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Mafia: The Old Country Is a Restrictive Crime Drama That Falls Short

The Mafia comeback? Fuggedaboudit.

Mafia: The Old Country, from developer Hangar 13, is the fourth entry in the Mafia franchise, which started in 2002. The open-world game series, mainly focusing on the Italian mafia’s organized criminal activities in fictional US cities, came out less than a year after Grand Theft Auto III, which firmly established the open-world style of gaming.

While the Mafia games didn’t have the mayhem of GTA, what they offered instead was a compelling storyline that kept you glued to your controller. Mafia: The Old Country, however, doesn’t have that or much else, as the game lacks so much of the substance in its big, open world that made previous games so rich and enjoyable.

In The Old Country, players step into the role of Enzo, a young man who was sold to a sulfur mine in Sicily by his father to pay off his debts in 1904. Establishing the game in Italy is a departure for the series, which had previously followed mob classics like The Godfather in setting its stories in America with the fictional cities Lost Haven and Empire Bay as stand-ins for Chicago and New York City. It’s a promising start, but the game’s smaller scale — its $50 pricetag suggests a more limited scope than the $70 and even $80 AAA games launching these days — becomes apparent as the game progresses.

After a collapse of the mine nearly cost him his life, Enzo escapes to a nearby vineyard owned by Don Torrisi, one of the heads of the local mafia families. The Don takes in Enzo, not because he has a compassionate heart, but the need for muscle: men from a rival family have been trespassing on his land, showing a lack of respect.

Enzo starts off as one of the hired hands on the vineyard but falls deeper into the criminal underworld as the Don gives him more and more important tasks. Each chapter plays out a certain important event over the course of four years as Enzo becomes part of the Torrisi family. There is even an initiation ceremony into the family that is similar to the one depicted in other mafia films and shows like The Sopranos.

The Old Country is intended to be somewhat accurate to the time period, but not so realistic that it drags down the fun. In every chapter, Enzo has to complete some tasks that usually involve a bit of driving or riding a horse somewhere, a stealth sequence, some sort of firefight, and a very dramatic knife fight that becomes formulaic. Ultimately, the game feels just so restrictive in its reliance on scripted story beats that abandon the freeform nature of earlier Mafia games.

More scripted than The Godfather Trilogy

One of my biggest gripes about Mafia: The Old Country is how scripted it is. There is just no semblance of freedom within the game, dictating specific experiences with the illusion of chance and randomness.

For example, over the course of the game, Enzo has to compete in two races: one with a horse and the other in a car. In both cases, I screwed up early on in the competition and lagged far behind, but I progressed against the other racers with some sharp turns and not-so-legal tactics like bumping my horse into other riders. Thing is, once I passed another racer, it seemed like the game went ahead and stopped having that racer try, so I didn’t really need much reason to check my tail to see if the guy I passed up was going to catch up to me because they seemed to just stop bothering.

The same goes for the enemies in shootouts. They get behind some cover, and some will, for whatever reason, just walk right to you while shooting. There is no sense of urgency or concern when they get shot; they’re just scripted to move forward. It’s just constant through missions, where once you reach a certain point, the sequence changes on a dime with no hint of a natural transition from playing stealthy to having a firefight. 

Where this was really baffling was in the areas of San Celeste where the townspeople gathered. If you’re thinking about doing some typical GTA-like mayhem, well, you can forget about it. In these areas, you can’t pull a gun, which is fine, but on the outskirts of these areas, you can. There is a bit of a failsafe that you can’t shoot at the people, although some may react when you pull a gun out and point it at them. You can, however, throw a grenade, and the grenade doesn’t do a damn thing. No injuries, no one running around, no reaction, nothing. The townspeople just stick to their script, and that’s it. 

It’s just a shame how closed off this game feels. You have all the tools to really have some fun and engage with the fantasy of being a criminal in a nearly lawless land, and the developers did pretty much everything possible to make sure you don’t go off-script.

Whacked by the frame rate

The presentation for The Old Country has its share of issues for me. To start, I was provided with a PC code, which isn’t my preferred platform to game on, and for the exact issue I came across.

My desktop isn’t top of the line with its GeForce RTX 3060 and Ryzen 5 3600, but it handles the newest games fine enough, and for whatever reason, I was getting constant slowdown going in and out of sequences. When I first booted up the game, it automatically set my graphics settings between mid and high, which is typical for most games, and I dealt with laggy transitions from an action sequence into a cutscene and vice versa. The Old Country does require a fair amount of power, but I never had my PC chug along this much for a new game, which makes me hope that this will be fixed in a day-one optimization patch.

Another issue in the presentation was the sound editing. The voice actors did a great job in bringing their characters to life. In particular, Don Torrisi, played by Jonny Santiago, was just a thrill. As soon as Torrisi was introduced, I already felt that charisma that someone who runs a crime family would have, and when he gets pissed, you can feel it in your bones.

However, in between some fine voice acting, there were some noticeable moments when I could tell that the sound editing didn’t give that natural spacing you’d expect when two people are talking. There were also moments when you could hear that maybe they didn’t use the best take of the line reading.

The graphics are, for a lack of a better word, fine. The character models were detailed, but not to an exceptional degree. The same could be said for the part of Sicily the game takes place. I just didn’t see that one spot that had me wanting to stop everything and take a look at the land around, which is a shame given the shift from American cities to the sprawling Italian countryside.

Another bright spot was the score. It was filled with different pieces that felt authentic for the time period — symphonic strings and other classical Italian fare — yet also dramatic and really added to those tense moments.

He pulls a knife, you pull a knife, that’s the San Celeste way

Combat in Mafia, for the most part, is fairly standard for a third-person open-world action game that takes place in the early 1900s. It’s a lot of shooting with revolvers, shotguns and rifles, with them having different stopping power, ammo capacity and accuracy. What’s unique in this game is the knives.

The array of blades available to the player is quite extensive, more so than the guns, and they play a big part in the game beyond combat. During the stealth sequences, Enzo uses a knife to immediately kill enemies instead of mashing a button to choke them out. There is a group of knives that he can throw to take out enemies from a distance. The blade can lose its sharpness as it’s being used to open locks on doors and lockboxes, as well as killing people, so there are some knives with increased durability, which can be reset whenever you pick up a whetstone that enemies will just happen to have on them.

Where the knife really comes into play are the one-on-one fights. These tend to be duels that close out a whole combat sequence and, toward the end of the game, involve more prominent characters. These fights are dramatic but nothing exceptional, satisfying a story beat but not thrilling in gameplay.

For these dramatic encounters, Enzo and his enemy have their own life bar and need to slice each other up with slashes, a thrust attack to reach farther-away enemies, a power attack to break through the defenses of a blocking enemy, and a dodge and parry. If you haven’t figured it out yet, this is just paper-rock-scissors, but you know, with knives — which is fine if predictable. There are no quicktime events during the fights, just occasional breaks where Enzo and his opponent tussle around some more before it goes back into duel mode. It’s all, once again, by the script, and while they can be quite dramatic, it’s simply not particularly special. Maybe there were a lot of knife fights in the early days of the mafia, I have no idea, I’m not a mafia historian, but this feels like it was intended to give the combat some flair. The game takes place in the 1900s, so there are no machine guns, rocket launchers or flamethrowers, and the developers thought that giving these very dramatic sequences could help add to both the historical realism of the time while keeping it exciting.

If that’s the case, that notion is The Old Country’s shortcoming. I have this beautiful landscape that is not really available to explore until you complete the game and unlock Explore mode. Once I do some venturing, I find there’s not much to see, and in some cases, the architecture makes no sense, with stairways going up to just brick walls. I meet these interesting characters who I’d like to know more about and would be willing to spend time with, but I can’t and will only see them when they’re allowed during missions.

It could be that my decades of playing open-world games since GTA III came out are leading me to expect so much more from an open-world game. Mafia is not GTA, and The Old Country does keep to the linear style of the first two games, but it’s just so limiting. While I wasn’t hoping for an RPG, a little more freedom would keep me from feeling railroaded into a single story. At least in the first Mafia game, I can get fined for speeding, while in this game, I can speed through the countryside without a worry.

I would have liked to see Mafia: The Old Country give me more to sink my teeth into. This is not about length, which comes in at around 12 to 15 hours to complete, but more about having some meat on the bone. If it’s about giving me a cinematic drama to play before me, then really give it to me instead of a very typical love story up until the last hour or so. My hopes were high for Mafia: The Old Country, and the game didn’t satisfy.

Mafia: The Old Country comes out Friday on PC, PS5 and Xbox Series X|S for $50. 

Technologies

Verum Messenger Launches an AI Mini-Series

Verum Messenger Launches an AI Mini-Series

Verum Messenger has unveiled a new project — a mini-series created using Verum AI. The story consists of 7 episodes and will be released on the messenger’s social media channels. 

The plot revolves around a global corporation seeking to take control of digital communications and a group of heroes who use Verum Messenger as a tool of resistance. Beyond the story itself, the series highlights the app’s key features, technologies, and advantages.

Combining entertainment with a showcase of the Verum ecosystem, the project presents a dynamic digital series designed for the modern era.

The first episode premieres today, with the remaining episodes to be released over time.

Stay tuned for more.

Watch on YouTube 
Watch on Instagram 

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Technologies

Verum Finance: Earn While You Communicate — The Super App That Pays You

Verum Finance: Earn While You Communicate — The Super App That Pays You

Verum has officially launched Verum Finance, an innovative financial application that transforms a private messenger into a true financial super app. News of the launch was also featured on the respected platform Dealroom.co.

Verum Finance can now be used both within Verum Messenger and as a standalone application for iPhone and iPad. When users sign in to Verum Finance with their Verum Messenger account, all balances, settings, and account data are automatically synchronized for maximum convenience.

Users can now do more than communicate securely and protect their data — they can also generate passive income directly within the ecosystem.

What Verum Finance Offers

• Top up your balance with a bank card, Apple Pay, or USDT
• Send money instantly anywhere in the world
• Issue and manage debit cards (virtual and physical)
• Full Apple Pay support
• Exchange assets and withdraw funds quickly

One of the most unique features is the built-in cryptocurrency mining system inside Verum Messenger.

The application utilizes your device’s resources and allows you to earn cryptocurrency in the background — passively, while chatting, traveling, or simply using the messenger.

Maximum Privacy + Real Freedom

• Registration without a phone number, email address, or passport
• End-to-end encryption and full control over your data
• Lifetime free VPN
• eSIM connectivity in more than 150 countries
• Reliable offline communication mode
• Support for 12+ languages for users worldwide

Everything is available in one place: secure communication, financial tools, earning opportunities, and privacy protection.

Users can access the full experience directly within Verum Messenger or switch to the dedicated Verum Finance app for iOS. All data is synchronized automatically between the two applications.

Why Download Verum Today

While many messaging platforms collect user data and expose users to restrictions, Verum offers greater independence and the opportunity to earn.

With a one-time purchase of the feature package, users receive lifetime access to privacy tools, VPN, eSIM services, cryptocurrency mining, and financial features.

This is more than just a messenger.

It is your personal tool for financial and digital freedom.

Download Verum Finance and Verum Messenger today — start communicating securely and begin earning tomorrow.

Download Links:

→ App Store (iPhone / iPad): Verum Finance
→ App Store (Verum Messenger): Verum Messenger

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Technologies

Verum Finance: A Super App for Private Finance Integrated Into a Messenger

Verum Finance: A Super App for Private Finance Integrated Into a Messenger

Verum Finance has announced the launch of a new financial application that allows users to manage their money directly within the secure Verum Messenger ecosystem.

The project has already attracted attention from major media outlets. A dedicated feature was published by Forbes Türkiye, while one of the world’s largest cryptocurrency exchanges, MEXC, covered the launch. Yahoo Finance had previously reported on the evolution of Verum Messenger into a comprehensive financial ecosystem.

What Verum Finance Offers

Verum Finance transforms a messenger into a complete financial platform. Users can:

• Manage their balance and top up using bank cards or USDT
• Send money instantly to other Verum users
• Issue and use debit cards, including Apple Pay support
• Exchange assets and withdraw funds
• Access all these services without installing separate banking applications

A strong emphasis is placed on privacy. The platform offers registration without a phone number or email address, end-to-end encryption, and full user control over personal data.

Recognition from Forbes Türkiye

In a dedicated article, Forbes Türkiye highlighted Verum Finance as a notable example of modern privacy-driven fintech. The publication emphasized the growing trend of financial services moving from standalone banking applications into unified messaging ecosystems — a model that has proven successful in Asia through platforms such as WeChat and Alipay and is now expanding globally.

Support from the Crypto Community

Alongside the Forbes Türkiye coverage, news about the launch of Verum Finance was also featured by MEXC, one of the world’s leading cryptocurrency exchanges. This reflects growing interest in the project from both traditional business media and the cryptocurrency community.

A Strategic Vision

“We are building more than a payments application and more than a messenger. Verum is a unified secure ecosystem where communication, finance, and privacy tools work together,” the company stated.

Verum Finance is now available for iPhone and iPad users. The application complements Verum Messenger, which offers anonymous chats, voice and video calls, VPN services, eSIM connectivity, and other tools designed to enhance digital freedom.

Verum Financehttps://finance.verum.im

Verum Messengerhttps://verum.im

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