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Microsoft Layoffs Result in at Least 3 Games Being Cancelled

Microsoft is cutting upward of 9,000 jobs in its latest round of layoffs; Perfect Dark and Everwild among games to be cancelled.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. Perhaps unavoidably, multiple games in development within Xbox Game Studios have been cancelled as a result.

When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.

«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.

Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.

«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»

Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»

What Xbox games have been cancelled?

Perhaps the most significant title cancelled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely. 

The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.

Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.

According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.» 

The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»

The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014. 

Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.

According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.

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Technologies

Scary Survey Results: Teen Drivers Are Often Looking at Their Phones

New troubling research found that entertainment is the most common reason teens use their phones behind the wheel, followed by texting and navigation.

A new study reveals that teen drivers in the US are spending more than one-fifth of their driving time distracted by their phones, with many glances lasting long enough to significantly raise the risk of a crash. Published in the journal Traffic Injury Prevention and released on Thursday, the research found that, on average, teens reported looking at their phones during 21.1% of every driving trip. More than a quarter of those distractions lasted two seconds or longer, which is an amount of time widely recognized as dangerous at highway speeds.

Most distractions tied to entertainment, not emergencies

The top reason teens said they reached for their phones behind the wheel was for entertainment, cited by 65% of respondents. Texting (40%) and navigation (30%) were also common. Researchers emphasized that these distractions weren’t typically urgent, but rather habitual or social.

Teens know the risks

The study includes survey responses from 1,126 teen drivers across all four US regions, along with in-depth interviews with a smaller group of high schoolers. Most participants recognized that distracted driving is unsafe and believed their parents and peers disapproved of the behavior.

But many teens also assumed that their friends were doing it anyway, pointing to a disconnect between personal values and perceived social norms.

Teens think they can resist distractions

Interestingly, most teens expressed confidence in their ability to resist distractions. That belief, researchers suggest, could make it harder to change behavior unless future safety campaigns specifically target these attitudes.

The study’s lead author, Dr. Rebecca Robbins of Boston’s Brigham and Women’s Hospital, said interventions should aim to shift social norms while also emphasizing practical steps, such as enabling «Do Not Disturb» mode and physically separating drivers from their devices.

«Distracted driving is a serious public health threat and particularly concerning among young drivers,» Robbins said. «Driving distracted doesn’t just put the driver at risk of injury or death, it puts everyone else on the road in danger of an accident.» 

What this means for parents and educators

The researchers say their findings can help guide educators and parents in developing more persuasive messaging about the dangers of distracted driving. One of the recommendations is that adults need to counter teens’ beliefs that phone use while driving is productive or harmless.

While the study’s qualitative component was limited by a small and non-urban sample, the authors believe the 38-question survey they developed can be used more broadly to assess beliefs, behaviors and the effectiveness of future safety efforts.

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Nintendo Switch 2 Joy-Con Issues? It Might Just Be Your HDMI Cable

Make sure to use the Switch 2 cable included with the new gaming console.

As the Switch 2 continues to sell in the millions for Nintendo, it shouldn’t be a surprise that there’d be some issues with the console. It appears, however, that one problem Switch 2 owners are facing is actually just a matter of using the wrong cable. 

Reddit users have posted about their Joy-Cons disconnecting when they’re playing on their Switch 2 while it’s docked, an issue spotted earlier by IGN. It does appear that, luckily, the issue can be resolved by using the included HDMI cable for the Switch 2 rather than an older, slower one — including the cable that came with the original Nintendo Switch. 

Nintendo laid out the solution on its support page for when the Joy-Con 2 starts disconnecting from the console: 

  • Confirm that you’re using an «Ultra High Speed» HDMI cable to connect the dock to the TV. If it’s not Ultra High Speed, your console won’t perform as expected when docked.
  • If you’re using a different cable than the one that came with the console, it should have printed on the cable that it’s «Ultra High Speed.»
  • The HDMI cable that came with the Nintendo Switch is not «Ultra High Speed» and should not be used with the Nintendo Switch 2 dock.

Nintendo didn’t immediately respond to a request for comment about the source of this issue. 

Since the Switch 2 launch, many gamers have come to realize that Nintendo’s new console is very picky about what cables are connected to it. This goes for the HDMI cable as well as the power cable. 

While the new and old Switch share the same name, they don’t share the same components. The Switch 2 is a huge upgrade in graphics power over the 2017 console, which means it needs the appropriate power supply. Not providing the Switch 2 with sufficient power could likely cause some issues, especially if the system has to do a lot of work to run a game. 

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