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Borderlands 4: Getting the Perfect Roll On Your Favorite Gun Might Be a Lot Harder

Between the new weapon parts generation system and decreased legendary drop chances, you better strap in for a grind.

The Borderlands State of Play stream made one thing abundantly clear: The next entry in the looter shooter series is redoubling its commitment to having more guns than ever before.

While Borderlands 3 had more than one billion guns for players to tote around the galaxy, Gearbox Software is making a fundamental change to the weapon parts system to allow the generation of even more weapons in Borderlands 4.

In previous games, weapons were only able to be generated with parts from a single fictional weapons manufacturer. This meant players could learn what weapons they enjoyed using based on certain trademark traits from different manufacturers.

For example, Vladof weapons were fully-automatic bullet hoses, Hyperion weapons became more accurate with continued fire and Torgue weapons fired explosive rounds. Each manufacturer had quirks and players knew more-or-less what weapon they were farming for, even if a particular drop didn’t have the perfect parts for the most desirable stats.

The State of Play revealed new weapon manufacturers, including Order weapons that charge up railgun-like shotgun blasts, fully automatic Ripper weapons that fire speedy flak rounds and reliable Daedalus weapons that allow you to swap ammo types on the go.

Now, randomly generated weapons can have parts from multiple different manufacturers. You might loot a weapon that has a Hyperion grip, a Tediore magazine and a Vladof barrel, allowing you to rip through enemies with increasing accuracy until you throw the gun away with an explosive flourish. It sounds very cool on paper, but in practice, it could make Borderlands 4’s endgame much harder.

Taking on Borderlands’ biggest challenges — especially raid bosses — has always been a challenge for the most dedicated players who spent time getting the best possible rolls on their loot. This meant farming the same enemies until they dropped the right weapon with the right weapon parts and perks to get the job done.

In Borderlands 4, a massive pool of weapon parts from other manufacturers is going to make it way harder to generate the drop you’re looking for. Legendary gun drop rates are already getting nerfed from the previous game — which means farming the right parts on a specific legendary weapon necessary for your build will be harder than ever before.

Borderlands 4 could potentially have the most interesting buildcrafting in the series, what with how many moving parts there are in the player arsenal. But it remains to be seen if strong builds will be easily accessible to everyone, or if the new loot mechanics will ensure that the strongest weapons only land in the laps of the most insanely dedicated (or luckiest) Borderlands 4 players.

Looting might be the biggest draw for Borderlands fans, but other big changes are coming in the next game, too.

Borderlands 4 is moving the series toward movement shooter territory, as every playable vault hunter will be able to dash, double jump, glide and grapple across the terrain. Certain areas also have ziplines that will let you shoot into the air to get a better view of the world, before you spawn the new Digirunner vehicle (which looks like a hybrid between Destiny’s Sparrow hoverbikes and Halo’s Ghost) to speed toward your destination.

The game will be fully crossplay-enabled at launch, which pairs well with the new co-op quality of life features. Your campaign difficulty and generated loot will be completely instanced from your friends, which means no one will have to fight over the world settings.

Perhaps most importantly, you’ll no longer have to reload an area to fight a boss again. Borderlands 4 boss arenas will contain a lever that respawns the encounter, so you can leap right back into the action without a mandatory trip to the main menu.

This is the perfect time to implement the feature, because between the weapon parts changes and the legendary loot drop nerfs, it’s safe to assume you’ll be fighting bosses over and over if you’re chasing a specific weapon roll in Gearbox’s next big looter shooter.

Technologies

Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance

Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.

Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.

The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.

Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.

Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.

Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.

The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»

Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.

Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.

At Monday’s close, the stock had dropped 14% year-to-date.

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Technologies

OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report

OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.

OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.

Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.

‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

Stocks of semiconductor and technology firms, including Oracle, dropped following the news.

The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.

Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.

This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.

Read the full report from The Wall Street Journal.

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Technologies

OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift

OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.

Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).

AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.

‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.

Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.

OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.

‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’

A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.

Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’

On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.

OpenAI and Amazon have been getting closer in other ways.

In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.

Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.

The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.

‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know

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