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The Switch 2 Pro Controller Makes a Comfortable Upgrade, but Still Falls a Bit Short

The new controller feels a little more pro than its predecessor.

The Switch 2 Pro Controller is a standalone controller that pairs with the new Switch 2 and provides a more comfortable gaming experience than the standard Joy-Cons. While it might look similar to the old model, the second-gen controller has a number of new features to help it earn that «Pro» title.

The 2 Pro retails for $85 — a pretty significant jump over the original’s $70. The good news is that, if you want to save some money, the Switch 1 Pro Controllers do work on the Switch 2. Since it’s detached, it’s really more useful when playing docked, connected to a TV. I really like the look and feel of it, but it’s definitely an expensive, unnecessary accessory. 

Both Pro controllers feel pretty similar, which is good since I always felt the original was very comfortable. They’re the same size and shape, and the button layout is mostly the same, but the original has a subtle texture to its grip while the 2’s is smooth. I actually find the new controller a bit more comfortable than the first.

Just like the new Joy-Cons, there is a GameChat button near the bottom, a shortcut to screen-sharing gameplay and forming parties with your friends to video or voice chat together. Keep in mind that you can just pop back out to the Switch main menu and open GameChat manually without needing to hit the button.

Another new feature are back buttons on the underside of the handles, GL and GR. Back buttons — programmable buttons that you can assign to act like other inputs — are pretty standard on pro-style controllers but were absent on the first Switch Pro. For example, in shooters, players will often bind duck or jump so they can perform those actions without taking their thumb off the right stick. 

Mapping these buttons is super easy through the Switch 2’s settings menu or by holding down the Home button and changing them there. These button maps are also saved on a per-game basis, which is great, allowing you to specify which actions you want available on different games instead of needing to adjust back and forth when you swap games. 

The downside is that there are only two buttons, one on each side, like PlayStation’s DualSense Edge pro controller. I would have liked more options, like the Xbox Elite controller’s four programmable buttons. Both those controllers also allow you to swap the buttons’ shapes. Nintendo doesn’t.

Another upgrade on the Switch 2 Pro Controller is a headphone jack on the bottom, which is useful if you’re trying to play games quietly.

Battery life remains the same as the first Pro Controller: Around 40 hours on a single charge, which is definitely on the higher side for controller batteries. In comparison, the DualSense Edge lasts only 5 to 6 hours. The new Pro Controller also charges faster. Nintendo says it takes about 3.5 hours for a full charge, whereas the original Pro Controller takes six hours. 

The large face buttons and analog sticks feel the same, which is good since the original didn’t need improvement. The D-pad, though, feels like it has more freedom of movement and accuracy. This makes hitting diagonal inputs easier to pull off, like in Street Fighter when a special move requires a quarter circle. I found it simply better for adjusting character movement in a 2D platformer, like Super Mario Wonder. 

One of my major complaints is that it still lacks analog triggers. This feature has been on Xbox and PlayStation controllers for years and allows games to sense when you partially press a trigger. It’s important in racing games, for example, where pressing the trigger determines how much you’ll accelerate. But nope, that’s not a thing for the Switch 2 Pro Controller. 

Curiously, the new Pro Controller can’t wirelessly connect it to a PC. Steam doesn’t yet recognize it, though it took a while before the original was directly supported as well. While it’s missing some key pro features compared to Xbox and PlayStation’s offerings, those controllers also retail for around $200, so the price difference makes sense.

The Switch 2 Pro Controller is best for someone who primarily games with the console connected to a TV. It’s an overall improvement on the first one and brings Nintendo closer to what we expect from a pro-style design, but it becomes a harder sell if you already have the original Pro Controller. Many of the new features — back buttons, a headphone jack, quick access to gamechat — are pretty easy to live without, in my opinion. 

Technologies

A New Threads Feature Saves You From Seeing and Posting Spoilers: Here’s How It Works

Didn’t want to see that plot twist? Marvel and Netflix were the first to try out Threads’ new spoiler-blocking feature.

Social media can accidentally spoil a streaming movie or show for those who haven’t yet watched it. Threads, the popular social media platform from Meta, now has a new feature that could save you from spoiling your next watch.

The new feature allows users to mark media and text posts as spoilers. If it’s a photo, the spoiler will then appear blurred in feeds, and text will be grayed out. Clicking on both types makes the spoiler visible. Netflix and Marvel are the first major studios to use the feature on their posts. Meta says the feature is rolling out globally, but we saw it available on Friday.

Speaking of spoilers, you may want to stop reading now if you’re not logged in to Threads, the embedded plot-spoiling posts in this story may not be blurred.

Netflix posted a photo from one of the last scenes of Squid Game’s third and final season, with the caption «do not tap until you’ve finished Squid Game 3.»

Marvel teased the villain in the new Ironheart series in a post. You won’t meet the villain until the last episode. You can stream Ironheart on Disney Plus.

We Were Liars on Prime also added a post that uses the new Threads spoiler text feature. 

We’ve seen several other updates from Threads this year, including the ability to copy images, thus replacing the need to screenshot. Threads also only recently started testing direct messaging, despite the app being out for around two years.

How to use the spoiler feature on Threads

Anyone can use the spoiler feature on their posts. All you have to do is highlight what you want to hide, tap and select «mark spoiler.» That will blur the text or image you selected for others.

This feature doesn’t mean you won’t see posts about your favorite pop culture and entertainment topics. It lets you choose when you’re ready to know more. All it takes is a tap. 

However, it’s worth pointing out that it’s up to those who make the post to decide if they mark something as a spoiler. So spoilers could abound until most people adopt the feature. Even still, it’s good to see a feature that allows you to stay in the loop without spoiling major plot points along the way.

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Technologies

Someone Help Me — I Also Need These Sonic the Hedgehog Magic: The Gathering Cards

Sega’s superspeedster is getting some genuinely awesome cards in a limited drop next month.

Magic: The Gathering hit a goldmine earlier this month when it released its Final Fantasy set based on one of the most popular video game franchises of all time. Final Fantasy was reportedly the best-selling Magic set before it even released, thanks to extensive preorders. Now Wizards of the Coast is hoping to repeat that success with Secret Lair drops themed around video game icon Sonic the Hedgehog, launching Monday, July 14.

Depending on which century you were born in, you’ll either recognize Sonic as the star of 1991’s Sega Genesis video game Sonic the Hedgehog, or as the star of Paramount Pictures’ Sonic the Hedgehog movies. (Or maybe you know him from Smash Bros. or Mario and Sonic at the Olympic Games, or any of the countless other places he shows up.) Now he’s joining the storied Magic: The Gathering card game in a year where Magic is aggressively investing in crossovers with other properties.

Those crossovers started years ago with The Walking Dead, which became an official Magic series called Universes Beyond when it released a Secret Lair drop for Stranger Things. We’ve gotten Magic cards for everything from Street Fighter to Lord of the Rings, The Evil Dead, Jurassic Park and even SpongeBob. Lord of the Rings was the first full Universes Beyond set, but it set the table for Final Fantasy last month, and we’re getting full sets for both Spider-Man and Avatar: The Last Airbender later this year.

The new Sonic Magic: The Gathering cards are different from the game’s Final Fantasy set because these are Secret Lair products — limited-run drops of a handful of cards, rather than a full set of hundreds of Standard-legal cards. Like many Secret Lair crossover products, they seem aimed at the casual multiplayer Commander format that lets you build decks around your favorite characters and play with a group of friends. 

Sonic being a legendary creature with white mana, blue mana and red mana in his color identity, means that a Sonic Commander deck allows you to include his allies Tails, Knuckles and Amy Rose in the deck. Shadow costs red and black mana, which means he doesn’t fit in a Sonic Commander deck, but he would fit in a Dr. Eggman deck.

And, gang, these cards are kinda wild. Whenever Sonic attacks, he puts power-increasing counters on other creatures with flash or haste, which not-so-coincidentally includes all of the aforementioned allies that fit in his deck. And Sonic having the haste ability himself means he can attack the same turn you cast him, virtually guaranteeing one activation. Tails can draw cards when flying vehicles enter — a nice nod to his plane, which first showed up in the late stages of Sonic the Hedgehog 2. Knuckles has a lot going on, including the ability to create treasure tokens that can help you cast spells — or just outright win the game if you have enough while he’s on the battlefield. 

There’s also some mechanical synergy between these cards and the new Final Fantasy cards. Amy Rose automatically attaches equipment when she attacks and then can buff the power of other creatures, making her a great fit for the Limit Break Commander deck led by Cloud (or Tifa), which cares about equipment and power stats! 

Similarly, Dr. Eggman gets to draw cards at the beginning of your end step — if you also control Y’Shtola Rhul, you get an extra end step, allowing you to draw two cards instead of one for the low, low cost of ending your turn. 

All of that adds up to mechanically fun Magic cards that feature a lifelong favorite character for me. And it’ll add up financially if I can get my hands on either the foil Sonic: Friends & Foes collection ($40) or the non-foil collection ($30), the cards in which are less likely to warp from the foil treatment.

There are two other Sonic Secret Lair drops announced, including one that focuses on reprinted artifacts like vehicles and equipment and another that rounds up existing cards that synergize with the new cards. Both will be available in $40 foil or $30 non-foil versions. All three Secret Lair sets go on sale Monday, July 14, at noon ET/9 a.m. ET. 

When they do, and I cannot stress this enough, you gotta go fast to get ’em. 

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Technologies

Steam Summer Sale: Snag 4 Major Borderlands Games for Under $25 Before Borderlands 4

This is an amazingly cheap way to get caught up before the new game launches in September.

If you want to catch up on the Borderlands series before Borderlands 4 comes out on Sept. 12, you won’t find a better opportunity than this. Every mainline Borderlands game is steeply discounted for Steam’s Summer sale, with many of them in the single digits. 

You can currently get Borderlands Game of the Year Enhanced, Borderlands 2, Borderlands: The Pre-Sequel and Borderlands 3 for a grand total of $22. The first game represents about half that cost, so if you’ve already played that one or want to skip it, you can get the other three for just $12. Various downloadable content is also on sale, if you want to add to the base games.

This is an absolute steal. Borderlands 2 is one of my all-time favorite first-person-shooter games, and despite being more than a decade old, it’s worth about $20 just on its own. For me, it’s the pinnacle (so far) of the series’ hero designs and enemy encounters — for my money, Zer0, Gunzerker and Gaige are three of the most fun vault hunters the series has ever made. And the True Vault Hunter Mode and Ultimate Vault Hunter Modes (the new game plus modes) really add a lot of replay value by ratcheting up the strategy through the increased importance of matching your elemental weapons to the right enemy health type — think type matchups in Pokemon, except with guns.

What I particularly love about the Borderlands series is the customization it offers. The games give you at least four vault hunter classes to choose from, and those classes offer additional options via skill trees that let you adjust the way your vault hunter plays. For instance, Zer0 has options for sniping, stealth or melee. Add in different gun manufacturers whose weapons all have a different feel, plus different categories of guns — pistols, submachine guns, sniper rifles, etc. — and elemental weapon types on top of that, and you end up with a veritable treasure trove of ways to tune your vault hunter’s gameplay. 

Also, you can throw grenades that explode money. I almost crashed Borderlands 3 because I was exploding so much money.

The original Borderlands established the formula and some of the regular elements, like soldier and siren classes as well as vending machines for gear and health. It also established some of the recurring characters, like de facto mascot Moxxi. Borderlands 2 refined that formula and introduced an amazing villain who added more narrative depth. The Pre-Sequel shook things up by taking us to space and giving us laser weapons. Borderlands 3 took a step back in terms of narrative and characters, but it added some nice mechanical polish, like being able to mantle up ledges or slide into barrels to send them flying into enemies. 

All four of those games will take you about 100 hours total to beat if you stick to the main quests, or closer to 200 hours if you’re the type to get sidetracked occasionally. Pro tip: Talk, finagle or blackmail some friends into playing with you. The games are significantly more fun with other players. 

For the complete Borderlands experience, you can also tack on the Dungeons & Dragons-inspired spinoff game Tiny Tina’s Wonderlands for $12 and Tales from the Borderlands, an acclaimed narrative choices game, for $15. 

With Borderlands 4 coming out in just a few months, you’re not going to get a better chance to start or add to your collection. Catch a riiide, vault hunters. 

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