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Blade Runner: 18-Rotor «Volocopter» Moving from Concept to Prototype

It may look "nutty" and like a "blender," but the designers say the craft could challenge helicopters

Inventor and physicist Thomas Senkel created an Internet sensation with the October 2011 video of his maiden—and only—test flight of a spidery proof-of-concept 16-rotor helicopter dubbed Multicopter 1. Now the maker of the experimental personal aviation craft, the European start-up e-volo, is back with a revised «volocopter» design that adds two more rotors, a serial hybrid drive and long-term plans for going to 100 percent battery power.

The new design calls for 1.8-meter, 0.5-kilogram carbon-fiber blades, each paired with a motor. They are arrayed around a hub in two concentric circles over a boxy one- or two-person cockpit.

After awarding the volocopter concept a Lindbergh Prize for Innovation in April, Yolanka Wulff, executive director of The Charles A. and Anne Morrow Lindbergh Foundation, admitted the idea of the multi-blade chopper at first seems «nutty.» Looking beyond the novel appearance, however, she says, e-volo’s concept excels in safety, energy efficiency and simplicity, which were the bases of the prize.

All three attributes arrive thanks largely to evolo’s removal of classic helicopter elements. First, the energy-robbing high-mass main rotor, transmission, tail boom and tail rotor are gone. The enormous blades over a normal chopper’s cabin create lift, but their mass creates a high degree of stress and wear on the craft. And the small tail rotor, perched vertically out on a boom behind the cabin, keeps the helicopter’s body from spinning in the opposite direction as the main blades, but it also eats up about 30 percent of a helicopter’s power.

The volocopter’s multiple rotor blades individually would not create the torque that a single large rotor produces, and they offer redundancy for safety. Hypothetically, the volocopter could fly with a few as 12 functioning rotors, as long as those rotors were not all clustered together on one side, says Senkel, the aircraft’s co-inventor and e-volo’s lead construction engineer.

Without the iconic two-prop configuration, the craft would be lighter, making it more fuel efficient and reducing the physical complexity of delivering power to the top and rear blades from a single engine. Nor would the volocopter need an energy-hungry transmission. In fact, «there will be no mechanical connection between the gas engine and the blades,» Senkel says. That means fewer points of energy loss and more redundancy for safety.

E-volo’s design eliminates the dependence on a single source of power to the blades. As a serial-hybrid vehicle, the volocopter would have a gas-fueled engine, in this case an engine capable of generating 50- to 75 kilowatts, typical of ultralight aircraft. Rather than mechanically drive the rotors, the engine would generate power for electric motors as well as charge onboard lithium batteries. Should it fail, the batteries are expected to provide enough backup power so the craft could make a controlled landing.

Whereas helicopters navigate by changing the pitch of the main and tail rotor blades, the volocopter’s maneuverability will depend on changing the speed of individual rotors. Although more complex, it is more precise in principle to control a craft using three to six redundant microcontrollers (in case one or more fails) interpreting instructions from a pilot using a game console–like joystick—instead of rudder pedals, a control stick and a throttle.

Wulff’s first impression about the volocopter’s design is not uncommon. E-volo’s computer-animated promotional videos of a gleaming white, carbon-fiber and fiberglass craft beneath a thatch of blades recall the many-winged would-be flying machines of the late 19th century. This point is not lost on Senkel.

«I understand these skeptical opinions,» he says. «The design concept looks like a blender. But we really are making a safe flying machine.»

That would be progress in itself. Multicopter 1 looked like something from an especially iffy episode of MacGyver, complete with landing gear that involved a silver yoga ball. Senkel rode seated amid all those rotors powered only by lithium batteries. Multicopter 1 generated an average of 20 kilowatts for hovering and was aloft for just a few minutes.

There’s a reason why the experimental craft flew briefly and only once.Senkel describes that first craft as «glued and screwed together.» Seated on the same platform as the spinning blades, he says, «I was aware of the fact that I will be dead, maybe. Besides, we showed that the concept works. What do we win if we fly it twice?» he asks rhetorically.

Other than putting the pilot safely below the blades, the revised volocopter design would operate largely the same as the initial prototype. The design calls for three to six redundant accelerometers and gyroscopes to measure the volocopter’s position and orientation, creating a feedback loop that gives the craft stability and makes it easier to fly, Senkel says.

The volocopter’s revised prototype under construction could debut as soon as next spring. The first production models, available in perhaps three years, are expected to fly for at least an hour at speeds exceeding 100 kilometers per hour and a minimum altitude of about 2,000 meters, still far shy of standard helicopter’s normal operating altitude of about 3,000 meters. «This could change our lives, but I don’t expect anything like that for 10 years,» Senkel adds.

Given that most of the technology needed to build the volocopter is already available, «this idea is fairly easy to realize,» says Carl Kühn, managing director of e-volo partner Smoto GmbH, a company that integrates electric drive systems and related components.

Like Senkel, Kühn has modest short-term expectations despite his repeated emphasis on the standard nature of the technology involved. «I guess that e-volo will have [a prototype] aircraft in three years that can do the job—that it will lift one or two persons from one point to another,» he says.

The biggest immediate limitations appear to be regulatory. For instance, European aviation regulators consider any electrical system greater than 60 volts to be high voltage and regulate such systems more aggressively, Kühn says. As a result, the volocopter will operate below that threshold. The craft will also need to weigh no more than 450 kilograms to remain in the ultralight category, which is likewise subject to fewer government aviation regulations, according to Senkel.

The Lindbergh Foundation’s Wulff says the organization’s judges felt e-volo had «a greater than 50 percent chance of succeeding, or they wouldn’t have given them the innovation award.» Asked if she would line up to fly one someday, she says, «I sure would. It looks very compelling to me.»

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© 2012 ScientificAmerican.com. All rights reserved.

Technologies

Razer’s Wolverine V3 Pro 8K Controller Won’t Replace My Mouse and Keyboard, but Here’s Where It Shines

I applaud the absurdly high polling rate, six extra remappable buttons and TMR sticks, but let me tell you why I’m sticking with my keyboard and mouse for most games I play.

The Razer Wolverine V3 Pro 8K PC controller was not built for me, but admittedly, this has more to do with me as a gamer than the controller itself. I grew up playing the PlayStation 3 and PS4 consoles, cutting my teeth on slim, compact DualSense controllers. Over the past five years, I’ve gamed exclusively on my PC and have grown accustomed to the increased precision of a mouse and keyboard.

The Razer Wolverine V3 Pro 8K PC controller is the antithesis of a DualSense controller. It’s a chunky piece of hardware that might feel natural if you were raised on an Xbox and its bulky controllers, but it took me multiple gaming sessions to get acclimated to the sheer size of the Wolverine V3 and how it fit into my hands, especially since I don’t use a claw grip.

Size aside, this is a PC controller with every bell and whistle you can think of — and its price of $200 reflects that. The 8,000Hz polling rate ensures buttery smooth inputs with no lag, and tunnel magnetoresistance joysticks make every in-game movement feel fluid and calculated. Six extra remappable buttons help you up your game — they’re super handy for hero shooters like Marvel Rivals and hectic games like Battlefield 6. This is a premium product for gamers who are hoarding some serious hardware.

Its price is in line with other premium controllers. One of CNET’s best Xbox controllers is the Wolverine V3 Pro for Xbox, which also costs $200. Similar controllers like the Scuf Instinct Pro and Vitrix Pro BFG are in the same ballpark, pricewise, but the Wolverine V3 Pro 8K PC has a winning combination of competitive variables that make it feel exceptionally easy to use.

This controller is chock full of top-of-the-line technology and feels satisfying to use, but it needs to clear a high bar to feel truly worthwhile as a dedicated PC controller. 

Chunky controller, satisfying feedback

When CNET’s Josh Goldman reviewed the Wolverine V3 Pro Xbox wireless controller, he called it «just about perfect.» If it isn’t broken, don’t fix it: Razer replicated many of its successes with the Wolverine V3 Pro PC controller.

The Wolverine V3 Pro 8K PC is the same size as the Wolverine V3 Pro Xbox controller, which is to say it’s a bit chunkier than a standard Xbox wireless controller, but it’s surprisingly much lighter than its Xbox cousin. It weighs just 220 grams, which is appreciably lighter than the Xbox version that weighs 304 grams. And while the Wolverine V3 Pro 8K PC is nowhere near as slim as a DualSense controller, it’s still much lighter than its Sony competitor — a stock DualSense controller weighs 280 grams.

Every button on this controller has a crisp, clean clickiness that scratches the same mental itch that a good mechanical keyboard might. Whether you’re gripping the trigger, pressing a button or squeezing one of the four remappable back paddles, you’ll hear incredibly satisfying auditory feedback that leaves no doubt that the controller is receiving your inputs. At one point, while I sat through a particularly long matchmaking queue, I found myself squeezing the triggers to entertain myself — the snappy pops were enough to keep me off TikTok.

The biggest difference between the V3 Pro Xbox and V3 Pro PC controllers is the variable polling rate — that dictates how often your controller is communicating with the computer. It’s like a refresh rate for your crosshair positioning.

The Wolverine V3 Pro Xbox just can’t compete here: That controller has a wired 1,000Hz polling rate for PC gameplay. The V3 Pro PC controller can be toggled for multiple polling rates, with an 8,000Hz maximum setting. This means the PC controller can report your input data eight times faster than the Xbox controller.

Every movement, turn and button press feels incredibly fluid. It’s safe to say that there’s no input lag with the Wolverine V3 PC controller, but I don’t think it matters too much for moment-to-moment first-person shooter gameplay. If you’re driving a car (or a tank) and you need to stop on a hairpin, you might appreciate Razer’s HyperPolling technology. If you’re not playing a tactical shooter like Counter-Strike or Rainbow Six: Siege, that 8,000Hz polling rate is overkill — if you’re a casual gamer crushing Call of Duty public lobbies with your pals, you’re probably not going to notice it in any of your firefights.

Better than a mouse and keyboard? That’s a little more complicated

I tested out the Wolverine V3 Pro 8K PC controller on Marvel Rivals, ARC Raiders and Battlefield 6 (my current first-person shooter obsession). It’s an extremely solid choice for at least two of these games, and I likely won’t be using my DualSense controller anytime soon.

I had a great time firing magic bolts in Marvel Rivals and rolling tanks through the streets of Cairo in Battlefield 6, but this is a controller that was supposedly designed for high-level shooter gameplay. I’m saddened to report that, when it comes to dominating a first-person shooter match or competing to survive in an extraction shooter, I’d much rather stick to a mouse and keyboard. 

In close-range battles, I didn’t feel like the Wolverine controller particularly helped me gain an advantage over my opponents. Mouse-and-keyboard players were often able to lock onto me quicker, even with a high look sensitivity and built-in aim assist. And I felt outmaneuvered and outgunned by mouse-and-keyboard players in the fastest-paced fights. But the controller’s precision TMR thumbsticks made it easy to quickly lock my crosshairs onto enemies and mow them down from afar with light machine guns or sniper rifles in long-range battles.

I also find it useful for games like Battlefield that have a lot of buttons to micromanage during moment-to-moment gameplay. If you want to swap your fire mode from automatic to single-fire, mount your weapon’s bipod against a flat surface or pull out an invaluable class gadget, you’ll be reaching across your keyboard to do so. The six remappable buttons on the Wolverine V3 Pro 8K PC are great for these situations; I loved that I could tap fire my hulking light machine gun by gripping one of the controller’s back paddles. 

The controller really shone for vehicle combat, though. I found myself gravitating toward my mouse and keyboard for infantry gunplay, but anytime I’d jump into a tank, I’d reach across my desk and grab the Wolverine again. Having pressure-sensitive triggers helps with any in-game driving: A slight squeeze lets me cautiously move forward, scanning for enemy mines, while fully pulling the trigger down helps me speed out of dangerous situations. Rebinding automatic repair jobs and weapon switches to the back paddles also helped me focus more on in-game combat, which helped me keep my armored vehicles in the fight for longer. With my DualSense controller, I’d have to awkwardly fumble with the D-Pad to activate my vehicle abilities. The Wolverine controller is the definitive way for a Battlefield tank enthusiast to play.

Outside of standard first-person shooter gameplay, I also found the Wolverine V3 PC controller to be handy for hero shooters — with some caveats. When I play Marvel Rivals, I mainly play tanks that require an extensive amount of ability usage but very little aim. Characters like Doctor Strange thrive when you can quickly string inputs together, and rebinding the controls to the Wolverine’s back paddles is great for that.

On the other hand, speedy divers that need to jump in and out of the enemy team’s backline and aim-intensive snipers feel tougher to play with the Wolverine controls, and I’d swap back to my mouse and keyboard whenever I wanted to switch off tank characters and fulfill another role for my team.

One game I don’t recommend the Wolverine V3 Pro PC for is ARC Raiders. While the remappable buttons make it easy to reach for healing items and grenades, losing out on the precision aim of a mouse and keyboard just isn’t worth it in a game where one death can set your progress back by several real-life hours. The controller lets me hold my own against killer ARC robots, but once real players join the mix, I’d rather use my tried-and-true PC hardware setup.

That’s not to say that the Wolverine controller is terrible for a tactical third-person shooter: The back paddles are a great way to quickly access any healing items, grenades and other consumables you’re carrying, which could be the difference between life and death. But when I have teammates depending on me to help them escape with their hard-earned loot, I just don’t trust the Wolverine controller to help me aim better than I can with my trusty mouse and keyboard.

For playing first-person shooters like Call of Duty or Apex Legends at breakneck speeds, the Wolverine V3 Pro 8K PC likely won’t replace your mouse and keyboard. But if your ideal competitive game centers on slower gunplay and long-range firefights, this is the most precise controller I’ve ever laid hands on (and you’ll receive a healthy heaping of help from aim assist to boot). 

For the games I like to play, the Wolverine V3 Pro PC controller hasn’t become my primary gaming peripheral. Instead, it’s become a great situational swapout that complements my mouse and keyboard. As much as I like keeping it on deck for a long gaming session, $200 is a high price for a part-time controller.

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Today’s NYT Mini Crossword Answers for Wednesday, Dec. 17

Here are the answers for The New York Times Mini Crossword for Dec. 17.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Nod (off)
Answer: DOZE

5A clue: Naval submarine in W.W. II
Answer: UBOAT

7A clue: Tricky thing to do on a busy highway
Answer: MERGE

8A clue: Heat-resistant glassware for cooking
Answer: PYREX

9A clue: Put into groups
Answer: SORT

Mini down clues and answers

1D clue: Break up with
Answer: DUMP

2D clue: Falls in line, so to speak
Answer: OBEYS

3D clue: Legendary vigilante who cuts a «Z» with his sword
Answer: ZORRO

4D clue: Rarin’ to go
Answer: EAGER

6D clue: Common reminder for an upcoming appointment
Answer: TEXT


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