Technologies
Final Fantasy Tactics: Ivalice Chronicles Director Says ‘That’ Boss Fight Still Wrecks Him
You’re not the only one who struggled against Wiegraf.
Last week was the first time I picked up Final Fantasy Tactics since finishing it back in 1998. One infamous boss battle scarred me so badly that I never went back — and given its reputation among fans, I know I’m not alone. So when I had the chance to talk with Kazutoyo Maehiro, part of the original dev team and now director of the upcoming remaster, Final Fantasy Tactics: Ivalice Chronicles, I jumped at it. I needed to know why they made that one fight so brutal.
My question for Maehiro: «Back then — 28 years ago — what was the original team even thinking with this fight?»
He laughed, as did the Square Enix PR team and interpreter in the room, clearly familiar with this question. Though it isn’t his favorite or the hardest fight — that honor goes to the Zeirchele Falls battle, a plot turning point that frustrated countless players with its early difficulty spike — the infamous fight I asked about looms far larger in players’ memories.
Arriving late in Chapter 3, the battle unfolds as two back-to-back encounters that form a brutal marathon. First up is a one-on-one duel between Ramza, the player’s protagonist, and Wiegraf, a recurring antagonist. Without careful preparation, this fight alone can feel impossible. After defeating him, players immediately battle Belias, the demon possessing Wiegraf, alongside his summoned monsters. For many, this moment is where their Tactics playthrough ended.
«At the time, having a battle that’s difficult for the sake of being difficult wasn’t necessarily seen as the correct thing to do,» Maehiro said through his interpreter. «In a way, it wasn’t necessary that we were trying to intentionally make it that difficult. It’s more so that it ended up being that way. And in retrospect, when I look back, I do think that the decision to make that battle as difficult as it was was the correct one.»
The new Final Fantasy Tactics: Ivalice Chronicles is a remaster of the original PlayStation game, which launched in 1998 in the US (1997 in Japan) following the blockbuster Final Fantasy VII. Unlike the main series, Tactics embraced the tactical RPG format popularized by Sega’s Shining Force and Nintendo’s Fire Emblem, requiring players to think carefully about unit positioning, abilities and turn order. Mistakes could wipe out your party quickly, a design choice that cemented the game as both beloved and intimidating.
The remaster lightly updates the game’s visuals, including its iconic character sprites and polygonal environments, while focusing on enriching other elements, such as adding fully voiced dialogue. Even minor enemies get voice lines, adding cinematic flair. The accents feel a bit theatrical, as if they’re voicing scenes from Game of Thrones, but they suit the game’s dark narrative of betrayal and political intrigue. Ramza’s journey through a war-torn kingdom was mature storytelling that I didn’t fully appreciate at 19 years old, but it resonates much more strongly now.
The most striking upgrades are «quality of life» improvements. Battles and dialogue can now be sped up with a fast-forward button — a godsend for a game known for its slow pace. My time with the preview was short, as it only included the first few battles of the game. It ended at the Dorter Trade City fight, the game’s first truly challenging battle, introducing new enemy types and set on a map filled with structures of varying heights.
Dorter Trade City is a pivotal introduction to a key element of the game’s combat. The vertical position of a character can be both beneficial and harmful: They can easily attack enemies farther away from a higher vantage point, but at that height, an enemy attack pushing them over the edge could mean instant death. A key disadvantage for players in the original and the remaster is that the computer-controlled opponents know all the pros and cons of certain heights, while the player has to learn on the fly. What I played in my preview felt true to the original game, especially that familiar crushing feeling of losing a battle due to misplayed moves.
Maehiro emphasized that players struggling with battles like these in the new Ivalice Chronicles now have options. Difficulty can be lowered and fights can be restarted instantly or abandoned entirely, making the game more accessible without losing its core challenge.
As mentioned earlier, Maehiro was on the original FF Tactics team as an evnt planner, responsible for directing scripted events such as character movement and animations during story sequences. At the time, he was a new developer, and now, years later, he can look back at his younger self — full of hunger and determination.
ç»I would feel very disappointed if I were to let down my past original team members,» he said. «In that sense, I really couldn’t let this project fail, and I felt some pressure from that as well. Looking through the archival material that exists in the past as well, it helped me reflect on my time over the past 28 years as a game designer. Having been able to come back to Final Fantasy Tactics after all that does make my chest swell with pride.»
Since the original Final Fantasy Tactics, Maehiro has worked on major Square Enix projects, including Vagrant Story, Final Fantasy XII and the MMORPG Final Fantasy XIV: A Realm Reborn, eventually becoming creative director for 2023’s Final Fantasy XVI. But his connection to Tactics remains personal, especially when it comes to character jobs, a system that defined its depth and replayability, enabling players to customize their units with a dizzying array of options.
With over 20 jobs players assign to their characters, ranging from staples like Knight and Archer to unconventional picks like Calculator and Time Mage, Maehiro has his favorites. For efficiency, he prefers the Ninja, who can dual-wield weapons and throw items for big damage. For pure fun, though, he loves the Orator (originally called Mediator), a talking-based magic class capable of recruiting enemies, boosting allies or intimidating foes. It’s a fitting choice for a designer whose career has been built on strategy and storytelling.
Will I play Ivalice Chronicles and return to the game that left a mark on me almost three decades ago? Yes, but I’m going to make use of every QoL feature available to avoid spending days trying to defeat Wiegraf. I’m no longer a college kid wasting time to avoid studying; I’m an adult now, wasting time between writing assignments.
Final Fantasy Tactics: Ivalice Chronicles comes out on Sept. 30 for $50 on the Nintendo Switch, Switch 2, PC, PS4, PS5 and Xbox Series X and S.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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