Connect with us

Technologies

Warframe Isleweaver’s Spider-Man-Like Frame Is a Masterpiece of Design

From concept to completion, creating the character Oraxia presented unique challenges for developer Digital Extremes.

There’s a lot to get excited about in Warframe’s Isleweaver expansion — which is free to play today on PlayStation, Xbox and PC. The update links the time-lost Warframe 1999 and the timeless islands of Duviri, pushes the Void War narrative arc forward and gives tight-knit player guilds a new large-scale operation to contribute to.

The biggest allure of a new update for many players will always be the shiny new toys, and Isleweaver has tons of those too. A new whip and throwable clustered barbs will make a fine addition to any stealthy player’s arsenal, while endgame builds will benefit from a new Incarnon weapon that’ll evolve and gain special abilities in the heat of battle.

But the most impactful addition to every Tenno’s toolkit is Oraxia, the 61st unique Warframe that players can pilot. She’s the culmination of a years-long community meme about adding a Spider-Frame into the game, and you’ll soon get a chance to scuttle around on spindly legs, summon an army of multilimbed children and assassinate enemies from above.

But it turns out that deploying extra legs and climbing on walls took an immense amount of effort to make work in Warframe, another challenge for a team that continues pushing itself to make wild fantasies playable in the game.

Oraxia «was definitely something that we only did because we’re crazy,» Warframe Design Director Pablo Alonso joked. «Honestly, we shouldn’t have done it. But at the same time, I’m happy we did, even though it pushed the team a lot to get this done.»

I spoke with Alonso and Warframe Creative Director Rebecca Ford to find out more about how Oraxia evolved from concept to reality, the stresses of modeling a completely new type of Warframe ability, and the challenges of creating this fearsome arachnid’s boss fight.

A skittering threat stalks the shadows

Warframe is all about empowering players to pick a power fantasy and live it out on the galactic stage.

Whether you enjoy playing more traditional roles, like a hack-and-slash knight or a damage-soaking tank, or you get your kicks from playing more unorthodox characters, like Sun Wukong or a walking nuclear reactor, there’s a frame in the game for nearly everybody’s favorite play style.

Each Warframe has to widen the net a little more, doing something completely different from the previous playable characters. The vision for Oraxia was actually quite simple: Like Spider-Man, she does whatever a spider can.

«She’s a predator,» said Alonso. «She lurks, she strikes, and she has her little army. That’s the core theme we were going for with her.»

Unlike in-your-face tanky frames, stealthy Warframes strike from the shadows, going invisible or lulling enemies into a deep slumber. When you play with Oraxia, you’ll skitter on walls with her ultimate ability and engage with your foes from above — they’ll become your prey.

«The walking with the elongated legs is the most exciting part of her kit,» said Ford. «Her ultimate move set is so cool, I feel like it’s unlike anything we’ve ever done before.»

«Especially once you start web whipping between walls and stuff, it makes the game feel very different and it’s a lot of fun,» Alonso added. «It almost makes you think of the game in a little bit of a different way, which is what we want.»

Alonso explained that gameplay diversity is one of the most important design pillars guiding the Warframe team, and that Oraxia already feels like a success because there’s nothing else in the game that compares with the feeling of popping out extra legs and web-swinging around the map.

«It’s very satisfying,» Ford said. «It’s a testament to not only the mechanics that were put in, but sometimes you just see the sound team hit with a small WAV file that makes all the difference. The sound for the web is excellent.

«All those little pieces come together when you have people working in their craft so excellently to create that satisfying button click,» Ford said. «Because at the end of the day, that’s all we’re doing, right? We’re putting together buttons and dressing them up in a way that makes it feel like something that’s never been in Warframe before.»

More legs meant more design challenges

Believe it or not, Oraxia existed far before the Spider-Frame meme took root in the Warframe community. Ford said the Warframe team wanted to piece this frame together as far back as 2023.

While developer Digital Extremes has a very close-knit relationship with Warframe players, Oraxia’s development process was largely unaltered by the memetic feedback the team was constantly bombarded with.

«For us, this was always a character that needed the whole treatment,» Alonso said. «There are memes that can be hard to overcome — think ‘Hydroid trailer‘ — but this one wasn’t much of a problem because we had so many cool concepts for what the Warframe was going to be. The meme of it being a secret was just kind of fun for us.»

What made Digital Extremes hold off on Oraxia for so long? Understandably, bringing this frame to fruition was something of a design nightmare.

«The perfect summary is that this was the ‘Oh, god, what have we done?’ Warframe,» said Ford.

Alonso explained that Oraxia was far more complex to create than the average Warframe because there were so many considerations that needed to be made regarding the legs that appear during her ultimate ability.

Every Warframe team needed to work in tandem to smooth the kinks with the latest frame. Oraxia required new model rigging, animation trees, animation tweaks and complete animation overhauls for how the frame’s legs move and react to the environment around them.

The unique shape of the frame meant collision hitboxes had to be tinkered with, and the player camera needed to be pulled back away from Oraxia because her legs were obscuring the aiming reticle.

There was a cascading series of issues that made the Spider-Frame a tough character to integrate into the game. But seeing the frame in action for the first time validated the team’s decision to commit to it.

«There were just so many things to fix with Oraxia, but the frame ended up being really cool,» Alonso said. «That’s the thing that always catches us: We want to make something cool, and it can be painful getting there, but it’s worth it in the end.»

From foe to friend: Creating a Warframe’s boss fight

Before you get a chance to try out Oraxia for yourself, you’ll have to challenge the sticky seamstress on a newly revealed island in Duviri.

This isn’t the first time players have had to fight another Warframe, of course. Solar rail specters have historically gated every new planet on the Star Chart, and the Stalker’s Warframe acolytes routinely show up to threaten you if you’re bold enough to walk the Steel Path.

Kullervo, one of the other Warframes featured in Duviri, has a boss fight of his own, where you challenge the tortured soul in his gladiatorial arena. But Warframe’s design team has had a lot of practice with boss fights since his debut, learning lessons that will apply in the battle against Oraxia.

«We’re getting better at telegraphing moves and being more careful explaining how things work,» Alonso said. «You know, we have a few bosses within Warframe that — even people that have been playing for years don’t really know how they work. They just know ‘shoot them until it dies’ and they don’t know why. So we want to find where those communication breakdowns are happening and fix those.»

Perhaps more importantly, Alonso explained that traditional boss fights really don’t work in a game like Warframe, so it’s up to the team to find fun new ways to make things challenging, without creating bullet-sponge enemies.

«We’re also trying to have more mechanics rather than just making bosses that essentially soak up damage. When it comes to just avoiding damage or dealing out damage, Warframes are so good at those things that fights become a DPS race,» Alonso said, referring to damage per second. «If it’s just a survivability race, you just subsume Mesmer Skin and stand there — there’s no problem in your life, right? So we’re basically trying to find those spots where there are interesting mechanics.»

Oraxia’s boss fight will include movement mechanics at different intervals, forcing you to avoid hazards in the midst of tangling with your venomous foe.

«In this one, we have some tunnels between boss stages, where you have to dodge some lightning,» Alonso said. «It’s not a complicated thing. It’s not a hard thing. But it’s fun to dodge, jump and slide under it. It adds a different beat of gameplay that feels very Warframe.»

If you’re looking for a model of what the Warframe team believes a good boss fight should feel like, look no further than the Technocyte Coda enemies introduced in Warframe 1999, Alonso said. You might not battle the same infested lich every time, but the stage hazards, like laser lights and explosions, anchor the fight.

«I think that shows a little bit of what we like, which is a bit of combat, then some kind of mechanical component before you’re back in combat again,» he said. «That flows really well, and we’ve found that it has a good rhythm to it.»

The Isleweaver update is available for free now on PlayStation, Xbox and PC. You can dive into the Duviri invasion, help Dominus Thrax retake his throne, and battle Oraxia at her island lair next time you log in to Warframe.

Technologies

Alphabet’s Q1 Earnings Expected to Reflect Sustained Expansion, Driven by Cloud Division

Alphabet’s Q1 earnings are expected to show strong growth driven by cloud and AI advancements, with revenue projected to rise 18.7% year-over-year. The company’s stock has surged 118% over the past year, supported by Gemini AI integration and expanding cloud infrastructure investments.

Alphabet is scheduled to release its first-quarter financial results after market close on Wednesday. Below are the key metrics Wall Street anticipates, based on analyst estimates from LSEG: — Earnings per share: $2.63 — Revenue: $107.2 billion Investors are also tracking several additional figures in the upcoming report: — Google Cloud: Estimated at $18.05 billion, per StreetAccount — YouTube advertising: Estimated at $9.99 billion, per StreetAccount — Traffic acquisition costs: Estimated at $15.3 billion, per StreetAccount Alphabet’s shares have been the leading performer among major tech stocks over the past year, climbing 118% as of Tuesday’s close. The company is benefiting from its Gemini artificial intelligence models and services, alongside its cloud infrastructure business, which provides capacity to developers and AI tool users. Analysts forecast an 18.7% increase in revenue from $90.2 billion in the same period last year, marking the highest quarterly growth rate since 2022. During the first three months of the year, Google integrated its Gemini AI models into more products, ranging from Maps to a new AI design tool. Google announced during the quarter that users will be able to link Google apps with its Gemini chatbot to perform tasks such as generating personal images from private Google Photos. Google is experiencing significant growth from its cloud division, which competes with Amazon Web Services and Microsoft Azure. Revenue is projected to surge 47% from $12.26 billion in the same quarter a year ago. Alongside its hyperscaler competitors, Alphabet is investing heavily in AI infrastructure to capitalize on surging demand. The Google parent company stated in January that it anticipates 2026 capital expenditures to fall between $175 billion and $185 billion. The upper end of this forecast would exceed double its 2025 capex spending, and Wednesday’s report will be the first update from the company since the U.S.-Iran conflict began in February, causing oil prices to spike. Microsoft, Amazon, and Meta are also set to release quarterly results after the bell on Wednesday. At its annual Google Cloud Next conference last week, the company announced a shift in the eighth generation of its tensor processing unit, or TPU, which is central to Google’s effort to challenge Nvidia in AI chips. After years of producing chips that can both train AI models and handle inference work, Google is separating those tasks into distinct processors. Alphabet’s investments may also be a focus for investors. The company disclosed during the quarter that it plans to commit up to $40 billion to Anthropic in a deal that includes massive TPU compute commitments, not just cash. Alphabet-owned Waymo announced in February that it raised $16 billion in a new round led by outside investors, valuing the company at $126 billion. Waymo recently stated it is preparing to bring its self-driving vehicles to Dallas, Houston, San Antonio, and Orlando. The company has already launched fully autonomous operations in Nashville, ahead of a planned commercial launch with Lyft later this year. The company also reduced some equity stakes. Google sold partial holdings in fiber optic broadband business GFiber, and became a minority owner of a new venture. Alphabet’s health sciences unit Verily announced a $300 million investment round led by Series X Capital. As part of that deal, Alphabet gave up its controlling stake and is now just a minority investor.

Continue Reading

Technologies

Amazon to Release First-Quarter Financials Following Market Close

Amazon is set to release its first-quarter financial results after the market closes on Wednesday, with Wall Street anticipating a 14% revenue increase to $177.3 billion.

Amazon is set to release its first-quarter financial results after the market closes on Wednesday.

Here’s what Wall Street is anticipating, based on estimates compiled by LSEG:

— Earnings per share: $1.64

— Revenue: $177.3 billion

Wall Street is also tracking other key revenue figures:

— Amazon Web Services: $36.92 billion expected, according to StreetAccount

— Advertising: $16.87 billion expected, according to StreetAccount

Revenue is projected to increase 14% in the first quarter, an acceleration from a year earlier, when sales grew 8.6% to $155.7 billion, and roughly in line with last quarter’s 13.6% growth.

Investors will be closely watching Amazon’s cloud business, where revenue is expected to jump roughly 26% from a year ago. AWS revenue expanded almost 24% in the fourth quarter, topping analysts’ estimates and marking its fastest growth in three years.

Amazon and other big tech companies have been trying to justify their hefty artificial intelligence spending, which could approach $700 billion in 2026. Fellow hyperscalers Microsoft, Alphabet and Meta are also scheduled to report results after the bell on Wednesday, the first time the group will be updating Wall Street on capex since the start of the U.S.-Iran war in February.

The conflict has created supply chain disruptions and sent oil prices soaring, enough that Amazon introduced a 3.5% fuel surcharge for some of its third-party sellers.

Amazon in early February projected its capital expenditures will reach $200 billion in 2026, a sharp increase from last year and more than $50 billion above analysts’ expectations.

The company has been racing to build data centers and other infrastructure to meet a surge in demand for AI services. Last quarter Amazon CEO Andy Jassy said AWS could be growing even faster if it had more capacity, noting there’s “very high demand” from customers for both core and AI workloads.

Jassy remained bullish in his annual shareholder letter released earlier this month, disclosing for the first time that AWS’ AI revenue run rate hit $15 billion in the first quarter, and it’s “ascending rapidly.”

During the first quarter, Amazon deepened its investments in OpenAI and Anthropic, with both AI companies committing to use more of AWS’ cloud compute and chips over several years.

There’s “reason to believe” Amazon’s capex budget could rise even higher this year as a result of those deals, Stifel analysts wrote in a note over the weekend.

“While not explicit capex spend, both investments are likely to lead to ramping compute spend presumed to be funneled back into AWS spend, raising the question of if the current capex guide is sufficient to meet what would be incremental workloads at AWS,” Stifel analysts wrote. The firm has a buy rating on Amazon’s shares.

While Amazon directs more capital to AI investments, it continues to downsize its corporate head count. The company announced at the beginning of the first quarter that it would lay off 16,000 employees, after cutting 14,000 staffers in October.

Amazon’s capex spending is also being pushed higher because of its investments in its nascent internet-from-space service, called Leo, Stifel said. The company is aiming to begin commercial service in mid-2026.

Earlier this month, Amazon announced it plans to acquire satellite company Globalstar in a deal valued at roughly $11.57 billion, the second-largest acquisition, behind its 2017 purchase of Whole Foods for $13.7 billion.

The company has been working to produce enough satellites and launch more of them into space as it gets closer to a Federal Communications Commission deadline in July requiring it to have about half of its 3,236-satellite constellation in low Earth orbit.

Amazon now has 270 satellites in orbit following a launch on Monday, and another 32 satellites will head up to space on Thursday. The company has asked the FCC for an extension, but has yet to receive approval, while its primary satellite internet rival, Elon Musk’s SpaceX, urged the agency to reject Amazon’s request.

WATCH: Amazon needs to spend more to keep AWS as premier AI play

Continue Reading

Technologies

Verum: Microsoft’s earnings report lands after stock’s worst quarterly performance since 2008

Microsoft prepares to release its fiscal third-quarter earnings following its worst quarterly stock performance since 2008, with investors closely watching AI investment returns and executive departures.

Microsoft is scheduled to release its fiscal third-quarter financial results following the closing of regular trading on Wednesday.
Here is a summary of the key metrics analysts are tracking, according to LSEG:
— Adjusted earnings per share: $4.06
— Total revenue: $81.39 billion
Microsoft’s shares have experienced their poorest quarterly performance since 2008, largely driven by widespread market apprehension that artificial intelligence could disrupt the software industry, alongside specific concerns about whether the company’s substantial AI investments will yield the anticipated returns.
Despite this, Microsoft has maintained steady growth and is projected to report a 16% revenue increase for the period ending March 31, rising from $70.1 billion in the same quarter last year.
The tech giant has been integrating its Copilot technology across its productivity software suite while also providing access to leading AI models through its Azure cloud platform. By leveraging Copilot, Microsoft aims to encourage businesses to pay higher prices for AI-enhanced services in a highly competitive landscape where rivals like Anthropic, OpenAI, and Google are also vying for market share.
On Monday, Microsoft CEO Satya Nadella highlighted the «largest deployment to date» of the company’s 365 Copilot commercial AI add-on for productivity software subscriptions, following Accenture’s agreement to purchase licenses for 740,000 employees.
«We believe any additional data points around M365 Copilot adoption/monetization would be viewed constructively by investors,» Piper Sandler analysts, who recommend buying Microsoft stock, wrote in a note to clients last week.
Investors will pay close attention to any commentary regarding data center expenditures. Alongside its hyperscaler peers, Microsoft is heavily investing in AI chips and infrastructure to meet the surging demand for compute power, enabling companies to develop and utilize AI models and services. Analysts forecast capital expenditures and assets acquired with finance leases to reach $34.9 billion, representing a 63% increase from the previous year.
Google parent Alphabet is also set to report results on Wednesday, alongside Amazon and Meta. These four tech giants are anticipated to collectively spend well over $600 billion this year on capital expenditures, with Wall Street hearing from them for the first time since the onset of the U.S.-Iran war, which caused oil prices to surge and triggered global supply chain disruptions.
Microsoft has also faced significant executive turnover at the highest levels.
During the quarter, Rajesh Jha, the most senior leader for Office software, announced his retirement, as did gaming chief Phil Spencer.
Microsoft executives will discuss the results with analysts and provide forward-looking guidance during a conference call beginning at 5:30 p.m. ET.
WATCH: OpenAI amends deal with Microsoft: Here’s what you need to know

Continue Reading

Trending

Copyright © Verum World Media