Technologies
Sunderfolk Hands-On: A Cozy Co-Op RPG Streaming Tabletop Magic Into Everyone’s Home
Four friends, four phones, one video game. This is how you bring board game night into the digital age.
My party of adventurers walks into a spider-infested cave, and my friends and I start chatting strategy about the plan of attack for each of our heroes — then we leap into the fray by controlling the action through our phones.
This is Sunderfolk, a new roleplaying game and the debut title from studio Secret Door. Made by veterans from Blizzard, Riot Games and fantasy tabletop hits like Descent: Legends of the Dark, Sunderfolk brings board game nights to modern video games. It’s available for PC, PS5, Xbox Series X/S and Nintendo Switch for $50.
The game looks conventional enough, with up to four players choosing between six animal adventurers packing varying skills to protect their town. The game’s combat and action play out on a shared screen, but the novelty lies in each person pulling up their phone to move their character and look up battle info.
«[Sunderfolk] is built for folks who are already genre-lovers in this space who want to bring in folks who are not genre lovers,» said game director Erin Marek. The game was designed to be intriguing to fantasy tabletop veterans, yet approachable to those put off by complex board games requiring deep dives in manuals.
To do that, the Secret Door team started with a concept of «TV DnD,» as the studio chief Chris Sigaty explained: «It’s like [Dungeons and Dragons] meets JackBox.» That’s the party game where everyone jumps in to play on their phones, and it aptly describes the mediums Sunderfolk attempts to blend. The team wanted to bring the camaraderie of the couch to digital games, all set in an evocative fantasy world.
While Secret Door was kind enough to invite me into a Discord to connect with other players, I knew I had to experience this game with my own tabletop group. My dice-rolling battle-hardened cadre of thirtysomethings has tackled campaigns in RPG systems like Dungeon World, The Sprawl, Blades in the Dark, A Quiet Year, and Stonetop — all of which eschew the staid elements of Dungeons and Dragons in favor of more streamlined approaches to role-playing. That made them great sample players for Sunderfolk.
I attempted to get a game going in-person, but like every classic RPG campaign, we faced the greatest tabletop villain of all: scheduling. Nobody could find the same night to meet. Yet Sunderfolk’s setup allows everyone to play remotely: We just logged into the game on our phones sitting in our respective homes while all watching the same screen.
This is also the genius of Sunderfolk: All players share one big screen. At any time, players can treat their phone screen as a thumb pad to move their cursor around to look up enemy details or battlefield features (like healing shrines or exploding rocks). But it also lets players point and gesture around the map to plan and coordinate moves. We may have been sitting in our respective homes dozens of miles apart, but it felt like my friends and I were gathered around a table in person.
Streaming Sunderfolk to the whole party
But since my party wasn’t in the same place, I used a clever workaround, running the game on PS5 and streaming it through our friend group’s Discord, which everyone tuned into.
Admittedly, this was a bit challenging on the PS5, which doesn’t let you stream to Discord natively from the console — instead, I had to use a workaround I found online to use the Remote Play app to run my PS5 on my PC, and then stream that window through Discord. Complicated! There are alternatives, like streaming to YouTube or Twitch, but those require extra steps before you start broadcasting to the masses. Note that Xbox Series X lets you stream directly to Discord, and PC players will be just fine.
This shows a bit of the double-edged nature of Sunderfolk’s unique setup, but at least the trouble was on my end, and my friends didn’t need to download extra copies of the game — one copy will work for a whole party. All they had to do was download the free Sunderfolk app, watch my stream, scan the QR code on screen with their phone to log into the campaign, and we were off to the races.
How Sunderfolk’s phone-controlled RPG plays out
Once logged in to our campaign, three friends and I chose our quartet of characters from the six animal hero choices — and gave them silly names, as is tabletop tradition. One friend picked the barbarian polar bear (named Bearzerker), another the lamb ranger (Big Lamb), a third the raven spellcaster (RavnAbtMagic), and I picked the bat bard (Bat Stevens).
Like any good tabletop RPG, the campaign opens up in a tavern. Here we learned basic mechanics and ran through our early move selections, which differed for each character, before spilling out into a proper brawl outside. The local ogres had descended on the town to raid and pillage, but our brave heroes fended them off.
Though fights feel familiar for fantasy RPGs, like using different attacks to whittle down enemies, Sunderfolk has a heavy emphasis on moving around the battlefield. Our spellcaster teleported around (and likewise ‘ported enemies hither and thither), while I used my bat bard to swap places and drop power-ups around the area, encouraging different playstyles while never staying put.
That all led to The Moment. If you’ve ever played a tabletop RPG, you’ll probably remember the first time it became suddenly clear that you could do anything. When you tried something so spectacular that, succeed or fail, it was vividly memorable. In Sunderfolk, our next encounter had us chasing the ogres onto a bridge — and one by one, each party member found an attack or movement ability that let us shove our foes off the edges.
«What we’re stealing a little bit from tabletop games is those moments where something that should never have happened, happened,» Marek said. «You have that moment, that storytelling with your friends that you carry through with you and try to explain it to other people, and they don’t get it because they weren’t there.»
There are things we couldn’t do that a regular tabletop game would’ve allowed, like trying to talk to the ogres or bribing them to leave. Sunderfolk trades that in for fewer but still potent possibilities — just ask my party of thirtysomething men, gleefully cheering each other to boot enemies into the wild blue yonder — and the streamlined system with codified rules that a video game enables. From personal experience, it is a joy to have the game handle all the monsters, quest progression and more, meaning our regular dungeon master could join in, too.
As we wrapped up our first adventure, we chatted with townsfolk and grew relationships, did a little shopping and unlocked new abilities — standard RPG stuff, all wrapped up in a 2-hour session, which I later learned was the target time the Secret Door team set for a night of adventuring (quests take about an hour, and every two quests should result in a level-up awarding new skills). While I had a good time with the game, I was impressed that everything worked smoothly — even though I’d never used my phone to play a game this way.
Designing a new way to play old games
Sunderfolk’s team is full of people who have taken games from other platforms and mediums to adapt to play on the humble smartphone. Before joining Secret Door, Marek worked on Wild Rift (League of Legends on phones) while Sigaty worked on Hearthstone (a digital card game on PC and phones). Kara Centell-Dunk, Sunderfolk’s campaign designer, has over a decade of experience making tabletop games — including working on Descent: Legends in the Dark and Lord of the Rings: Journeys in Middle-earth, which have smartphone app assistants to help with play.
On an interview call with the three Secret Door creators above, only the fourth hadn’t worked in the intersection between phones and tabletop — Daren Bader, art director at Secret Door, who didn’t play Dungeons and Dragons or tabletop at all despite submitting fantasy art for Monster Manuals and Magic: The Gathering cards. «I was kind of the perfect guinea pig for the team,» Bader explained, as someone who would need to be dragged into the game. His conversion into a tabletop gamer during Sunderfolk’s development is a proof of concept.
«My favorite thing is that we created a game that I want to play, to tell you the honest truth,» Bader said.
Designing a game that would be «TV DnD» as Sigaty described was a process. Gamers don’t look down at their controller or mouse and keyboard while playing, but Sunderfolk would have lots of essential information on the phone app — what the team found was that players were staring at their phones instead of the action on the screen. The solution lay in another TV implement.
«One of our UX/UI designers, Hasiba Arshad, was actually looking at Apple TV remotes and how they use their paradigm … and she came up with this idea of what if you’re actually controlling a cursor?» Marek said — almost like drawing with a drawing pad.
It took years of evolution and lots of playtests with friends and family to get the controls just right (even in release form, the app on the phone tells players to look up when important gameplay is happening on the main screen). Other parts of the design took time to refine, like having each move arrayed in a row for players to tap and swipe between, like they’re holding a hand of cards — and then swiping the one they want upward to start their turn, like a sort of skeuomorphic motion.
All of this work would amount to a novel proof of concept if the game weren’t fun to play, but it is. It’s not the most complex RPG to start, but it’s designed to ramp up — as Centell-Dunk explained, the game’s philosophy is simple parts that, when combined, become complex. So those spiders I found lurched over merchant loot that scatter when I hit them? That can be combined with other movement abilities to get the tactical advantage.
As my friends and I wrapped up our second session, having delved in the vibrant underground worlds Bader designed — full of light and mushrooms, friendly animals and vicious ogres — we called it a night. But not before my tabletop-tested friends gave it their seal of approval by asking when we’d play the game next.
Ahead of us was the thing Centell-Dunk was most proud of: boss fights, and the systems she made for them.
«I hope players also enjoy being crushed by our bosses,» Centell-Dunk said.
Technologies
Google Upgrades Maps Features With More Gemini and Faster Photo Uploads
Google Maps strengthens its crowdsourcing efforts for its 500 million contributors.
Google announced three new features for Maps on Tuesday that should streamline sharing your experiences. Despite being a strong maps application itself, Google relies on everyday users to contribute their reviews, photos and videos so others doing research can make more informed decisions about places they plan to visit. With the new updates to Google Maps, you can access your photos faster to contribute to information about places you’ve been. You can also choose to have Google’s AI model, Gemini, caption your photos and more quickly check the contributions you’ve made in the past.
New photo and video recommendations
It’s not hard to share photos or videos for a location on Google Maps, but the app will now offer photo and video suggestions from your saved images — if you give it permission to do so. The new feature will appear on the Contribute tab at the bottom of the maps app. When scrolling through the view, you’ll see photo and video recommendations or the option to upload other photos.
How the specific photo and video recommendations are determined isn’t clear, but the new feature will likely use a photo’s geolocation if that setting is enabled in your camera’s settings.
A Google representative didn’t immediately respond to a request for comment.
This feature is now available globally on Android and will expand to iOS in the coming months.
Gemini will auto-caption your photos
Google’s giving your photos some Gemini power by automatically analyzing and captioning them once you’ve selected them to share. This could be helpful in situations where you have selected several photos you don’t care to caption.
If you don’t like what Gemini comes up with, you can edit or remove the caption completely before publishing your photos to Maps.
Gemini captions are available in English on iOS and will expand to other languages globally and Android in the future.
New ways to view your contributions
You can now show off your prior contributions to Google’s Local Guide community program.
When you contribute, you gain points, and the more you contribute, the more you can level up as a Local Guide. All your points and badges are now prominently displayed on your profile. Google’s also adding gold profiles for high-level contributors, so you know you’re reading reviews from experienced users.
The new contributor updates are rolling out now on Android, iOS and desktop.
Technologies
This New Health-Tracking Pet Collar Is Like a Smartwatch for Dogs and Cats
Tractive announces two new smart collars armed with GPS tracking, AI-powered health monitoring and other tech tools.
Our pets can’t speak up and tell us how they’re feeling, or why and where they are hiding. Tractive, an Austria- and Seattle-based tech company that creates GPS tracking devices for pets, announced on Wednesday two new smart collars that, according to the press release, «will redefine pet care for millions of families.»
Is your pet stressed, breathing unusually or scratching too much? Much like the basic health-tracking features you can find on a smartwatch, the collars — the Cat 6 Mini ($79) and Dog 6 XL ($89) — are designed to track this behavior and communicate the issues to help maintain your dog or cat’s quality of life.
«Pets can’t tell us when something is wrong, but their bodies can,» Michael Hurnaus, CEO and founder of Tractive, said in a statement. «With cutting-edge sensors on every tracker, learnings from millions of pets and AI-powered insights, we’re turning one of the world’s largest pet data platforms into clear, simple information so pet parents can act sooner and care even better.»
When it comes to tracking collars, dogs have usually been the target pet audience for such devices. Tractive’s new Cat 6 Mini collar aims to provide the same service for your feline friend. You can use it to monitor your cat’s respiratory rate and resting heart rate and identify any health concerns early. It’s expected to ship on May 31.
The Dog 6 XL collar, an upgrade from the company’s previous dog wearable, is designed for dogs weighing over 55 pounds. It’s more durable for outdoor use and offers up to four weeks of battery life between charges. It comes equipped with a scratch-monitoring system that flags unusual scratching behavior caused by allergies, skin irritants and other stressors.
You can also use the app to access your pet’s travels and mark safe zones regarding walks, entries and exits. An AI-powered health hub displays your pet’s overall health stats and also acts as a GPS tracker in case your dog or cat goes missing.
How would a veterinarian interact with the data collected on the device?
A Tractive representative told CNET, «In our experience, veterinarians are most interested in baseline resting heart and respiratory rate, so it’s less about monitoring these vitals in real time during recovery from anesthesia/acute care and more about understanding if the baseline is changing day to day to identify the onset of new conditions or manage existing ones.»
Even though the collars use a SIM card and require a strong cellular connection to work properly, they can capture activity, sleep and health data while offline. However, without connectivity, the devices «ultimately will not provide any utility,» the representative confirmed.
You’ll need to download the accompanying app and select a separate subscription plan at an added cost. The one-year plan costs $120, the two-year plan costs $168, and the five-year plan costs $300.
Technologies
Today’s NYT Strands Hints, Answers and Help for April 9 #767
Here are hints and answers for the NYT Strands puzzle for April 9, No. 767.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle could be tough, unless you’re an artist. Even then, some of the answers are difficult to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: In the paint.
If that doesn’t help you, here’s a clue: Hand me a brush.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- COME, PATS, SPAT, SLOE, MEAN, LEAN, MANE, RATE, PEER, LATE, RATER
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- FRESCO, PASTEL, ENAMEL, ACRYLIC, TEMPERA, WATERCOLOR
Today’s Strands spangram
Today’s Strands spangram is MEDIUM, the art term! To find it, start with the M that’s four letters down on the far-left vertical row, and travel straight across.
-
Technologies3 года agoTech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года agoBest Handheld Game Console in 2023
-
Technologies3 года agoTighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года agoBlack Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies5 лет agoGoogle to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies5 лет agoVerum, Wickr and Threema: next generation secured messengers
-
Technologies4 года agoOlivia Harlan Dekker for Verum Messenger
-
Technologies4 года agoThe number of Сrypto Bank customers increased by 10% in five days
