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Shinobi: Art of Vengeance Is a Sleek, Brutal Return to 2D Ninja Action

Sega’s legendary ninja Joe Musashi returns in the Shinobi revival.

The game industry has seemingly made 2025 the «year of the ninja» with the release of Assassin’s Creed: Shadows and Ninja Gaiden: Ragebound earlier in the year, as well as the upcoming Ghost of Yotei and Ninja Gaiden 4. Amid all these high-profile ninja releases, Sega’s iconic Shinobi franchise returns with what could be its best game in the series.

Dormant for more than a decade, Shinobi: Art of Vengeance ($30) does everything right when it comes to reviving the beloved franchise. It has a stunning visual style, new abilities, bigger levels, tough bosses and callbacks to older games as a treat for longtime fans.

In Shinobi, players take the role of the series’ hero Joe Musashi. The ninja was living in a seemingly peaceful village until it was destroyed by the evil ENE Corporation led by the tyrant Lord Ruse. Joe will exact his revenge on the military organization — which, naturally,  is out to conquer the globe — as he uncovers the vast amount of horrors and destruction it’s responsible for.

If that sounds like a plot typical of ’80s or ’90s action movies and games, well, it is. There are some interesting storyline beats that occur throughout the game, which play out mainly in dialogue exchanges and a few beautiful cutscenes. Still, the story of this Shinobi game comes down to revenge, and that’s never a bad motivation for a ninja game.

The art of sight and sound

What struck me about the visuals of this particular Shinobi game is the smoothness of the animation. Developer Lizardcube did a tremendous job of making a 2D game look like it could be an anime without replicating an anime style similar to Guilty Gear Strive or Marvel Tokon: Fighting Souls. The animation of the characters is so good-looking that it almost feels unreal.

The presentation for Shinobi, in general, is just spot on. This is one of those instances where you can tell the developer was trying to replicate the look, sound and feel of an older game — from graphics to animations to even the way enemies and bosses move — to feel just like it did when older gamers like me experienced those early Shinobi games for the first time.

Playing Shinobi III at home on a Genesis (or Mega Drive outside of the US) and all the details in Joe’s movements and the electronic rock soundtrack were blowing our minds when we were 10 years old. Decades later, Art of Vengeance is doing the same to me.

Who put a Metroidvania in my Shinobi game?

My time with the Shinobi games is long yet minimal. I played the original 1987 arcade game and others in the series here and there. What I appreciate about this new Shinobi game is how it builds on the framework of the franchise’s best games: the action-platforming of Shinobi III and the swordplay in the PS2 Shinobi reboot.

It’s just so much fun to play as Joe in this game. He learns many moves as you progress, making use of light and heavy sword attacks, kunai throws and dashing. As you string these together, combos become a ballet of strikes: You hit one enemy, pursue them with a dash or switch to another target. The combo tracker quickly climbs toward a hundred, yet Joe still has more moves to unleash.

Joe also has at his disposal a series of Ninpo abilities, which are special attacks that can be equipped and activated with a specific button combination. These abilities can be found or purchased, with each requiring a segment of the Ninja Cell gauge that will replenish whenever Joe attacks opponents. There are eight in total, with varying capabilities such as using the Fire Ninpo to deal heavy damage to end combos or using the Shuriken Ninpo to wear down an enemy’s armor.

My favorite combos are extensive, but flow smoothly: start off with a few light attacks, string that into two power slashes to knock the enemy into the air, do a dash into a flying knee attack into another enemy, begin the string of weak and strong attacks, knock this enemy into the air and time it to where the first enemy is close to landing, unleash a Fire Ninpo to kill it, then jump up to do an air combo for the airborne enemy and finish it off with a Wind Slash Ninpo that should be ready after I land all the hits. Then you get to do it again. 

And like in all the other Shinobi games, Joe has his Ninjitsu, or ninja magic, that builds when attacking enemies, although at a much slower rate than Ninpos. These Ninjitsus can do a ton of damage, but toward the end, I kept to the one that refilled my life bar.

The level design and enemies are new but reference older games. Levels offer plenty to explore if you have the right abilities, adding a bit of Metroidvania flavor. Each area has remarkable detail, such as the ENE Corporation Laboratory, where cutting the power midway through the level unleashes an army of bio-horrors to fend off. Exploring every spot rewards collectibles and secures a 100% completion rating.

For most of the game, difficulty rises steadily with occasional spikes from enemy numbers or environmental traps. Bosses have multiple stages, providing a challenge without overwhelming players.

Then, in the last two stages, the game ramps up to another level of toughness by trimming the number of checkpoints and flooding you with hazards that both hurt and reset your progress. Mind you, at this point in the game, you have the general rhythms of how the game flows and the spacing, but this is the point where your frustration might spike high enough that you throw a controller — consider that a warning. 

Even with the difficulty spike, Shinobi: Art of Vengeance is a remarkable 2D action game. For $30, it provides substance and fun, and Lizardcube escalates difficulty just enough to make finishing a level satisfying. If you’re rebooting a 2D action franchise to appeal to fans of its older games, Art of Vengeance is a perfect example of how to do it.

Shinobi: Art of Vengeance will be released on Aug. 29 for $30 and will be available for digital purchase on PC, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X and S consoles. 

Technologies

Google races to put Gemini at the center of Android before Apple’s AI reboot

Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.

Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal

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Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’

Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.

Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle

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Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge

Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.

Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.

Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.

The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.

The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.

Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.

Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.

Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.

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