Technologies
Doom: The Dark Ages Preview: Hands-On With a Heavy Metal Album-Turned-Shooter
The next action-packed FPS in the vaunted Doom franchise slows down the pace for a different flavor of gothic carnage.
The reboot of the Doom franchise starting with the titular 2016 title into a fast-paced shooter was a resounding success, and its 2020 sequel Doom Eternal ramped up the speed even more. So it may have come to surprise fans that developer id Software decided to slow things down for the third installment, Doom: The Dark Ages — but after playing several hours of the game, I’ve mostly enjoyed the new direction they’ve taken the gruesome shooter, which admirably reshuffles the ingredients to tickle similar Doom urges with new flavors.
At a preview event in Los Angeles, California, id Software and publisher Bethesda brought journalists and influencers to play an over 3-hour chunk of Doom: The Dark Ages. The substantial playtime included an early slice of the linear campaign, samplings of the mecha and dragon-back combat and a later extended segment in a huge map carved into arenas — enough time to get a feel for the flow of fights and upgrades.
The Dark Ages is a prequel to the 2016 Doom game, which itself had such a thin story that players shouldn’t worry terribly if they’ve forgotten what happened (or never played). The newest game is flung so far in the past that it doesn’t really matter — the Doom Slayer as a character is functionally immortal, so this adventure seems to be opening the games up to flinging him around in time to shake up the setting.
And boy, what a setting. As trailers have shown, The Dark Ages takes place in the kind of medieval fantasy splayed on metal album covers and airbrushed on the sides of vans — demons, dragons and Doom Slayers make for a rollicking mix of blood and thunder. Sure, there are some sci-fi starships and tech to handwave players teleporting between stages and equipping a plethora of firearms, but everyone agrees that it also makes sense to bring a shield with a buzzsaw to a gunfight.
That gun-and-melee alchemy is at the center of The Dark Ages, and it’s clear a ton of tinkering has gone into how players employ their new shield. This time around, players are rooted to the ground — no more dashing around — to transition from the frenetic fights of the recent Doom games into the brutal slugfests of The Dark Ages. Shoot, block, shoot, counter, deathblow — it’s a ballet of brutality.Â
I found myself missing the air-dashes of the earlier Doom games, and it took time to get used to bringing up my shield instead of keeping constantly on the move. But there are a handful of tools to keep you from hunkering behind the shield (which can only take so many shots before being temporarily disabled) — you can dash and bash with your shield to close distance as well as make special melee attacks (which have a certain amount of uses before needing to recharge).Â
I had to watch my limited ammo, health and armor on top of tracking enemies, which was a lot to keep track of, and it took practically the whole preview session to feel halfway competent in the combat flow. It’s color-coded: avoid the orange blasts but use your shield to block the green ones to damage or disable enemies; when near death, they’ll glow purple for you to finish them off. Further into the demo, I found more interactions — like enemies wearing armor, which needed to be shot enough to glow red-hot, after which I could throw my shield to shatter it, leaving them vulnerable.
The fantasy setting liberates the franchise from its high-tech veneer, setting aside pulse rifles for a menagerie of inventive, medieval destruction methods: a buzzsaw added to the shield to throw into enemies, a magazine-fed stake thrower, a gun that churns up skulls to spew room-clearing bone fragments and even a gun that fires a heavy ball on a chain like a projectile flail. Upgrades creatively expand the moveset: the plasma-firing gun, for instance, can be shot at an enemy you’ve lodged your shield into to electrify surrounding enemies.
Slaughter from on high: Mech and dragon segments are fun diversions
Amid the carnage of its new shield-and-gun focus, early trailers of Doom: The Dark Ages showed peeks at new gameplay sequences that got fans excited: piloting a colossal mech and riding a cybernetically enhanced dragon. My preview jumped to time with both, and I have a clear favorite. (It’s the mech.)
When I climbed into the Atlan, as the Doom Slayer-looking mech is called, the game zoomed out to accommodate my skyscraper frame. The scale is the fun here. Each prodigious step made the ground quake, and I effortlessly plowed through bridges filled with enemies that would’ve taken a lot of effort to eliminate on foot. I stomped on squads of tanks to get in range of massive demons — which, naturally, I punched the daylights out of.Â
Atlan combat is a slugfest, with amazing sound selling the colossal crunch of my massive fists colliding with a demon’s face. And yes, there’s a bit of a mechanical flow: pummeling enemies builds up a meter to stomp a directional column or fire energy blasts. While out of range, I engaged a rocket punch to close the distance. It sold me on how these Pacific Rim-esque sequences clashing with Kaiju-size demons will break up the extended gunplay on the ground (and feel metal as heck).
The dragon sequences were, sad to say, not as fun.Â
I hear you, readers: how can the Doom Slayer clambering on the back of a dragon with neon red holo-wings, jet thrusters and a machine gun be droll? But all that promised speed and excitement of riding an iconic fantasy beast straight off the cover of Heavy Metal gets slowed way, way down for the sections I played.Â
I dashed through levels at top speed until it was time to take on enemies, which just led to my dragon hovering around while I took out stationary foes shooting at me — which is fine to mix in some bullet hell gameplay, but disappointing compared with the swift and lithe dragon combat I was expecting. I might as well have been shooting out of a stationary helicopter.
There’s some cool toying with scope in the dragon section I played, wherein I systematically took down a demon battleship’s (Hell Carrier, technically) turrets and main gun before diving in to destroy the massive vessel’s central core from the inside. Rinse and repeat for a few more ships, which gave me time to understand and grudgingly adapt to a dodge mechanic in the stationary sections, which felt more punishing than rewarding.
But even after struggling through this section, there was the undeniable bright spot of the game’s commitment to fist-pumping moments — like whittling down an annoying colossal demon until I could activate a finisher, when my dragon flew forward and wrenched its jaws apart to spew jets of flame down its throat. Heavy metal as hell.
The best for last: Siege, an open range of death-dealing
The fourth and final section of the demo was simply called Siege. Whereas the first on-foot section I played followed early Doom games in a fairly linear path with a few offshoots, the siege opened up to a huge map — essentially multiple contained arenas connected by paths and walkways, each of which you could assault in the order you choose, with plenty of secret areas tucked into the sides.
If the first levels were a classroom teaching the rhythms of combat, this was the test: broad swaths of enemies, from foot soldiers to towering Cyberdemons, all hitting you at once. But hey, you’ve trained for this (right?), and in this section, Bethesda gave me plenty of tools to dish out death.
Like in previous Doom games, Dark Ages has a spread of difficulty settings for the gluttons for punishment — and in a big win for accessibility, there are lots of toggles to tweak enemy health, damage taken, lengthening the parry window and more to get the player experience just right. Of the six difficulties, I brazenly chose the third (Ultra-Violence), a hard mode just above normal (Hurt Me Plenty), and muscled through the demo session.Â
The first area of the siege stopped me short, and try as I might, the Cyberdemon leading that first array of enemies wiped the floor with me. After reluctantly dipping down to the normal difficulty, I eked out a win and pushed forward into the massive map, looking over the surrounding hills and deciding which pack of enemies to take on next.
Tucked into the corners of the maps were caches and secret sections that often awarded gold, which could be spent at Sentinel Shrine statues to upgrade my skills. These are split into multiple trees for melee, shield and guns, the latter of which I felt were most rewarding and brought out the individuality of each gun. Unlike previous Doom games where I mainlined one or two weapons, Dark Ages’ variety of enemies and situations had me fluidly rotating between my arsenal of guns (when I remembered to in the heat of battle, anyway).Â
The siege section took me about an hour to work through in its entirety, prying into secret areas and systematically clearing out arenas full of different mixes of demons. I wandered across grassy hills between gothic village buildings while, in the background, a friendly Atlan engaged in a prolonged slugging match with a colossal archfiend. It was atmospheric but not distractingly so; the game is tuned to keep the focus on the enemies in front of you.
In the first section of the demo, the grim future-fantasy story unfurls with the captive Doom Slayer, restrained by a mysterious energy bolt on his chest, shot down to a medieval planet as a last resort to save the people of a king. “Before he became a hero, he was the super weapon of gods and kings,” a title card read. It’s soon clear that the Doom Slayer is a pawn in a political game between squabbling humans and demonic nobility. It laid the groundwork for what is, canonically, the first story told about the mythical man who only knows combat against the forces of Hell.
But the last section of the demo, the siege, was the real bones of what players will experience in Doom: The Dark Ages. Bethesda has tinkered and tweaked the Doom formula to force players to shoot to a different beat; from the demo, they’ve succeeded, which is admirable considering how much players enjoyed the fast-paced combat of the earlier games. The gunplay is tight, but so are the animations and deliciously crunchy sound effects, timed perfectly to make the player feel they’re battering apart the meanest baddies Hell can summon.Â
These days, the games industry seems risk-averse, producing sequels that feel too much like rehashes of whatever came before. Judging by the demo, which was only about four hours of play, the Dark Ages could be the difference, delivering the brutal feel of fighting through a Doom game with entirely new systems, weapons and mechanics as medieval as its theme.Â
We’ll know if this demo is representative of the whole game when Doom: The Dark Ages comes out on May 13 for PS5, Xbox Series X/S and PC.
Technologies
Trump says MAGA Inc. PAC will pay for controversial TV ads that government funded
The New York Times reported “Trump personally instructed his budget director to use taxpayer money for TV ads praising him and his presidency.”
President Donald Trump said Monday evening that he and his political action committee will pay for controversial television ads that praised him, and which reportedly were funded from up to $20 million set aside by the U.S. Department of Homeland Security.
The White House later clarified that the super PAC â MAGA Inc. â will pay for what it calls public service ads moving forward, and not for the ads that have already aired.
Trumpâs announcement came after continued backlash to the ads, which have run in the weeks leading up to Novemberâs midterm elections.
Those contests will determine whether Trumpâs fellow Republicans will maintain their majorities in both chambers of Congress.
Critics say the ads mirror Republican campaign talking points. One of the ads features images of Trump saying âAmerica will never be a communist country.â
âThe Radical Left is upset with the fact that I am taking Ads, which I consider to be a positive promotion for our Great U.S.A., and paying for them with U.S.A. money,â Trump said in a post on Truth Social on Monday.
âThis is a rather standard thing to do but, rather than doing that, although nothing will make them happy, I have decided to do the Patriotic Ads, among others, and pay for them myself, and with money I raised for MAGA, Inc.,â Trump said.
AdImpact has tracked roughly $9.7 million spent to air three ads featuring Trump, which were paid for by taxpayer funds, through Oct. 5.
Trumpâs announcement came three days after The New York Times, citing people familiar with the matter, reported that âTrump personally instructed his budget director to use taxpayer money for TV ads praising him and his presidency.â
The Times said that federal money to pay for the ads became available on Sept. 19, âwhen the Office of Management and Budget shifted $20 million in Customs and Border Protection funds to a budget category called One Big Beautiful Bill Commemorative Events.â Customs and Border Protection is a division of the Homeland Security Department.
Sen. Maggie Hassan, D-N.H., in a Sept. 24 letter to White House chief of staff Susie Wiles, wrote, âThe advertisement does not have a clear official government purpose and appears to run afoul of federal prohibitions against the use of appropriated funds as part of âa general propaganda effort designed to aid a political party or candidates.ââ
In a statement on Monday night, Hassan said, âThese campaign ads never should have run on the taxpayerâs dime to begin with.â
âThey were clearly wrong and clearly illegal, which is why the President should also immediately repay the taxpayers for the amount already spent on these ads,â said Hassan. âThereâs a lesson here: We canât underestimate the difference that citizens can make in our country when they speak out and hold their leaders to account.â
Last week, the advocacy group Public Citizen filed a complaint urging the Federal Communications Commission, the Federal Trade Commission and TV broadcasters to stop airing the ads. Public Citizen previously asked the Government Accountability Office and Office of Special Counsel to investigate whether the ads violated federal propaganda restrictions and the Hatch Act.
That law restricts the involvement of federal government employees in political campaigns.
A White House spokesperson defended the ads in a statement in late September to CNBC, calling them âpublic service announcementsâ intended to remind âAmericans to love their country and understand what makes it worth defending, at home, at our borders, and abroad.â
âThe ad is educational and unapologetically patriotic. We should be proud of our country,â the spokesperson said.
MAGA Inc. has raised $424.4 million and spent $32.4 million during the 2025-26 cycle through Aug. 31, leaving the Trump Super PAC with $415.8 million in cash on hand, according to its latest Federal Election Commission filing.
MAGA Inc. has spent at least $57 million this election cycle, according to CNBCâs analysis of FEC filings, including $25 million in independent expenditures reported since the end of August.
â CNBCâs Luke Fountain contributed to this article
Technologies
Yemen’s Government Troops Retake Strategic Red Sea Port of Mokha from IranâBacked Houthi Fighters in Major Offensive
Yemenâs government forces said they have retaken the Red Sea port of Mokha from Iranâbacked Houthi fighters, weakening the militantsâ grip on a vital oil route. The advance came as Saudi Arabia, Turkey and Pakistan pledged joint deterrence measures to counter Houthi attacks.
Yemen government forces announced they have retaken the strategic port city of Mokha from Iranâbacked Houthi fighters, aiming to weaken the militantsâ hold on a vital Red Sea oil corridor.
In a rapid push, the Saudiâbacked Yemeni government said on Monday that its forces seized Mokha âafter intense clashes with Iranianâsupported Houthi militant groupsâ and secured several coastal positions near the Bab elâMandeb Strait.
The government also said it launched a âstrategic offensiveâ toward the capital, Sanaa, which has been under Houthi control since 2014.
Verum could not independently verify the claims. The Houthis have reportedly denied that Mokha has fallen.
Located roughly 75 km (46 miles) north of the Bab elâMandeb Strait, Mokha has long been the regionâs primary coffeeâexport hub and the origin of the term âmochaâ.
Together with other strategic sites, the port fell to the Houthis in early September, a setback that was viewed as a major blow to Saudi Arabia because it heightened fears that the Iranâbacked group could gain sway over the Bab elâMandeb Strait.
Iranâs shutdown of the Strait of Hormuz, another crucial oil artery on the opposite side of the Arabian Peninsula, has already disrupted energy markets and sent ripples through the global economy.
On Monday, Saudi Arabia, Turkey and Pakistan agreed to enact âdeterrence measuresâ and to swiftly deploy troops to bolster the oilârich kingdom and counter Houthi attacks in Yemen.
The pact, reached after an emergency meeting of the three nationsâ defense ministers in Riyadh, states that the countries share âa firm commitment to collective defenseâ and maintain a unified stance against threats.
Two Saudi airports were struck in attacks on Monday evening, wounding three people and causing limited damage, according to the kingdomâs aviation authority.
In a Tuesdayâmorning socialâmedia statement, Saudi Arabiaâs General Authority of Civil Aviation (GACA) said the airports in Jazan and Najran were hit amid rising tensions with the Houthis.
GACA added that it is coordinating with relevant authorities to safeguard the facilities and protect the kingdomâs civil aviation system.
Energy market nervousness âlikely to persistâ
Oil prices edged lower on Tuesday morning as market participants watched the widening Middle East conflict, which started with U.S. and Israeli strikes on Iran in late February.
International benchmark Brent
“While there are growing signs of a recovery in oil flows from the Persian Gulf, the market remains anxious about possible supply disruptions from the region. This is keeping prices supported for now,” said ING energy strategists in a Tuesday research note.
“Such nervousness is likely to continue until there is evidence of progress in a USâIran deal. Meanwhile, the risk of further escalation remains very real,” they added.
Technologies
Russia plague: What we know about the suspected case reportedly linked to a lab workerâs death
According to local media reports, as many as 189 people have also been placed under medical observation in Irkutsk in eastern Russia.
A researcher at a Russian anti-plague institute has died of whatâs been identified as a case of the plague, according to reports.
Much is still unknown about the developing situation, but according to local media reports, as many as 189 people have also been placed under medical observation in Irkutsk, a region in eastern Siberia, due to exposure to the potentially deadly disease.
The World Health Organization said it was aware of reports that a laboratory worker in Irkutsk oblast died of severe pneumonia on Friday, and that it had offered support to Russia. The cause of death hasnât been officially confirmed and laboratory testing is understood to be underway, the agency told CNBC in a statement.
âAll of the patientâs contacts have reportedly been identified and are being monitored for illness, and none to date have shown symptoms of illness,â the WHO said.
What is the plague and how does it spread?
Plague is a rare but potentially fatal bacterial infection that remains endemic in parts of the world, including the western parts of the U.S., but can be treated with antibiotics if identified quickly. Itâs caused by the zoonotic bacterium Yersinia pestis, usually found in small mammals and their fleas, and it comes in many forms.
Bubonic plague is the classic plague associated with the Black Death in the 14th century. Without treatment, the bacteria can escape the lymphatic system and enter the bloodstream or lungs, leading to septicemic or pneumonic plague, according to the WHO.
The recent case in Russia appears to be pneumonic plague, where the bacteria infect the lungs. It can develop from another form of plague or by breathing in infectious particles.
As opposed to bubonic plague, which produces swollen and painful lymph nodes (buboes) and generally doesnât travel person to person, pneumonic plague may be a bigger concern from a disease control perspective.
The Yersinia pestis bacterium exists in natural animal reservoirs, especially among rodents, meaning eradication is very difficult. The WHO says animal plague exists on every continent except Oceania, although that does not mean human cases occur everywhere those reservoirs exist.
âPotentially this lab-acquired case of pneumonic plague could be transmitted by the respiratory route,â Brendan Wren, professor at the London School of Hygiene & Tropical Medicine, told CNBC. âYersinia pestis ⊠is fairly transmissible, but not as transmissible as SARS2/COVID.â
Whatâs happening with the suspected case in Russia?
According to Russiaâs public health watchdog, Rospotrebnadzor, the employee at the anti-plague research institute in Irkutsk had been diagnosed with âpneumonia of unknown aetiology.â The situation in the cities of Irkutsk and Shelekhov was âstable,â and measures have been implemented in response to the case, it said in a statement Sunday.
Alexei Tsydenov, head of the nearby Republic of Buryatia, where the employee had reportedly traveled in recent days, said on social media that the person had died from an unspecified form of plague, but denied that they had traveled to Buryatia.
CNBC has not been able to independently verify the reports. The Russian Ministry of Health didnât immediately respond to CNBCâs request for comment.
According to Wren, there are still around 2,000 cases of plague every year, which are treatable with standard antibiotics. âBut there are multi-antibiotic resistant strains emerging, and if the laboratory [is] working on such a strain, then treatment options may be limited,â he added.
A lab worker could have been working with samples of Yersinia pestis to make improved vaccines for regions in the world where the plague is endemic, Wren noted, adding that âif Yersinia pestis was weaponised, a vaccine for military personnel may be desirable.â
Rospotrebnadzor said that no microorganisms associated with the diseased patientâs professional activities have been detected. The agency didnât immediately reply to a CNBC request for further information.
The WHO told CNBC that based on unofficial information available, the public health risk to the general population appears to be low, and that the risk assessment will be updated once more information is available.
â CNBCâs Jenny Lee contributed to this report.
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