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Baldur’s Gate 3’s Final Patch Adds Cross-Play, 12 New Subclasses and Photo Mode

Larian Studios’ final big update includes major gameplay elements and new screen capture tools, plus fun surprises to send off the game in style.

Baldur’s Gate 3 is closing out its development with a massive final patch, and it’s a gift to fans who’ve stuck with one of our best PC games since launch. 

Larian Studios’ Patch 8 is officially the last major content update for the role-playing game, but it’s much more than just bug fixes. This latest patch introduces cross-platform multiplayer, an all-new photo mode and a full set of new subclasses that shake up how every class plays. In short, it’s a major update, and one that cements the game’s legacy as the studio prepares to move on.

Whether you’re just getting your sea legs with a brand-new game of Baldur’s Gate or you’re a seasoned player ready to see it through to the end, here’s everything that’s packed into this epic send-off.

Cross-play means no more walls between platforms

The biggest feature in Patch 8 is full cross-play across PC, Mac, PlayStation 5 and Xbox Series X|S. You can now jump into multiplayer sessions with friends on any supported platform, with cross-save support also letting you carry your progress between devices if you’re using a linked Larian account.

Getting started is simple: Connect your game to your Larian profile, enable cross-play in the gameplay settings, and add friends using their Larian usernames. After that, you’re free to join or host multiplayer sessions no matter what system you or your friends are playing on.

Mod support is also part of the mix, but with some caveats. Everyone in a cross-play session needs the exact same mod setup, and console users are capped at 100 mods. Mods must be installed via Larian’s in-game manager (not through third-party tools), so keep that in mind when you’re looking for a new favorite to try out. 

A dozen new subclasses refresh every class

Each of the game’s 12 core classes now has a brand-new subclass option, expanding the possibilities for players who want to try something different in their next campaign. Whether you’re into arcane sniping, necrotic magic or charming enemies into submission, there’s a new flavor for everyone.

Some highlights include the Swashbuckler for Rogues, bringing fast, flashy melee combat; the Circle of Stars for Druids, which draws on celestial energy; and the Hexblade for Warlocks, who forge pacts with sentient weapons. 

These subclasses aren’t just cosmetic changes — they include unique mechanics, new spells and custom animations that meaningfully change how each character plays. Here’s the complete list of new subclasses you can now choose from:

  • Path of the Giant Barbarian
  • College of Glamour Bard
  • Death Domain Cleric
  • Circle of Stars Druid
  • Arcane Archer Fighter
  • Way of the Drunken Master Monk
  • Oath of the Crown Paladin
  • Swarmkeeper Ranger
  • Swashbuckler Rogue
  • Shadow Magic Sorcerer
  • Hexblade Warlock
  • Bladesinging Wizard

You can unlock each new subclass after you reach each required level, which will change depending on your class. For instance, a Cleric, Sorcerer, Paladin or Warlock can choose a new subclass at Level 1, but a Druid and Wizard must wait until Level 2. A Barbarian, Bard, Fighter, Monk, Ranger or Rogue must wait until Level 3.

Photo mode is a game changer for creators

If you’ve ever wanted to freeze the action and line up the perfect screenshot (or just fawn over Astarion in the moonlight), now’s your chance. Patch 8 for Baldur’s Gate 3 introduces an official photo mode, and it’s more than just a camera tool. Players can adjust lighting, add filters, change facial expressions, shift character poses and more — all in real time.

Photo mode can be activated by pressing F9 on PC or clicking both thumbsticks on a controller. You can use it during combat or exploration, though it won’t be available during dialogue or prerendered scenes. Once snapped, images are saved directly to your system, whether you’re on a PC, a Mac or a console.

Steam cards, modding tools and a farewell short

Patch 8 for Baldur’s Gate 3 gives PC players something extra to look forward to: Steam Trading Cards are now live. Collecting them lets you craft profile badges and unlock exclusive emotes and backgrounds tied to Baldur’s Gate 3.

The patch also brings improvements to Larian’s official modding tools. Creators now have more freedom to add NPCs, create interactive environments and build new experiences within the existing world — though editing fixed terrain is still off-limits for now.

To mark the arrival of the final Baldur’s Gate 3 update, Larian released a lighthearted animated short featuring the game’s main cast and a cameo from studio founder Swen Vincke. It’s a charming little tribute that reminds players just how much personality the team brought to this RPG. If you haven’t played it yet, you’re probably going to want to after this. 

No DLC coming, but support continues

Larian has confirmed that Patch 8 is the final major update for Baldur’s Gate 3. There are no expansions or sequels in the pipeline, and the team is officially moving on to new projects. However, that doesn’t mean the game is being left behind entirely. Bug fixes, quality-of-life tweaks and backend improvements will continue for the foreseeable future.

In the meantime, this final patch is a powerful way to wrap up this epic role-playing game. It smooths out rough edges, adds meaningful content and gives players new tools to enjoy the game in even more creative ways. Whether you’re rolling a new character, testing out a subclass or finally convincing your Xbox friend to join your campaign, Patch 8 makes Baldur’s Gate 3 feel new again, just in time to say goodbye.

You can read the full patch notes here.

Technologies

Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance

Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.

Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.

The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.

Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.

Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.

Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.

The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»

Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.

Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.

At Monday’s close, the stock had dropped 14% year-to-date.

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Technologies

OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report

OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.

OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.

Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.

‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

Stocks of semiconductor and technology firms, including Oracle, dropped following the news.

The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.

Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.

This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.

Read the full report from The Wall Street Journal.

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Technologies

OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift

OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.

Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).

AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.

‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.

Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.

OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.

‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’

A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.

Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’

On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.

OpenAI and Amazon have been getting closer in other ways.

In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.

Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.

The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.

‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know

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