Technologies
The Turtle Beach Stealth 700 Gen 3 Headphones Are Fantastic for Gaming, With One Big Compromise
I love everything about these headphones… but I hate using them in public.
Turtle Beach is no stranger to good gaming headsets. As far as my friends were concerned, they were essential if you wanted to be considered a «serious» gamer. The company’s Stealth 700 Gen 3 sits just below its Stealth Pro line and offers an impressive range of features for $200. For starters the headphones has big, 60mm drivers, plus multiple wireless transmitters as well as Bluetooth. The PC version even includes the option for 24-bit audio, sadly at the cost of Xbox compatibility.
Speaking of compatibility, the non-24-bit version will work with PC, Xbox, PlayStation and any Bluetooth device like a phone or Nintendo Switch. The CrossPlay button on the right earcup lets you instantly switch between the wireless transmitters. You can even stream audio from a Bluetooth-connected device and the wireless transmitter simultaneously so you can listen to an epic playlist from your phone while dominating on the battlefield.
What I like about the Turtle Beach Stealth 700 Gen 3
The ear cups are quite comfortable. The cushions are memory foam and covered in a leatherette material that never got uncomfortable or hot for me while wearing them for long periods. Turtle Beach also has what they call «ProSpecs» technology, which is supposedly glasses-friendly. As a spectacle-clad gamer, I appreciated how comfortable they were while wearing my glasses. Other headsets I’ve worn were not as accommodating.
The mic is cleverly hidden away in the left ear cup, and when you pull it down, it automatically unmutes. For the Gen 3, Turtle Beach has added AI-assisted noise reduction to the microphone, which worked very well for me during video calls. I don’t play many multiplayer games, so I wasn’t able to test it out during gameplay. Judging by my experience on several video calls I’d say it works well. I wouldn’t say it’s significantly better than what any other company is doing, but it’s good at what it does.
The left earcup also houses the power button, USB-C charging port, two control wheels — one of which is remappable. There’s also a remappable Mode button which by default toggles Turtle Beach’s Superhuman hearing mode which increases the sounds of gunshots and footsteps. On the right earcup is the Bluetooth pairing button, Bluetooth volume control wheel and CrossPlay button for switching between sources.
What I don’t like about the Turtle Beach Stealth 700 Gen 3
As my colleague Lori Grunin pointed out in her Stealth Pro review, having a single Bluetooth button can be a double-edged sword. Since Bluetooth headphones automatically connect to the most recently connected device the headphones are always jumping back and forth between devices. So this might take a moment to remedy at the start of a play session.
To be honest, with all the buttons and controls on the Stealth 700, it took me a while to learn them all. At times it became annoying. I’d have to remember which wheel controlled volume for which device. Sometimes I’d hit one when trying to readjust the headset. What I’d really have liked was a master volume wheel that decreased everything at once.
Oddly, I noticed that the power indicator light around the power button would blink rapidly while it was on instead of remaining solid green. It wasn’t a deal-breaker for me since I couldn’t see it, but it seemed the opposite of what a blinking light means on other gear.
There’s a bit of a downside to those big drivers and extra cushiony ear cups: the Stealth 700 is a bit heavy. It never became uncomfortable or painful, but I would instantly feel them with even the slightest head movement. I was always conscious that they were on my head and I always had to be careful of never moving my head too quickly.
What might be a bigger dealbreaker for some, and became more of an issue for me the longer I used them, is the lack of any sort of active noise cancellation. With lots of far cheaper headphones offering noise canceling, albeit not gaming headsets, that seems a drawback for the price of the Stealth 700s. I also liked these headphones enough to use them as my daily headphones, but trying to work in a coffee shop without any noise cancellation can be tough.
The lack of noise cancellation likely helps Turtle Beach’s claim that the Stealth 700 gets up to 80 hours of battery life. That’s pretty impressive for a gaming headset like this. While 80 hours may be technically achievable, you’ll likely never see battery life that high. For me, while gaming an average of 2 to 3 hours a day, a charge lasted about two weeks. Turtle Beach also claims it can fast charge to give you 3 hours of gaming time in about 15 minutes.
Customization of the buttons and EQs takes place in the Turtle Beach Swarm II app, which also lets you adjust mic levels, chat settings and most other typical gaming adjustments. The software can be a bit confusing, even glitchy, at times though. It had trouble recognizing the 700 headset a few times, especially when connected via Bluetooth.
Should you buy the Stealth 700 Gen 3?
The third generation of the Stealth 700 headset is a significant upgrade from the Gen 2 and it offers quite a few more substantial features than other headsets at this price. If you’re in the market for a new gaming headset, the Stealth 700 will give you just about everything you could ask for and then some… except noise canceling.
Lastly, there are three versions of the Stealth 700 Gen 3. The Xbox version is compatible with every platform. The Playstation is compatible with PC and the PC versions is capable of 24-bit audio as well as being compatible with PlayStation. All versions can also connect to Bluetooth devices.
Technologies
Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance
Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.
Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.
The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.
Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.
Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.
Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.
The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»
Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.
Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.
At Monday’s close, the stock had dropped 14% year-to-date.
Technologies
OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report
OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.
OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.
Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.
‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’
Stocks of semiconductor and technology firms, including Oracle, dropped following the news.
The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.
Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.
This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.
Read the full report from The Wall Street Journal.
Technologies
OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift
OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.
Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).
AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.
‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.
Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.
OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.
‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’
A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.
Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’
On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.
OpenAI and Amazon have been getting closer in other ways.
In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.
Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.
The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.
‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’
WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know
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