Technologies
Bloodborne Is My Favorite FromSoft Game. I’m Dreading Switch 2’s The Duskbloods
Though the new Switch 2 exclusive game has real Yharnam vibes, the main multiplayer gameplay loop has me raising an eyebrow.
I’m not the biggest player of FromSoftware’s notoriously tough Souls games out there, not by a long shot. I’ve dabbled in the original Dark Souls and the Demon’s Souls remake and I’ve conquered the Lands Between in Elden Ring. Let me tell you something though: There’s not a single PlayStation game that means more to me than the PS4-only title Bloodborne.
From the grisly streets of Yharnam to the tenebrous floating islands that make up much of the Nightmare Frontier, few games capture the futility of cosmic horror quite as well as FromSoft’s gothic action RPG. The interconnected layers of the world boggle my mind, and the rich lore that connects old gods, ancient humans and the modern Healing Church feels like it could’ve been ripped straight out of an H.P. Lovecraft story.
When The Duskbloods appeared in the Switch 2 Nintendo Direct, my heart caught in my throat.
There was an establishing shot of a clocktower and a character yapping about the moonlight and the introduction of player characters who are a group of monster hunters that «transcended human strength thanks to their special bloods» — I wasn’t the only one baited into believing this was the Bloodborne sequel we’ve all been waiting a decade for.
When the more steampunk-y elements started appearing (a jetpack and automatic firearms weren’t on my bingo card), I was a tad deflated to see that this project didn’t have any direct connections to my favorite FromSoftware game. The aesthetic of The Duskbloods is still appealing to me, however, so I was still excited to see how the game would turn out.
Now that more details about FromSoft’s latest game are trickling out, I’m starting to suspect that this isn’t a game for me.
A player-vs.-player FromSoft game doesn’t inspire confidence in me
Your average Soulsbourne game is an epic singleplayer experience that encourages players to take advantage of their character’s strengths to overcome unforgiving challenges. They’re long, grueling campaigns that are, most importantly, solo quests into the dark unknown.
If you’re able to commit yourself to learning enemy attack patterns, figuring out how to attribute your stat points properly and master the game’s combat, you can conquer any legendary knight or towering monster the game throws at you.
Occasionally, players will invade your world, and for five minutes the gameplay loop degenerates into a chicken fight hack-and-slash or spell-dodging simulator until you win or you die. In my eyes, these are some of the low points in a FromSoft game.
Compare that to The Duskbloods, which is an eight player «PvPvE» experience that pits players against each other as well as the monsters throughout the map.
No single player mode has been confirmed for the game and this isn’t a cooperative experience with a more threatening Souls challenge like Elden Ring: Nightreign, at least as far as we can tell. There’s always the chance that FromSoftware sneakily puts some PvP element into its Elden Ring spinoff to make these games more alike than we suspect.
The Duskbloods will force players into PvP combat, and I have never enjoyed FromSoft’s brand of PvP. No matter how many cool things I spot in the trailer, I can’t get excited about what is essentially a FromSoft battle royale. It’s not the style of game that many Souls fans are used to, and I find the sudden shift in gameplay to be extremely alienating.
Don’t get me wrong, there are parts of this game that sound absolutely thrilling. FromSoftware director Hidetaka Miyazaki revealed that not every match will be a knockdown drag-out free-for-all, and between Nightreign and The Duskbloods, it will certainly be fun to see how the developer builds cooperative play between multiple players.
«Players may be tasked with teaming up to take down a powerful boss enemy, or find themselves in other special circumstances,» said Miyazaki in an interview on Nintendo’s website. In fact, part of the game’s character customization will see players choosing the type of goal they want to commit to during a match.
«In online play, roles give players special responsibilities and objectives that often lead to unique interactions and relationships between players based on their corresponding roles,» Miyazaki said. «[One] example is «Destined Companion,» where one player is required to seek out another designated as their companion, which results in a special reward if they form a bond with one another.»
I’m happy that there will still be an outsized focus on delivering some kind of co-op experience in The Duskbloods, but the forced PvP action still threatens to drive me away from the game. Like most of FromSoftware’s older Souls games, Bloodborne let you tag in friends for boss fights, but the main quest was — importantly — a solo journey.
Of all the games for FromSoft and Nintendo to partner on, why The Duskbloods?
Some FromSoftware fans have voiced their anger online that Duskblood will only come out on the Switch 2. Frankly, I don’t mind FromSoft partnering with Nintendo to create an exclusive game for the latter’s new console.
By early accounts, this is a far more powerful piece of hardware than the original iteration of the console. If the Switch 2 can run Elden Ring or Cyberpunk 2077 (albeit at 40 frames per second, even while docked) then it can likely run The Duskbloods perfectly fine. I fell in love with Bloodborne while playing it at 30 frames per second, so this isn’t exactly a problem for me.
What I can’t abide by is the fact that the one game FromSoft chose to partner with Nintendo on is its multiplayer-only project. Look, Switch Online is better than any of Nintendo’s other stabs at facilitating an online multiplayer experience, but it’s still one of my biggest pain points on the console.
Frustratingly, many Switch games still use peer-to-peer connections instead of dedicated servers — and FromSoft has historically done the exact same thing, so although we don’t yet have all the details on The Duskbloods, I don’t expect a break from tradition with this game.
I see the potential peer-to-peer networking, buggy netcode and exclusivity on the Switch 2’s hardware and it’s throwing up multiple red flags for me.
Will this game really be able to consistently handle putting eight people in one lobby and ensuring all of them are able to play at the same level of fluidity? I don’t know if I buy that.
Getting ganked by someone you effectively can’t hit never feels good: The main conceit of The Duskbloods is that you’re constantly at risk of getting jumped by another player. That’s just not my idea of a fun time.
Perhaps Nintendo and FromSoft will be able to pull this off and The Duskbloods will become one of their most lauded games yet. But I think I’ll stick to my co-op adventures in Yharnam and the Lands Between.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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