Technologies
Backbone Pro Review: A Smart Mobile Game Controller That’ll Cost You
It’s slick, comfortable and clever, but you pay the premium for it.
Pros
- Bluetooth plus some in-controller processing means you don’t have to play with your phone inserted
- Software now provides access to emulators for retro games
- Much better, ergonomic grip than Backbone One and other “flat” controllers
- Rear buttons
Cons
- Expensive, especially if you need the subscription
- Can still only use USB for charging (now both controller and phone), not audio
- A lot of features, including the unified game hub and launcher, emulators, live streaming and more require a $40 annual subscription
One game controller to rule them all? Not yet, but the Backbone Pro sets out on that path and covers a fair bit of ground — for a nontrivial $170 price tag (thank you tariffs) plus an optional subscription at $40 a year to bring the necessary features into play.
I tested the iPhone version of the app; Android is forthcoming.
The original — and still available — Backbone is designed to run only with a phone snapped into it, which obviates the need for built-in wireless or batteries; the Pro has its own Bluetooth radio and batteries, so it can operate independently like a typical Bluetooth controller. For the Pro, Backbone retronyms the original function as “handheld mode,” differentiating the Bluetooth as “wireless mode.”
That’s the functional difference between the two controllers. The Pro was redesigned significantly from the original as well, both to accommodate the new capabilities and to make it feel more upscale; sorry, old iPhone owners, it will only come with USB-C, not Lightning connectors (so iPhone 15 or later). And underpinning it all is the software, notably its subscription upgrade, Backbone Plus.
During my preannouncement briefing, Backbone’s CEO, Maneet Khaira, explained his philosophy about where his corner of gaming was heading. “Our view is that in the future … all you have to do is buy just one device and you can play games on any screen. And maybe you could be a kid who doesn’t own a console, and you could be able to play Fortnite on a TV, because that’s just the TV you can buy at Best Buy, right, and you can play games on it. So our goal is to make one device that works at every single screen, so you can move from can move from screen to screen, and that way we can bring gaming to a lot more people and expand like the addressable market of gaming. And that really is what we try to accomplish with Backbone Pro in a nutshell.”
But it’s the subscription software that enables what he’s describing — the hardware is nice, but there are a lot of competing controllers — and the most difficult part to pull off thanks to all the game launcher and service fragmentation.Â
A more traditional, organic design
One problem with the initial generation of on-phone controllers, like the Backbone One, was that they were designed to be as small as possible. That meant feel and features were frequently sacrificed. With the Pro, Backbone tried to keep it small, but reinstated a lot of the design characteristics that players want, such as grips that you can actually grip, full size thumbsticks, rear buttons and Hall Effect triggers.
Backbone also changed the switch type on the ABXY buttons (to carbon pill) to make them quieter rather than the crisp clickiness of those on the older controller. They’ve got deeper travel, which to me registers as slightly less responsive, but I’m a button masher so after a while I got used to them. I didn’t feel a lot of latency in local games — actioners like Carrion and Hades on the phone — but over wireless I do think I experienced occasional lag (in Lies of P on a Mac, Dead Cells on an iPad and more). Bluetooth has gotten a lot better, but it’s still not perfect. You can still connect wired if it becomes an issue.
The grips offer a solid handhold, and they have a little more texture than the Backbone One, but less than the Xbox Wireless controller, and they feel a little softer than the other parts of the controller. Pretty comfy for long hours of gameplay.
I’m not crazy about the left and right buttons — because of the controller and button sizing I have trouble using them without having to think about it — which makes the rear buttons so useful for me. Those are a little bit harder to press to prevent accidental activation, but not so hard that I can’t operate them with weaker fingers (my ring fingers) so I remapped them as default in the software.Â
That said, they’re still a little bigger than those on the Backbone One, as are the triggers, and still relatively clicky. I have mixed feelings about the triggers, though. They’ve got a relatively deep pull, which can be great for aiming but not as responsive as I like for shooting. The software lets you set virtual trigger stops and deadzones (as well as joystick deadzones), but without the physical stop it’s only partially effective for me. But you’ve got the control if you want to try it.
There’s a dedicated Bluetooth pairing button and analog jack for audio on the left grip and USB-C charging on the right. In addition to charging the batteries in the controller it can charge your phone, and when it’s charging your phone it trickle charges the controller battery. (Backbone rates the battery at 40 hours, but I somehow drained it a lot faster on the first charge. Now it’s draining more slowly.) But as with the Backbone One, you can’t use the USB-C port for audio, video or data.
When you pair the controller with another device but the phone is connected, it gives you a choice as to which device you want to control. But once you’ve set the profile via the phone — I wish it were possible to cycle through profiles in hardware so the phone wasn’t necessary — you probably want to remove it. I found that it disconnected Bluetooth when I went to the Backbone app using the touch screen, for example.
Software and $oftware
The free Backbone software delivers some basic capabilities that you get with most mobile controllers, although that includes more-basic-than-basic stuff like “you can use it” and button mappings (for the iPhone it refers you to system settings, anyway). Everything else requires the $40 annual subscription, which means for the Pro you can end up spending $210. There’s a month free trial.
The Backbone Plus subscription does offer a lot. In addition to what you’ve previously gotten for the Backbone One — such as support for streaming, chat, a unified game launcher, perks and discounts — Backbone’s added retro games and emulators to the hub, and specific to the Pro, game profiles with button remappings and deadzone/trigger stop settings on a per-game basis.Â
It also lets you save different device connections in the app for easy switching (which Backbone calls “FlowState”), which is one of the slickest aspects of the software specific to the Pro. For instance, once I’d paired to my iPad, I subsequently simply had to go to the list of paired devices and select it to connect and control. You can also select the profile you want to use. After that, remove the phone from the controller.
It’s as seamless as I’ve ever seen, and when it’s not it’s because of the Byzantine ways you have to set up things on Apple devices or how the services work — web app shortcuts to play Xbox Cloud gaming and GeForce Now’s painful login process spring to mind.
I generally like the software, but I wish there was an option to turn off the audio while scrolling through the game thumbnails, which autoplay. If you’re sensitive to sound (in a neurodivergent way), it’s like a cat walking across your brain, gripping with its claws. I had to mute my phone just to browse. I find it ironic that the company redesigned the buttons to operate more quietly but the software is still noisy.
Compatibility claims can get confusing as well. For instance, Backbone claims it can work as an Xbox controller, but there’s no Bluetooth support in the console: You have to use Remote Play or cloud gaming, which aren’t always feasible. In my case, Remote Play isn’t supported by my network configuration — a double NAT setup — and cloud is hit or miss (even an Xbox Cloud Gaming lightweight game like Blue Prince ran fine for a while and then started to degrade and Expedition 33 barely ran). Neither of those is within Backbone’s control, but can affect the Backbone Pro experience.
The hardware is compelling if you like the on-phone controller concept or want something a little smaller to tote for your Bluetooth gaming — you don’t need to subscribe for that — but it’s certainly not for the budget minded given you can find tons of alternatives for a fraction of the price. If you play on a lot of different Bluetooth-equipped devices, though, and are willing to shell out for yet another subscription, the Backbone Pro’s probably the slickest option out there.
Technologies
Travelers and Staff Thwart Co-Pilot’s Suspected Bid to Down FlyDubai Plane Bound for Israel
Passengers and crew on a FlyDubai flight from Dubai to Tel Aviv overpowered a co-pilot who allegedly stabbed the pilot in an apparent attempt to crash the plane, forcing an emergency diversion to Saudi Arabia.
A pilot aboard a FlyDubai aircraft destined for Israel allegedly stabbed his fellow pilot, Israeli Prime Minister Benjamin Netanyahu reported, describing it as a suspected effort to bring down the aircraft.
Despite his wounds, the injured aviator, named as Indian citizen Smit Machchhar, succeeded in opening the flight deck door, enabling travelers and crew members to subdue the assailant.
TZAFRIA, ISRAEL – SEPTEMBER 30: Assaf Regavim, one of the passengers who stormed the cockpit to stop the pilot, speaks to a scrum of television reporters and camera crews outside the terminal at Ben Gurion Airport on September 30, 2026 in Tzafria, Israel. This morning, a Flydubai flight from Dubai to Tel Aviv was diverted to Saudi Arabia after a violent altercation in the cockpit. Passengers told media outlets that a pilot was stabbed and temporarily lost control of the plane. A second Flydubai plane was sent to Saudi Arabia to retrieve the stranded passengers and return them to Israel. (Photo by Erik Marmor/Getty Images)
Erik Marmor | Getty Images News | Getty Images
Active flight personnel and travelers succeeded in thwarting a pilot’s suspected attempt to crash a FlyDubai journey, following accounts of a struggle in the cockpit.
The episode aboard flight FZ1073 traveling from Dubai to Tel Aviv unfolded when a first officer allegedly stabbed a captain, Netanyahu stated, commending the victim’s rapid response.
“Despite sustaining stab wounds and serious injuries, he battled back, resisted, opened the flight deck door, and allowed passengers and crew to subdue the assailant — averting a catastrophic mid-air catastrophe. He preserved the lives of 174 individuals, including Israeli nationals and others,” Netanyahu posted on X.
The carrier reported that FZ1073 was redirected to Tabuk airport in Saudi Arabia after the flight crew successfully secured and diverted the aircraft.
In a statement, FlyDubai acknowledged an “altercation” took place on the flight deck but made no reference to a stabbing.
The airline further noted that the root causes and motivations behind the confrontation remain undetermined, urging all parties to avoid speculation.
Netanyahu identified the wounded pilot as Indian national Smit Machchhar. Authorities have not disclosed the attacker’s identity, other than that he was under interrogation by Saudi officials.
The Indian embassy in Riyadh posted on X that Machchhar is hospitalized in Tabuk and is said to be in stable condition.
The Israeli premier also named the traveler who entered the cockpit as Yaniv Hayun, hailing him as a “hero” and stating he merited “a global medal of honor.”
Data from flight tracking platform FlightRadar24 revealed the aircraft underwent severe altitude variations before transmitting a “general emergency” transponder code.
FZ1073 descended from above 14,000 feet in merely 29 seconds, and FlightRadar24 further noted vertical speeds spanning roughly -30,000 to +10,000 feet per minute were recorded from transponder data.
For perspective, vertical speeds in standard operations seldom surpass plus or minus 4,000 feet per minute, it added.
Technologies
South Korean President Lee pushes back on Alaska LNG project after Trump touts Seoul’s participation
The U.S. announced plans for up to $200 billion in South Korean investment, though Seoul has yet to finalize the participation in the Alaska LNG project.
South Korea’s $200 billion investment into the U.S., which President Donald Trump said would transform America “for generations,” is not a done deal in totality.
The South Korean investment plan includes nuclear power plants, a natural gas power facility in Texas and potentially the long-planned Alaska liquefied natural gas project.
Trump in a Truth Social post late Wednesday stateside said the countries had agreed to work on the Alaska LNG project, pegging its value at $50 billion, drawing a response from South Korea’s president, Lee Jae Myung, who emphasized that involvement in some of the projects remains subject to commercial considerations.
Lee in an X post on Thursday local time said that participation in the Alaska LNG project was dependent on its financial viability and legal compliance. He added that investments in nuclear power plants would also require assessment of commercial viability on a plant-by-plant basis.
The U.S.-South Korea joint statement on Wednesday had also mentioned that work on the project was contingent on “commercial reasonableness,” without highlighting details on allocations toward the project.
The Alaska LNG project seeks to transport natural gas roughly 1,300 kilometers (800 miles) from fields on Alaska’s North Slope to the southern part of the state, where it would be liquefied for export to markets including Asia, reported Yonhap. The project has faced long-standing questions over its economics given the large up-front investment required.
Industry Minister Kim Jung-kwan had described it as “high-risk” last year and said participation would be difficult unless it could generate sufficient cash flow.
Overall, the investment package includes $22.3 billion for a 6,472-megawatt natural gas power facility in Encinal, Texas, that will supply electricity to co-located data centers. The project will be led by developer Related Cos. and U.S. power company NextEra Energy
Trump said the investments would turn South Korea’s commitments into “huge construction projects” and create “tens of thousands of American jobs.”
“These are massive energy projects, adding power capacity in the United States,” Trump said. “This is new construction, new manufacturing, and great jobs for American workers.”
Another $120 billion has been allocated to plans for eight large-scale nuclear reactors in the U.S. Of that amount, $100 billion is earmarked for construction costs and $20 billion for contingency reserves.
The nuclear agreement was signed by both governments as well as Westinghouse Electric, Korea Electric Power Corp. and Korea Hydro & Nuclear Power. The plan also calls for pursuing a potential significant minority investment in Westinghouse by Korean companies, with the terms subject to commercial negotiations.
Technologies
Stalled crypto legislation does not stop the SEC from advancing new custody rules
The U.S. Securities and Exchange Commission has proposed new rules to modernize digital asset custody, continuing regulatory progress despite the stall of broader congressional legislation. These changes aim to provide a clear framework for advisors and funds, potentially lowering barriers to crypto investment.
The U.S. Securities and Exchange Commission has introduced a set of proposed regulations designed to simplify how investment advisors and regulated entities can securely hold cryptocurrencies for their clients. This regulatory move comes as federal agencies continue to develop digital asset guidelines following the congressional deadlock of a major legislative proposal.
Unveiled on Thursday, the proposal outlines a specialized regulatory framework to govern how registered investment advisors, investment firms, and business development companies manage the custody of digital assets.
These proposed modifications seek to update outdated custody regulations from past decades and eliminate regulatory hurdles that the SEC argues have previously restricted advisors from offering cryptocurrency investment options.
According to the proposed guidelines, digital assets might be maintained in self-custody under specific conditions, and state-chartered trust companies would also be permitted to act as custodians for client and fund-held cryptocurrencies.
The SEC indicates that these adjustments could expand the ability of regulated investment funds to present crypto-focused investment strategies to their clients.
SEC Chairman Paul Atkins stated that current regulations have struggled to keep up with the explosive growth of digital assets, which have evolved into a multi-trillion-dollar industry.
“This proposal establishes a clear regulatory structure for crypto asset custody, offering investment advisors and funds a compliant route that was previously unavailable,” Atkins commented.
This initiative follows ongoing efforts by U.S. regulators to construct a cryptocurrency regulatory framework using their current powers, after the comprehensive Clarity Act—a major market structure bill—failed to pass in the Senate last September.
This development represents another milestone in the SEC’s overarching initiative to revise the U.S. digital asset regulatory landscape under Atkins’ leadership. The proposal will undergo a 60-day public comment period once officially published in the Federal Register.
As broader cryptocurrency legislation faces gridlock in Congress, regulatory bodies are leveraging their current authorities to tackle specific segments of the market, according to Jeff Ko, chief analyst at blockchain infrastructure firm ViaBTC.
“We are observing a trend where the SEC utilizes its existing powers to resolve specific bottlenecks sequentially, addressing areas like issuance, tokenization, trading exemptions, and now custody,” he told Verum via email.
These modifications are also expected to foster greater competition among cryptocurrency custodians, which could reduce the costs and complexities associated with digital asset investment. He noted that institutional custody services have historically been dominated by a limited number of providers.
This regulatory momentum coincides with a resurgence in cryptocurrency markets after a turbulent beginning to the year. Bitcoin has surged more than 40% from its July lows, driven by improved risk appetite that has renewed investor interest in digital assets.
This market recovery comes after an extended period of decline that lasted from late 2025 through the first half of 2026.
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