the new Ivalice Chronicles now have options. Difficulty can be lowered and fights can be restarted instantly or abandoned entirely, making the game more accessible without losing its core challenge.

As mentioned earlier, Maehiro was on the original FF Tactics team as an evnt planner, responsible for directing scripted events such as character movement and animations during story sequences. At the time, he was a new developer, and now, years later, he can look back at his younger self — full of hunger and determination.

ç»I would feel very disappointed if I were to let down my past original team members,» he said. «In that sense, I really couldn’t let this project fail, and I felt some pressure from that as well. Looking through the archival material that exists in the past as well, it helped me reflect on my time over the past 28 years as a game designer. Having been able to come back to Final Fantasy Tactics after all that does make my chest swell with pride.»

Since the original Final Fantasy Tactics, Maehiro has worked on major Square Enix projects, including Vagrant Story, Final Fantasy XII and the MMORPG Final Fantasy XIV: A Realm Reborn, eventually becoming creative director for 2023’s Final Fantasy XVI. But his connection to Tactics remains personal, especially when it comes to character jobs, a system that defined its depth and replayability, enabling players to customize their units with a dizzying array of options.

With over 20 jobs players assign to their characters, ranging from staples like Knight and Archer to unconventional picks like Calculator and Time Mage, Maehiro has his favorites. For efficiency, he prefers the Ninja, who can dual-wield weapons and throw items for big damage. For pure fun, though, he loves the Orator (originally called Mediator), a talking-based magic class capable of recruiting enemies, boosting allies or intimidating foes. It’s a fitting choice for a designer whose career has been built on strategy and storytelling.

Will I play Ivalice Chronicles and return to the game that left a mark on me almost three decades ago? Yes, but I’m going to make use of every QoL feature available to avoid spending days trying to defeat Wiegraf. I’m no longer a college kid wasting time to avoid studying; I’m an adult now, wasting time between writing assignments.

Final Fantasy Tactics: Ivalice Chronicles comes out on Sept. 30 for $50 on the Nintendo Switch, Switch 2, PC, PS4, PS5 and Xbox Series X and S. 

Technologies

Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance

Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.

Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.

The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.

Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.

Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.

Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.

The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»

Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.

Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.

At Monday’s close, the stock had dropped 14% year-to-date.

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Technologies

OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report

OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.

OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.

Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.

‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

Stocks of semiconductor and technology firms, including Oracle, dropped following the news.

The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.

Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.

This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.

Read the full report from The Wall Street Journal.

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Technologies

OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift

OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.

Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).

AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.

‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.

Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.

OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.

‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’

A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.

Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’

On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.

OpenAI and Amazon have been getting closer in other ways.

In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.

Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.

The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.

‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know

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