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Crisol is a BioShock-Like Cult Horror Shooter Using Your Blood For Bullets

At Summer Game Fest, I got to try out Blumhouse’s next game, a sanguiphilic first-person shooter set on a cursed island coming later this year.

One of the best things about Summer Game Fest is discovering games that blend some of your favorite classics into something wholly new. Crisol: Theater of Idols is a game with clear BioShock influence in its first-person shooter exploration, but melds some cult horror from games like Resident Evil 4 into the mix. On top of it all, to reload your gun, you’ve gotta sacrifice your own blood — and take a chunk from your own health bar.

It’s a novel mechanic that combines with the gothic, nautical setting for a promising approach to horror action games. Crisol is being developed by Vermila Studios, which was acquired by Embracer Group in 2020, but the game is being published by Blumhouse Games. After playing through a 20-minute demo of his new game, the studio’s CEO David Carrasco explained how its game is a course correction for horror games.

«We’ve thought for a long time that survival horror was getting to where you didn’t have that survival element so much,» Carrasco said. «We wanted to give it an extra layer of tension by using your blood, your holy blood, to defeat these unholy monsters.»

I certainly felt it in the demo. As I stalked the moonlit cobblestone streets of an island teeming with unholy, creepy marionette creatures, knowing every missed shot was a bit of lost life. Survival horror games give players weapons to quench fear (or in their absence, amplify it, as with the Amnesia series), but tying my guns’ efficacy to my health made me slow down and pick my shots, amping up the fear as enemies closed in — «keeping that tension constantly in the back of your head,» as Carrasco put it.

While I felt the slightest concern for players with poor aim, there are health-restoring syringes sitting in the corners of abandoned shops and buildings. Crisol also has a mechanic where players can harvest blood (and thus, chunks of life) from dead animals lying around. Tying weapons to health is a twist on another survival horror game trope of saving heavy weapons ammo for dangerous bosses later on, Carrasco noted — in Crisol, you’ll always be able to use your big guns…for a price. 

In Crisol, players take on the role of Gabriel, captain of the Tercios Del Sol, a command of soldiers under a sun-worshiping religion that takes on holy missions. He receives a divine order to go to an old island that’s spun off into its own sea religion, Tormentosa, and deal with idol statues that have come alive and begun rampaging around.

When I asked what inspired Crisol, Carrasco was up-front that Bioshock and a number of Resident Evil games (4, 7 and 8 specifically) had the right mix of artistic design and gameplay Vermila Studios was looking for. Dishonored was another source for its heavy emphasis on art. 

«Sprinkle in Spanish folklore, religious undertones, and in the end, with all of those fantastic and crazy and brutal inspirations make something that will be unique and memorable,» Carrasco said.

Spanish folklore is underutilized compared to the Japanese, Nordic and American mythology that appears in many games, Carrasco said. Vermila Studios, based in the Spanish city of Madrid, drew on its home country’s history and culture — and though the island players visit in Crisol doesn’t explicitly take place in Spain, players will be able to connect the dots with the cathedrals, old architecture, polychromatic statues and stained-glass windows that make up the game’s visual language. 

That blend applies to religion, too: players will run into a faith following on Crisol’s island that follows religions of the sea and sun, which I saw a bit of in the demo, with deification of mermaids and other pseudo-pagan effects. But Carrasco acknowledges the Catholic influence in the game, too.

«We’ve taken a lot of religious inspiration from different religious, like the Catholic Church, which has a lot of deeply rooted components in the Spanish culture, but [also] some other, older religions, even cults from very old history,» Carrasco said, affirming that there’s no explicit connection to the Catholic church or Christianity. «We do have holy blood, but it’s not like a Christ or any connection to the reality of religions nowadays.»

As I wander the cobbled streets of the demo, I see how all these elements blend into Crisol’s visual language. Vermila Studio has a larger-than-usual art department, Carrasco noted, with around 20 people working for five years scribbling out drafts of enemies and locations to give the game a look and feel that felt familiar, fantastical and plausible at the same time — that it really could be on an island out to sea. 

As players explore the 10- to 14-hour game, they’ll experience the creeping horror of the cult’s presence, but Vermila isn’t relying on a lot of jump scares, Carrasco said, which can lose their impact if overused. Rather, the game will rely on the tension of enemies behind and pursuing you, from those you run out of blood bullets (and health) to defeat, to those unaffected by your weapons. 

In the second half of the demo, I ran into what Carrasco was talking about: a tall, hulking marionette monster with an impossibly wide smile that called out to me, shrugging off my bullets as I darted into buildings to evade its pursuit. Like other invulnerable pursuit bosses (Mr. X in Resident Evil 2, Jack Baker in Resident Evil 7), I had to sneak around while finding bolt cutters to clip chained-off doors. I also had to roll up a gate agonizingly slowly, expecting my stalker to close in on me at any second. 

I escaped into a mermaid-themed restaurant and the demo ended, but the vibes of the game stuck with me. They clearly appealed to Blumhouse, too, who were interested in Crisol’s dramatic art style and its blood mechanics. For Vermila Studios, Blumhouse was a good fit for its track record of bringing in new artists and projects that may be smaller but bring something new to the table. 

«For us, being a part of this Blumhouse lineup is just like a partnership made in heaven — or hell, maybe — where they understand horror and what tickles that,» Carrasco said. 

Crisol: Theater of Idols is coming to PC, PS5 and Xbox later in 2025.

Technologies

The Fourth Episode of the VERUM AI Mini-Series Is Out

The Fourth Episode of the VERUM AI Mini-Series Is Out

Verum Messenger has released the fourth episode of its AI mini-series SHADOWS, created using Verum AI. The new episode, titled “No Borders,” continues the story of a team trying to stay out of the OMEGA corporation’s sight.

Following the events of the previous episodes, the team moves between cities and countries while OMEGA continues its search. The new episode puts particular emphasis on Verum Messenger’s capabilities that allow users to conceal their location.

“No Borders” is another chapter in a story about privacy, freedom of communication, and technologies that erase borders between people.

The VERUM AI mini-series consists of seven episodes, released gradually across Verum Messenger’s social media channels.

Episode 4 is now available. Stay tuned for the next chapter.

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Technologies

Verum Messenger Introduces Built-In Verum Chess

Verum Messenger Introduces Built-In Verum Chess

Verum Messenger has released a new update for iOS, iPadOS, and macOS, adding another feature to its growing ecosystem — Verum Chess. Users can now play chess directly inside the messenger without switching between different applications.

The new feature allows users to start a game in just a few taps while reinforcing Verum’s vision of a unified digital environment where communication and everyday services come together in a single platform.

Verum Messenger continues to evolve into a multifunctional ecosystem that combines secure chats and calls, AI tools, a built-in VPN, anonymous email, eSIM, financial services, cryptocurrency features, and offline communication. With the introduction of Verum Chess, the platform now also offers a new way for users to interact and spend time together without leaving the app.

The update is now available for iPhone, iPad, and Mac on the App Store.

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Technologies

Episode 3 of the VERUM AI Mini-Series Is Now Available

Episode 3 of the VERUM AI Mini-Series Is Now Available

Verum Messenger has released the third episode of its AI mini-series, SHADOWS, created using Verum AI.

The new episode, titled «Ghost Money,» continues the story of the conflict between a team of heroes and the Omega corporation, which seeks to take control of digital communications. This time, the focus shifts to anonymous payments and financial freedom, revealing how privacy can extend beyond messaging.

Like the previous episodes, the new release not only advances the storyline but also showcases the capabilities of the Verum ecosystem, highlighting technologies designed for secure communication and digital privacy.

The mini-series consists of seven episodes, released gradually across Verum Messenger’s social media channels.

Episode 3 is now available. Stay tuned for the next chapter.

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