Technologies
Donkey Kong Bananza Is Satisfyingly Smashing Madness
DK is exactly what the Switch 2 needed to give gamers a glimpse of what Nintendo may have coming.
Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.
I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.
The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.
Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet.
Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.
Smashing story with co-op options
In a lot of ways, Bananza feels like Zelda and Mario met in the middle.
The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.
Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey.
You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.
The Mario mojo
Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.
Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.
Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.
The Zelda zeitgeist
Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game.
Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.
There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.
Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.
A whole new yet familiar feel
Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.
Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.)
After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.
I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.
My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.
Donkey Kong makes it worth buying a Switch 2
Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game.
This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill.
And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.
Technologies
Octopath Traveler 0 Review: A Solid JRPG Dragged Down by Forgettable Characters
The Octopath Traveler prequel is so close to being a fantastic RPG.
When Octopath Traveler launched in 2019, it was something that looked similar to yet ended up being totally different from the traditional turn-based Japanese role-playing game Square Enix was known for. The series made some innovative changes to the formula, from the roster of eight playable characters to the Boost system. But with Octopath Traveler 0, it feels like the prequel didn’t move forward, and if anything, took a tiny step backwards.
Octopath Traveler 0 acts as a prequel to the series’ first two entries, and instead of playing as one of eight unique characters with their own storylines, you step into the role of a silent protagonist who is seeking revenge. If that sounds boring, well, it kind of is.
If there’s a saving grace to the game, it’s its class and combat systems, which offer a good mix of standard RPG fare with enough novelty — including some deliciously evil villains — to keep you playing.
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Players can pick one of eight jobs for the protagonist: warrior, hunter, merchant, apothecary, cleric, scholar, dancer or thief. As expected, each class has its own unique traits, and classes like the warrior, cleric, hunter, scholar (black mage) and thief have the standard fare that RPG fans should expect. It’s the other classes that are unique to the game. I started off as a merchant who could use weapons with powerful attacks, along with skills that earned a little more money from battles. Then there’s the apothecary, a unique class that heals and cures the ailments of their teammates while also being able to do heavy damage with an axe.
As you progress and unlock more job skills and level up, there will be an option to obtain another job. This means the hero can take skills from one job — such as spells and physical attacks — and use them with a class that wouldn’t normally have them. This can result in a warrior, for example, being able to use the powerful spells of the scholar class to create a unique battle mage. With eight jobs to choose from, there are plenty of options available to create different combinations to use in battle.
But for all the new ground that the class system covers, the plot is pretty generic territory.
Boring Traveler
The real selling point of the Octopath Traveler series is, well, the travelers. The first two games featured eight playable characters, each with their own background story to learn. That was the selling point of the game that made it stand out from the sea of traditional JRPGs.
This time around, Square Enix decided to do something a little different and a little dull, making the hero a silent protagonist. Not only is the hero quiet throughout every conversation in the game, but get this, they’re on a revenge mission, as if that’s never been done before in a JRPG (snark intended).
Yes, the hero is a silent protagonist whose village was wiped out by this evil duo in search of a magical trinket. The hero survives and is trained in secret until it’s time to exact revenge on the three people who doomed his home: Tytos and Auguste, who were responsible for the attack on the village, and Lady Hermina, a wealthy heiress who gave the two the info on the location of the trinket.
This lackluster origin story of the hero and their motivations really dampens any interest I had in playing as the character. The same goes for the allies that join the hero throughout the game. They have their stories, some a little sad, but for much of the game, they’re just a member of the team.
Thankfully, the real heroes of the game’s story are the bad guys. Following the drawn-out intro sequence, once the hero sets out on their revenge quest, players can choose to go after any one of the three previously mentioned villains. Each has its own story arc, and they’re just deliciously dark. The characters are truly evil, with the most interesting background and developments, giving an almost Game of Thrones vibe. My favorite was Auguste the Playwright, referred to as the Master of Fame. When completing his story arc, there is just a series of these seemingly regular people who show their utter devotion to him by sacrificing their own family members and themselves to Auguste’s delight.
There is something refreshing in seeing true villains. There is no moral quandary or philosophical debate on whether the people you’re fighting against are horrible people or if they are simply misguided with good intentions. No, these people are horrible and need to be stopped. It’s just a shame it’s the boring, silent protagonist that has to do the heavy lifting to defeat them.
Octo-Mazing
Where Octopath Traveler 0 really excels is the combat. It’s turn-based, but to liven things up, the series has the «Break and Boost» system.
Every enemy has a shield number that depletes when attacked, and once it reaches zero, that enemy is «broken» and unable to attack for multiple rounds. To help speed up this process, characters have Boost Points that increase with each round of a fight. When a character has three BPs, they can use powerful attacks or simply do multiple attacks at once. As every enemy has multiple weaknesses to certain weapons and spells, this system adds an extra layer of strategy to determine whether you bide your time to beat them down or rush them down. Occasionally, you’ll end up in a situation where a tough enemy gets broken and you notice that all of your characters are loaded up with BP, which leads to a satisfying beatdown on the bad guy, raining down powerful attack after powerful attack.
And yet, the depth of strategy doesn’t end there. New in Octopath Traveler 0 is a whole second row of characters on the team. These backup fighters can be tagged in throughout combat to provide a bit of a mix-up in strategy. You can keep your physical warriors up front while having the mages hang out in back and switch when needed. Or rotate in the same character type when needed, so when a healer gets low on health, they can swap out with another healer. Couple this dynamic of switching out characters on the fly with the «Break and Boost» system, and you have a very active turn-based combat.
Obtaining these extra characters on the team comes with rebuilding the hero’s village, Wishvale. The burned down town starts off with one home, but as you progress, you’re given more options to expand. Other towns have people looking for new places to live or adventures to partake in, and those choices can be explored via Path Actions, a recurring feature from earlier games in the series.
When talking to particular NPCs, there is an option to learn a bit more about them by inquiring using a Path Action, which is just a matter of pressing a certain button (the X button for the Xbox version, Square for PlayStation and Y for Nintendo Switch). Doing this will then give you some background on the character and some options. Some NPCs will gladly join your team to fight with you for a price, while others will have items to give you by selecting the Entreat option and a success rate will be shown for each item they possess, with the lower success rate set for the more valuable items. There’s also the Contend option to battle the NPC, which isn’t wise to do early on, as it seems all the townsfolk have been battling dragons for generations, so fight them early on at your peril. Fail to obtain an item from an NPC or lose to them in a fight, and your reputation takes a hit. Take too many hits to your reputation while in a town, and none of the NPCs will offer these Path Actions anymore until you visit the tavern and pay a fine to restore it.
The presentation of Octopath Traveler 0 is not much different than the previous games. The graphics are the HD-2D art style Square Enix has been using for this series and the Dragon Quest remakes, a retro mix of 2D sprites amid 3D backgrounds that evokes nostalgia for the games of yesteryear with some modern polish. Octopath Traveler 0’s soundtrack and voice acting are also on par with the higher quality the series has been known for.
Like other games in the series, Octopath Traveler 0 can easily take players 100 hours to complete, especially if they delve deep into the town-building aspect. While I wish there were more interesting heroes to embody, once players get past the generic plot premise and delve into the meaty combat, there is no question that this game is a worthy entry into the franchise and a pick for those looking for a new JRPG to spend all their time with.
Octopath Traveler 0 is now available on Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and PC.
Technologies
Galaxy Z TriFold vs. Huawei Mate XT: One Is the Most Versatile Phone I’ve Ever Used
Samsung’s Galaxy Z TriFold and Huawei’s Mate XT, part of a new category of phones called «trifolds,» offer diverging experiences when it comes to using them.
Huawei introduced the world’s first «trifold» phone, the Mate XT Ultimate, last year and launched it outside of China in February 2025. Despite only actually folding in two places, the phone was called a trifold because its 10.2-inch display divides into three sections.
I’ve been using it on and off since February and I liked the Mate XT so much that it made me skeptical about the Galaxy Z TriFold‘s design when Samsung first showcased it at the APEC CEO Summit in October. But after trying Samsung’s first trifold for myself, during a brief hands-on test at a Samsung store in Dubai, I changed my mind.
As foldable phone sales are expected to rise 30% year over year in 2026, according to analysts at IDC, it’s important for both Samsung and Huawei to find their own hook for customers. Each of these foldable phones has their place in the market and offers a different appeal. One is a tablet that folds into a phone, while the other is a three-in-one and the most versatile smartphone I’ve ever used. One of them has «Z TriFold» in its name but the other actually folds in a «Z» shape.
Here’s how the newly-launched Samsung trifold phone compares to the Huawei Mate XT Ultimate — the phone that pioneered this category.
Samsung Galaxy Z TriFold vs. Huawei Mate XT design
Both the Galaxy Z TriFold and Mate XT have large screens that divide into three panels (hence the name) and have two hinges to connect them. And yet, they’re vastly different.
The Huawei trifold phone has a single screen that folds in a Z shape to allow for three different forms. You can use it as a phone (fully folded), a mini-tablet (half-open), as well as a wide-screen tablet (fully opened). I’ve mostly used the Mate XT either in mini-tablet mode (one fold) or fully unfolded. And I found myself using it in phone mode (fully closed) only when I made calls.
In comparison, the Galaxy Z TriFold folds in a U shape as both panels fold inwards. You can only use it fully folded as a phone or fully opened as a wide-screen tablet, without the added ability to use it as a mini tablet.
Samsung’s Z Trifold uses two different-sized hinges and three panels of varying thickness, allowing the device’s flaps to fold on top of one another. The left hinge is like the one on the Fold 7 and comparatively tighter than the right hinge (the wider one), which springs open after you push it to a certain angle. On the back of the phone is a second display that occupies the «middle» section to use when the phone is fully closed.
When fully folded, its lowermost panel has a protruding edge, giving it a solid lip to grab onto while unfolding. It’s a nice addition to the flat-sided design, which doesn’t leave much space between panels. I found it easier to unfold than its sibling, the flat-sided Galaxy Z Fold 7.
The Huawei Mate XT has curved sides and a single screen, but because of that Z shape, it gives you three ways to use it. The right hinge unfolds like the Galaxy Z TriFold — you pull it out — but you don’t need to unfold the other side. With just one panel unfolded, it becomes a usable mini-tablet.
You can unfold the third section, at the back of the left panel, to open it fully and use it as a wide-screen tablet. Because it uses a single flexible screen, part of the soft folding display is always exposed to the elements when the device is folded shut in phone mode. So far, I haven’t noticed any scratches on the display but it is definitely less protected than Samsung’s inner screen. However, Huawei bundles a case with an extended lip to protect the always-exposed right side of the screen.
Both of these trifold phones have minimal screen creases but Samsung’s Galaxy Z TriFold feels better when I run my finger over the folding parts. While Huawei’s creases are deeper, they don’t bother me in day-to-day use. The creases on both phones are visible under direct artificial light and at an extreme angle.
The Huawei Mate XT is slimmer than the Galaxy Z TriFold. It’s just 3.6mm thick at its thinnest part when fully unfolded and 12.8mm when folded. In comparison, the Samsung phone is 3.9mm thick at its thinnest part and goes up to 12.9mm when fully unfolded. At 309 grams, the Z TriFold is also slightly heavier than the 298g Mate XT.
The Huawei trifold phone feels more premium than the Galaxy Z TriFold — probably because of its faux leather back, curved sides and gold accents. Samsung’s foldable has a carbon-fiber finish, which feels durable but not as premium.
The Mate XT has an IPX8 rating, while the Galaxy Z TriFold is rated IP48 for dust and water resistance. The «4» in IP48 means it’s protected against dust particles measuring over 1mm but not against everyday dust and pocket lint. Neither of these phones is truly dust-proof, but both are rated for water resistance, just like a standard smartphone.
Samsung Galaxy Z TriFold vs. Huawei Mate XT displays
The Galaxy Z TriFold has two screens: a Galaxy Z Fold 7-like 6.5-inch AMOLED screen with a 120Hz variable refresh rate and a 422ppi pixel density. It unfolds to a 10-inch tablet-sized screen with a 120Hz dynamic refresh rate with a lower 269ppi pixel density.
The Huawei Mate XT has a single 10.2-inch OLED screen with a 90Hz refresh rate and 382ppi pixel density. It has a lower refresh rate but a higher resolution and slimmer bezels. You can use it as a 6.4-inch phone, a 7.9-inch mini-tablet or a 10.2-inch widescreen tablet which makes it a more versatile design than Samsung’s trifold phone. The Mate XT’s display when folded down into «cover screen» has a wider aspect ratio with slimmer bezels than the TriFold’s cover display.
I haven’t watched videos on the Galaxy Z TriFold, but I assume the experience would be better on the Huawei since the main screen has a wider aspect ratio (when fully unfolded). It has less letterboxing (thick borders on top and bottom) than the Galaxy Z TriFold, which provides a slightly narrower aspect ratio when fully unfolded. However, it could be better for multitasking, especially when running three apps side by side, but I’ll need more time with the Samsung phone to come to a conclusion.
Galaxy Z TriFold vs. Huawei Mate XT performance and battery
The Samsung Galaxy Z TriFold has the Qualcomm Snapdragon 8 Elite for Galaxy chip, the same processor that powers its other 2025 flagship smartphones including the OnePlus 15. The chip is tuned for efficiency and I expect it to handle multitasking on a standalone DeX with ease. The TriFold also comes with 16GB of RAM and 512GB or 1TB of storage.
In contrast, the Huawei Mate XT runs on an in-house Kirin 9010 chip and is paired with 16GB of RAM and 512GB or 1TB of storage. It runs EMUI 14.2 operating system on global variants, which doesn’t have preinstalled Google apps. Despite the ban on US companies working with Huawei — including Google, the company behind Android — there are workarounds for installing the Play Store. You won’t encounter these kinds of hurdles on the Galaxy Z Trifold.
The Samsung trifold phone runs on One UI 8, based on Android 16. You get fast animations, smooth multitasking, a multitude of customization options and a better overall experience. The Galaxy Z TriFold will also get seven years of OS and security updates.
Both phones pack a 5,600-mAh battery but it remains to be seen how they fare against each other. I haven’t pushed the Mate XT to its limits and it delivers an entire day of use on a single charge. When I need to top up the battery, I use the bundled 66-watt charger or use wireless charging at up to 55 watts. The Galaxy Z TriFold supports 45-watt fast charging and Qi wireless charging.
Samsung Galaxy Z TriFold vs. Huawei Mate XT cameras
Both phones have three rear cameras that are identical to those found in the Galaxy Z Fold 7. The Galaxy Z TriFold has:
- a 200-megapixel main camera with optical image stabilization (OIS) and a f/1.7 aperture
- a 12-megapixel ultrawide camera with a 120-degree field of view
- a 10-megapixel 3x optical zoom telephoto camera with OIS and support for 30x digital zoom
- two 10-megapixel front-facing cameras — one inside the cover display and the other inside the folding screen
In comparison, the Huawei Mate XT has:
- a 50-megapixel main camera with OIS and a variable aperture (f/1.4 — f/4.0)
- a 12-megapixel 5.5x optical zoom telephoto camera with OIS
- a 12-megapixel ultrawide camera with a 120-degree field of view
- a 8-megapixel selfie shooter
Based on my experience with the Fold 7, you can expect vibrant colors, good dynamic range and balanced processing in low-light photos on the Samsung trifold phone. Images from the Huawei tend to have an over-processed look and it doesn’t do well with certain skin tones. But the Mate XT captures better portraits than my Fold 7. I’ll be able to test the photography chops from both phones once I have the Galaxy Z TriFold.
Here’s how the two foldable phones specs compare:
Samsung Galaxy Z TriFold specs vs. Huawei Mate XT Ultimate
| Samsung Galaxy Z TriFold | Huawei Mate XT Ultimate | |
| Cover display size, tech, resolution, refresh rate | 6.5-inch AMOLED, 2,520×1,080 pixels, 1-120 Hz refresh rate | none |
| Internal display size, tech, resolution, refresh rate | 10.0 AMOLED, 2,160×1,584 pixels, 1-120 Hz refresh rate | 10.2-inch AMOLED, 3,184×2,232 pixels, 90Hz refresh rate |
| Pixel density | Cover: 422 ppi; Internal display: 269 ppi | 382 ppi |
| Dimensions (inches) | Open: 6.27×8.43×0.15 inches (leftmost panel) / 0.17 inches (center panel) / 0.16 inches (rightmost panel with the side button); Closed: 6.27×2.95×0.50 inches | Open: 6.17×8.62×0.14-0.19 inches; Half-open: 6.17×8.62×0.19-0.29 inches; Closed: 6.17×2.89×0.50 inches |
| Dimensions (millimeters) | Open: 159.2×214.1×3.9mm (leftmost panel) / 4.2mm (center panel) / 4.0mm (rightmost panel with the side button) Closed: 159.2×75.0x12.9mm | Open: 156.7x219x3.6-4.75mm; Half-open: 156.7x219x4.75-7.45mm; Closed: 156.7×73.5×12.8mm |
| Weight (grams, ounces) | 309g (10.9 oz.) | 298g (10.51 oz) |
| Mobile software | Android 16 with One UI 8 | HarmonyOS 4.2 / EMUI 14.2 |
| Cameras | 200-megapixel (main), 12-megapixel (ultrawide), 10-megapixel (telephoto), 10-megapixel (cover screen, selfie) | 50-megapixel (main), 12-megapixel (ultrawide), 12-megapixel (periscope telephoto), 8-megapixel (front-facing) |
| Internal screen camera | 10-megapixel | 10-megapixel |
| Video capture | 8K | 4K |
| Processor | Qualcomm Snapdragon 8 Elite for Galaxy | Kirin 9010 |
| RAM/storage | 16GB + 512GB, 1TB | 16GB + 512GB, 1TB |
| Expandable storage | No | No |
| Battery | 5,600 mAh | 5,600 mAh |
| Fingerprint sensor | Yes | Yes |
| Connector | USB-C | USB-C |
| Headphone jack | No | No |
| IP rating for dust and water resistance | IP48 | None |
| Special features | 45W wired charging speed, Qi wireless charging, Galaxy AI, NFC, Wi-Fi 7, Bluetooth 5.4 | 66W wired charging speed, 50W wireless charging, NFC, Wi-Fi 6, Bluetooth 5.2 |
Technologies
Today’s NYT Connections Hints, Answers and Help for Dec. 24, #927
Here are some hints and the answers for the NYT Connections puzzle for Dec. 24 #927
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle is kind of tough. Ooh, that purple category! Once again, you’ll need to look inside words for hidden words. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Cash out.
Green group hint: Chomp
Blue group hint: Walleye and salmon.
Purple group hint: Make a musical sound, with a twist.
Answers for today’s Connections groups
Yellow group: Slang for money.
Green group: Masticate.
Blue group: Fish.
Purple group: Ways to vocalize musically plus a letter.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is slang for money. The four answers are bacon, bread, cheese and paper.
The green words in today’s Connections
The theme is masticate. The four answers are bite, champ, chew and munch.
The blue words in today’s Connections
The theme is fish. The four answers are char, pollock, sole and tang.
The purple words in today’s Connections
The theme is ways to vocalize musically plus a letter. The four answers are hump (hum), rapt (rap), singe (sing) and whistler (whistle).
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Toughest Connections puzzles
We’ve made a note of some of the toughest Connections puzzles so far. Maybe they’ll help you see patterns in future puzzles.
#5: Included «things you can set,» such as mood, record, table and volleyball.
#4: Included «one in a dozen,» such as egg, juror, month and rose.
#3: Included «streets on screen,» such as Elm, Fear, Jump and Sesame.
#2: Included «power ___» such as nap, plant, Ranger and trip.
#1: Included «things that can run,» such as candidate, faucet, mascara and nose.
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