Technologies
Get Free Marvel Rivals Skins From Season 2.5’s Cerebro Database Event, Combat Chest and More
As Ultron invades the Hellfire Gala, it’s time to don some new combat gear. There are plenty of free skins in Marvel Rivals right now.
Marvel Rivals season 2.5 is moving the Hellfire Gala afterparty to space — our heroes are heading to the sentient planet Arakko to prevent Ultron’s planet-exterminating plans from coming to fruition.
Stopping a robot army is going to require a whole new wardrobe’s worth of battle gear. Luckily for you, there are many ways to unlock some free skins in the hit hero shooter right now — including a new seasonal event that unlocks a free Hawkeye skin.
The Cerebro Database Part 2 event is the debut seasonal event for Marvel Rivals season 2.5, and it’s a fairly standard challenge-based event. Different rewards include chrono tokens for the battle pass, units to spend on shop skins and other odds and ends, but the big ticket item is the Hawkeye Binary Arrow skin.
Outside of the latest event, there are still other ways to earn free skins right now. Whether you’re getting used to the new suite of team-up abilities or you’re getting in more playtime on the latest addition to the Strategist roster by beaming down enemies with Ultron, season 2.5 has introduced a slate of free skins that you can use to deck out your favorite characters.
Here’s what you should know about the Cerebro Database Part 2 event and the rest of the free skin lineup at the beginning of Marvel Rivals season 2.5.
Get the Hawkeye Binary Arrow skin free in the Cerebro Database Part 2 event
The Cerebro Database event is live now. It began with the launch of the season 2.5 patch on May 30 and ends on June 27.
While this event is fairly easy, the presentation might confuse some players. As with any Marvel Rivals event, you’ll need to complete challenges to earn rewards. In this event, though, each featured character (Iron Man, Black Widow, Magneto and Ultron) has nine unique challenges arranged in a 3×3 board.
You don’t need to complete all 36 challenges to receive all of the event rewards. Instead, you need to complete enough challenges to make three separate horizontal, vertical or diagonal lines on all four boards to finish the event. Basically, you’re playing tic-tac-toe to quickly make three lines on all of the boards to earn your rewards as efficiently as possible.
Like most Marvel Rivals events, several characters’ boards are time-gated, which means that the most enterprising players will only be able to unlock the Hawkeye Binary Arrow skin starting on June 11. Until then, you can earn Chrono Tokens, units, sprays and gallery pages.
Get the Mister Fantastic Future Foundation skin during the first ever Combat Chest event
A new type of experience-based battle pass also launched at the beginning of season 2.5. The Combat Chest is a smaller, half-season battle pass that rewards consistent playtime over challenge completion. The free track contains one costume, while the premium Combat Chest (which costs 690 Lattice, or roughly $7) has two additional costume rewards.
It contains 24 reward tiers and each reward tier requires 1,800 experience points to unlock. Players can earn a maximum of 7,200 experience points every day, so it’s theoretically possible to earn every Combat Chest reward in six days. The free Mister Fantastic Future Foundation skin is on tier 18 of the Combat Chest so it will take the most enterprising players four days to unlock the new addition to the body-bending hero’s wardrobe.
Premium skin rewards include Storm Ultimate Wind-Rider on tier 6 and Magneto Binary Sword on tier 24 of the Combat Chest. The first version of this shortened alternate battle pass will disappear July 11 at the end of season 2 but any players who purchase the premium version can continue unlocking any remaining tiers after that date.
How can I get free skins during Marvel Rivals season 2.5?
Players who link their Twitch account to their Marvel Rivals account right now can nab a free Emma Frost skin.
But if you only care about rewards you can earn in-game, a different Emma Frost skin and an Ultron skin are available by progressing through the competitive ladder and new Iron Fist and Magik looks are available free on the season 2 battle pass.
What Marvel Rivals skins are available free right now?
There are currently 11 free skins available. Here’s how you get them:
- Hawkeye Binary Arrow: Complete the Cerebro Database Part 2 event challenges on all four characters by June 27 to unlock this skin.
- Mister Fantastic Future Foundation: Complete 18 tiers of the current Combat Chest battle pass by July 11 to unlock this skin.
- Emma Frost Will of Galacta: To claim this skin, you’ll need to link a Twitch account to your Marvel Rivals account and then watch four hours of livestreams from streamers participating in the drop campaign. If you’re unsure about which channels are partnered with Marvel Rivals, look for the mention of «Drops» in the stream title. This skin is only available until Friday, June 27.
- Emma Frost Golden Diamond: Reach Gold rank or higher in competitive mode in season 2. You must play at least 10 competitive matches to be eligible to receive the skin.
- Ultron Golden Ultron: Reach Gold rank or higher in competitive mode in season 2.5. You must play at least 10 competitive matches to be eligible to receive the skin.
- Magik Retro X-Uniform: Reach page 3 in the season 2 battle pass by July 11.
- Iron Fist Immortal Weapon of Agamotto: Reach page 9 in the season 2 battle pass by July 11.
Four of the currently available free skins are not time-gated although they are locked behind achievements or platform exclusivity. Here are the Marvel Rivals skins you can unlock at any time:
- Spider-Man Scarlet Spider: This skin is available to PS Plus subscribers who play the game on the PS5. It can be found on the PSN Store under Marvel Rivals DLC.
- Peni Parker Ven#m: Like the Scarlet Spider skin, this Ven#m skin is available for PS Plus subscribers and can be found in the PSN Store. This skin is also available in the Marvel Rivals in-game store, where it can be purchased with units.
- Storm Ivory Breeze: Earn 200 Achievement Points in the Heroic Journey achievement section.
- Star-Lord Jovial Star: Earn 400 Achievement Points in the Heroic Journey achievement section.
How can I get more free Marvel Rivals skins?
There are many ways to get skins in Marvel Rivals. Sometimes the developer issues special codes to unlock them while others require completing challenges. There are also some made available by watching streams on Twitch and many skins are «free» for progressing through the Marvel Rivals Battle Pass, which costs 990 Lattice, or approximately $10.
You can also earn skins through regularly playing the game, as a free skin is frequently awarded with the completion of seasonal events. Players who reach gold rank or higher in competition also receive a free skin as a reward for their performance. Live events like Cerebro Database include free skins as a completion reward.
What free skins used to be available in Marvel Rivals?
Twitch drops, battle passes and promo codes get cycled in and out of rotation, allowing Marvel Rivals players to earn different free skins from engaging with the game during different events. Here are all of the previously available free skins, what season they were introduced in and how they were obtainable.
Season 0 free skins
- Iron Man Armor Model 42: This skin was unlocked through opening the Bundle Code main menu option and inputting the promo code nwarh4k3xqy. The skin rotated out of availability on March 5, 2025.
- Scarlet Witch White Witch: This skin was an exclusive reward for Closed Alpha players, rewarded upon logging in for the first time in season 0.
- Venom Cyan Clash: This skin was an exclusive reward for Closed Beta players, rewarded upon logging in for the first time in season 0.
- Magneto Will of Galacta: This skin was unlocked as a Twitch drop during season 0. The skin rotated out of availability on Dec. 31, 2024.
- Moon Knight Golden Moonlight: This skin was available as a competitive reward for any players who reached Gold or higher in Competitive mode in season 0.
- Jeff the Shark Cuddly Fuzzlefin: This skin was a reward for the season 0 Winter Celebration event.
- Hela Empress of the Cosmos: This skin was a free reward from the season 0 battle pass. The season 0 battle pass was briefly available for purchase again during season 2, temporarily reintroducing this skin to the game.
Season 1 free skins
- Hela Will of Galacta: This skin was unlocked as a Twitch drop during season 1. The skin rotated out of availability on Jan. 25, 2025.
- Adam Warlock Will of Galacta: This skin was unlocked as a Twitch drop during season 1. The skin rotated out of availability on April 4, 2025.
- Winter Soldier Revolution: Available via a promo code sent to moviegoers who saw Captain America: Brave New World in participating Regal theaters during opening weekend. Also available to buy in the in-game shop.
- Invisible Woman Blood Shield: This skin was available as a competitive reward for any players who reached Gold or higher in Competitive mode in season 1.
- Human Torch Blood Blaze: This skin was available as a competitive reward for any players who reached Gold or higher in Competitive mode in season 1.5.
- Thor Reborn From Ragnarok: This skin was a reward for the season 1 Midnight Features Part 1 event.
- Groot Carved Traveler: This skin was a reward for the season 1 Midnight Features Part 2 event.
- Black Widow Mrs. Barnes: This skin was a reward for the season 1 Galacta’s Cosmic Adventure event. It can be bought now in the in-game shop.
- Peni Parker Blue Tarantula: This skin was a free reward from the season 1 battle pass.
- Scarlet Witch Emporium Matron: This skin was a free reward from the season 1 battle pass.
Season 2 free skins
- Namor Will of Galacta: This skin was unlocked as a Twitch drop during season 2. The skin rotated out of availability on April 30, 2025.
- Mantis Flora Maiden: This skin was a reward for the season 2 Cerebro Database Part 1 event. It is now available for purchase in the in-game shop.
- Wolverine Patch: This skin was a reward for the season 2 Hellfire Gala 2025: Moments event. It is now available for purchase in the in-game shop.
- Scarlet Witch Chaos Gown: This skin was a reward for playing nine quickplay or competitive matches at the beginning of season 2. The skin rotated out of availability on April 25, 2025.
- Thing The Unlimited: This skin was available as part of an exclusive promotion with the Marvel Unlimited comics reading app. Users who signed up for Marvel Unlimited before April 16, 2025, received a code for this Thing skin.
Technologies
The Agony and the Ecstasy of Endless Gaming Crossovers
In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.
When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.
Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?
It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.
Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.
When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another.
«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set.
I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years.
Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context?
The answer, like it or not, is both.
Money is a big part of the motivation, but expanding reach and offering customization also factor in
Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties?
There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cox noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years.
Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cox said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).
To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations.
There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.
Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.
«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.
She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.
Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise.
But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.
The game’s collaborations started out as infrequent events, but now show up roughly every season.
The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.
There are also internal motivations for these opportunities.
«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers.
Fortnite didn’t start the party, but it did invite basically everyone
Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago.
Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.
Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level.
The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.
More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.
Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.
Epic Games, the makers of Fortnite, declined to comment for this story.
Convenience and customization… at a cost
While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.
«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.
You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game.
That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.
But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.
Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»
For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers.
There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.
Everyone is here (and here to stay)
I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea.
Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work.
And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.
The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.
Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity.
There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.
For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them.
The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs.
For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base.
«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»
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Technologies
Internet Providers Can Monitor Their Own Cybersecurity Standards, Says Trump’s FCC
Technologies
Today’s NYT Mini Crossword Answers for Friday, Nov. 21
Here are the answers for The New York Times Mini Crossword for Nov. 21.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s not too tough today, but read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Pump iron
Answer: LIFT
5A clue: Peer
Answer: EQUAL
7A clue: Like the music of Rick James and James Brown
Answer: FUNKY
8A clue: Animal that can’t change its stripes, per an old adage
Answer: TIGER
9A clue: Pointed part of a fork
Answer: TINE
Mini down clues and answers
1D clue: Dominant hand for Shohei Ohtani when batting, but not pitching
Answer: LEFT
2D clue: Resignation proclamation
Answer: IQUIT
3D clue: Mushrooms, mold, mildew, etc.
Answer: FUNGI
4D clue: «Is this seat ___?»
Answer: TAKEN
6D clue: U-shaped instrument in ancient Greece
Answer: LYRE
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