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Cozy Horror Game Grave Seasons Is Stardew Valley Plagued by a Serial Killer

At Summer Game Fest, we tried a goth farming simulator inspired by Dredge and Cult of the Lamb.

At Summer Game Fest, I tried a game that was bold enough to ask: Why doesn’t Stardew Valley have more murder? Grave Seasons, due out next year, is a cozy farming sim with a morbid edge: It’s about all the friends (and romantic partners) you make along the bloody way to stopping a serial killer.

A little bit into the short demo of Grave Seasons, I took to the fields to clean up the run-down farm I’d broken into and decided to adopt, only to find a severed hand. It’s fitting for an indie title published by Blumhouse Games, a division of Blumhouse Productions, which, with the gaming unit, began expanding beyond its work in horror films to publish titles like last year’s Fear the Spotlight.

Grave Seasons is a cozy horror game that seems like it will deftly mix the serene and gruesome, appealing to fans of Dredge and other calming games tinged with the sinister. Players take on the role of a prison escapee who breaks into, and adopts, a farm in the town of Ashenridge, only to find that it’s riddled with dark secrets.

But it wasn’t just occult labs in the basement and body parts unearthed from the fields that made the game feel delightfully grim. After I’d made some early friends, my demo ended with a shocking twist: One of my new pals, who asked me to join them for a midnight walk in the nearby woods, got ambushed by a hideous monster and brutally murdered. Even the game’s charming sprite graphics didn’t spare my eyes from the ick of dismemberment. 

«We are huge fans of games that blend that sort of coziness mixed with a sense of unease,» said Emmett Nahil, narrative designer at studio Perfect Garbage, which developed Grave Seasons (Blumhouse is the publisher). Nahil cited games like Dredge, Into The Woods and Cult of the Lamb as inspirations.

In Grave Seasons, these murders happen seasonally, said lead programmer Nicky Armstrong. But you have enough time between sowing crops and cleaning up your farm to figure out what might be happening. You can try to befriend the many people you meet around town, and even discover who the killer is. 

But if you’re playing Grave Seasons alongside real-life friends, don’t worry about them spoiling the killer’s identity for you — the game’s inspired design randomly assigns the murderer from a subset of the approximately 40 characters you encounter in the game. Like any good cozy farming game, you can romance many of them, including the hunky Hari that I met first in the demo. And in an even better twist, the person you’re romancing might end up being the killer, too.

Beyond video games, Nahil cited folk horror and monster films as inspirations that led to Grave Seasons’ unique tone. 

«The original Wicker Man is actually a huge inspiration for me,» Nahil said. «We have some really cool events [in Grave Seasons] that tell you a bit more about the lore of the world. Obviously, creature features like early Hammer Horror are a huge one for me, where you get to see different monsters, different creatures, and there’s a sort of sense of pathos that goes along with those creatures.»

Another design quirk that sets Grave Seasons apart is starting the game with a protagonist on the lam from prison — a departure from Stardew Valley and other farming sims where it’s good vibes from the get-go. Instead, in this game players start with a sense of tension, since they can’t go to the cops about the serial killer prowling around town.

«It helps place the player in the idea that they are on their own and have to use their wits, and really focus on their skills to help the town and themselves — or hinder the town and help the killer,» Nahil said.

In other words, a playthrough of Grave Seasons can go several different ways depending on the randomized killer and the choices players make. That was a design choice for Perfect Garbage, which wanted to divert from the indefinite playtime of Stardew Valley or Harvest Moon games in order to tell a story.

«We really want you to experience the narrative that we’ve crafted and play the game to its conclusion … whether that is a positive or a negative conclusion,» Armstrong said. «We still want you to experience it to its end and have a really good time with one playthrough of the game, and then we’d love for you to play it again and experience a different story, a different killer, a different outcome.»

That storytelling applies to the killers, too. Whether romanceable or not, all characters have a backstory to discover as you befriend and get closer to them. The potential murderers have motivations and storylines that the player can dig into, which will change elements within the world that they might discover and ask around about.

But in closing, I asked Armstrong and Nahil perhaps the most important question: Which of the game’s 40 or so characters would they date? 

«Oh, my boy Hari is right there in the demo, yeah,» said Armstrong.

«He’s not in the demo, but Noah, honestly,» Nahil said. «Our buff fisherman is my romance of choice.»

That’s amusing to know, but it also shows that the game contains multitudes. Many other farming sims have the cozy part down, but Grave Seasons seems like it’ll let the discomfort of morbid effects and murder be a counterweight tension that complexifies the comforting monotony of farming. Amid alternating between growing life and fearing for your own, why wouldn’t you find someone to date? 

Grave Seasons is scheduled to come out on PC, PS5, Xbox Series X/S and Nintendo Switch in 2026.

Technologies

TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech

The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?

Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova. 

More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard. 

How Hall effect joysticks work

We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.

The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul. 

How TMR joysticks work

While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage

There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks. 

Which is better, Hall effect or TMR?

There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR. 

According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.

The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller. 

The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage. 

The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.

So which wins?

It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller. 

Caveats to consider

For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order. 

So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.  

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 18, #513

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 18, No. 513.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition has a fun yellow category that might just start you singing. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: I don’t care if I never get back.

Green group hint: Get that gold medal.

Blue group hint: Hoops superstar.

Purple group hint: Not front, but…

Answers for today’s Connections: Sports Edition groups

Yellow group: Heard in «Take Me Out to the Ball Game.»

Green group: Olympic snowboarding events.

Blue group: Vince Carter, informally.

Purple group: ____ back.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is heard in «Take Me Out to the Ball Game.» The four answers are Cracker Jack, home team, old ball game and peanuts.

The green words in today’s Connections

The theme is Olympic snowboarding events. The four answers are big air, giant slalom, halfpipe and slopestyle.

The blue words in today’s Connections

The theme is Vince Carter, informally. The four answers are Air Canada, Half-Man, Half-Amazing, VC and Vinsanity.

The purple words in today’s Connections

The theme is ____ back. The four answers are diamond, drop, quarter and razor.

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Technologies

Today’s NYT Mini Crossword Answers for Wednesday, Feb. 18

Here are the answers for The New York Times Mini Crossword for Feb. 18.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword is a fun one, and it’s not terribly tough. It helps if you know a certain Olympian. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: ___ Glenn, Olympic figure skater who’s a three-time U.S. national champion
Answer: AMBER

6A clue: Popcorn size that might come in a bucket
Answer: LARGE

7A clue: Lies and the Lying ___ Who Tell Them» (Al Franken book)
Answer: LIARS

8A clue: Close-up map
Answer: INSET

9A clue: Prepares a home for a new baby
Answer: NESTS

Mini down clues and answers

1D clue: Bold poker declaration
Answer: ALLIN

2D clue: Only U.S. state with a one-syllable name
Answer: MAINE

3D clue: Orchestra section with trumpets and horns
Answer: BRASS

4D clue: «Great» or «Snowy» wading bird
Answer: EGRET

5D clue: Some sheet music squiggles
Answer: RESTS

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