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Rounding Up iPhone 17 Pro Rumors, From Improved Cameras to Design Changes

We now know that iOS 26 will feature a new Liquid Glass look and other features but will those affect Apple’s next line of iPhones? It’s time to go over what we know.

Now that we know what’s coming in iOS 26 following Apple’s Worldwide Developers Conference, we can’t help but turn our eyes toward the iPhone 17 line (which might include an ultrathin iPhone 17 Air) expected to arrive in the fall. And because it tends to include more features, the rumored iPhone 17 Pro is especially interesting, such as better video capabilities and improved battery technology. Audio clarity could get a hardware assist in addition to improvements to the AirPods updates in iOS 26 — more on that in a bit.

And lest we forget, President Donald Trump’s tariffs still loom large amid the anticipation of the rumored iPhone 17. Each day brings more uncertainty about how much tariffs could raise the price of an iPhone, including a 25% tariff that Trump targeted at Apple after it announced US iPhone manufacturing would move to India — not the US — to avoid Chinese tariffs. 

We’re tracking all the biggest leaks and rumors about the iPhone 17 Pro and spilling what we’ve heard so far. For the latest on the iPhone, check out everything Apple announced at WWDC 2025.

iPhone 17 Pro release date: When is the next iPhone coming out?

In the past several years, Apple has consistently announced its new phones in the first half of September. This likely will be the case with the full iPhone 17 lineup, with the exception of the iPhone 17E, which could arrive in early 2026, according to Apple analyst Ming-Chi Kuo and a report from The Information.

The iPhone 17 lineup may be the last to follow this fall-release model. Starting with the iPhone 18, Apple will reportedly split its phone releases so that lower-cost iPhones launch in the first half of the year and the higher-end Pro models become available later in the year. But that isn’t expected to happen until 2026 so you can likely still expect the iPhone 17 Pro to become available this fall.

Preorders for a new iPhone typically begin the Friday after the announcement, with the phone shipping a week later.

iPhone 17 Pro price: Will tariffs increase the cost of the next iPhone?

Trump has raised, lowered and paused tariffs a dizzying number of times since February, all of which could affect the cost of the iPhone 17 Pro. Most recently, Trump announced a deal with China that sets import taxes at 55%.

Apple, which says it could move much of US iPhone production from China to India, has escaped many of the tariff hikes thanks to a reciprocal tariff exemption list that includes many phones, laptops and other electronics that Apple produces. 

However, all the reprieves appear to be temporary so reciprocal tariffs could still affect prices by the time the iPhone 17 is released. 

Trump threatened Apple with a 25% tariff on all iPhones made outside the country in a social media post on May 23. Later that day, he said that all smartphones — not just iPhones — would be hit with the 25% tariff by the end of June if they don’t move operations to the US.

Regardless of how tariffs play out, Apple plans to raise iPhone prices later this year, The Wall Street Journal reported. Apple apparently plans to ascribe the price increase to better features and design costs so it can avoid pointing the finger at tariffs and incurring the wrath of Trump (like Amazon temporarily did). 

CNET Managing Editor Patrick Holland, who’s been reviewing phones for CNET since 2016, points out that the iPhone is overdue for a price bump. He noted that Apple has never increased the price for an iPhone Pro ($999) since the iPhone X was first introduced in 2017. 

So yes, you should expect to pay more for the iPhone 17, regardless of tariffs.

Read more: Thinking About Buying a New iPhone? Here’s Why You Should Wait

New iPhone 17 colors

Rumors of a new color for the iPhone started in April, when Twitter user and leaker Majin Bu (not the Dragon Ball Z character) posted that the iPhone 17 Pro and Pro Max could get a sky blue option. The latest MacBook Air models come in sky blue, which could give you some idea of the soft hue we’ll see on the iPhone if it goes in the same direction. 

For reference, the iPhone 16 and Plus made a splash last year when they debuted pink, teal and ultramarine color options, alongside the standard white and black. The iPhone 16 Pro and Pro Max introduced a new color, desert titanium — a restrained shade of peach — alongside the classic natural titanium, white titanium and black titanium options.

iPhone 17 Pro camera bump redesign

The iPhone 17 Pro’s camera has been the subject of multiple rumored changes, most notably that Apple could add a horizontal camera bar that spreads across the width of the phone. The front-facing «selfie camera» could also be getting an upgrade.

In January, Bu posted a leaked image on X suggesting that the phone could feature a pill-shaped camera bar that looks a lot like the camera bar on Google’s Pixel 9 phone.

That raised the question of whether the iPhone 17 Pro would align the three camera lenses in a single row or leave them stacked in a pyramid design, as it did with the iPhone 16 Pro.

In February, Bu posted CAD renders of what could be the iPhone 17 lineup, and Front Page Tech also shared iPhone 17 Pro renders in this video on YouTube: 

Both showed horizontal camera bars for the iPhone 17 Pro models that keep the stacked lens layout. 

Pu wrote in March that the iPhone 17 Pro and Pro Max will feature a 48-megapixel telephoto rear camera, up from 12 megapixels on the iPhone 16 Pro models. That would mean all three cameras on the iPhone 17 Pro models — Fusion, ultrawide and telephoto — would be 48 megapixels.

And as for your selfies, analyst Jeff Pu reports that the front-facing camera will be upgraded from 12 megapixels on the iPhone 16 to 24 megapixels on all iPhone 17 models.

Front Page Tech reported in April that the iPhone 17 Pro and iPhone 17 Pro Max may also add a built-in video feature that allows you to record with the front and rear cameras simultaneously. The feature would let you overlay a shot of your face over an outward-facing video.

Leaked Specs: iPhone 17 vs. iPhone 17 Pro vs. iPhone 17 Pro Max

Specs for the iPhone 17 are more grist for the rumor mill. All of the information in the chart below is based on rumors, leaks and analysis we’ve gathered about the iPhone 17 base model, iPhone 17 Pro and iPhone 17 Pro Max. None of the information in this chart has been confirmed by Apple.

Rumored iPhone 17 specs compared

iPhone 17 iPhone 17 Pro iPhone 17 Pro Max
Release Date First half of September 2025 First half of September 2025 First half of September 2025
Cost (based on iPhone 16 prices) $829 $999 $1,199
Potential price with 25% Apple tariff $1,036 $1,249 $1,499
New color option Sky Blue Sky Blue
Refresh rate 120Hz 120Hz 120Hz
Display 6.3-inch 6.3-inch 6.9-inch
Rear camera upgrade 48MP telephoto 48MP telephoto
Front camera upgrade 24 megapixels 24 megapixels 24 megapixels
Memory (RAM) 12GB 12GB 12GB
Battery A18 A19 Pro A19 Pro
Frame composition aluminum aluminum aluminum

Audio

Among the latest rumors to surface comes from wccftech, which claims that the iPhone 17 Pro and Pro Max would get longer earpieces, citing a post on X from @duanrui1205. In theory, that could signal improved audio clarity. At WWDC, Apple said audio quality will improve with software updates in AirPods with H2 chipsets. CNET got to learn firsthand how Apple tests, calibrates and tunes the audio (and video) on an iPhone. Additional improvements in audio quality could potentially elevate an already impressive feature.

Display

Apple Insider reports that the iPhone 17 could get a larger display than the iPhone 16. DSCC founder and Counterpoint Research VP Ross Young posted on X that the base iPhone 17 will be 6.3 inches, an upgrade from the iPhone 16’s 6.1-inch display. In theory, that means the iPhone 17 would have the same screen size as the iPhone 17 Pro.

The iPhone 17 Pro Max is rumored to continue with a 6.9-inch display, similar to the iPhone 16 Pro Max.

One feature you likely won’t see with the new iPhone 17 Pro models is an antireflective display, which Holland called one of the best attributes of the Samsung Galaxy S25 Ultra. A source told MacRumors that Apple had to scrap plans for a more scratch-resistant display because of scaling issues with the coating process.   

Refresh rate

After the backlash over Apple not updating the 60Hz display on the iPhone 16 and 16 Plus, rumors of a 120Hz display (Pro Motion) on all iPhone 17 models could be welcome news, along with possibly adding the always-on display to the baseline model. 

Memory

Apple Intelligence and AI are likely to play more prominent roles with the iPhone 17. To support the new features, all the iPhone 17 models will step up to 12GB of RAM, tipster Digital Chat Station reported in April. Kuo has also suggested this could happen, according to Digital Trends

Considering that the iPhone 16 lineup had 8GB of RAM across all models, this could be a big upgrade for the iPhone 17. 

Frame

There’s been plenty of discussion about whether the iPhone 17 Pro will ditch its titanium alloy frame for an aluminum one. The most recent rumors, according to Pu, predict that the iPhone 17, iPhone 17 Pro and iPhone 17 Pro Max will all have aluminum frames.

Dynamic Island

Pu predicted in May that all iPhone 17 models will use a new metalens technology for the proximity sensor, which could result in a smaller Face ID sensor and Dynamic Island, according to a report by 9to5Mac. However, Pu’s report contradicts Kuo, who said that the iPhone 17’s Dynamic Island would remain «largely unchanged» compared to the iPhone 16.

Dimensions

According to a report by 9to5Mac in May, the iPhone 17 Pro Max may be 8.725mm thick, compared with the iPhone 16 Pro Max, which clocks in at 8.25mm thick. That larger size could potentially make room for more battery.  

In a post on X, Majin Bu showed a video of what looks like a thicker iPhone 17 Pro model, likely basing the design on the iPhone 17 Pro’s rumored dimensions: 

iPhone 17 battery life

At the beginning of May, Pu said the iPhone 17 Pro could have the A19 Pro chip. By the end of the month, Pu predicted the iPhone 17 base model will have the same A18 chip used in the iPhone 16, MacRumors reported.  

The iPhone 17 Air was originally expected to scale back on battery life to make a thinner design possible, although the latest rumor from AppleInsider is that it might use a silicon-anode battery that could help extend the battery life. 

Are new iPhone rumors and leaks to be trusted?

Here’s the part where I come in and say: Everything’s a rumor until Apple officially releases the next iPhone. Rumors and speculation leading up to the iPhone’s release are often based on insider knowledge or leaked information from teams working on the iPhone’s designs, but those designs are works in progress — not necessarily the final product.

Technologies

The Agony and the Ecstasy of Endless Gaming Crossovers

In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.

When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.

Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?

It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.

Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.

When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another. 

«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set. 

I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years. 

Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context? 

The answer, like it or not, is both. 

Money is a big part of the motivation, but expanding reach and offering customization also factor in

Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties? 

There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cox noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years. 

Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cox said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).

To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations. 

There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.

Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.

«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.

She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.

Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise. 

But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.

The game’s collaborations started out as infrequent events, but now show up roughly every season.

The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.

There are also internal motivations for these opportunities.

«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers. 

Fortnite didn’t start the party, but it did invite basically everyone

Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago. 

Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.

Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level. 

The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.

More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.

Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.

Epic Games, the makers of Fortnite, declined to comment for this story. 

Convenience and customization… at a cost

While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.

«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.

You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game. 

That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.

But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.

Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»

For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers. 

There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.

Everyone is here (and here to stay)

I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea. 

Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work. 

And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.

The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.

Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity. 

There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.

For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them. 

The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs. 

For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base. 

«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»


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Internet Providers Can Monitor Their Own Cybersecurity Standards, Says Trump’s FCC

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Today’s NYT Mini Crossword Answers for Friday, Nov. 21

Here are the answers for The New York Times Mini Crossword for Nov. 21.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s not too tough today, but read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Pump iron
Answer: LIFT

5A clue: Peer
Answer: EQUAL

7A clue: Like the music of Rick James and James Brown
Answer: FUNKY

8A clue: Animal that can’t change its stripes, per an old adage
Answer: TIGER

9A clue: Pointed part of a fork
Answer: TINE

Mini down clues and answers

1D clue: Dominant hand for Shohei Ohtani when batting, but not pitching
Answer: LEFT

2D clue: Resignation proclamation
Answer: IQUIT

3D clue: Mushrooms, mold, mildew, etc.
Answer: FUNGI

4D clue: «Is this seat ___?»
Answer: TAKEN

6D clue: U-shaped instrument in ancient Greece
Answer: LYRE

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