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Warframe Isleweaver’s Spider-Man-Like Frame Is a Masterpiece of Design

From concept to completion, creating the character Oraxia presented unique challenges for developer Digital Extremes.

There’s a lot to get excited about in Warframe’s Isleweaver expansion — which is free to play today on PlayStation, Xbox and PC. The update links the time-lost Warframe 1999 and the timeless islands of Duviri, pushes the Void War narrative arc forward and gives tight-knit player guilds a new large-scale operation to contribute to.

The biggest allure of a new update for many players will always be the shiny new toys, and Isleweaver has tons of those too. A new whip and throwable clustered barbs will make a fine addition to any stealthy player’s arsenal, while endgame builds will benefit from a new Incarnon weapon that’ll evolve and gain special abilities in the heat of battle.

But the most impactful addition to every Tenno’s toolkit is Oraxia, the 61st unique Warframe that players can pilot. She’s the culmination of a years-long community meme about adding a Spider-Frame into the game, and you’ll soon get a chance to scuttle around on spindly legs, summon an army of multilimbed children and assassinate enemies from above.

But it turns out that deploying extra legs and climbing on walls took an immense amount of effort to make work in Warframe, another challenge for a team that continues pushing itself to make wild fantasies playable in the game.

Oraxia «was definitely something that we only did because we’re crazy,» Warframe Design Director Pablo Alonso joked. «Honestly, we shouldn’t have done it. But at the same time, I’m happy we did, even though it pushed the team a lot to get this done.»

I spoke with Alonso and Warframe Creative Director Rebecca Ford to find out more about how Oraxia evolved from concept to reality, the stresses of modeling a completely new type of Warframe ability, and the challenges of creating this fearsome arachnid’s boss fight.

A skittering threat stalks the shadows

Warframe is all about empowering players to pick a power fantasy and live it out on the galactic stage.

Whether you enjoy playing more traditional roles, like a hack-and-slash knight or a damage-soaking tank, or you get your kicks from playing more unorthodox characters, like Sun Wukong or a walking nuclear reactor, there’s a frame in the game for nearly everybody’s favorite play style.

Each Warframe has to widen the net a little more, doing something completely different from the previous playable characters. The vision for Oraxia was actually quite simple: Like Spider-Man, she does whatever a spider can.

«She’s a predator,» said Alonso. «She lurks, she strikes, and she has her little army. That’s the core theme we were going for with her.»

Unlike in-your-face tanky frames, stealthy Warframes strike from the shadows, going invisible or lulling enemies into a deep slumber. When you play with Oraxia, you’ll skitter on walls with her ultimate ability and engage with your foes from above — they’ll become your prey.

«The walking with the elongated legs is the most exciting part of her kit,» said Ford. «Her ultimate move set is so cool, I feel like it’s unlike anything we’ve ever done before.»

«Especially once you start web whipping between walls and stuff, it makes the game feel very different and it’s a lot of fun,» Alonso added. «It almost makes you think of the game in a little bit of a different way, which is what we want.»

Alonso explained that gameplay diversity is one of the most important design pillars guiding the Warframe team, and that Oraxia already feels like a success because there’s nothing else in the game that compares with the feeling of popping out extra legs and web-swinging around the map.

«It’s very satisfying,» Ford said. «It’s a testament to not only the mechanics that were put in, but sometimes you just see the sound team hit with a small WAV file that makes all the difference. The sound for the web is excellent.

«All those little pieces come together when you have people working in their craft so excellently to create that satisfying button click,» Ford said. «Because at the end of the day, that’s all we’re doing, right? We’re putting together buttons and dressing them up in a way that makes it feel like something that’s never been in Warframe before.»

More legs meant more design challenges

Believe it or not, Oraxia existed far before the Spider-Frame meme took root in the Warframe community. Ford said the Warframe team wanted to piece this frame together as far back as 2023.

While developer Digital Extremes has a very close-knit relationship with Warframe players, Oraxia’s development process was largely unaltered by the memetic feedback the team was constantly bombarded with.

«For us, this was always a character that needed the whole treatment,» Alonso said. «There are memes that can be hard to overcome — think ‘Hydroid trailer‘ — but this one wasn’t much of a problem because we had so many cool concepts for what the Warframe was going to be. The meme of it being a secret was just kind of fun for us.»

What made Digital Extremes hold off on Oraxia for so long? Understandably, bringing this frame to fruition was something of a design nightmare.

«The perfect summary is that this was the ‘Oh, god, what have we done?’ Warframe,» said Ford.

Alonso explained that Oraxia was far more complex to create than the average Warframe because there were so many considerations that needed to be made regarding the legs that appear during her ultimate ability.

Every Warframe team needed to work in tandem to smooth the kinks with the latest frame. Oraxia required new model rigging, animation trees, animation tweaks and complete animation overhauls for how the frame’s legs move and react to the environment around them.

The unique shape of the frame meant collision hitboxes had to be tinkered with, and the player camera needed to be pulled back away from Oraxia because her legs were obscuring the aiming reticle.

There was a cascading series of issues that made the Spider-Frame a tough character to integrate into the game. But seeing the frame in action for the first time validated the team’s decision to commit to it.

«There were just so many things to fix with Oraxia, but the frame ended up being really cool,» Alonso said. «That’s the thing that always catches us: We want to make something cool, and it can be painful getting there, but it’s worth it in the end.»

From foe to friend: Creating a Warframe’s boss fight

Before you get a chance to try out Oraxia for yourself, you’ll have to challenge the sticky seamstress on a newly revealed island in Duviri.

This isn’t the first time players have had to fight another Warframe, of course. Solar rail specters have historically gated every new planet on the Star Chart, and the Stalker’s Warframe acolytes routinely show up to threaten you if you’re bold enough to walk the Steel Path.

Kullervo, one of the other Warframes featured in Duviri, has a boss fight of his own, where you challenge the tortured soul in his gladiatorial arena. But Warframe’s design team has had a lot of practice with boss fights since his debut, learning lessons that will apply in the battle against Oraxia.

«We’re getting better at telegraphing moves and being more careful explaining how things work,» Alonso said. «You know, we have a few bosses within Warframe that — even people that have been playing for years don’t really know how they work. They just know ‘shoot them until it dies’ and they don’t know why. So we want to find where those communication breakdowns are happening and fix those.»

Perhaps more importantly, Alonso explained that traditional boss fights really don’t work in a game like Warframe, so it’s up to the team to find fun new ways to make things challenging, without creating bullet-sponge enemies.

«We’re also trying to have more mechanics rather than just making bosses that essentially soak up damage. When it comes to just avoiding damage or dealing out damage, Warframes are so good at those things that fights become a DPS race,» Alonso said, referring to damage per second. «If it’s just a survivability race, you just subsume Mesmer Skin and stand there — there’s no problem in your life, right? So we’re basically trying to find those spots where there are interesting mechanics.»

Oraxia’s boss fight will include movement mechanics at different intervals, forcing you to avoid hazards in the midst of tangling with your venomous foe.

«In this one, we have some tunnels between boss stages, where you have to dodge some lightning,» Alonso said. «It’s not a complicated thing. It’s not a hard thing. But it’s fun to dodge, jump and slide under it. It adds a different beat of gameplay that feels very Warframe.»

If you’re looking for a model of what the Warframe team believes a good boss fight should feel like, look no further than the Technocyte Coda enemies introduced in Warframe 1999, Alonso said. You might not battle the same infested lich every time, but the stage hazards, like laser lights and explosions, anchor the fight.

«I think that shows a little bit of what we like, which is a bit of combat, then some kind of mechanical component before you’re back in combat again,» he said. «That flows really well, and we’ve found that it has a good rhythm to it.»

The Isleweaver update is available for free now on PlayStation, Xbox and PC. You can dive into the Duviri invasion, help Dominus Thrax retake his throne, and battle Oraxia at her island lair next time you log in to Warframe.

Technologies

Google races to put Gemini at the center of Android before Apple’s AI reboot

Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.

Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal

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Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’

Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.

Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle

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Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge

Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.

Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.

Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.

The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.

The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.

Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.

Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.

Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.

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