Technologies
I Want Workout Buddy to Be More Boot Camp Trainer Than Cheerleader on the Apple Watch
Commentary: The Apple Watch’s new coaching feature in watchOS 26 taps your fitness data for live feedback, but don’t expect detailed training plans just yet.

I was expecting, and hoping, Apple would launch some kind of AI-powered health feature on the Apple Watch at WWDC 2025, but Workout Buddy wasn’t exactly what I had in mind.
I’m the kind of person who spoils any and all surprises by reading the last page of a good mystery novel, or the finale synopsis of a Netflix whodunit before I’ve even gotten through the pilot. So I went into WWDC, Apple’s annual developers conference, having read all the rumors, feeling pretty confident that I knew most of what was coming to WatchOS 26: a smarter Health app with AI coaching that could finally turn all my fitness metrics into meaningful, personalized guidance.
What we actually got during Apple’s WWDC keynote was a bit different… and that’s not necessarily a bad thing. Rather than unleashing a flood of generic coaching suggestions or unsolicited advice (like caffeine restriction windows, which should not exist in my vocabulary), Apple is being intentionally conservative with its approach to AI on the watch, testing the waters with Workout Buddy and laying the groundwork for more meaningful, context-aware insights.
What Is Workout Buddy?
Workout Buddy isn’t meant to be a coach (at least not in the traditional sense). It won’t train you for a marathon or map out a four-week plan to boost your VO2 max. What it will do is act as a voice in your ear, offering encouragement during a workout based on your past fitness data. Think: «That was your fastest mile ever,» or «You’ve just crossed 500 miles for the year.»
For some people, that kind of affirmation might be enough to keep pushing forward. But I’m the kind of runner who thrives on structure and tough love. I should note that I haven’t tested Workout Buddy, but from what Apple showed off, Workout Buddy won’t cut it for me — at least not yet. I already rely on pace and heart rate alerts to let me know when I’m slacking. What I really need is a drill-sergeant-style coach that handles the math for me, so I can focus on my stride, breathing and whatever podcast is carrying me through mile four.
What Workout Buddy means for the future
What Workout Buddy is doing is technically impressive, combining exercise and health information and turning that into a conversational voice that gives you a personalized pep talk. It proves that Apple has both the data and the processing power to analyze workouts in real time and turn that data into something meaningful. It’s the first step toward a more responsive, intelligent Apple Watch experience that doesn’t just track your fitness, but actively helps you improve it.
It also offers a window into Apple’s broader strategy for AI on the Watch. Whether due to hardware limitations (Workout Buddy relies on Apple Intelligence, which requires an iPhone 15 or newer model communicating with the watch) or just Apple being Apple (cautious, user-first and deliberate), the result is a feature that feels thoughtfully scoped rather than rushed and half baked. It’s not shouting unsolicited advice or drowning users in confusing metrics. It’s dipping a toe into coaching, not diving in headfirst.
Now that the groundwork is there, it feels like only a matter of time before we get a true AI-powered health coach.
And if this voice assistant really is the start of something smarter and more didactic, can it please expand to other areas of health too? I’ve never been a fan of sleep tracking. But maybe, if I had the right incentives or feedback, I’d get on board. The new Vitals app already does a decent job of flagging early signs of illness, but imagine a proactive sleep coach that tells me my room’s too hot to hit deep sleep. That’s the kind of data driven encouragement I’d actually listen to.
For now, Workout Buddy is limited to eight workout types: indoor and outdoor running and walking, outdoor cycling, HIIT, functional strength and traditional strength training. It’ll arrive in September with the watchOS 26 update — alongside a handful of other features you can read about here.
Technologies
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Technologies
War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending
The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.
Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.
McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired.
PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise.
«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»
That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers.
While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»
And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.
«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»
A clash of player-kings
PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay.
But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.
Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play.
«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.
The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.
«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said.
Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.
A storm of strategy swords
PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).
As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.
«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»
Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas.
«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»
Technologies
The Best Co-op Games for Every Situation
Whether you’re hitting a couch co-op sesh or logging in with three other people, try picking up one of these co-op titles.

Cooperative play is intrinsic to gaming. Some of my earliest (and best) gaming memories are of hours-long gaming sessions with friends. There’s a reason why Hazelight Studios’ Split Fiction and It Takes Two were so well received — people love playing games with others. Bonus points if you don’t need two copies of the game, or can do so from the same couch.
Whether you’re looking for a couch co-op or logging in with others across the internet, these are the best games to jump into with your friends.
Best co-op games right now
- Split Fiction
- It Takes Two
- Helldivers 2
- Elden Ring Nightreign
- Baldur’s Gate 3
Best co-op games for two players
These games are best experienced with one other person, so grab a friend and get to work. A few in this section, like Split Fiction, It Takes Two and Cuphead, only require one copy of the game, which makes it even easier to play.
Best co-op games for four players
These games are better experienced with a crew at your back. Squad up with three friends and get ready to squash alien bugs, hunt monsters or battle waves of demons.
Best single-player games with co-op
These games are primarily single-player adventures, but they do support bringing along a friend or three. Whether you’re passing the controller back and forth or dropping in and out, try these games solo or with friends.
Best free co-op games
You don’t always have to shell out to play with friends. Here are a few free options.
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