Technologies
I Played Resident Evil 9 Requiem at Summer Game Fest, and It’s Extremely Messed Up
The upcoming horror game was the most disgusting thing I played at Summer Game Fest.
During this year’s Summer Game Fest event, the kickoff showcase teased and then announced Resident Evil Requiem, the ninth installation in the mainline Resident Evil series. During the media-only Play Days events, members of the press were able to sit down to a guided presentation of the upcoming horror game. However, a very select few, myself included, got the opportunity to go hands-on with the demo and fight for our lives. Unlike the run-and-gun horror of Resident Evil Village, Capcom’s next entry in the franchise feels like it’s going for the slow and vulnerable terror of Resident Evil 7.
Resident Evil Requiem is set in Raccoon City in the wake of nuclear destruction wreaked by the US government trying to clean up the zombie plague after Resident Evil 3. The preview began with Grace Ashcroft, the new protagonist for RE9 seen in the reveal trailer, strapped upside down to a gurney and looking extremely haggard. She’s clearly been through a lot, which is evident from the various needles and medical equipment she’s hooked up to as well as the impressive graphics tech on display when showing off her character model. The sweat she’s soaked in, the details on her hair and face, were all very impressive.
As the opening cutscene continued, Grace was able to break a bottle to cut herself free and tip over the gurney before standing up and giving control to the player. The demo for the game, which is set in first person, has you begin to explore this dirty room and the very dark hallway connected to it. During the theater presentation an audible «nope» was shouted from one of the attendees at the thought of venturing forth.
This early section of the game is set in some kind of abandoned hospital wing as a storm rages outside, complete with unsettling thunder and flashes of lightning through the windows. The only light inside is a few sparse red bulbs which doesn’t help ease the tension. The first fork in the road leads to either a pitch black room or a long dark hallway. People were audibly squirming in their seats when I watched the presentation — it was very similar to seeing a scary movie in a theater with an engaged audience. Turning the light on in the hallway reveals an odd horse statue at the end of it that, due to the distance and its unnatural shape, almost felt like a minor jump scare.
It’s one thing to watch a theater presentation of someone walking down a spooky hallway, it’s another to have to be the person doing it yourself. And although I mostly knew the big set pieces of this experience from beforehand, it still raised my heart rate when I was the one having to poke around in the dark and hope I’m safe.
You then search through a couple rooms, and there’s a few items to be found like an empty, throwable bottle and, more importantly, a lighter. However, unlike the most recent Resident Evil Village, there wasn’t a gun to be found. It feels more like Capcom is channeling the terror of the helplessness you feel in the early section of Resident Evil 7, including its emphasis on puzzles. The end goal was a locked gate but we needed to find a fuse, which happened to be behind a screwed-shut panel a little behind us.
Backtracking to the pitch dark room, now with a tiny lighter to protect us, it was possible to explore the pitch dark room from the forked-path earlier. Opening the single door at the end of the room led to the biggest jump scare in the demo, and thus, the biggest screams during the theater presentation. A dead doctor immediately falls out of the door next to Grace where she remarks how he’s been «infected.» Thankfully he wasn’t a zombie at this point since, other than a bottle, I hadn’t been able to find anything resembling a weapon.
Then we got to the best part of the demo. Without the camera moving, a massive beast-like claw came into view and grabbed the corpse. The camera turns to follow the body and you see a huge animal and human hybrid monster scream and devour the body before getting far, far too close to the camera to show off its bloody teeth and horrible face. Another great example of just how good and gross RE9 looks. The audience screamed.
I’m very glad I saw the theater presentation before going hands-on since it gave me some tips on how to proceed and where to run and hide from the creature. However, I won’t go into detail on the creature’s weaknesses — you’ll have to wait to find out for yourself. Running away through the hallways (at a far too slow of a pace in comparison to my heart rate) and avoiding the monster gave me access to the room it emerged from. Here you can move an unfortunately noisy rolling cart in order to reach a screwdriver on top of a shelf. As you move the cart, the creature hears and walks by the adjacent window, upping the tension.
Trying to leave the room causes the monster to reappear at the only exit. Stealth comes into play more here as I had to shut my lighter and hide under a table before sneaking past the monster and out the door. With the screwdriver in hand I made my way back to the locked fuse panel. Unfortunately the monster smashes through a wall and appears right before me. If you get grabbed (which I did a few times) the beast will pick Grace up and take a massive bite out of her shoulder. You can only withstand one of these before the second attack will kill you. Luckily this hospital had a single health pick up to help you sustain a couple maulings.
During the theater presentation, after kiting around the enemy again, the developer paused the game and went into the settings. They proceeded to the display options, as the crowd began to murmur about what was happening.
Then came the big reveal: The developer switched the camera position from first- person to third-person. The audience roared in cheers. We were then told the game can be played in either point of view for the whole game and switched on the fly. The remainder of the presentation was in third-person.
There wasn’t much left to the demo after this point. You’re able to collect the fuse and then open the gate and escape just before the monster reaches you. Overall, this sequence was plenty scary when I watched it first, but was even more tense as I played it myself.
It was a really fantastic demo and had a few clever puzzles for the player to deal with. If you’re able to fully explore the limited space, you’ll uncover clues and hints to aid you on your escape. I personally really enjoyed the cinematic and terrifying way they introduced the beast. It was a fairly limited demo, but it definitely built a ton of anticipation for the game. Capcom seems to be set to put out another solid entry in the franchise once again.
Resident Evil Requiem is scheduled to release on February 27, 2026 for Xbox Series S/X, PlayStation 5 and PC.
Technologies
Verum Messenger: Don’t follow the future. Define it
Verum Messenger: Don’t follow the future. Define it
In a world where information defines influence, Verum Messenger is building a new architecture of digital communication — intelligent, secure, and ready for tomorrow. Here, technology serves not limitations, but possibilities.
Not being part of change. Leading it. Verum Messenger — the future that speaks first.
Technologies
Verum Finance: Stop Spending Months Opening a Bank Account
Verum Finance: Stop Spending Months Opening a Bank Account
Stop spending months trying to open a bank account.
Document submissions.
Checks.
Rejections.
Account freezes.
Blocks without explanation.
And all of that — just for a regular card.
With Verum, it’s different.
🚀 Verum Messenger + Verum Finance
For just $50–70 you get:
✔ A virtual card
✔ Instant transfers between users
✔ A modern secure messenger
✔ Apple Pay integration
✔ Contactless payments worldwide
✔ Fast setup without bureaucracy
❌ No European residency permit required
❌ No endless verification checks
❌ No piles of documents
Open it — and use it.
The future of finance and communication is already here.
Verum — when freedom matters more than banking rules.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
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