Technologies
T-Mobile’s Starlink Service Launches Next Week. Here’s How to Get It on Any Carrier
Satellite texting will be available immediately, while data access through third-party apps like X and WhatsApp is coming in October.
We’re less than a week away from the launch of T-Mobile’s partnership with SpaceX’s Starlink satellite internet service. The direct-to-cell messaging service, called T-Satellite, will also be available to AT&T and Verizon cellphone customers.
T-Mobile says its goal is to «eliminate mobile dead zones for good» by way of 657 Starlink satellites that’ll be used exclusively for cellphone service. T-Satellite has been in beta testing since December 2024, with nearly 1.8 million users signing up so far.
The direct-to-cell messaging service represents a major step forward in mobile technology: It works with most phones made during the last four years, according to T-Mobile, instead of requiring dedicated hardware. It’ll be available to T-Mobile, AT&T and Verizon customers for $10 a month — or free for anyone on T-Mobile’s Experience Beyond or Go5G Next plans.
«At the end of the day, it’s nice to be able to send a selfie when you’re in a place where there is no coverage, but it’s vital to be able to connect to emergency services,» Mike Katz, T-Mobile president of marketing, strategy and products, told CNET’s Jeff Carlson. «We just think that with a technology like this, no customer should ever be in a situation where they are unconnected in an emergency.»
Sadly, T-Mobile has already had a reason to test out this emergency service, when it enabled T-Satellite earlier this week in communities affected by massive flooding in Central Texas. T-Mobile customers in the area are able to use text-to-911 and basic text messaging, and they can receive emergency alerts on compatible devices.
In the future, T-Satellite will be free for emergency uses across the country. The company said 911 texting will be available later this year to «any mobile customer with a compatible device, regardless of carrier or whether or not they are subscribed to the service.»
What is T-Satellite?
T-Satellite is a partnership between T-Mobile and Starlink that will allow direct-to-cell SMS messaging accessibility in areas where there is no cellular coverage. Starlink has more than 7,000 low-Earth orbit satellites in the sky, and now, 657 of them will be devoted entirely to T-Satellite. The goal is to expand coverage into the 500,000 square miles of the US that traditional cell towers can’t reach, says T-Mobile.
“When you leave the terrestrial network and you go to a place where there’s no network, your phone will automatically search for and connect to the satellite network, which is quite different than any other of the satellite systems that are out there that force you to manually connect, and you have to point your phone up to the sky,» says Katz.
Satellite connectivity in cellphones isn’t exactly new — iPhones have had it since 2022 — but it’s typically been reserved for SOS messaging to connect you with an emergency dispatcher. On July 23, T-Satellite users will be able to send SMS texts on iPhone and Android. Android users will also get MMS immediately, with iPhone support “to follow.”
This means users will be able to send images and audio clips in addition to standard text messages. In October, the service will expand to include data support in third-party apps like AccuWeather, AllTrails, WhatsApp and X. The access takes advantage of hooks built into iOS and Android software, so developers can make their apps capable of sending data through the narrow amounts of bandwidth available via satellite.
This is far beyond what the other phone carriers have launched so far in the satellite realm — largely due to T-Mobile’s partnership with Starlink. AT&T and Verizon have both partnered with AST SpaceMobile for satellite messaging, and Verizon told CNET’s Eli Blumenthal last year that it’s still planning on working with Amazon’s Project Kuiper, which launched its first 27 satellites on April 28, 2025.
“Despite things that our competitors have said, they are way, way behind on this technology,” says Katz.
How much will T-Satellite cost?
On July 23, T-Satellite will be available to AT&T, T-Mobile and Verizon customers for a standalone $10 per month. But there’s one exception: Customers on T-Mobile’s Experience Beyond plan ($100 per month for one line) or the Go5G Next plan will get the service for included in the cost of the plan going forward, and those on the Experience More plan ($85 per month) will get it through the end of the year.
Even if you don’t pay the $10 a month, T-Mobile says 911 texting will be available later this year “to any mobile customer with a compatible device, regardless of carrier.”
If you’re a Verizon or AT&T customer, you’ll have to activate T-Satellite as a second eSIM on your phone to take advantage of the service. You can find instructions on setting up the eSIM here.
Which phones are supported?
Most phones released in the past couple of years will work with T-Satellite. Here are the devices that are currently compatible with the beta version:
Apple
- iPhone 13, iPhone 14, iPhone 15 and iPhone 16 (all models)
- Google Pixel 9
- Google Pixel 9A
- Google Pixel 9 Pro
- Google Pixel 9 Pro XL
- Google Pixel 9 Pro Fold
Motorola
- Moto G Stylus 2025
- Moto Razr 2024
- Moto Razr Plus 2024
- Moto Razr 2025
- Moto Razr Plus 2025
- Moto Razr Ultra 2025
- Moto Razr Ultra Plus 2025
Samsung
- Samsung Galaxy A25 5G SE*
- Samsung Galaxy A35 5G
- Samsung Galaxy A36
- Samsung Galaxy A36 SE
- Samsung Galaxy A53 5G
- Samsung Galaxy A54 5G*
- Samsung Galaxy S21
- Samsung Galaxy S21 Plus
- Samsung Galaxy S21 Ultra
- Samsung Galaxy S21 FE
- Samsung Galaxy S22
- Samsung Galaxy S22 Plus
- Samsung Galaxy S22 Ultra
- Samsung Galaxy S22 FE
- Samsung Galaxy S23
- Samsung Galaxy S23 Plus
- Samsung Galaxy S23 Ultra
- Samsung Galaxy S23 FE
- Samsung Galaxy S24
- Samsung Galaxy S24 Plus
- Samsung Galaxy S24 Ultra
- Samsung Galaxy S24 FE
- Samsung Galaxy S25
- Samsung Galaxy S25 Plus
- Samsung Galaxy S25 Ultra
- Samsung Galaxy S25 Edge
- Samsung Galaxy XCover 7 Pro
- Samsung Galaxy Z Flip 3
- Samsung Galaxy Z Flip 4
- Samsung Galaxy Z Flip 5
- Samsung Galaxy Z Flip 6
- Samsung Galaxy Z Fold 3
- Samsung Galaxy Z Fold 4
- Samsung Galaxy Z Fold 5
- Samsung Galaxy Z Fold 6
*Some non-T-Mobile device variants are not satellite-capable.
When T-Satellite launches on July 23, the following devices will also be compatible:
Motorola
- Motorola Edge 2024
- Moto G 2024
- Moto G Stylus 2024
- Moto G 5G 2024
- Moto G Stylus 5G 2024
Samsung
- Samsung Galaxy A14
- Samsung Galaxy A15*
- Samsung Galaxy A16
- Samsung Galaxy A35
- Samsung Galaxy A53*
- Samsung Galaxy XCover6 Pro
*Some non-T-Mobile device variants are not satellite-capable.
T-Mobile
- T-Mobile Revvl 7
- T-Mobile Revvl 7 Pro
How to try T-Mobile’s Starlink service today
If you’re anxious to try T-Mobile’s Starlink satellite messaging service and don’t want to wait until July 23, you can still attempt to sign up for the beta. I wouldn’t hold out too much hope, though — when I entered my information, I got a message back saying, “Due to high demand, we’re admitting beta testers on a rolling basis. Keep an eye out for an update in the coming weeks.”
Technologies
AI Slop Is Destroying the Internet. These Are the People Fighting to Save It
Technologies
The Sun’s Temper Tantrums: What You Should Know About Solar Storms
Solar storms are associated with the lovely aurora borealis, but they can have negative impacts, too.
Last month, Earth was treated to a massive aurora borealis that reached as far south as Texas. The event was attributed to a solar storm that lasted nearly a full day and will likely contend for the strongest of 2026. Such solar storms are usually fun for people on Earth, as we are protected from solar radiation by our planet’s atmosphere, so we can just enjoy the gorgeous greens and pretty purples in the night sky.
But solar storms are a lot more than just the aurora borealis we see, and sometimes they can cause real damage. There are several examples of this in recorded history, with the earliest being the Carrington Event, a solar storm that took place on Sept. 1, 1859. It remains the strongest solar storm ever recorded, where the world’s telegraph machines became overloaded with energy from it, causing them to shock their operators, send ghost messages and even catch on fire.
Things have changed a lot since the mid-1800s, and while today’s technology is a lot more resistant to solar radiation than it once was, a solar storm of that magnitude could still cause a lot of damage.
What is a solar storm?
A solar storm is a catchall term that describes any disturbance in the sun that involves the violent ejection of solar material into space. This can come in the form of coronal mass ejections, where clouds of plasma are ejected from the sun, or solar flares, which are concentrated bursts of electromagnetic radiation (aka light).
A sizable percentage of solar storms don’t hit Earth, and the sun is always belching material into space, so minor solar storms are quite common. The only ones humans tend to talk about are the bigger ones that do hit the Earth. When this happens, it causes geomagnetic storms, where solar material interacts with the Earth’s magnetic fields, and the excitations can cause issues in everything from the power grid to satellite functionality. It’s not unusual to hear «solar storm» and «geomagnetic storm» used interchangeably, since solar storms cause geomagnetic storms.
Solar storms ebb and flow on an 11-year cycle known as the solar cycle. NASA scientists announced that the sun was at the peak of its most recent 11-year cycle in 2024, and, as such, solar storms have been more frequent. The sun will metaphorically chill out over time, and fewer solar storms will happen until the cycle repeats.
This cycle has been stable for hundreds of millions of years and was first observed in the 18th century by astronomer Christian Horrebow.
How strong can a solar storm get?
The Carrington Event is a standout example of just how strong a solar storm can be, and such events are exceedingly rare. A rating system didn’t exist back then, but it would have certainly maxed out on every chart that science has today.
We currently gauge solar storm strength on four different scales.
The first rating that a solar storm gets is for the material belched out of the sun. Solar flares are graded using the Solar Flare Classification System, a logarithmic intensity scale that starts with B-class at the lowest end, and then increases to C, M and finally X-class at the strongest. According to NASA, the scale goes up indefinitely and tends to get finicky at higher levels. The strongest solar flare measured was in 2003, and it overloaded the sensors at X17 and was eventually estimated to be an X45-class flare.
CMEs don’t have a named measuring system, but are monitored by satellites and measured based on the impact they have on the Earth’s geomagnetic field.
Once the material hits Earth, NOAA uses three other scales to determine how strong the storm was and which systems it may impact. They include:
- Geomagnetic storm (G1-G5): This scale measures how much of an impact the solar material is having on Earth’s geomagnetic field. Stronger storms can impact the power grid, electronics and voltage systems.
- Solar radiation storm (S1-S5): This measures the amount of solar radiation present, with stronger storms increasing exposure to astronauts in space and to people in high-flying aircraft. It also describes the storm’s impact on satellite functionality and radio communications.
- Radio blackouts (R1-R5): Less commonly used but still very important. A higher R-rating means a greater impact on GPS satellites and high-frequency radios, with the worst case being communication and navigation blackouts.
Solar storms also cause auroras by exciting the molecules in Earth’s atmosphere, which then light up as they «calm down,» per NASA. The strength and reach of the aurora generally correlate with the strength of the storm. G1 storms rarely cause an aurora to reach further south than Canada, while a G5 storm may be visible as far south as Texas and Florida. The next time you see a forecast calling for a big aurora, you can assume a big solar storm is on the way.
How dangerous is a solar storm?
The overwhelming majority of solar storms are harmless. Science has protections against the effects of solar storms that it did not have back when telegraphs were catching on fire, and most solar storms are small and don’t pose any threat to people on the surface since the Earth’s magnetic field protects us from the worst of it.
That isn’t to say that they pose no threats. Humans may be exposed to ionizing radiation (the bad kind of radiation) if flying at high altitudes, which includes astronauts in space. NOAA says that this can happen with an S2 or higher storm, although location is really important here. Flights that go over the polar caps during solar storms are far more susceptible than your standard trip from Chicago to Houston, and airliners have a whole host of rules to monitor space weather, reroute flights and monitor long-term radiation exposure for flight crews to minimize potential cancer risks.
Larger solar storms can knock quite a few systems out of whack. NASA says that powerful storms can impact satellites, cause radio blackouts, shut down communications, disrupt GPS and cause damaging power fluctuations in the power grid. That means everything from high-frequency radio to cellphone reception could be affected, depending on the severity.
A good example of this is the Halloween solar storms of 2003. A series of powerful solar flares hit Earth on Oct. 28-31, causing a solar storm so massive that loads of things went wrong. Most notably, airplane pilots had to change course and lower their altitudes due to the radiation wreaking havoc on their instruments, and roughly half of the world’s satellites were entirely lost for a few days.
A paper titled Flying Through Uncertainty was published about the Halloween storms and the troubles they caused. Researchers note that 59% of all satellites orbiting Earth at the time suffered some sort of malfunction, like random thrusters going offline and some shutting down entirely. Over half of the Earth’s satellites were lost for days, requiring around-the-clock work from NASA and other space agencies to get everything back online and located.
Earth hasn’t experienced a solar storm on the level of the Carrington Event since it occurred in 1859, so the maximum damage it could cause in modern times is unknown. The European Space Agency has run simulations, and spoiler alert, the results weren’t promising. A solar storm of that caliber has a high chance of causing damage to almost every satellite in orbit, which would cause a lot of problems here on Earth as well. There were also significant risks of electrical blackouts and damage. It would make one heck of an aurora, but you might have to wait to post it on social media until things came back online.
Do we have anything to worry about?
We’ve mentioned two massive solar storms with the Halloween storms and the Carrington Event. Such large storms tend to occur very infrequently. In fact, those two storms took place nearly 150 years apart. Those aren’t the strongest storms yet, though. The very worst that Earth has ever seen were what are known as Miyake events.
Miyake events are times throughout history when massive solar storms were thought to have occurred. These are measured by massive spikes in carbon-14 that were preserved in tree rings. Miyake events are few and far between, but science believes at least 15 such events have occurred over the past 15,000 years. That includes one in 12350 BCE, which may have been twice as large as any other known Miyake event.
They currently hold the title of the largest solar storms that we know of, and are thought to be caused by superflares and extreme solar events. If one of these happened today, especially one as large as the one in 12350 BCE, it would likely cause widespread, catastrophic damage and potentially threaten human life.
Those only appear to happen about once every several hundred to a couple thousand years, so it’s exceedingly unlikely that one is coming anytime soon. But solar storms on the level of the Halloween storms and the Carrington Event have happened in modern history, and humans have managed to survive them, so for the time being, there isn’t too much to worry about.
Technologies
TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech
The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?
Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova.
More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard.
How Hall effect joysticks work
We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.
The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul.
How TMR joysticks work
While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage.
There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks.
Which is better, Hall effect or TMR?
There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR.
According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.
The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller.
The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage.
The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.
So which wins?
It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller.
Caveats to consider
For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order.
So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.
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