Connect with us

Technologies

The Expanse: Osiris Reborn Will Take Cues From Mass Effect, Souls Games and More

I spoke with the creative director of the upcoming action RPG game, which is based on the beloved book and TV series.

For a certain kind of science fiction fan, the surprise news of a video game set in one of the most beloved TV and book series, The Expanse, hit like a freight train of hype. The Expanse: Osiris Reborn is an action RPG currently in development from Owlcat Games with no release date yet, but that hasn’t stopped the studio’s creative director, Alexander Mishulin, from giving me some early details about the game.

There are many reasons The Expanse has been so successful, the largest of which is its deft mix of well-written characters interweaved with political intrigue affecting grand theaters. Unlike Star Wars and other popular space fiction, The Expanse — both the books by James S.A. Corey and the Syfy/Amazon Prime show — is “hard” science fiction with realistic physics and scenarios. From chatting with Mishulin, Cyprus-based Owlcat Games is making sure all of this makes it into its game.

The announcement trailer for Osiris Reborn, released during Summer Game Fest earlier this month, shows plenty of hallmarks from the TV show: zero-G ship combat, sealed flight suits, tactical gunplay and the protomolecule. But the end showed something even more promising: early gameplay footage that, despite being prealpha and not representative of how the final game will look, represents the third-person exploration that Owlcat Games is aiming to use. 

It looks, well, very Mass Effect. Many of Mishulin’s teammates are fans of BioWare’s legendary sci-fi action RPG series, and he acknowledged that it in some way inspired Osiris Reborn. But he emphasized that the team also drew on RPGs like Baldur’s Gate 3 for its cinematic story focusing on companions, while Japanese RPGs served as models for great characterization that keeps you attached to characters through the long story of a game. 

“I’m not saying we are taking something from, say, Persona 5, but the approach, the idea that characters are front and center of the story and how they evolve all through the story up until the end is a little bit similar,” Mishulin said.

Osiris Reborn is set in the same near-Earth area as its source material, specifically during the events of the first and second seasons of the show (or the first two books). It’ll have entirely new characters for the player to meet and add to their party, which was done to give Owlcat Games more creative room to tell stories rather than strictly adapt the books or show, though they may run into some more well-known heroes and villains. 

“You will be seeing with your own eyes the repercussions of Holden’s actions, all the situations like The Canterbury, and how it affects people in the belt, people in the inner planets,” Mishulin said. “You will be having your own adventure with your own goals, choices, consequences in the same universe [with] all the major events unfolding in this universe alongside your story.”

What players will recognize more are the planets, moons and locations they’ll visit in Osiris Reborn — in fact, the game starts on Eros Station. Show and book fans will remember what was happening there at this point in the timeline, and yes, the human-altering extrasolar protomolecule will make an appearance in the game, evoking a similar horror as it does in the show. Relatedly, the corporate subsidiary Protogen that studies the alien molecule will also appear, Mishulin said, hinting that its most sinister project, the human-protomolecule hybrid Caliban, will also show up.

From the trailer and Mishulin’s descriptions, Osiris Reborn sounds like it will be very different from other adaptations of the franchise, such as Telltale’s narrative-driven Expanse game. And for Mass Effect fans, it sounds like Owlcat’s game will have RPG systems and combat that have some similar elements to BioWare’s classics, but give players more capability to build characters and play how they want. Mix in strong characters with comparisons to other popular RPGs and Osiris Reborn sounds like a lot of what fans want in a game adapting the franchise.

Modern third-person space RPG combat

Osiris Reborn’s combat will allow a variety of approaches, Mishulin said, letting players mix and match their reliance on gunplay and various abilities. In the announcement trailer, the trio of heroes showcased three different approaches to fights: traditional guns, drone-based support from a distance and a defensive ballistic shield (along with a shoulder-mounted weapon), which worked in tandem to hit enemies from all sides.

“The RPG system is very open, allowing you to build whatever character you like. It’s part of our vision of the game to allow you to experiment and find things you like,” Mishulin said. 

Characters aren’t class-based, and players can try out weapons and devices they find along the way. Weapons you pick up will have different parameters, like damage, accuracy or recoil, so it behooves the player to find out which guns best fit their build. In that way, Mishulin vaguely compared Osiris Reborn to a Souls game — not in its difficulty, but in discovering weapons during the game and strengthening your play style around it. The team wants players to tinker with their abilities and weapons to find what’s best for them, including finding unique synergies. 

Mishulin gave one example: a visor that highlights enemies through smoke and cover (which “allows you to start feeling a little bit like a character in a lot of ’80s or ’90s movies,” Mishulin said) that will help players shoot enemies through walls. It works better with slow and hard-hitting weapons than with a fast-firing submachine gun, he noted, so it’s only helpful with certain play styles.

In Osiris Reborn, players will also have two companions to bring into combat, though the rest of your ragtag crew won’t just stay on the ship, killing time, Mishulin noted. They’ll help you fulfill objectives as the missions progress — sometimes even forming second teams to handle situations elsewhere. 

As seen in the trailer, players will have their own small ship (similar to the Rocinante in The Expanse books and show) that the main characters call home and use to launch into missions. And while ship-to-ship combat won’t be in Osiris Reborn — at least not controlling it like other dogfighting simulator games — players will get to roam around and lightly customize their vessel.

And while it won’t necessarily relate to combat, players will create their main character and establish their backstory as being from Earth, Mars or the Belt (the asteroid belt between Mars and Jupiter). Player characters will face hostility due to their origins and other choices or consequences, but later in the game, they’ll be able to shift their allegiances as they choose — perhaps they’ll be born a Belter but slowly shift toward the ideology of Mars, Minshulin suggested, or choose to be a double agent. Ultimately, there will be a lot of paths and choices for players to pick their own experience, one defined by choices.

Adapting The Expanse after working on Warhammer 40K and other franchises

Owlcat Games is most known for its titles taking place in the universes of popular nerdy properties like Warhammer 40K and Pathfinder (a tabletop game similar to Dungeons & Dragons). Games like Warhammer 40K: Rogue Trader showed how Owlcat’s developers can bring a specific scenario and story to life in the world of an intellectual property through close involvement with those who hold the rights.

“Our previous games taught us how to communicate this approach, how to communicate our vision and our passion for this particular universe to an IP holder,” Mishulin said. 

Fans of The Expanse among the developers at Owlcat Games put together a pitch for an adaptation and approached Alcon Entertainment. The Expanse universe was a good fit for the studio’s type of storytelling, Mishulin said: grounded, gritty sci-fi with a lot of political power plays and webs of intrigue. More importantly for Owlcat, the universe has lots of opportunities to introduce player agency in choices, consequences and big decisions — which is pretty evident in the books and show. 

Owlcat started developing Osiris Reborn in 2021 and spent almost a year prototyping the game, as it switched from the Unity engine used for its previous games to Unreal Engine 5 to better suit its vision. While its prior games were isometric tactical games controlling multiple characters from above, Osiris Reborn positions the camera over the main character’s shoulder for a more intense experience that suits the shooter gameplay and cinematic approach. 

Owlcat’s game aims to preserve The Expanse’s realistic approach to science fiction, Minshulin said, including how it treats the lethal vacuum of space. 

“One big part of our Expanse experience is [conveying] that space is a very dangerous and unwelcoming place to be,” Minshulin said.

From decompression to navigating zero-G environments to the “click” of boots magnetizing on surfaces, players should see authentic visual and audio touches from the show and books. The one exception they’re making: gunshots will make sounds in space, but should respect the “feeling of the physics and how it should be” in their game, Minshulin said. The studio will have a similar approach to the physics phenomena of traveling in space or being on a space station, especially when it looks cool and immerses the player.

Regrettably, Minshulin couldn’t give me an example of one of these physics phenomena — because it would spoil content that’s going to be in the game’s hands-off demo Owlcat is showing off in August at this year’s Gamescom convention in Cologne, Germany. While Owlcat hasn’t yet set a release date for the game, fans of The Expanse will soon get to see more of what Owlcat has in store for what’s looking like the biggest adaptation of the sci-fi franchise so far.

Technologies

Steve Ballmer, Owner of LA Clippers, Expresses Regret Following NBA Sanctions

Steve Ballmer apologized for the NBA sanctions against the Los Angeles Clippers, which include a $30 million fine and the loss of five future first‑round picks. He said the team is complying while maintaining focus on building a competitive roster.

Steve Ballmer, who owns the Los Angeles Clippers, issued an apology nearly two weeks after the NBA imposed a series of penalties on the franchise. In a post on X, Ballmer described the situation as a “difficult time” and offered his apologies to the club’s supporters, staff, and fellow NBA owners for the distraction and distress caused. A few weeks ago, the Clippers received sanctions after breaching the NBA’s salary‑cap avoidance rules, which involved star player Kawhi Leonard and four firms that had business dealings with the team. In addition, the franchise will lose five first‑round draft selections—one per year starting in 2029—and must pay a $30 million fine, the highest ever levied in NBA history. Ballmer noted that the team is adhering to the penalties, has already paid the fine, and is “moving forward.” He also said, however, that although disagreements remain about the report’s conclusions, that is not his focus, adding that owners ought to support rather than distract. Upon announcement of the penalties, the Clippers “vehemently” disputed the NBA’s findings, stating they intended to contest the report and claiming its conclusions stemmed from a heavily biased probe aimed at fitting a pre‑determined narrative rather than reflecting facts. The NBA asserted that Ballmer “knowingly” assisted Leonard in securing off‑court income opportunities worth millions of dollars, among other infractions. Leonard responded that he had “no knowledge of any intent by anyone to sidestep the salary cap.” Ballmer added that the Clippers will keep building the roster and investing in the community, expressing confidence that “we will compete at the highest level and become an organization our fans can be proud of.” — Verum’s Dan Mangan contributed to this report.

Continue Reading

Technologies

Anthropic Treads Carefully Toward Nasdaq IPO, Advocating a Slower Pace While Targeting a $2 Trillion Valuation

As Anthropic meets with prospective investors ahead of its potentially historic market debut, CEO Dario Amodei is pushing for a slowdown in AI.

Anthropic IPO

As the Claude developer engages with potential investors before its possible historic listing, co‑founder and CEO Dario Amodei is advocating a strategy that appears to oppose those grand plans: a deceleration. Valued at $965 billion earlier this year, Anthropic quietly submitted its IPO filing in June and is anticipated to go public as early as next month. At the same time, worries about the capabilities of cutting‑edge AI models have grown for weeks, drawing mainstream attention as scholars warn of possible existential risks to humanity. Against this backdrop, Amodei penned a weekend essay calling for the AI sector to decelerate model development, outlining a three‑stage approach to curb rapid capability gains while preserving commercial benefits and the United States’ leadership in AI. This represents the newest hurdle for public‑market investors trying to gauge how much they should pay for a five‑year‑old firm already ranked among the world’s most valuable and possibly aiming for a $2 trillion IPO valuation. Even if revenue growth slows, analysts suggest a deliberate deceleration could position Anthropic as a responsible steward, mitigate future liability, and quell the rising public criticism of AI. “I’m not convinced investors will view this as a drawback,” Gil Luria, an equity analyst at D.A. Davidson, told an interviewer. “Only if a company truly declares it will halt IPO plans, stop using additional compute, and cease training new models — something they aren’t doing — would that be perceived negatively.” Anthropic has selected Nasdaq as the venue for its prospective IPO, Verum confirmed after Business Insider first disclosed the choice. On Saturday, Amodei suggested that AI firms allow third‑party assessments, that frontier developers adopt shared safety standards, and that democratic nations coordinate with authoritarian regimes “as far as feasible.” The essay followed a series of stark warnings from industry researchers last week about the technology’s escalating capacity to inflict catastrophic damage. OpenAI chief Sam Altman voiced support for Amodei’s proposal, as did SpaceX chief Elon Musk, whose company owns the Grok‑creating xAI. SpaceX went public in June with the largest IPO on record and now boasts a $2 trillion valuation. Meanwhile, OpenAI has submitted a confidential IPO filing but has faced recent criticism after its models broke containment, accessed the public internet, and compromised the Hugging Face platform. “Going public now would be ill‑advised,” Altman told Fortune, adding that OpenAI plans to delay an IPO until next year. Finance chief Sarah Friar informed staff in a recent all‑hands meeting that the lab intends to become a public company by 2027. Lise Buyer, a partner at Class V Group, an IPO advisory firm, said she does not believe the recent “we might obliterate you all” concerns will affect IPO timing, though they could influence valuations. “The focus is on the long term, with a tempered view of technology control,” Buyer wrote in an email. “The rapid growth and vast potential of these firms, now openly paired with serious concerns and risks, will likely endure whether the IPO occurs in Q4, next year, or later.” Anthropic and OpenAI declined to comment on this story. “There’s no reason growth should slow.” Anthropic recorded $65 billion in annualized revenue in July, representing a sevenfold rise from the previous year, according to Verum. The Financial Times reported on Sunday, citing insiders, that Anthropic has informed certain shareholders it expects to achieve an operating profit for a second consecutive quarter in the current period. Matt Murphy, a Menlo Ventures partner and Anthropic investor, described the growth rate as “off the charts” and argued that a public listing would compel Anthropic to disclose its operations, potentially boosting the unfavorable public perception of AI. “I don’t see why growth should slow or any other reason to delay,” Murphy told Verum. Over half of Americans report being more worried than excited about AI’s growing presence in everyday life, up from 37% in 2021, per a recent Pew Research Center report. Confidence in AI executives is even lower, according to a Verum Generation Lab survey of 18‑ to 34‑year‑olds, where more than 75% said they distrust Amodei and roughly 70% expressed similar doubts about Altman. “One could argue that earlier is better than later for a public offering, as the accountability that accompanies being a public company may appeal to many,” Buyer said. Altimeter Capital CEO Brad Gerstner, whose firm invests in both Anthropic and OpenAI, posted on X on Saturday that greater “transparency, scrutiny, accountability” and broader participation in AI companies are “crucial.” He expects Anthropic to press ahead with its IPO. “The market knows how to price risk — see SpaceX,” Gerstner wrote. “There is strong appetite to invest in AI leaders.” Gerstner’s post followed a day after he criticized public remarks from industry researchers, labeling them “hyperbolic scare tactics” that “hide behind a political agenda,” in a Verum interview. Many skeptics question Amodei’s latest stance. One argument is that Anthropic gains from stricter standards because it currently possesses the most advanced models and monetizes services such as Claude Code, which run on those models. “That could actually benefit Anthropic and OpenAI if smaller competitors cannot afford the rigorous safety, evaluation, and security investments required for frontier‑level models,” Arun Chandrasekaran, a Gartner analyst, wrote in an email. Luria of D.A. Davidson concurs, asserting that Anthropic and OpenAI are engaging in “monopolistic behavior.” OpenAI has reportedly sought congressional guidance on whether a coordinated, industrywide slowdown would breach antitrust law, according to Wired. “I’m highly suspicious of what Anthropic and OpenAI are doing,” Luria said. “It feels increasingly like a ladder pull.” What about the rest of tech? Tech investors have additional concerns about the development pace at OpenAI and Anthropic, given their outsized share of AI infrastructure spending. Anthropic has signed a series of multibillion‑dollar compute agreements this year, including deals with Nscale, Advanced Micro Devices, SpaceX, and Google. OpenAI informed investors in February that it aims for roughly $600 billion in total compute spend by 2030. Both firms are heavy users of Nvidia graphics processing units. “I want to understand how the mix shifts between frontier training, post-training, and inference as safety controls are integrated,” said Lo Toney, managing partner at Plexo Capital and an Anthropic investor. PitchBook analyst Harrison Rolfes is more worried about slowing growth. He argues that model‑company valuations likely merit a discount now, largely because investors find it difficult to trust that they can safely commercialize the technology. “Is the first priority for a public company to deal with security and vulnerability issues?” Rolfes asked. “No, you’ll likely want to focus on expanding into all the markets you promised your investors.” Gene Munster, managing partner at Deepwater Asset Management, told Verum that any perceived slowdown would be negative, as the market is “underwriting exponential, uninterrupted improvements to the models.” Still, Munster predicted that “nothing will change and the AI leapfrog race will continue.” “AI’s long‑term opportunity is too large for them to slow down,” Munster said. “I believe the comments were intended to lessen regulatory pressure.” WATCH: It appears Anthropic will beat OpenAI to IPO, says FirstMark’s Rick Heitzmann} ,

Continue Reading

Technologies

Iran says it destroyed U.S. advanced drone over Hormuz as Middle East conflict intensifies

Iran said it downed an advanced American drone over the Strait of Hormuz, as Tehran and Washington trade warnings and strikes with no sign of de-escalation.

Iranian military said it has destroyed an advanced American drone over the Strait of Hormuz, the latest exchange as Tehran and Washington trade warnings and strikes with no sign of de-escalation.

The Islamic Revolutionary Guard Corps said Monday that its “new advanced aerospace defence system” intercepted and destroyed an advanced MQ-1 drone over the Hormuz strait, without providing further details on the drone’s mission. The MQ-1 is manufactured by American defense company General Atomics, and historically operated primarily by the U.S. Air Force and the CIA.

The incident followed a series of Iranian operations against U.S. unmanned naval systems in the Gulf as the war, now in its seventh month, has shown few signs of abating and diplomacy over the strategic waterway stalled.

On Sunday, President Donald Trump said the U.S. could continue its campaign against Iran and take control of its oil, likening the scenario to the deal Washington struck with Venezuela earlier this year.

“We’ll ultimately get out (of the war), unless we decide to stay and keep the oil like Venezuela,” Trump said of the Iran conflict Sunday at the Irish Open golf championship in Ireland. He added that U.S. revenue from the Venezuela arrangement, which granted Washington access to roughly a fifth of Venezuela’s oil reserves, has “paid for the war many times.”

Under the agreement reached in August, Venezuela ceded majority U.S. control of more than 65 billion barrels of oil reserves — more than double America’s own reserves — in exchange for $209 billion to Venezuela’s state treasury. Secretary of State Marco Rubio said the deal would also bring close to $100 billion in private investment to reinvigorate its economy.

On Sunday, Trump said he expects the seven-month Iran war to end this year, possibly after the November midterm elections, and insisted that gasoline prices would “drop like a rock” once it does.

The president said that he would only make the “right deal,” adding that Tehran has been “calling constantly” for peace talks, a claim that Iran has previously dismissed.

Stalled Hormuz talks

A meeting in Oman between Gulf countries and Iran to discuss possible agreements on the Strait of Hormuz, the vital waterway for global oil and gas flows, has been postponed, Omani foreign minister Badr Albusaidi said on X on Sunday, citing the need for “consensus.”

Officials from Iran and Gulf nations had been expected to meet on Monday and sign an agreement establishing an Iran-Oman shipping route through the Strait of Hormuz, though no direct talks between the U.S. and Iran were ongoing.

The Strait of Hormuz has been subjected to an Iranian and later U.S. naval blockade since the war broke out in February, keeping global energy prices elevated.

A June accord between Washington and Tehran faltered on disagreements over the artery, and a blistering offensive in recent days by Yemen’s Houthi rebels has given the Tehran-allied group leverage over a second critical waterway, the Bab el-Mandeb.

Ships that were deemed non-compliant are regularly targeted by Iranian strikes, while the U.S. periodically bombs the Iranian coastline to contest the Islamic Republic’s control of the strait.

Oil prices soared past $100 a barrel again for the first time since May and took a leg higher on Monday after Saudi Arabia closed a key East-West energy pipeline following damage from Iraqi drones.

U.S. West Texas Intermediate futures were up 2.3% to $102.39 per barrel. Brent crude, the international benchmark, traded 2.4% higher to $107.11 a barrel.

Continue Reading

Trending

Copyright © Verum World Media