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War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending

The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.

Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.

McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired. 

PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise. 

«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»

That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers. 

While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»

And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.

«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»

A clash of player-kings

PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay. 

But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.

Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play. 

«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.

The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.

«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said. 

Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.

A storm of strategy swords

PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).

As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.

«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»

Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas. 

«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»

Technologies

Today’s NYT Mini Crossword Answers for Tuesday, April 7

Here are the answers for The New York Times Mini Crossword for April 7.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Informative commercial, for short
Answer: PSA

4A clue: Something you trace to draw a Thanksgiving turkey
Answer: HAND

5A clue: ___ Johnson, former Prime Minister of the U.K.
Answer: BORIS

6A clue: Opposite of include
Answer: OMIT

7A clue: Crosses (out)
Answer: XES

Mini down clues and answers

1D clue: City with the Notre-Dame Cathedral
Answer: PARIS

2D clue: Bad mood
Answer: SNIT

3D clue: About eight minutes of the average half-hour sitcom
Answer: ADS

4D clue: Remote worker’s office, perhaps
Answer: HOME

5D clue: Word that can follow each group of circled letters (and hints at its shape)
Answer: BOX

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Technologies

NASA’s Artemis II Breaks Record With Trip Around The Moon

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Technologies

In Honor of the Artemis II Mission, Explore the Moon in Fortnite Now

You might not be able to see the moon the way the Artemis II team is, but there’s an educational Fortnite simulation that will get you onto the celestial body’s surface.

You may not be able to explore the vast majesty of space in the same way that the four-person crew of the Artemis II is, but you can still get an up-close-and-personal view of the moon… in Fortnite, at least.

While you may not be able to slingshot around Earth’s own lunar body, space enthusiasts can see a little bit of what the Artemis II crew is seeing by spending time on the Lunar Horizons Fortnite map right now. The map is a creative collaboration between Fortnite’s creator, Epic Games, and the European Space Agency. Lunar Horizons was released in 2024 after extensive testing and play from ESA trainee astronauts.

If you’re looking to learn more about our own orbiting body, the Lunar Horizons map is an educational simulation of the surface of the moon’s South Pole.

It blends game mechanics with learning, as players get to build up their own sterile lunar habitat bases, interact with ESA astronauts and roll around with robotic rovers as they discover informative plaques that contain information about the moon and international space agencies. There are still dangers to navigate, too — a solar storm may strike when you least expect it.

If you’re interested in exploring the moon, we’ve got all the information you need to join in on the Fortnite fun below. And if you’re looking for a more serious livestream during this momentous human achievement, tune into NASA’s feed here.

How to join the Moon Fortnite island while you follow the Artemis II mission

The Lunar Horizons Fortnite map is a great educational simulation that shares details about ESA’s work and catalogs information about humanity’s lunar research.

These three simple steps will get you up and running (or more accurately, taking slow leaps and bounds) on the surface of the Lunar Horizons Fortnite map:

Download Fortnite

If you haven’t played Fortnite before, but you want to check out this limited-time event, you’ll have to download the game. If you’re on PC, you can download Fortnite for free from the Epic Games Store. Console players can navigate the PlayStation Store, Microsoft Store or Nintendo eShop in order to download Fortnite on their devices.

Navigate the in-game menus until you reach the Search button

Once you’re in the game, scroll down past the different official Fortnite game modes and the Discover tab until you find the Search button.

Input the Lunar Horizons island code

In the search bar, you can input a map’s name or its distinct search code in order to find it in the map directory. You can search for the Lunar Horizons map or input the code 3207-0960-6428 to explore this map in time.

Correction, 3:35 p.m. PT: This story initially was in error about the features available in the Lunar Horizons map. There is no Artemis II-specific mission in Fortnite. Rather, the Lunar Horizons map is an educational simulation of part of the moon’s surface.  

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