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Towa and the Guardians of the Sacred Tree: Anime Hades With a Hunky Fish-man

We go hands-on with Towa, a roguelike hack-and-slash published by Bandai Namco, that has its own cool twists on the genre.

Behind closed doors at Summer Game Fest, I sat down to play a new game published by Bandai Namco that’s tailor-made for Hades fans: Towa and the Guardians of the Sacred Tree, which has its own take on the roguelike hack-and-slash genre. And, yes, a playable hot hybrid fish-man.

Towa’s isometric combat looks a lot like Hades at first glance, and shares some of the same basic structure. Players start at a hub area and start runs going through a series of gated battlefields filled with enemies. After they’re defeated, you’re granted a boon — an upgrade to your skills, weapons, currency reward and so on. Hades players will be able to pick this up with ease when Towa launches on Sept. 18.

Towa, developed by studio Brownies, Inc., has its own anime style and diverse group of fighters that sets it apart from Hades. In it, the titular Towa, a priestess of the tranquil Shinju village, charges eight guardians with defeating the evil Magatsu and his minions. With different combat styles, players pick one of these heroes to control and another for spell-casting backup (which a second player can pick up and control, too) to send into battle.

Setting aside, it’s clear that Towa takes a lot of inspiration from Hades in its gameplay, which Towa and the Guardians of the Sacred Tree director Shuhei Yamashita acknowledged.

«Of course, we have respect for Hades, and I had early access to that, and when I played it, the maneuverability was interesting, so that’s something that we referenced,» Yamashita said. «And the roguelike system, you have a unique maneuverability and you can really incorporate a unique element to it, so that’s something that we have put into our game.»

Towa is visually striking, with an anime look and vibrant colors — and even though players wield two swords like samurai, the game stands apart from the recent vogue of period titles like Assassins’ Creed Shadows and Ghost of Tsushima with its setting in a peaceful village. 

«Rather than going with samurai and historical days with a more realistic style, Brownies created this game that we wanted to be more fantastical — not necessarily Japanese, but the kind of Eastern fantasy-type artwork that would be more attractive,» said Yamashita.

Apart from the game’s aesthetics, Towa stands out for its different take on combat. The players’ two swords — a main-hand honzashi and off-hand wakizashi — wear down quickly with every slash, kind of like the durability meter in Monster Hunter World’s weapon system. You’ll need to swap between the two swords to sharpen them (a move that comes with a short dash), which adds a rhythm to combat as you switch back and forth.

But unlockable boons and upgrades will add variety to your play style. Some are straight damage, others add effects to your swords like knockback or trigger things like shockwaves when using a spell. The devs sitting alongside my demo hinted that you may even find boons that incentivize unorthodox strategies, like keeping your blades dull to unleash different attacks. There’s a depth to the combat that I didn’t scratch the surface of during my brief time with the game.

I also didn’t get a deep look at how the eight fighters differ — aside from the fish-man Nishiki, there’s a rotund Shiba Inu and six other anime-looking heroes to choose from. I chose the hunky fish-man as my main while selecting Origami, the fighter covered in folded paper armor, as my spellcaster and dove into a run.

With a mix of melee and ranged enemies, the latter of which show the path for their attacks, Towa has some overlap with Hades’ design. But the weapon switching mechanic is a notable difference, as are the spells — my sidekick Origami had one with an area of attack mechanic that I could splash groups of enemies with. 

In practice, remembering to switch between weapons when they dulled took time to learn, and I kept forgetting to use my spells. It also took me a while to sort out that my health bar at the bottom of the screen was split between my main fighter and backup spellcaster. But the game can get overwhelming with all the area attacks and flashy skill effects, so it’s easy to lose your hero in the fireworks.

After several rooms of enemies, I squared off against the mid-run boss and soundly defeated it, then moved into a merchant room where I could spend currency on upgrades — all familiar territory for Hades fans. But just before advancing on the main boss, I entered a calm room overlooking a vista with a campfire. Here is where your heroes will take a breath and chat to share their backstories and more details about the world, fleshing out the characters and the game’s lore.

«Towa is a very story-focused game, so you could find as much story as you would normally find with RPG games,» Yamashita said, noting that the characters you bring on runs with you deepen their relationships as you converse at these campfires.

Brimming with confidence — a little too much, sadly — I waltzed into the boss room and gave it everything I had, including Nishiki’s ultimate ability for massive AOE damage. These charge up with attacks, and certain upgrades can speed up their recharge rate. Despite some nimble dashing and damage, and whittling down the boss to a quarter of its health, I succumbed. (Later in the weekend, I was told that only seven players at Summer Game Fest had taken down the boss at the time.)

Players won’t have long to wait for their own chance to try out a unique spin on roguelike combat. Towa and the Guardians of the Sacred Tree comes out Sept. 18 on PC, PS5, Xbox Series X/S and Nintendo Switch for $30.

Technologies

Today’s NYT Mini Crossword Answers for Saturday, March 14

Here are the answers for The New York Times Mini Crossword for March 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s the extra-long Saturday version, and a few of the clues are tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Book parts: Abbr.
Answer: PGS

4A clue: Silicon Valley company that operates a fleet of robotaxis
Answer: WAYMO

6A clue: To a much greater degree
Answer: WAYMORE

8A clue: Contents of a scuba diver’s tank
Answer: AIR

9A clue: South Korean automaker
Answer: KIA

10A clue: Stop on a train route
Answer: STATION

12A clue: Actress Merman of «Anything Goes»
Answer: ETHEL

13A clue: Find another purpose for
Answer: REUSE

Mini down clues and answers

1D clue: Employee’s hourly calculation
Answer: PAYRATE

2D clue: Workout spot
Answer: GYM

3D clue: «Great» mountains of Tennessee, familiarly
Answer: SMOKIES

4D clue: One giving you the dish?
Answer: WAITER

5D clue: Baltimore M.L.B. player
Answer: ORIOLE

6D clue: Used to be
Answer: WAS

7D clue: Suffix with Caesar or Euclid
Answer: EAN

11D clue: Night that NBC once aired «30 Rock» and «The Office»: Abbr.
Answer: THU

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Technologies

AI Toys Can Pose Safety Concerns for Children, New Study Suggests Caution

When one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided.»

A new study from the University of Cambridge found that AI-enabled toys for young children can misinterpret emotional cues and are ineffective at supporting critical developmental play. The conclusions could be concerning for parents.

In one report examining how AI affects children in their early years, a chatbot-enabled toy struggled to recognize social cues during playtime. Researchers found that the toy did not effectively identify children’s emotions, raising alarm about how kids might interact with it. 

The report recommends regulating AI toys for kids and requiring clear labeling of their capabilities and privacy policies. It also advises parents to keep these devices in shared spaces where kids can be monitored while playing.

The research behind the study had a limited number of participants, but was done in multiple parts: an online survey of 39 participants with kids in their earlier years, a focus group with nine participants who work with young children and an in-person workshop with 19 leaders and representatives from charities that work with early-years kids. That was followed by monitored playtime with 14 children and 11 parents or guardians with Gabbo, a chatbot-enabled toy from Curio Interactive.

Some findings indicated that the AI toy supported learning, particularly in language and communication skills. But the toy also misunderstood kids and sometimes responded inappropriately to emotional requests. 

For instance, when one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided. Let me know how you would like to proceed,» according to the research.

Jenny Gibson, a professor of neurodiversity and developmental psychology at the Faculty of Education at Cambridge, who worked on the study, said that while parents may be excited about the educational benefits of new technology aimed at children, there are plenty of concerns.

Gibson posed overarching questions about the reason behind the tech. 

«What would motivate [tech investors] to do the right thing by children … to put children ahead of profits? she said»

Gibson told CNET that while researchers are exploring the potential benefits of AI-based toys, risks remain. 

«I would advise parents to take that seriously at this stage,» she said.

What’s next for AI toys

As more playthings are enabled with internet connectivity and AI features, these devices could become a major safety risk for children, especially if they replace real human connections or if interactions are not closely monitored. 

Meanwhile, younger people are increasingly adopting chatbots such as ChatGPT, despite red flags. Multiple lawsuits against AI companies allege that AI companions or assistants can impact young people’s psychological safety, including some chatbots that have encouraged self-harm or negative self-image. 

AI companies such as OpenAI and Google have responded by adding guardrails and restrictions for AI chatbots. 

(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

Gibson said she was surprised by the enthusiasm some parents showed for AI toys. She was also alarmed by the lack of research on AI’s effects on young children, noting that companies making such products should work directly with children, parents, and child development experts. 

«What’s missing in the process is that expertise of what is good for children in these kinds of interactions,» she said.

Curio Interactive, the company behind the Gabbo toy, was aware of the research as it was happening but was not directly involved, Gibson said. The toy was chosen because it’s directly marketed to young kids, and the company had an understandable privacy policy. Gibson said the company seemed supportive of the project.

A representative for Curio did not immediately respond to a request for comment.

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Technologies

Two Lost ‘Doctor Who’ Episodes Found Intact in Waterlogged Collection

The 1960s episodes featuring the first Doctor William Hartnell will air in the UK in April.

Whovians, rejoice. The BBC is about to unlock a piece of Doctor Who history that even the TARDIS might have forgotten. Two lost episodes of Doctor Who, the iconic sci-fi series, will broadcast in April, the showrunner for the current season confirmed.

The two 1965 episodes, The Nightmare Begins and Devil’s Planet, were donated to the charitable trust Film Is Fabulous by the estate of an anonymous collector.

«The collector did recognize what he had, but how he acquired them has been lost to time,» Professor Justin Smith Leicester of De Montfort University, who led the recovery effort, told the broadcaster.

The researchers said that while most of the donor’s private collection was destroyed by water damage, the Doctor Who episodes were intact.

Doctor Who showrunner, Russell T Davies, celebrated the news on Instagram and said the episodes would air in the UK in April, though no US air date has been announced yet.

«Lost for 61 years! Best of all, these will be made available for FREE on the BBC iPlayer in April,» Davies wrote. 

He expressed gratitude to Film Is Fabulous for finding the lost episodes and encouraged people to donate to the registered charity. «Maybe they’ll find more! As the Doctor says… ‘Daleks!'» 

The episodes feature the first incarnation of the Doctor, played by William Hartnell, and a typical Dalek plot to take over Earth and the galaxy. 

In the 1960s and 1970s, the BBC had a policy of destroying film or reusing videotapes, leading to dozens of episodes of Doctor Who and other popular UK shows like Dad’s Army and Top of the Pops going missing.

Old Doctor Who episodes do surface occasionally, and in 2016, the newly discovered soundtrack for one storyline was turned into an animated series called The Power of the Daleks.

Meanwhile, Disney ended its working relationship with the BBC last year, and star Ncuti Gatwa left the show. However, the UK broadcaster says that Doctor Who will continue, and Russell T Davies is working on a new Christmas special.

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