Technologies
I Use These 7 Apple Watch Features Every Day to Improve Performance
I wouldn’t go anywhere without my Apple Watch, and these are some of the reasons why.

If you’re athletic, the Apple Watch can help you boost your body’s performance, whether that’s staying on top of your pace and heart rate during a run or tracking your sleep cycles. But workouts aren’t the only things that benefit from an Apple Watch. It also helps me stay on top of my schedule and is clutch in the kitchen when I need multiple timers. It’s these types of little details that make everyday tasks just that much easier.
And that’s just the beginning: At Apple’s Worldwide Developer Conference the company announced WatchOS 26, which will bring the new Liquid Glass design to the watch as well as the intriguing AI-based Workout Buddy feature. Here’s everything you missed at WWDC 2025.
Before WatchOS 26 arrives this fall, however, here are some of my favorite Apple Watch in WatchOS 11.
Swipe between watch faces (again)
Until WatchOS 10.0, you could swipe from the left or right edge of the screen to switch active watch faces, a great way to quickly go from an elegant workday face to an exercise-focused one, for example. Apple removed that feature, likely because people were accidentally switching faces by brushing the edges of the screen.
However, the regular method involves more steps (touch and hold the face, swipe to change, tap to confirm) and people realized that the occasional surprise watch face change wasn’t really so bad. Therefore, as of version 10.2, including the current WatchOS 11.2, you can turn the feature on by toggling a setting: Go to Settings > Clock and turn on Swipe to Switch Watch Face.
Stay on top of your heart health with Vitals
Wearing your Apple Watch while sleeping offers a trove of information — and not just about how you slept last night. If you don the timepiece overnight, it tracks a number of health metrics. A new feature in WatchOS 11 gathers that data into the Vitals app that reports on the previous night’s heart rate, respiration, body temperature (on recent models) and sleep duration. The Vitals app can also show data collected during the previous seven days — tap the small calendar icon in the top-left corner.
(If you own a watch model sold before Jan. 29, 2024, you’ll also see a blood oxygen reading. On newer watches in the US, that feature is disabled due to an intellectual property infringement fight.)
How is this helpful? The software builds a baseline of what’s normal for you. When the values stray outside normal ranges, such as irregular heart or respiratory rates, the Vitals app reports them as atypical to alert you. It’s not a medical diagnosis, but it can prompt you to get checked out and catch any troubles early.
Make the Smart Stack work for you
The Smart Stack is a place to access quick information that might not fit into what Apple calls a «complication» (the things on the watch face other than the time itself, such as your Activity rings or the current outside temperature). When viewing the clock face, turn the digital crown clockwise or swipe from the bottom of the screen to view a series of tiles that show information such as the weather or suggested photo memories. This turns out to be a great spot for accessing features when you’re using a minimal watch face that has no complications.
Choose which Live Activities appear automatically
The Smart Stack is also where Live Activities appear: If you order a food delivery, for example, the status of the order appears as a tile in the Smart Stack (and on the iPhone lock screen). And because it’s a timely activity, the Smart Stack becomes the main view instead of the watch face.
Some people find that too intrusive. To disable it, on your watch open the Settings app, go to Smart Stack > Live Activities and turn off the Auto-Launch Live Activities option. You can also turn off Allow Live Activities in the same screen if you don’t want them disrupting your watch experience.
Apple’s apps that use Live Activities are listed there if you want to configure the setting per app, such as making active timers appear but not media apps such as Music. For third-party apps, open the Watch app on your iPhone, tap Smart Stack and find the settings there.
Add and pin favorite widgets in the Smart Stack
When the Smart Stack first appeared, its usefulness seemed hit or miss. In WatchOS 11, Apple seems to have improved the algorithms that determine which widgets appear — instead of it being an annoyance, I find it does a good job of showing me information in context. But you can also pin widgets that will show up every time you open the stack.
For example, I use 10-minute timers for a range of things. Instead of opening the Timers app (via the App list or a complication), I added a single 10-minute timer to the Smart Stack. Here’s how:
- View the Smart Stack by turning the Digital Crown or swiping from the bottom of the screen.
- Touch and hold the screen to enter the edit mode.
- Tap the + button and scroll to the app you want to include (Timers, in this example).
- Tap a tile to add it to the stack; for Timers, there’s a Set Timer 10 minutes option.
- If you want it to appear higher or lower in the stack order, drag it up or down.
- Tap the checkmark button to accept the change.
The widget appears in the stack, but it may get pushed down in favor of other widgets the watch thinks should have priority. In that case, you can pin it to the top of the list: While editing, tap the yellow Pin button. That moves it up, but Live Activities can still take precedence.
Use the watch as a flashlight
You’ve probably used the flashlight feature of your phone dozens of times, but did you know the Apple Watch can also be a flashlight? Instead of a dedicated LED (which phones also use as a camera flash), the watch’s full screen becomes the light emitter. It’s not as bright as the iPhone’s, nor can you adjust the beam width, but it’s perfectly adequate for moving around in the dark when you don’t want to disturb someone sleeping.
To activate the flashlight, press the side button to view Control Center and then tap the Flashlight button. That makes the entire screen white — turn the Digital Crown to adjust the brightness. It even starts dimmed for a couple of seconds to give you a chance to direct the light away so it doesn’t fry your eyes.
The flashlight also has two other modes: Swipe left to make the white screen flash on a regular cadence or swipe again to make the screen bright red. The flashing version can be especially helpful when you’re walking or running at night to make yourself more visible to vehicles.
Press the Digital Crown to turn off the Flashlight and return to the clock face.
Pause your Exercise rings if you’re traveling or ill
Closing your exercise, movement and standing rings can be great motivation for being more active. Sometimes, though, your body has other plans. Until WatchOS 11, if you became ill or needed to be on a long-haul trip, any streak of closing those rings that you built up would be dashed.
Now, the watch is more forgiving (and practical), letting you pause your rings without disrupting the streak. Open the Activity app and tap the Weekly Summary button in the top-left corner. Scroll all the way to the bottom (take a moment to admire your progress) and tap the Pause Rings button. You can choose to pause them for today, until next week or month, or set a custom number of days.
When you’re ready to get back into your activities, go to the same location and tap Resume Rings.
Bypass the countdown to start a workout
Many workouts start with a three-second countdown to prep you to be ready to go. That’s fine and all, but usually when I’m doing an Outdoor Walk workout, for example, my feet are already on the move.
Instead of losing those steps, tap the countdown once to bypass it and get right to the calorie burn.
How to force-quit an app (and why you’d want to)
Don’t forget, the Apple Watch is a small computer on your wrist, and every computer will have glitches. Every once in a while, for instance, an app may freeze or behave erratically.
On a Mac or iPhone, it’s easy to force a recalcitrant app to quit and restart, but it’s not as apparent on the Apple Watch. Here’s how:
- Double-press the Digital Crown to bring up the list of recent apps.
- Scroll to the one you want to quit by turning the crown or dragging with your finger.
- Swipe left on the app until you see a large red X button.
- Tap the X button to force-quit the app.
Keep in mind this is only for times when an app has actually crashed — as on the iPhone, there’s no benefit to manually quitting apps.
These are some of my favorite Apple Watch tips, but of course there’s a lot more to the popular smartwatch. Be sure to also check out which new health features are expected in the next models and Lexy Savvides’ review of the Series 10.
Technologies
I Accidentally Learned Just How Durable the Galaxy Z Flip 7 Is
Commentary: Samsung’s Galaxy Z Flip 7 comes with a welcome overhaul to its design. And I can definitely vouch for the new phone’s sturdiness.

If you’re concerned about how durable Samsung’s foldable phones can be, I’m here to tell you not to worry. And that’s especially true when it comes to the new Galaxy Z Flip 7.
After less than six hours with the Galaxy Z Flip 7, I accidentally performed my own informal drop test. At a catered affair in Brooklyn, I walked outside to get a view of the waterfront, and when I pulled the Z Flip 7 out of my pocket, I fumbled it. I watched helplessly as Samsung’s newest foldable phone fell to the ground. The noise it made when it clacked against the concrete caused everyone around to look at me with a knowing, sympathetic expression that said, «Aw, that’s a shame. Your phone is toast.»
Have you ever dropped your phone? There’s that Schrödinger’s cat-like moment before you pick it up when you’re anxious to see if the phone survived.
Fortunately, the Galaxy Z Flip 7 was fine. The 4.1-inch cover screen didn’t have any cracks or scuffs. The 6.9-inch inner display was unharmed because the phone was shut. The only tell that it kissed the ground was a tiny scuff on the bottom of the phone near the microphones. Samsung’s claim that its new «Armour Flex Hinge» is built to withstand impact is indeed true.
In the early days of foldable phones, one of the biggest unknowns was their durability. It’s amazing that about six years later, the Galaxy Z Flip 7 can handle being dropped on concrete like it had landed on a velvet pillow. Now, I still wouldn’t take the Flip 7 (or any foldable phone) to the beach, as it can only withstand particles that are 1mm or larger. So going to a confetti factory would be fine, but a salt factory is a definite no-no.
The Galaxy Z Flip 7’s thin design
The star of Samsung’s Galaxy Unpacked event was the Galaxy Z Fold 7. At 8.9mm thick when closed, the Fold 7 is ridiculously thin. The Galaxy Z Flip 7 looks like it also went on Ozempic, but it’s 13.7mm thick when closed. That’s slim, but not Fold 7 slim. Why couldn’t the Flip 7 be super slim like the Fold 7? I just keep imagining a Galaxy Z Flip 8 with the same thinness as the Fold 7.
For some perspective, here’s how the Flip 7 compares to its clamshell kinfolk:
Galaxy Z Flip 7 thickness vs. other flip phones
Phone | Closed | Open |
---|---|---|
Samsung Galaxy Z Flip 7 | 13.7mm | 6.5mm |
Samsung Galaxy Z Flip 6 | 14.9mm | 6.9mm |
Motorola Razr Plus | 15.32mm | 7.09mm |
Motorola Razr Ultra | 15.69mm | 7.19mm |
Motorola Razr (2025) | 15.85mm | 7.25mm |
The Galaxy Z Flip 7’s big cover screen
The original Galaxy Z Flip had a tiny, 1.1-inch pill-shaped cover display. It was perfect for showing the time but pretty much useless for anything else. The defining feature on the Galaxy Z Flip 7 is its 4.1-inch cover display. The screen looks incredible. I was checking my notifications on the screen under direct sunlight and was able to read everything. One of the hang-ups I had reviewing the Galaxy Z Flip 6 was switching from the inner screen to the cover display outdoors. There would be times on sunny days where I could barely make out what was on the cover display, despite having no issues with the main screen.
Samsung has increased the maximum brightness of the Flip 7’s cover screen to 2,600 nits, which is the same as the inner display. Both screens now top out at 120Hz, too, which should make for a much more consistent experience by having system animations, gameplay and scrolling through a social feed look super smooth.
The 6.9-inch inner screen is big, but it doesn’t feel unwieldy when I use it. The Flip 6 had a 6.7-inch display, but that extra 0.2 inches on the Flip 7’s screen makes it feel much bigger, which my middle-aged eyes are grateful for.
In terms of functionality, the cover screen’s natural state is widgets. And some, like Spotify’s widget, are all I need in lieu of using full apps. But I want apps on the home screen, so I need to enable this functionality in the Labs section of Settings and download the MultiStar app. It takes a couple of minutes to set up, but I do wish the interface supported apps by default.
The Galaxy Z Flip 7’s cameras
The Flip 7 has three cameras: a 50-megapixel wide-angle, a 12-megapixel ultrawide and a 10-megapixel selfie camera (in the main 6.9-inch screen). The cameras are the same as those on the Flip 6 and Flip 7 FE. But the phones run on different processors, so differences or improvements in photos and videos (if any) will come from Samsung’s processing and machine learning.
Here are some of my favorite photos from the Galaxy Z Flip 7 so far:
Galaxy Z Flip 7 final thoughts for now
Samsung gave its foldable line a major overhaul. And while the Galaxy Z Fold 7 feels like an entirely different phone from previous Folds, the Galaxy Z Flip 7 seems like a nice refinement. I will say that I’ve had only two days with the phone. And as enamored as I am with the larger cover screen, I’m excited to see how the battery life measures up.
Samsung gave the Flip 7 a 4,300-mAh battery (compared with the Galaxy Z Flip 6’s 4,000-mAh battery), but I wonder if the increased capacity will be offset by the power needed for its Snapdragon 8 Elite chip and those larger, brighter displays.
I have a lot more testing to do. But as I work my way toward a full review, I’ll try not to drop the Flip 7 anymore.
Samsung Galaxy Z Flip 7 specs vs. Motorola Razr Ultra, Samsung Galaxy Z Flip 6
Samsung Galaxy Z Flip 7 | Motorola Razr Ultra (2025) | Samsung Galaxy Z Flip 6 | |
Cover display size, tech, resolution, refresh rate | 4.1-inch AMOLED, 948×1,048p, 120Hz refresh rate | 4-inch pOLED, 2,992×1,224p, up to 165Hz variable refresh rate | 3.4-inch AMOLED; 720×748 pixels; 60Hz refresh rate |
Internal display size, tech, resolution, refresh rate | 6.9-inch AMOLED, 2,520×1,080p, 1-120Hz refresh rate | 7-inch AMOLED; 1,272×1,080p, up to 165Hz variable refresh rate | 6.7-inch AMOLED; 2,640×1,080 pixels; 1-120Hz refresh rate |
Pixel density | Cover: 342ppi. Internal: 397ppi | Cover: 417 ppi. Internal: 464 ppi | Cover: 306 ppi. Internal: 425 ppi |
Dimensions (inches) | Open: 2.96×6.56×0.26 Closed: 2.96×3.37×0.26 | Open: 2.91×6.75×0.28 Closed: 2.91×3.47×0.62 | Open: 6.5 x 2.83 x 0.27 Closed: 3.35 x 2.83 x 0.59 |
Dimensions (millimeters) | Open: 75.2×166.7×6.5 Closed: 75.2×85.5×13.7 | Open: 73.99×171.48×7.19 Closed: 73.99×88.12×15.69 | Open: 165.1×71.9×6.9 Closed: 85.1×71.9×14.9 |
Weight (grams, ounces) | 188 g (6.63 oz) | 199 g (7 oz) | 187 g (6.6 oz) |
Mobile software | Android 16 | Android 15 | Android 14 |
Cameras | 50 megapixel (main), 12 megapixel (ultrawide) | 50 megapixel (wide), 50 megapixel (ultrawide) | 50 megapixel (wide), 12 megapixel (ultrawide) |
Internal screen camera | 10 megapixel | 50 megapixel | 10 megapixel |
Video capture | 4K at 60fps | 4K | TBD |
Processor | Samsung Exynos 2500 | Snapdragon 8 Elite | Snapdragon 8 Gen 3 |
RAM/storage | 12GB + 256GB, 12GB + 512GB | 16GB + 512GB, 1TB | 12GB + 256GB, 512GB |
Expandable storage | No | None | None |
Battery | 4,300 mAh | 4,700 mAh | 4,000 mAh |
Fingerprint sensor | Yes | Side | Side |
Connector | USB-C | USB-C | USB-C |
Headphone jack | None | None | None |
Special features | One UI 8, IP48 water resistance, 25-watt wired charging, Qi wireless charging, Wi-Fi 7, Bluetooth 5.4, Galaxy AI | IP48 rating, 68-watt wired charging, 30-watt wireless charging, 5-watt reverse charging, dual stereo speakers, Corning Gorilla Glass Ceramic cover display, 3,000 nits peak brightness on cover display, 4,500 nits peak brightness on main display, 5G. | IP48 rating, 25-watt wired charging, wireless charging + powershare, 3x optical zoom (up to 10x digital and 30x Space Zoom with AI Super Resolution tech) |
US price starts at | $1,100 | $1,300 | $1,100 |
Technologies
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Technologies
War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending
The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.
Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.
McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired.
PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise.
«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»
That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers.
While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»
And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.
«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»
A clash of player-kings
PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay.
But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.
Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play.
«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.
The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.
«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said.
Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.
A storm of strategy swords
PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).
As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.
«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»
Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas.
«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»
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