Technologies
What Is Marathon? A Short History of Bungie’s 30-Year-Old FPS
Bungie is bringing back one of its oldest properties.
When Halo came out on the Xbox in 2001 as the must-have launch game for the console, players new to Bungie games heard bits and pieces about its older series, called Marathon. After being dormant for more than two decades, Bungie revealed in 2023 that it was bringing back the series in a new game, which will have its first full reveal on Saturday.
Marathon is Bungie’s newest game, taking place in the universe that started in 1994. As the reveal is only days away, it’s a good time to look back at the series that was pushing the limits of the first-person shooter genre in the mid-1990s after Doom and Wolfenstein 3D set the foundation.
What is Marathon?
Marathon is a sci-fi FPS that was released in 1994 for the Apple Macintosh. Although all the revolutionary games were happening on PC at the time, Bungie viewed the Mac as a more open platform for developers to make games on.
Taking place in the year 2794, Marathon has players take the role of an unnamed security officer on the colony ship UESC Marathon. An alien race known as the S’pht is attacking the ship, and it’s up to this unnamed officer to stop them.
What set Marathon apart from other FPS games at the time was how it had the story unfold through computer terminals, where the officer would receive messages from one of the three AIs operating on the ship, as well as crew diary entries and other databases. Over the course of the game, players learn that the S’pht are actually controlled by another race of aliens called the Pfhor, which were in contact with one of the ship’s AI named Durandal. This particular AI has essentially become sentient and evil. It used the aliens as a way for it to escape the ship, and it’s up to the player to secure Marathon.
Marathon was a hit for Bungie, and at the time, some considered it a step up from Doom and Doom 2 with its innovative storytelling.
Marathon 2: Durandal came out in 1995 for Mac and Windows. The sequel picks up right after the first game, in which Durandal abducts the security officer before it escapes the ship and has been kept in stasis for 17 years.
The AI has taken the player to the S’pht homeworld, Lh’owon. Durandal manipulates the security officer, saying that the Pfhor are preparing to attack Earth. In reality, the AI is searching for an ancient S’pht AI to learn how to free itself from the universe.
Marathon 2 received more praise than the original as Bungie made big strides in the game’s graphics and gameplay. But some of the sequel’s greatest innovations were with its multiplayer. Marathon 2 has several modes that would be mainstays for the Halo series, including Deathmatch, Team Deathmatch, King of the Hill and the novel Kill the Man with the Ball mode (which would later be referred to as Oddball in Halo). It also had a co-op story campaign.
Marathon Infinity is the third game of the Marathon trilogy, released in 1996, but this time only for Mac. At the end of the previous game, the Pfhor unleashed a doomsday device into the sun of the system with the S’pht homeworld, Lh’owon. This unleashed an ancient being known as the W’rkncacnter. This entity is a threat to the entire galaxy, and the security officer has to stop it. To do so, he must jump through alternate timelines to try to get to the point before the W’rkncacnter is released.
Much like its predecessors, Marathon 3 received high praise for its storytelling and gameplay. It even won the best Mac Game from CNET’s Gamecenter back in 1996. The third game also had another mainstay for Bungie, the Forge system. Players could create their own Marathon level using tools similar to how they would be done more than a decade later in Halo 3.
How is Marathon related to Halo?
Since the first Halo game was released in 2001, fans of the Marathon series have been trying to link the two franchises together. It seemed like the two must be linked as Halo makes use of multiple symbols from the Marathon games.
However, all the similarities between the two games are less about the games taking place in the same universe and more about Bungie inserting cute but insubstantial references to the Marathon games. The symbols, names and even spoken lines found in the Halo games that directly relate to the Marathon games don’t prove any connection. Could there be a sliver of a connection between the universes if someone were to theorize hard enough? Probably, but that is doing way too much work for two games that have almost no relation to each other, with the only tie being their developer.
It remains to be seen whether Marathon is connected to Bungie’s other property, Destiny, which it has built up over the past decade.
What is with the new Marathon?
The new Marathon game will be something new for Bungie, which moved from Halo to its multiplayer co-op and player-versus-player franchise Destiny. Its new game is a PvP extraction shooter, a popular multiplayer genre nowadays. With extraction shooters, players are dropped onto a map and go search for loot while taking down AI-controlled enemies. The goal is to get extracted from the map with the loot, but other players are getting their own loot and shooting at you for your loot.
In the new Marathon, players will take the role of cybernetic mercenaries called Runners who are on the alien planet of Tau Ceti IV. This will be an online-only game, but Bungie has said that it wants to make this genre more approachable to players.
How does the new Marathon connect to the original games?
Bungie has yet to clearly link this new game to the older Marathon games that the studio built its reputation upon. There is a definite connection, as Tau Ceti IV was a colony from the first Marathon game, which appears to have been abandoned by the humans who lived there. However, aside from a few details, Bungie has not laid out much else to connect the games. Bungie has said this new Marathon game isn’t a direct sequel to the older games.
When Bungie revealed the new game in 2023, the team said players don’t need to know the Marathon lore to understand it, but longtime fans will be excited by some of the references they’ll find throughout the game. Bungie says the story of the game will unfold as players interact with the world.
Marathon’s reveal will happen on Saturday, and the game will come out on PC, PS5 and Xbox Series consoles sometime in the future.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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