Technologies
Donkey Kong Bananza Review: The Best Switch Game in Years Is a Switch 2 Exclusive
DK is helping me punch my way through summer.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.
I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.
The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.
Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet.
Donkey Kong Bananza comes out tomorrow, July 17. It’s available for preorder now for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.
Smashing story with co-op options
In a lot of ways, Bananza feels like Zelda and Mario met in the middle.
The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.
Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey.
You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.
The Mario mojo
Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.
Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.
Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.
The Zelda zeitgeist
Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game.
Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.
There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.
Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.
A whole new yet familiar feel
Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.
Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.)
After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.
I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.
My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.
Donkey Kong makes it worth buying a Switch 2
Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game.
This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill.
And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.
Technologies
Microsoft Is Testing Letting Copilot AI Interact With Your Whole Desktop
The new feature for Microsoft’s Copilot AI will give it greater access to the contents of your screen.

Microsoft has confirmed an upcoming expansion to its Copilot AI chatbot’s screen-sharing abilities: Soon it will be able to process your entire desktop, not just certain parts of it.
The company said Tuesday that this expansion of Copilot’s Vision capabilities has begun public testing. This update, now rolling out to the company’s Windows Insider program testers, will allow the AI chatbot to view, process and react to all aspects of a user’s desktop, where beforehand it was limited to specific apps or windows.
With this update in place, Copilot should be to process and react to multiple windows and apps at the same time. Microsoft touted the ability for it to assist with all aspects of a project you might be working on.
The Vision feature can be activated by selecting the «glasses» icon and selecting which desktop you’d like to share, and can be closed out by hitting «Stop» or «X» in the composer.
«When you share your desktop (or any specific browser or app window), Copilot can see what you see and talk to you about it in real time,» Microsoft’s blog post said. «It can help analyze content, provide insights, and answer your questions, coaching you through it aloud. Get tips on making improvements to your creative project, help with improving your resume, or guidance while navigating a new game.»
Technologies
Smart Cameras Power a Robot Umpire at MLB All-Stars for the First Time. Here’s How the Challenges Went
The auto-umpire system has debuted and is on track for regular season use, but accuracy could be an issue.

If umpires draw your ire for bad calls, you may soon have a new target: Major League Baseball used its ABS, or Automated Ball-Strike System, to call pitches at the July 15 All-Star Game for the first time. If trials this season go well, it will probably be adopted for the 2026 regular season. But challenges against the camera had an unusually high rate of success.
The ABS uses Hawk-Eye cameras, a technology increasingly common in games with high-speed objects. The cameras judge how a ball travels — in this case, over the strike zone — and are equipped to make a preliminary call.
A human umpire, along with batters and pitchers, have a couple of seconds to review the footage and challenge a call if they think the automated system was wrong. It’s a system the MLB has experimented with since 2019 and is finally ready to bring to the national stage.
This approach has caused some controversy, particularly because the Hawk-Eye cameras are programmed to see the strike zone very differently from human umpires. Instead of the standard cube shape that’s underpinned strike zone knowledge for decades, the ABS uses a two-dimensional rectangle standard that’s automatically adjusted to extend between 53.5% and 27% of the batter’s height. Batters are measured before each game.
Those worried about discrepancies now have new fuel for their worries. In the July 15 game, which the National League won in a home run derby after nine innings ended with a tie, four out of five challenges to the ABS and umpire Dan Iassogna’s combined work were successful. That’s much higher than the ABS spring training test, where teams won only around 50% of their challenges.
The MLB hasn’t revealed definitive plans on whether the ABS could replace umpires altogether, but at this time the human-based, real-time reviews from the umpire appear to be an integral part of the system.
The league did not immediately respond to request for comment.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for July 17, #297
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for July 17, No. 297.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
My blue group hint for today’s Connections: Sports Edition is geared toward Saturday Night Live fans, but if you know your basketball, you should be fine. I think the green group is even easier than the yellow group, but that might depend on how much time you’ve spent on the water. Read on for hints and the answers.
Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: WKRP.
Green group hint: Ahoy!
Blue group hint: The only prescription is more cowbell.
Purple group hint: Fancy fores.
Answers for today’s Connections: Sports Edition groups
Yellow group: Cincinnati teams, minus the S.
Green group: Sailing terms.
Blue group: Members of the Indiana Fever.
Purple group: «Royal» Open Championship venues.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is Cincinnati teams, minus the S. The four answers are Bearcat, Bengal, Musketeer and Red.
The green words in today’s Connections
The theme is sailing terms. The four answers are hull, keel, mast and rudder.
The blue words in today’s Connections
The theme is members of the Indiana Fever. The four answers are Boston, Clark, Howard and Mitchell.
The purple words in today’s Connections
The theme is «Royal» Open Championship venues. The four answers are Birkdale, Liverpool, Portrush and St. George’s.
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