Technologies
The Xbox Ally’s Biggest Specs Upgrade Could Just Be Better Windows 11 for Handhelds
The hardware is willing, but the software is weak.
The same thing that makes Windows gaming handhelds desirable also holds them back.
It’s never been the hardware. The designs aren’t perfect in a lot of the devices — even the best of the lot, the Asus ROG Ally and ROG Ally X, which are the basis of the forthcoming ROG Xbox Ally — but they’re generally playable.
The culprit has always been Windows. It simply isn’t an operating system designed for a dedicated gaming handheld, and that needs to change.
Of course, we’d all love the Xbox Ally to be cheap, somewhere in the range of the Nintendo Switch 2‘s $450. But while we don’t yet know the real pricing, $600-plus seems more likely given the specs. With the exception of the processor, which is designed with handhelds in mind, the specs are the same as what you may find in a full Windows laptop.
Specifications
| ROG Xbox Ally | ROG Xbox Ally X | |
|---|---|---|
| Operating system | Windows 11 Home | Windows 11 Home |
| Processor | AMD Ryzen Z2A | AMD Ryzen AI Z2 Extreme |
| Memory | 16GB LPDDR5X-6400 | 24GB LPDDR5X-8000 |
| Storage | 512GB M.2 2280 SSD for easier upgrade | 1TB M.2 2280 SSD |
| Display | 7 in. FHD (1080p) IPS, 500 nits, 16:9; 120Hz FreeSync Premium | 7 in. FHD (1080p) IPS, 500 nits, 16:9; 120Hz FreeSync Premium |
| I/O Ports | 2x USB-C (2 x DP 2.1, PD 3.0), 1 x microSD, 1 x analog audio | 2x USB-C (1 x USB4, 1 x USB 3.2 both w/ DP 2.1, PD 3.0), 1 x microSD, 1 x analog audio |
| Network and communication | Wi-Fi 6E (2 x 2) + Bluetooth 5.4 | Wi-Fi 6E (2 x 2) + Bluetooth 5.4 |
| Dimensions | 29.1×12.2×5.1 cm | 29.1×12.2×5.1 cm |
| Weight | 670g | 715g |
| Battery | 60Wh | 80Wh |
I can’t vouch for the lower-end model of the Ally — I’ve only tested the higher-end one — but on the last-gen hardware, many games run well, at least at 1080p, and people have been known to output as high as 4K with an optional docking station.
But Windows has a lot more to overcome.
Windows annoyances, writ small
There are a lot of chunks of the operating system that serve as a useful base — many of which it shares with the Xbox — and which make it possible to run games from any game store on Windows, one of the big reasons we want the handheld. Those parts also make connections to peripherals and communications possible, as well as supply an architecture for incorporating AI (where it makes sense) for games.
But layered atop that scaffolding are the millions of lines of code (if not more) necessary for an OS that tries to be all things to all people, along with an interface intended to serve a multiplicity of uses. It can make just getting to play a game a misery. Microsoft has the opportunity — really the necessity — to strip Windows down to its gaming essentials in order to make the Xbox Ally the gaming handheld people want to love.
Things need to change for gaming handhelds, and many of those things would make Windows an operating system we could hate a little less.
- Windows Update: Frequent updates have become a fact of life, and gaming devices are no exception. And if an update brings gaming-related bug fixes or feature enhancements, that’s fine. But when I’m ready to game and have to sit through 10 minutes (or more) of updates for parts of the OS that have nothing to do with gaming, I get pissed. You can postpone for a while, but at a certain point, it gets angry and things begin to stop working. Then there are times when updates insist on happening even though you’ve postponed it. As I write this, I’ve gotten a pop-up notification on the Ally X that it needs to restart, and the update is estimated to take 30 minutes. «NO. THANK. YOU.»
- Windows sign-on: By default, Windows 11 forces you to sign in to a Microsoft account; that’s an annoying but common practice on a lot of devices, including consoles. But it should be much easier to do on a handheld, such as with a barcode scanned by a phone, the way you can log in to Steam, as well as an easy way to tell it to bypass authentication if you don’t need it. The on-screen keyboard isn’t bad, and a PIN code can be short, but it’s still a pain and not accessibility friendly. Face ID doesn’t work for these, and adding an IR camera on the long edge for Windows Hello would elevate what’s already a high price. I could go on, but I’ll spare you the rant I reexperience for every system I test.
- Windows desktop: On a gaming-only device, you should never, ever have to see the Windows desktop unless you choose to, the same way you can use a Steam Deck (or SteamOS handheld like the Lenovo Legion Go S) without ever having to know the Linux desktop even exists. Every one of these I’ve used has, at best, an app to consolidate the game launchers and some other game-related perks. But they’re rarely persistent enough, and you always end up in the standard Windows interface at some point. Imagine you’ve only used Macs and are confronted by this experience. Yuck. The interface for a handheld like the Xbox Ally has to be more than skin deep — a lot more.
- Crapware: I have a fairly broad definition of crapware: Anything installed that I didn’t ask for and that’s not essential to a device’s operation. Seriously, Microsoft — the standard trial versions of Microsoft Office, Teams, LinkedIn, and more are an even bigger waste of space on a gaming handheld than on a laptop. Games are huge, storage tends to be too small for cost reasons, and every byte of storage should be dedicated to things required to play them.
- Controller navigation throughout: On a screen so small, touch alone doesn’t cut it for an operating system and applications designed for use with a mouse, and it can throw you out of the gaming experience.
- HDR: You shouldn’t have to remember to go to the display settings and turn HDR on; it should be able to autodetect it when you turn it on within a game. You generally can’t leave HDR enabled on screens this dim — usually only as high as 500 nits — without messing up the display of the non-HDR elements. But as far as I can tell, the only Windows handheld with HDR is the OLED Zotac Zone.
And those are just the things that stand out in my memory. There are a lot of places that could use some interface streamlining as well, like Wi-Fi (have you ever tried to find your own network listed when you live in an apartment building with at least 50 different SSIDs within range?).
And most of these would significantly improve the experience for PC Windows users as well.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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