Connect with us

Technologies

Pragmata Is One of the Most Exciting Games at Summer Game Fest

Capcom had a short but sweet demo of its upcoming sci-fi shooter.

Capcom had one of the best showings at this year’s Summer Game Fest. Despite Resident Evil 9 Requiem’s very exclusive demo, the publisher’s other hands-on preview, Pragmata, was much more open. This is an upcoming action shooter that impressed me with its unique gun-hacking mechanic.

My hands-on demo started with the game’s protagonist, Hugh Williams, regaining consciousness on a space station with the help of Diana, an android companion that looks like a young girl with long blonde hair and, for some reason, no shoes. We’re quickly attacked by a robot that is slowly walking toward us ,and our pistol is doing little to no damage. This is when Pragmata introduces the hacking element to its combat, a unique mechanic you perform while fighting. This was a lot to juggle at first, but it becomes easy and fun pretty quickly.

While you can aim with L2 and shoot with R2, like a typical shooter, you must utilize Diana’s hacking ability to open up weak points on each enemy. When targeting an enemy, a grid appears, called the Hacking Matrix, on the right side of the screen. From there, you must use the face buttons to move an icon through the grid in order to reach a specific point.

The face buttons work like a D-pad: triangle goes up, square moves left, and so on. There are also unique points within the grid that must be avoided or optionally passed through for additional benefits. Reaching the end of the grid will open up an enemy’s armor, allowing you to do much more damage with your weapons. It’s a unique combat mechanic I hadn’t seen before in a shooter and was quite easy to wrap my head around, making for a very fun gunplay loop. 

After fighting the first enemy, I was able to proceed to the adjacent hallway with more obstacles and enemies. Hugh can jump with X and also hover if the button is held down. This was useful for crossing over large gaps or to evade damaging lasers. This came into play when I encountered a door that required me to search and hover around to find five locks to hack open and proceed. Several new enemy types appeared, including flying drones. The drones would easily dodge my fire, but a quick hack stunned them in place while making them susceptible to attacks. A walking tank-like enemy also appeared just as I unlocked a new weapon: the shockwave gun.

The shockwave gun functions like a shotgun, allowing me to deal much more damage to one or more enemies once hacked. In addition to this, I also unlocked the final weapon for the demo, the stasis gun. This fired similarly to a grenade launcher, with an arched shot, but would put down a bubble that would trap enemies inside and stun them. It’s super useful when dealing with more than one opponent at a time, especially since each enemy requires careful hacking to be done — sometimes more than once.

As we approached the final room of the demo, we were able to pick up a hacking node. This is a limited-use item that would slot itself into a random space within the hacking grid that appears when targeting an opponent. Moving my cursor over these nodes and then reaching the finish line in the hacking mechanic would cause a buff to deploy. This node lowers an enemy’s shields further, allowing our shots to do more damage once vulnerable. 

To make things more interesting, the game mentioned you could stack these nodes and pass through more than one before finishing to get more and more benefits. Keep in mind, however, that you can’t move your cursor over a square you’ve already passed, so don’t get yourself cornered hacking while in the middle of a gun fight, which could result in having to restart the hacking matrix.

In a surprising decision, just as the final boss of the demo appeared, our hands-on preview ended. For whatever reason, Capcom didn’t allow anyone to fight the big baddie. This is especially odd, since the vast majority of demos and previews usually end after an exciting climax, like a boss battle. It was also a real shame since I had had a good amount of practice navigating the Hacking Matrix while dodging and shooting opponents, and I wanted to put my new skills to the test. If anything, it got me even more excited to get my hands on Pragmata again to play more and see what Capcom has come up with for its unique combat.

Pragmata is coming in 2026 to Xbox Series, PlayStation 5 and PC.

Technologies

I’ve Seen It With My Own Eyes: The Robots Are Here and Walking Among Us

The «physical AI» boom has created a world of opportunity for robot makers, and they’re not holding back.

It’s been 24 years since CNET first published an article with the headline The robots are coming. It’s a phrase I’ve repeated in my own writing over the years — mostly in jest. But now in 2026, for the first time, I feel confident in declaring that the robots have finally arrived.

I kicked off this year, as I often do, wandering the halls of the Las Vegas Convention Center and its hotel-based outposts on the lookout for the technology set to define the next 12 months. CES has always been a hotbed of activity for robots, but more often than not, a robot that makes a flashy Vegas debut doesn’t go on to have a rich, meaningful career in the wider world.

In fact, as cute as they often are and as fun as they can be to interact with on the show floor, most robots I’ve seen at CES over the years amount to little more than gimmicks. They either come back year after year with no notable improvements or are never seen or heard from again.

In more than a decade of covering the show, I’ve been waiting for a shift to occur. In 2026, I finally witnessed it. From Hyundai unveiling the final product version of the Boston Dynamics Atlas humanoid robot in its press conference to Nvidia CEO Jensen Huang’s focus on «physical AI» during his keynote, a sea change was evident this year in how people were talking about robots.

«We’ve had this dream of having robots everywhere for decades and decades,» Rev Lebaredian, Nvidia’s vice president of Omniverse and simulation told me on the sidelines of the chipmaker’s vast exhibition at the glamorous Fontainebleau Hotel. «It’s been in sci-fi as long as we can remember.» 

Throughout the show, I felt like I was watching that sci-fi vision come to life. Everywhere I went, I was stumbling upon robot demos (some of which will be entering the market this year) drawing crowds, like the people lining up outside Hyundai’s booth to see the new Atlas in action.

So what’s changed? Until now, «we didn’t have the technology to create the brain of a robot,» Lebaredian said.

AI has unlocked our ability to apply algorithms to language, and it’s being applied to the physical world, changing everything for robots and those who make them.

The physical AI revolution

What truly makes a robot a robot? Rewind to CES 2017: I spent my time at the show asking every robotics expert that question, sparked by the proliferation of autonomous vehicles, drones and intelligent smart home devices.

This exercise predated the emergence of generative AI and models such as OpenAI’s ChatGPT, but already I could see that by integrating voice assistants into their products, companies were beginning to blur the boundaries of what could be considered robotics.

Not only has the tech evolved since that time, but so has the language we use to talk about it. At CES 2026, the main topic of conversation seemed to be «physical AI.» It’s an umbrella term that can encompass everything from self-driving cars to robots.

«If you have any physical embodiments, where AI is not only used to perceive the environment, but actually to take decisions and actions that interact with the environment around it … then it’s physical AI,» Ahmed Sadek, head of physical AI and vice president of engineering at chipmaker Qualcomm told me.

Autonomous vehicles have been the easiest expression of physical AI to build so far, according to Lebaredian, simply because their main challenge is to dodge objects rather than interact with them. «Avoiding touching things is a lot easier than manipulating things,» he said.

Still, the development of self-driving vehicles has done much of the heavy lifting on the hardware, setting the stage for robot development to accelerate at a rapid pace now that the software required to build a brain is catching up.

For Nvidia, which worked on the new Atlas robot with Boston Dynamics, and Qualcomm, which announced its latest robotics platform at CES, these developments present a huge opportunity. 

But that opportunity also extends to start-ups. Featured prominently at the CES 2026 booth of German automotive company Schaeffler was the year-and-a-half-old British company Humanoid, demonstrating the capabilities of its robot HMND 01.

The wheeled robot was built in just seven months Artem Sokolov, Humanoid’s CEO, told me, as we watch it sort car parts with its pincerlike hands. «We built our bipedal one for service and household much faster — in five months,» Sokolov added.

Humanoid’s speed can be accounted for by the AI boom plus an influx of talent recruited from top robotics companies, said Sokolov. The company has already signed around 25,000 preorders for HMND 01 and completed pilots with six Fortune 500 companies, he said.

This momentum extends to the next generation of Humanoid’s robots, where Sokolov doesn’t foresee any real bottlenecks. The main factors dictating the pace will be improvements in AI models and making the hardware more reliable and cost effective.

Humanoid hype hits its peak

Humanoid the company might have the rights to the name, but the concept of humanoids is a wider domain. 

By the end of last year, the commercialization of humanoid robots had entered an «explosive phase of growth,» with a 508% year-on-year increase in global market revenue to $440 million, according to a report released by IDC this month.

At CES, Qualcomm’s robot demonstration showed how its latest platform could be adapted across different forms, including a robotic arm that could assemble a sandwich. But it was the humanoids at its booth that caused everyone to pull out their phones and start filming.

«Our vision is that if you have any embodiment, any mechatronic system, our platform should be able to transform it to a continuously learning intelligent robot,» said Qualcomm’s Sadek. But, he added, the major benefit of the humanoid form is its «flexibility.»

Some in the robotics world have criticized the focus on humanoids, due to their replication of our own limitations. It’s a notion that Lebaredian disagrees with, pointing out that we’ve designed our world around us and that robots need to be able to operate within it.

«There are many tasks that are dull, dangerous and dirty — they call it the three Ds — that are being done by humans today, that we have labor shortages for and that this technology can potentially go help us with,» he said.

We already have many specialist robots working in factories around the world, Lebaredian added. With their combination of arms, legs and mobility, humanoids are «largely a superset of all of the other kinds of robots» and, as such, are perfect for the more general-purpose work we need help with.

The hype around robots — and humanoids in particular — at CES this year felt intense. Even Boston Dynamics CEO Robert Playter acknowledged this in a Q&A with reporters moments after he unveiled the new Atlas on stage.

But it’s not just hype, Playter insisted, because Boston Dynamics is already demonstrating that they can put thousands of robots in the market. «That is not an indication of a hype cycle, but actually an indication of an emerging industry,» he said.

A huge amount of money is being poured into a rapidly growing number of robotics start-ups. The rate of this investment is a signal that the tech is ready to go, according to Nvidia’s Lebaredian.

«It’s because, fundamentally, the experts, people who understand this stuff, now believe, technically, it’s all possible,» he said. «We’ve switched from a scientific problem of discovery to an engineering problem.»

Robot evolution: From industry to home

From what I observed at the show, this engineering «problem» is one that many companies have already solved. Robots such as Atlas and HMND 01 have crossed the threshold from prototype to factory ready. The question for many of us will be as to when will these robots be ready for our homes.

Playter has openly talked about Boston Dynamics’ ambitions in this regard. He sees Atlas evolving into a home robot — but not yet. Some newer entrants to the robotics market — 1X, Sunday Robotics and Humanoid among them — are keen to get their robots into people’s homes in the next couple of years. Playter cautions against this approach.

«Companies are advertising that they want to go right to the home,» he said. «We think that’s the wrong strategy.»

The reasons he listed are twofold: pricing and safety. Playter echoed a sentiment I’ve heard elsewhere: that the first real use for home humanoid robots will be to carry out care duties for disabled and elderly populations. Perhaps in 20 years, you will have a robot carry you in and out of bed, but relying on one to do so when you’re in a vulnerable state poses «critical safety issue,» he said.

Putting robots in factories first allows people to work closely with them while keeping a safe distance, allowing those safety kinks to be ironed out. The deployment of robots at scale in industrial settings will also lead to mass manufacturing of components that will, at some point, make robots affordable for the rest of us, said Playter (unlike 1X’s $20,000 Neo robot, for example).

Still, he imagines the business model will be «robots as a service,» even when they do first enter our homes. Elder care itself is a big industry with real money being spent that could present Boston Dynamics with a market opportunity as Atlas takes its first steps beyond the factory floor.

«I spent a lot of money … with my mom in specialty care the last few years,» he said. «Having robots that can preserve autonomy and dignity at home, I think people will actually spend money — maybe $20K a year.»

The first «care» robots are more likely to be companion robots. This year at the CES, Tombot announced that its robotic labrador, Jennie, who first charmed me back at the show in 2020, is finally ready to go on sale. It served as yet another signal to me that the robots are ready to lead lives beyond the convention center walls.

Unlike in previous years, I left Vegas confident that I’ll be seeing more of this year’s cohort of CES robots in the future. Maybe not in my home just yet, but it’s time to prepare for a world in which robots will increasingly walk among us.

Continue Reading

Technologies

Today’s Wordle Hints, Answer and Help for Jan. 29, #1685

Here are hints and the answer for today’s Wordle for Jan. 29, No. 1,685.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle was a tough one for me. I never seem to guess three of the letters in this word. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Read more: New Study Reveals Wordle’s Top 10 Toughest Words of 2025

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has no repeated letters.

Wordle hint No. 2: Vowels

Today’s Wordle answer has one vowel and one sometimes vowel.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with F.

Wordle hint No. 4: Last letter

Today’s Wordle answer ends with Y.

Wordle hint No. 5: Meaning

Today’s Wordle answer can refer to a pastry that breaks apart easily.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is FLAKY.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, Jan. 28, No. 1684 was CRUEL.

Recent Wordle answers

Jan. 24, No. 1680: CLIFF

Jan. 25, No. 1681: STRUT

Jan. 26, No. 1682: FREAK

Jan. 27, No. 1683: DUSKY


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Continue Reading

Technologies

Today’s NYT Strands Hints, Answers and Help for Jan. 29 #697

Here are hints and answers for the NYT Strands puzzle for Jan. 29, No. 697.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle is a bit of a puzzler until you realize the theme. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Talk of the town.

If that doesn’t help you, here’s a clue: What a legend.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • ROIL, CLAIM, RARE, HELP, PEAR, PEARS, MORE, COIN, SPEAR, SPEARS

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • HERO, ICON, CELEBRITY, SUPERSTAR, PERSONALITY

Today’s Strands spangram

Today’s Strands spangram is CLAIMTOFAME. To find it, start with the C that’s four letters to the right on the very top row, and wind down.

Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Toughest Strands puzzles

Here are some of the Strands topics I’ve found to be the toughest.

#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.

#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT. 

#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.

Continue Reading

Trending

Copyright © Verum World Media