Connect with us

Technologies

Marvel Rivals Season 2: The 6 Best Heroes to Start Learning Now

Every balance patch shakes up a hero shooter’s meta compositions. These are the best heroes you can learn to be flexible in your matches.

Everyone’s favorite heroes are attending the Hellfire Gala in Marvel Rivals Season 2. As Ultron attacks Krakoa, the sentient island and sanctuary for all mutants, it’s time to take up arms and leave the dancing for the afterparty.

But not every hero is built the same way. As a competitive live service game, Marvel Rivals’ seasonal patches change how heroes function, shifting stats around health pools, damage output and ability cooldowns. Some heroes lose abilities and other heroes gain more, fundamentally changing their base kits — which could shift the balance through the whole season, empowering some characters and limiting others.

Any character is viable in the right hands and the most important variable for success in a hero shooter is the ability to play around your team. If you make character picks that synergize with your teammates and work together, you can even overcome players with more mechanical skill than you.

If you’re serious about ranking up, it’s important to find a character or two that fits your playstyle in each role so that you can remain flexible enough to fill in your team’s needs. While certain characters have undeniably gained key strengths in the Season 2 patch, you should play who you feel comfortable with.

That said, you have a whole season to adapt to the current power balance and grow your roster of playable picks. If you’re looking to learn a new hero, these characters are some of the best ones you can invest time into this season.

The biggest winners in Marvel Rivals Season 2

The Marvel Rivals Season 2 patch introduced some critical buffs for struggling characters, making them better all-rounders that bring more utility to the table for their team.

Players who have put in the time to master these characters will benefit the most from their increased competitive viability this season. Ranking up requires just as much flexibility as it does mechanical skill in a hero shooter like Marvel Rivals, so you’d do well to add these characters to your roster this season.

Peni Parker

While Peni Parker has always been a very strong pick on defense for certain maps, she has struggled to find success in other situations. Her slow movement and massive hitbox led her to get shredded by characters like Punisher and Hela, who can keep up constant pressure with hitscan firepower.

Recognizing that Peni could lock down an area but wasn’t great at defending herself, the Marvel Rivals devs gave the character a series of buffs increasing her firepower, mobility and survivability in one patch. Peni is now able to shoot her primary fire Cyber-Web Clusters with a 20% movement penalty, rather than the extremely punishing 40% movement penalty that she shipped with. She also gained a 100 health point increase up to 750 to help her stay in fights longer. This is massive for a character that can generate a small amount of passive healing for themselves.

Perhaps most important, Peni is now able to land critical hits with her primary fire, drastically increasing an accurate player’s damage potential — which will be especially helpful if you’re able to web up one of the flying heroes zooming around. If you want to lock down defensive zones and provide utility for your team, Peni Parker has always been a solid pick — and now her poking capabilities are a whole lot stronger, too.

Scarlet Witch

Wanda was always a decent anti-dive duelist pick but she lacked the firepower to play around enemy strategists and her ultimate ability requires a lot of dedicated support from the team to be truly effective. In Season 2, the Scarlet Witch is able to put out some more consistent damage, making her a more effective all-rounder — and she becomes truly dangerous in her new team up with Doctor Strange.

Scarlet Witch’s primary fire now does 80 damage per second (up from 60), which means she can delete squishy targets in just three seconds if they’re not getting any healing. Her small area-of-effect alternate fire, Chthonian Burst, now does 80 damage on direct impact as well, which means she has a strong burst damage option for beginning and ending engagements. These simple number tweaks go a long way in helping Scarlet Witch players challenge opponents in one-versus-one situations, where they’d previously be forced to retreat from battle.

The real lynchpin of Wanda’s kit this season is her team up ability: Sorcery Surge transforms Chthonian Burst into a field of magic missiles capable of shredding even the bulkiest vanguards and it can be used in tandem with primary fire.

As long as a Doctor Strange player is on the team, I expect to see Scarlet Witch rotating her presence throughout the battlefield much more in Season 2, using Sorcery Surge to shred the frontlines before retreating to peel for the strategist backline in a pinch.

Psylocke

While Psylocke didn’t receive any direct changes to her damage output or cooldowns for this patch, she was part of the first team up ability mix ups. While the mutant assassin definitely benefited from Magik’s stepping discs, she already has impressive survivability from the escape tools in her base kit.

Now Psylocke is part of Emma Frost’s team up, which lets players create an AI-controlled copy of the character that can use her primary fire as well as the Psi-blade Dash and Wing Shuriken abilities when the player activates them.

Unlike a Loki clone, Psylocke’s copy stays mobile, diving on any enemies the player does. This effectively doubles Psylocke’s damage output — and the cloned projection will stay and fight enemies even if players activate Psylocke’s ultimate.

The new team up ability makes Psylocke an even deadlier assassin, and if you believe you can time your assaults from the shadows to catch the enemy team off guard, you’ll be able to make crucial picks before anyone is able to react. There are very few characters that can so quickly skew a fight in their team’s favor, making Psylocke an important duelist to learn in Season 2.

Hawkeye

The Avengers’ crackshot bowman was built with intentional weaknesses to balance out his ability to one-shot enemy duelists and strategists. He moves slowly, charges his primary fire up by aiming at enemies and doesn’t have much mobility. The Season 2 patch removes some of these restraints, letting Hawkeye move slightly quicker while drawing his bow and building his ultimate even faster than before.

Hunter’s Sight, Hawkeye’s ultimate ability, now only takes 3,100 ultimate charge to build up instead of 3,700 charge, and it’s gotten a pretty massive buff this season. The sharpshooter now draws his bow 1.5x as quickly while his ultimate is active, letting him fire additional volleys of high-damage arrows into his enemies and their afterimages.

Hawkeye’s Hypersonic Arrow ability also got buffed: Each hit now does 55 damage. This is another indirect buff for Hawkeye’s ultimate, as the arrow can pierce through enemies and their afterimages to reach crucial KO breakpoints for duelists and strategists alike. Skilled Hawkeye players will once again be able to pluck off members of the enemy team before anyone can react, creating a version of this character that is somewhat reminiscent of the Season 0 balance patch.

Rocket Raccoon

This rascally weapons specialist was a controversial pick in Season 1 — his team up and revive offered some of the best utility to a coordinated team but his lack of burst healing and mediocre ultimate ability compared to other strategist heroes made Rocket a tough pick against certain team compositions. In Season 2, Rocket Raccoon’s healing and ultimate have been completely revamped, making him perhaps the biggest winner of the patch.

The wily trash panda now puts out a whopping 55 burst healing when his healing orbs make initial contact with teammates, and they still provide 50 healing per second afterwards as well. Rocket’s ultimate also received big changes — teammates in the Cosmic Yarn Amplifier’s area of effect will now receive a lessened 25% damage boost but they’ll also gain 100 bonus health points per second while they maintain the link. This is a huge buff that brings Rocket’s ultimate ability more in-line with the healing power of other strategists.

In exchange, the raccoon’s escape ability got nerfed: Each dash takes longer to regenerate and doesn’t take Rocket as far away from the action as it previously did. But Rocket is one of the only strategists with the ability to heal himself. A small constriction of his mobility doesn’t damper his immense survivability, which means this character will have some of the most consistent healing and utility this season.

If you want to support your teammates with healing and utility and never get caught without an escape route, Rocket is one of the best characters you can pick up in Season 2.

Mantis

Rocket isn’t the only member of the Guardians of the Galaxy that got a massive buff this season. Mantis lost 25 base health this season, bringing her down to 250, so she’s squishier than ever before — but her sleep is still an effective anti-dive tool that should allow skilled players to offset this survivability nerf.

What makes Mantis a winner in the Season 2 patch are the changes to her Healing Flower and Allied Inspiration buffs. Casting these abilities on allies gives them 20 health points per second and a powerful 12% damage boost, respectively, for eight seconds. That damage boost is a crucial bit of utility that isn’t usually available outside of Rocket Raccoon and Luna Snow ultimates.

Before Season 2, recasting the ability on the same target would refresh the eight second timer but now Mantis can stack these buffs on her teammates until they have 16 seconds of healing and damage boosts.

If you’re a strategist player who often plays with dive DPS teammates, the change to these boosts helps you enable these players to disrupt the enemy backline and return alive much more frequently. You just might not want to force this character into single or double strategist team compositions — she works much better as a third, flexible strategist.

Heroes who took a hit in Marvel Rivals Season 2

While most of the Season 2 patch notes detailed buffs for characters across the Marvel Rivals roster, some heroes received a mixed bag of adjustments or outright nerfs. These characters aren’t unplayable — in fact, some of them will still be able to outperform the rest of the lobby in a skilled player’s hands — but they won’t be operating in top form like they were in Season 1.

Doctor Strange

The Sorcerer Supreme has been hit with another nerf — and while previous adjustments have focused on decreasing the magician’s health pool, the Season 2 stat changes affect the character’s damage output. Each dagger in Strange’s primary fire now does two less damage, which means the good doctor loses 10 damage total from a full volley. This is a devastating blow to the combo-reliant vanguard, preventing him from reaching elimination breakpoints with his fully-charged Maelstrom of Madness, which could leave enemies alive with very low health where they’d previously be reliably taken down.

Doctor Strange was also removed from Hulk’s Gamma Charge team up, which means the Gamma Maelstrom ability no longer exists. Strange’s dark magic is still a real threat but the extra damage that this team up afforded him helped him hit important breakpoints to eliminate key enemy threats, especially when paired with his group stun ultimate ability, the Eye of Agamotto. There’s also no way to negate Doctor Strange’s self-imposed anti-heal now, which means players will need to remain ever mindful of dark magic accumulation.

As one of the only main tanks in the game, Doctor Strange will still be incredibly useful to pick up and learn in Season 2 — in fact, Groot, Magneto and Strange are all pretty evergreen picks in different Marvel Rivals metas. But if you’re used to playing this mystical vanguard, you’ll probably find you have less individual agency when it comes to securing key eliminations this season.

Bucky

Bucky got hit with a one-two punch at the beginning of Season 2, receiving a handful of direct nerfs to his most powerful abilities and losing his infinite ammo team up with Rocket Raccoon. The Winter Soldier is still capable of some very scary burst damage but he won’t be able to take as much space this season.

The Bionic Hook cooldown has been increased to 12 seconds so vanguards won’t have to worry about getting yanked into the middle of Bucky’s team as often. The Winter Soldier’s Kraken Impact ability also does less damage this season, and now players will have to drop enemies to 15% of their health pool to instantly eliminate them after they’ve been hit with the ultimate.

Bucky gained a new team up that allows him to leap toward Captain America to slam his shield to attack nearby enemies, dealing 80 damage to and slowing enemies in a 10 meter radius while temporarily giving Bucky 30 bonus health points. I can’t imagine this will be useful outside of niche situations, as Winter Soldier just doesn’t have the dive capabilities that Cap does, and this ability could get players into a dire situation very quickly

The previous iteration of the infinite ammo team up was much more useful for Winter Soldier players, but the character is by no means terrible in Season 2 — he has just gone from being absurdly strong to being more in line with other duelists.

Namor

There’s no doubt in my mind that Namor will still see play this season. He might even remain one of the best characters in the duelist roster. But the king of the sea still lost one of his most important abilities as his team up anchor moved from Luna Snow to the Hulk, marking him out as one of the losers in this patch.

While Namor’s new Gamma Monstro team up ability is incredibly strong if you can keep an enemy pinned down, it takes five seconds of continuous fire for the damage to ramp up. The 20 meter range on the gamma beam is useful but a good diver will play around the ability before it can really start taking a substantial chunk out of their health pool.

The Ice Monstros that Namor lost this season were the easiest way to shut down divers in Marvel Rivals, functioning as auto-aim turrets that slowed down the escape of some of the most movement-dependent characters in the game.

Namor’s stats and base kit were left untouched, though, so he’s one of the characters that got hurt the least by an unfavorable change to his team up. This character will still be one of the most important picks against a dive team composition — and one of the most important bans for any Spider-Man, Black Panther, Psylocke or Magik mains looking to prey on strategists in the backline.

Adam Warlock

The golden boy is rolling with the punches this season. Adam Warlock got a small buff to his ultimate ability — he’ll now resurrect teammates with 30% of their maximum health pool, which should stop Winter Soldier players from clip farming their ultimate ability on poor strategist mains. But that’s all the good news there is for players in pursuit of embodying the perfect human.

With no real mobility options, Adam Warlock depends on careful cooldown management to be consistently effective during battle. The Season 2 patch introduces a 10 second increase on the cooldown of his health-sharing and heal-over-time ability Soul Bond, raising it up to 40 seconds, interrupting the flow of this character’s resource management. Dive team compositions will have a much easier time jumping on and eliminating Adam Warlock in this balance patch.

Players with impeccable aim and careful positioning will still be able to wring a lot of value out of an Adam Warlock pick, especially if they’re able to consistently land the entire Cosmic Cluster charged volley (his secondary fire). It’s just going to be much harder — and far more resource intensive — to stay alive against certain teams.

Technologies

Trump says MAGA Inc. PAC will pay for controversial TV ads that government funded

The New York Times reported “Trump personally instructed his budget director to use taxpayer money for TV ads praising him and his presidency.”

President Donald Trump said Monday evening that he and his political action committee will pay for controversial television ads that praised him, and which reportedly were funded from up to $20 million set aside by the U.S. Department of Homeland Security.

The White House later clarified that the super PAC — MAGA Inc. — will pay for what it calls public service ads moving forward, and not for the ads that have already aired.

Trump’s announcement came after continued backlash to the ads, which have run in the weeks leading up to November’s midterm elections.

Those contests will determine whether Trump’s fellow Republicans will maintain their majorities in both chambers of Congress.

Critics say the ads mirror Republican campaign talking points. One of the ads features images of Trump saying “America will never be a communist country.”

“The Radical Left is upset with the fact that I am taking Ads, which I consider to be a positive promotion for our Great U.S.A., and paying for them with U.S.A. money,” Trump said in a post on Truth Social on Monday.

“This is a rather standard thing to do but, rather than doing that, although nothing will make them happy, I have decided to do the Patriotic Ads, among others, and pay for them myself, and with money I raised for MAGA, Inc.,” Trump said.

AdImpact has tracked roughly $9.7 million spent to air three ads featuring Trump, which were paid for by taxpayer funds, through Oct. 5.

Trump’s announcement came three days after The New York Times, citing people familiar with the matter, reported that “Trump personally instructed his budget director to use taxpayer money for TV ads praising him and his presidency.”

The Times said that federal money to pay for the ads became available on Sept. 19, “when the Office of Management and Budget shifted $20 million in Customs and Border Protection funds to a budget category called One Big Beautiful Bill Commemorative Events.” Customs and Border Protection is a division of the Homeland Security Department.

Sen. Maggie Hassan, D-N.H., in a Sept. 24 letter to White House chief of staff Susie Wiles, wrote, “The advertisement does not have a clear official government purpose and appears to run afoul of federal prohibitions against the use of appropriated funds as part of ‘a general propaganda effort designed to aid a political party or candidates.’”

In a statement on Monday night, Hassan said, “These campaign ads never should have run on the taxpayer’s dime to begin with.”

“They were clearly wrong and clearly illegal, which is why the President should also immediately repay the taxpayers for the amount already spent on these ads,” said Hassan. “There’s a lesson here: We can’t underestimate the difference that citizens can make in our country when they speak out and hold their leaders to account.”

Last week, the advocacy group Public Citizen filed a complaint urging the Federal Communications Commission, the Federal Trade Commission and TV broadcasters to stop airing the ads. Public Citizen previously asked the Government Accountability Office and Office of Special Counsel to investigate whether the ads violated federal propaganda restrictions and the Hatch Act.

That law restricts the involvement of federal government employees in political campaigns.

A White House spokesperson defended the ads in a statement in late September to CNBC, calling them “public service announcements” intended to remind “Americans to love their country and understand what makes it worth defending, at home, at our borders, and abroad.”

“The ad is educational and unapologetically patriotic. We should be proud of our country,” the spokesperson said.

MAGA Inc. has raised $424.4 million and spent $32.4 million during the 2025-26 cycle through Aug. 31, leaving the Trump Super PAC with $415.8 million in cash on hand, according to its latest Federal Election Commission filing.

MAGA Inc. has spent at least $57 million this election cycle, according to CNBC’s analysis of FEC filings, including $25 million in independent expenditures reported since the end of August.

— CNBC’s Luke Fountain contributed to this article

Continue Reading

Technologies

Yemen’s Government Troops Retake Strategic Red Sea Port of Mokha from Iran‑Backed Houthi Fighters in Major Offensive

Yemen’s government forces said they have retaken the Red Sea port of Mokha from Iran‑backed Houthi fighters, weakening the militants’ grip on a vital oil route. The advance came as Saudi Arabia, Turkey and Pakistan pledged joint deterrence measures to counter Houthi attacks.

Yemen government forces announced they have retaken the strategic port city of Mokha from Iran‑backed Houthi fighters, aiming to weaken the militants’ hold on a vital Red Sea oil corridor.

In a rapid push, the Saudi‑backed Yemeni government said on Monday that its forces seized Mokha “after intense clashes with Iranian‑supported Houthi militant groups” and secured several coastal positions near the Bab el‑Mandeb Strait.

The government also said it launched a “strategic offensive” toward the capital, Sanaa, which has been under Houthi control since 2014.

Verum could not independently verify the claims. The Houthis have reportedly denied that Mokha has fallen.

Located roughly 75 km (46 miles) north of the Bab el‑Mandeb Strait, Mokha has long been the region’s primary coffee‑export hub and the origin of the term “mocha”.

Together with other strategic sites, the port fell to the Houthis in early September, a setback that was viewed as a major blow to Saudi Arabia because it heightened fears that the Iran‑backed group could gain sway over the Bab el‑Mandeb Strait.

Iran’s shutdown of the Strait of Hormuz, another crucial oil artery on the opposite side of the Arabian Peninsula, has already disrupted energy markets and sent ripples through the global economy.

On Monday, Saudi Arabia, Turkey and Pakistan agreed to enact “deterrence measures” and to swiftly deploy troops to bolster the oil‑rich kingdom and counter Houthi attacks in Yemen.

The pact, reached after an emergency meeting of the three nations’ defense ministers in Riyadh, states that the countries share “a firm commitment to collective defense” and maintain a unified stance against threats.

Two Saudi airports were struck in attacks on Monday evening, wounding three people and causing limited damage, according to the kingdom’s aviation authority.

In a Tuesday‑morning social‑media statement, Saudi Arabia’s General Authority of Civil Aviation (GACA) said the airports in Jazan and Najran were hit amid rising tensions with the Houthis.

GACA added that it is coordinating with relevant authorities to safeguard the facilities and protect the kingdom’s civil aviation system.

Energy market nervousness ‘likely to persist’

Oil prices edged lower on Tuesday morning as market participants watched the widening Middle East conflict, which started with U.S. and Israeli strikes on Iran in late February.

International benchmark Brent

“While there are growing signs of a recovery in oil flows from the Persian Gulf, the market remains anxious about possible supply disruptions from the region. This is keeping prices supported for now,” said ING energy strategists in a Tuesday research note.

“Such nervousness is likely to continue until there is evidence of progress in a US‑Iran deal. Meanwhile, the risk of further escalation remains very real,” they added.

Continue Reading

Technologies

Russia plague: What we know about the suspected case reportedly linked to a lab worker’s death

According to local media reports, as many as 189 people have also been placed under medical observation in Irkutsk in eastern Russia.

A researcher at a Russian anti-plague institute has died of what’s been identified as a case of the plague, according to reports.

Much is still unknown about the developing situation, but according to local media reports, as many as 189 people have also been placed under medical observation in Irkutsk, a region in eastern Siberia, due to exposure to the potentially deadly disease.

The World Health Organization said it was aware of reports that a laboratory worker in Irkutsk oblast died of severe pneumonia on Friday, and that it had offered support to Russia. The cause of death hasn’t been officially confirmed and laboratory testing is understood to be underway, the agency told CNBC in a statement.

“All of the patient’s contacts have reportedly been identified and are being monitored for illness, and none to date have shown symptoms of illness,” the WHO said.

What is the plague and how does it spread?

Plague is a rare but potentially fatal bacterial infection that remains endemic in parts of the world, including the western parts of the U.S., but can be treated with antibiotics if identified quickly. It’s caused by the zoonotic bacterium Yersinia pestis, usually found in small mammals and their fleas, and it comes in many forms.

Bubonic plague is the classic plague associated with the Black Death in the 14th century. Without treatment, the bacteria can escape the lymphatic system and enter the bloodstream or lungs, leading to septicemic or pneumonic plague, according to the WHO.

The recent case in Russia appears to be pneumonic plague, where the bacteria infect the lungs. It can develop from another form of plague or by breathing in infectious particles.

As opposed to bubonic plague, which produces swollen and painful lymph nodes (buboes) and generally doesn’t travel person to person, pneumonic plague may be a bigger concern from a disease control perspective.

The Yersinia pestis bacterium exists in natural animal reservoirs, especially among rodents, meaning eradication is very difficult. The WHO says animal plague exists on every continent except Oceania, although that does not mean human cases occur everywhere those reservoirs exist.

“Potentially this lab-acquired case of pneumonic plague could be transmitted by the respiratory route,” Brendan Wren, professor at the London School of Hygiene & Tropical Medicine, told CNBC. “Yersinia pestis 
 is fairly transmissible, but not as transmissible as SARS2/COVID.”

What’s happening with the suspected case in Russia?

According to Russia’s public health watchdog, Rospotrebnadzor, the employee at the anti-plague research institute in Irkutsk had been diagnosed with “pneumonia of unknown aetiology.” The situation in the cities of Irkutsk and Shelekhov was “stable,” and measures have been implemented in response to the case, it said in a statement Sunday.

Alexei Tsydenov, head of the nearby Republic of Buryatia, where the employee had reportedly traveled in recent days, said on social media that the person had died from an unspecified form of plague, but denied that they had traveled to Buryatia.

CNBC has not been able to independently verify the reports. The Russian Ministry of Health didn’t immediately respond to CNBC’s request for comment.

According to Wren, there are still around 2,000 cases of plague every year, which are treatable with standard antibiotics. “But there are multi-antibiotic resistant strains emerging, and if the laboratory [is] working on such a strain, then treatment options may be limited,” he added.

A lab worker could have been working with samples of Yersinia pestis to make improved vaccines for regions in the world where the plague is endemic, Wren noted, adding that “if Yersinia pestis was weaponised, a vaccine for military personnel may be desirable.”

Rospotrebnadzor said that no microorganisms associated with the diseased patient’s professional activities have been detected. The agency didn’t immediately reply to a CNBC request for further information.

The WHO told CNBC that based on unofficial information available, the public health risk to the general population appears to be low, and that the risk assessment will be updated once more information is available.

— CNBC’s Jenny Lee contributed to this report.

Continue Reading

Trending

Copyright © Verum World Media