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Pokemon Legends: Z-A Hands-On: Trying Out Real-Time and Mega-Evolution Fights

A 20-minute peek at the highly-anticipated sequel to Pokemon Legends: Arceus.

I wandered the halls of the Anaheim Convention Center days before it would be flooded with tens of thousands of fans for the 2025 Pokemon World Championships, looking for a tucked-away room to get a taste of a game diehard Poke-nerds would give anything to see. For a brief 20 minutes, I got to play Pokemon Legends: Z-A.

Let’s be clear: My time with the upcoming game — split into two 10-minute sessions — was hardly enough to reveal every way Z-A will build on its predecessor. The groundbreaking 2022 title Pokemon Legends: Arceus brought the storied monster-training franchise into an open world set in its distant past — a wilder, less civilized era when Pokemon roamed the land largely unchecked.

Instead, Pokemon Legends: Z-A brings the series into the present — a shift that’s stirred mixed feelings among fans. In my brief hands-on, though, I spotted some promising tweaks to the Arceus formula, especially on the Switch 2 (docked mode, to be exact), where I saw no performance hiccups.

The first 10-minute slice of Pokemon Legends: Z-A focused on trainer battles in a sprawling city. I started with a four-monster team which included familiar faces like Chikorita, Mareep and Weedle, and entered the Battle Zone. There, I could challenge (and be challenged by) other trainers. All of it was part of the mysterious, eponymous Z-A Royale, a competitive league where I began at the very bottom: Z grade, naturally.

The twisting alleys of the Battle Zone hid trainers ready to pounce, but unlike in Arceus, battles here start instantly in the field and play out in real time — enemy Pokemon will chip away at your HP if you don’t send one of your own to fight. Holding L2 targets an opponent, and each of your monster’s moves is mapped to the face buttons (A, B, X, Y), each with its own cooldown. That let me slip in stat-affecting moves like Growl between damage-dealing Tackles — almost like injecting some fast-paced Pokemon Unite DNA into the open-world formula. Swapping Pokemon is simple: Use the directional pad to pick a benched monster, then press up to switch it in.

Like any Pokemon game, trainers can catch you off guard, letting their Pokemon sneak in a few attacks before you send out your own. You can turn the tables by locking on with L2 and choosing an attack from your active Pokemon, making the Battle Zones feel almost like PvP areas. Unlike in Arceus, you can use potions and other healing items between or during battles — just watch out, as real-time attacks don’t pause while you’re in menus.

With my party of level-seven and -eight monsters and just a trio of trainers to beat, this Battle Zone felt like an early section designed to help players get acclimated. There’s no telling how complex future Battle Zones might get — or what other environments might allow battles between trainers (or even wild Pokemon). These areas seem tuned to the Z-A Royale competition, with beaten trainers awarding not just rank-improving tickets but also prize medals (earned for wins and forfeited for losses). Battle Zones take place at night, and at daybreak you’ll receive prize money based on how many medals you’ve won or found lying around.

Pokemon Legends: Z-A’s Mega-Evolution battles

The second 10-minute demo, short as it was, held the flashier attraction: a Mega-Evolution battle that served as a hefty, story-driven boss encounter. While Arceus had plenty of big, strong Pokemon to encounter in the wild, Z-A’s addition of Mega Evolution lets players face beefed-up versions of regular monsters in longer, more challenging fights.

I started the demo chasing a legendary Zygarde in its dog-like 10% form, which led me to a city rooftop and an Absol radiating Mega Power. It’s not the first time Pokemon have bristled with unstable energy — a mysterious, professorly figure named AZ caught up to us, calling it another Rogue Mega Evolution. Just as the creature evolved into Mega Absol, AZ lent us his Lucario to battle the frenzied Pokemon.

This boss battle took the lion’s share of the second demo to beat, building on the real-time combat I’d experienced with trainers and adding its own unique mechanic: When I’d dealt enough damage to the Mega Absol, it would drop colorful Mega Power orbs I could collect. While dangerous to collect — the Mega-Evolved Pokemon hurled attacks my trainer had to dodge or risk losing health — filling the bar let me Mega-Evolve my Lucario to carve off even bigger chunks of the boss’s HP.

What followed was a fun romp and a promising glimpse at the game’s boss battles, with me (the trainer) darting around the small arena to dodge lunges and ranged attacks while managing Lucario’s move cooldowns to chip away at Mega Absol’s health. Some of those moves were damaging, while at least one other — Protect — nullified enemy attacks, a very neat application of an otherwise passive, classic Pokemon move. 

After a close shave with my health in the red, I defeated Mega Absol and won an Absolite for my trouble — a stone that would let me attach it to my own Absol to Mega-Evolve it in a future battle.

My 20 minutes with Pokemon Legends: Z-A left a lot of questions unanswered about the upcoming game, which comes out Oct. 16. Would it have the Breath of the Wild-style open-world exploration that made Pokemon Legends: Arceus such a success? What other changes are in store for the switch to a modern-day setting? But at least I can satisfy fan curiosity about the real-time combat: It’s engaging, fast and rewards quick thinking to maximize type advantages. Still, plenty of stones remain unturned for Pokemon Legends: Z-A.

Technologies

I Got Up Close and Personal With Boston Dynamics’ New Atlas Robot

Before Atlas takes its first steps into the world of work later this year, I found myself face-to-face with CES 2026’s most talked-about robot on the show floor.

When I say that I went hands-on with the new Boston Dynamics Atlas robot, I mean that I actually held hands with it. This humanoid robot, which CNET just awarded the Best Robot of CES Award, is one of the most advanced in the world, and I couldn’t pass up the opportunity to get up close and personal with it.

This product version of the robot, which is set to be shipped to Hyundai factories imminently to start working, has been the talk of CES this year. The specific Atlas robot I encountered was a static model that wasn’t turned on or fully operational. Our interactions were, therefore, sadly one-sided. Still, I ran my hands over its soft-touch plastic shell and gently prodded at its finger joints, wondering how it would feel if they gripped me back.

People tend to have varying feelings about humanoid robots — understandable given that they are built to some degree in our image, while also usually being stronger than us, with «brains» that we don’t fully understand. Atlas definitely evokes contradictory emotions for me — even more so when I stood face-to-face with it.

I’m in awe of the engineering, a little fearful of its capabilities, hesitant about what it could mean for the future of humanity and charmed by its design and styling. The periwinkle blue iteration of Atlas that I met on the show floor at CES 2026 almost bears more resemblance to a Dyson product than it does the industrial robots that defined Boston Dynamics’ early days, when it was best known for its work with DARPA.

«There’s a lot of really specific things about this robot that probably look a little weird,» said Zachary Jackowski, Boston Dynamics VP and general manager of Atlas. He pointed to the legs, which he described as «like nothing anyone else was doing.» 

Atlas’ thighs are narrow set and in line with the torso, while the calves are wider set, attached to their upper counterparts with a circular joint. This robot is, in fact, all subtle curves and soft lines. There are no harsh edges or stark angles.

During a year when CES has been flooded with humanoid robots, Atlas definitely does stand out due to its design. It appears both less classically human and less industrial than some of its peers, while also lacking the often intimidating, featureless faces they tend to exhibit. Instead, it has two low-set cameras resembling eyes placed where you’d usually expect a mouth to be. Its face is a perfect flat circle, defined by an LED halo that gives it a somewhat Pixar lamp effect.

I asked Jackowski why Boston Dynamics decided to skew so relatively unhuman with this version of its humanoid. «Well, it’s not a human,» he said. «It projects the wrong first impression about a robot to have it pretend to be something that it’s not.»

Particularly in the early days of humanoids, he added, robots won’t have anything like human-like intelligence. People should look at it and see it for what it is — a tool for performing tasks safely and efficiently.

In fact, most of the design decisions were made to keep Atlas as simple, scalable and safe as possible, Jackowski said. I remark that there’s some irony in thinking of a humanoid robot as simple, given the complexity of the technology and development process to bring Atlas to life.

The key to making it simple, Jackowski said, is having a strong enough grasp of the technology to «accomplish the complex thing of building a humanoid robot,» but then being able to take it apart and understand that you can use fewer computers and actuators in it while achieving the same results.

And it’s essential to Boston Dynamics that Atlas is perceived as simple. After all, it’s a general-purpose humanoid, which might eventually be sent far and wide to fulfil all manner of roles. Jackowski calls it the «ultimate generalist.»

Simplicity aside, there are aspects of Atlas that Jackowski believes set it apart from other humanoids at the show. «The repairability of this robot is crazy good,» he said. «The runtime is crazy good. The strength is unlike anything.»

From working in Hyundai’s manufacturing plants, Atlas’s job trajectory is to eventually graduate to many of the same industrial environments where Boston Dynamics’ Spot robot works, before moving to bussing tables in the service industry and eventually into the home. The robot will evolve between now and then, Jackowski said. However, this could be an early glimpse of the type of humanoid that will eventually be our housemate.

That’s some way away, though, which is probably for the best. As I gaze up at Atlas, which I’d guess is around the same height as my husband, my feeling is that, however impressive Atlas is, I’m still not ready for it to move in.

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Technologies

This Star Wars Dartboard Has a Secret That Will Stop You From Using the Force to Win

This cool dartboard has cameras to track your score and keep you honest

Right in the middle of the high-tech show floor at CES 2026 sits a pub called the Bull and Barrel with some of the coolest dartboards I’ve seen. Target Darts was showcasing its collaboration with both Star Wars and Xbox. Darts may not be for everyone, but I love «shooting some arrows» in my basement with the family. I also love anything Star Wars themed, so these tick a lot of boxes.

The basic Star Wars set comes with a branded board and wall protector that resembles the cockpit of the Millennium Falcon and costs $200. The board is of very high quality, with a tight-knit sisal fiber face, and the protector is thick enough to keep stray shots out of your drywall. The graphics are cool too, with nods to the original Falcon and even have the gold dice hanging above.

The big tech twist to this board, though, is the Omni light ring around the outside. It uses four cameras to track your dart’s position, then sends that info to an app that keeps score. The scoreboard is crisp and clear and uses the voice of legendary darts announcer John McDonald to narrate your game. It’s pretty great to hear his voice announce my terrible scores.

The Omni also allows you to connect with other players worldwide via shared scoreboards. I love the idea of my dad having a board at his house or playing a match with me at my house. It adds a feeling of community to home darts that you don’t normally get outside a pub or bar.

The Omni is a much more expensive proposition than the Star Wars set, coming in at $650, but if you’re serious about the game and a Star Wars fan, it looks to be a great investment.

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Technologies

TikTok and FIFA Team Up for World Cup 2026 Coverage

A new team-up aims to make this summer’s tournament more accessible for fans.

If you hadn’t already planned on swiping on TikTok videos of the 2026 FIFA World Cup, a new partnership between the social media platform and tournament organizer FIFA could motivate you to start stretching out your thumbs.

As the soccer tournament nears — it will take place from June 11 to July 19 and span 16 host cities in Canada, Mexico and the US — TikTok will become FIFA’s first «preferred platform.» According to a FIFA statement on Thursday, this entails TikTok providing more coverage of the World Cup, including original content and even livestreaming of some portions of matches. 


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You can use the FIFA World Cup 2026 hub on TikTok to find content, match tickets and viewing information, as well as participation incentives such as custom stickers and filters.

In the US, World Cup games will air live across Fox and FS1. If you don’t have cable, you can get a live TV streaming service, such as YouTube TV, which includes those channels. Additionally, every match will stream live on Fox One and the Fox Sports app.

«FIFA’s goal is to share the exhilaration of the FIFA World Cup 2026 with as many fans as possible,» FIFA Secretary General Mattias Grafström said.

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