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Doom: The Dark Ages Preview: Hands-On With a Heavy Metal Album-Turned-Shooter

The next action-packed FPS in the vaunted Doom franchise slows down the pace for a different flavor of gothic carnage.

The reboot of the Doom franchise starting with the titular 2016 title into a fast-paced shooter was a resounding success, and its 2020 sequel Doom Eternal ramped up the speed even more. So it may have come to surprise fans that developer id Software decided to slow things down for the third installment, Doom: The Dark Ages — but after playing several hours of the game, I’ve mostly enjoyed the new direction they’ve taken the gruesome shooter, which admirably reshuffles the ingredients to tickle similar Doom urges with new flavors.

At a preview event in Los Angeles, California, id Software and publisher Bethesda brought journalists and influencers to play an over 3-hour chunk of Doom: The Dark Ages. The substantial playtime included an early slice of the linear campaign, samplings of the mecha and dragon-back combat and a later extended segment in a huge map carved into arenas — enough time to get a feel for the flow of fights and upgrades.

The Dark Ages is a prequel to the 2016 Doom game, which itself had such a thin story that players shouldn’t worry terribly if they’ve forgotten what happened (or never played). The newest game is flung so far in the past that it doesn’t really matter — the Doom Slayer as a character is functionally immortal, so this adventure seems to be opening the games up to flinging him around in time to shake up the setting.

And boy, what a setting. As trailers have shown, The Dark Ages takes place in the kind of medieval fantasy splayed on metal album covers and airbrushed on the sides of vans — demons, dragons and Doom Slayers make for a rollicking mix of blood and thunder. Sure, there are some sci-fi starships and tech to handwave players teleporting between stages and equipping a plethora of firearms, but everyone agrees that it also makes sense to bring a shield with a buzzsaw to a gunfight.

That gun-and-melee alchemy is at the center of The Dark Ages, and it’s clear a ton of tinkering has gone into how players employ their new shield. This time around, players are rooted to the ground — no more dashing around — to transition from the frenetic fights of the recent Doom games into the brutal slugfests of The Dark Ages. Shoot, block, shoot, counter, deathblow — it’s a ballet of brutality. 

I found myself missing the air-dashes of the earlier Doom games, and it took time to get used to bringing up my shield instead of keeping constantly on the move. But there are a handful of tools to keep you from hunkering behind the shield (which can only take so many shots before being temporarily disabled) — you can dash and bash with your shield to close distance as well as make special melee attacks (which have a certain amount of uses before needing to recharge). 

I had to watch my limited ammo, health and armor on top of tracking enemies, which was a lot to keep track of, and it took practically the whole preview session to feel halfway competent in the combat flow. It’s color-coded: avoid the orange blasts but use your shield to block the green ones to damage or disable enemies; when near death, they’ll glow purple for you to finish them off. Further into the demo, I found more interactions — like enemies wearing armor, which needed to be shot enough to glow red-hot, after which I could throw my shield to shatter it, leaving them vulnerable.

The fantasy setting liberates the franchise from its high-tech veneer, setting aside pulse rifles for a menagerie of inventive, medieval destruction methods: a buzzsaw added to the shield to throw into enemies, a magazine-fed stake thrower, a gun that churns up skulls to spew room-clearing bone fragments and even a gun that fires a heavy ball on a chain like a projectile flail. Upgrades creatively expand the moveset: the plasma-firing gun, for instance, can be shot at an enemy you’ve lodged your shield into to electrify surrounding enemies.

Slaughter from on high: Mech and dragon segments are fun diversions

Amid the carnage of its new shield-and-gun focus, early trailers of Doom: The Dark Ages showed peeks at new gameplay sequences that got fans excited: piloting a colossal mech and riding a cybernetically enhanced dragon. My preview jumped to time with both, and I have a clear favorite. (It’s the mech.)

When I climbed into the Atlan, as the Doom Slayer-looking mech is called, the game zoomed out to accommodate my skyscraper frame. The scale is the fun here. Each prodigious step made the ground quake, and I effortlessly plowed through bridges filled with enemies that would’ve taken a lot of effort to eliminate on foot. I stomped on squads of tanks to get in range of massive demons — which, naturally, I punched the daylights out of. 

Atlan combat is a slugfest, with amazing sound selling the colossal crunch of my massive fists colliding with a demon’s face. And yes, there’s a bit of a mechanical flow: pummeling enemies builds up a meter to stomp a directional column or fire energy blasts. While out of range, I engaged a rocket punch to close the distance. It sold me on how these Pacific Rim-esque sequences clashing with Kaiju-size demons will break up the extended gunplay on the ground (and feel metal as heck).

The dragon sequences were, sad to say, not as fun. 

I hear you, readers: how can the Doom Slayer clambering on the back of a dragon with neon red holo-wings, jet thrusters and a machine gun be droll? But all that promised speed and excitement of riding an iconic fantasy beast straight off the cover of Heavy Metal gets slowed way, way down for the sections I played. 

I dashed through levels at top speed until it was time to take on enemies, which just led to my dragon hovering around while I took out stationary foes shooting at me — which is fine to mix in some bullet hell gameplay, but disappointing compared with the swift and lithe dragon combat I was expecting. I might as well have been shooting out of a stationary helicopter.

There’s some cool toying with scope in the dragon section I played, wherein I systematically took down a demon battleship’s (Hell Carrier, technically) turrets and main gun before diving in to destroy the massive vessel’s central core from the inside. Rinse and repeat for a few more ships, which gave me time to understand and grudgingly adapt to a dodge mechanic in the stationary sections, which felt more punishing than rewarding.

But even after struggling through this section, there was the undeniable bright spot of the game’s commitment to fist-pumping moments — like whittling down an annoying colossal demon until I could activate a finisher, when my dragon flew forward and wrenched its jaws apart to spew jets of flame down its throat. Heavy metal as hell.

The best for last: Siege, an open range of death-dealing

The fourth and final section of the demo was simply called Siege. Whereas the first on-foot section I played followed early Doom games in a fairly linear path with a few offshoots, the siege opened up to a huge map — essentially multiple contained arenas connected by paths and walkways, each of which you could assault in the order you choose, with plenty of secret areas tucked into the sides.

If the first levels were a classroom teaching the rhythms of combat, this was the test: broad swaths of enemies, from foot soldiers to towering Cyberdemons, all hitting you at once. But hey, you’ve trained for this (right?), and in this section, Bethesda gave me plenty of tools to dish out death.

Like in previous Doom games, Dark Ages has a spread of difficulty settings for the gluttons for punishment — and in a big win for accessibility, there are lots of toggles to tweak enemy health, damage taken, lengthening the parry window and more to get the player experience just right. Of the six difficulties, I brazenly chose the third (Ultra-Violence), a hard mode just above normal (Hurt Me Plenty), and muscled through the demo session. 

The first area of the siege stopped me short, and try as I might, the Cyberdemon leading that first array of enemies wiped the floor with me. After reluctantly dipping down to the normal difficulty, I eked out a win and pushed forward into the massive map, looking over the surrounding hills and deciding which pack of enemies to take on next.

Tucked into the corners of the maps were caches and secret sections that often awarded gold, which could be spent at Sentinel Shrine statues to upgrade my skills. These are split into multiple trees for melee, shield and guns, the latter of which I felt were most rewarding and brought out the individuality of each gun. Unlike previous Doom games where I mainlined one or two weapons, Dark Ages’ variety of enemies and situations had me fluidly rotating between my arsenal of guns (when I remembered to in the heat of battle, anyway). 

The siege section took me about an hour to work through in its entirety, prying into secret areas and systematically clearing out arenas full of different mixes of demons. I wandered across grassy hills between gothic village buildings while, in the background, a friendly Atlan engaged in a prolonged slugging match with a colossal archfiend. It was atmospheric but not distractingly so; the game is tuned to keep the focus on the enemies in front of you.

In the first section of the demo, the grim future-fantasy story unfurls with the captive Doom Slayer, restrained by a mysterious energy bolt on his chest, shot down to a medieval planet as a last resort to save the people of a king. «Before he became a hero, he was the super weapon of gods and kings,» a title card read. It’s soon clear that the Doom Slayer is a pawn in a political game between squabbling humans and demonic nobility. It laid the groundwork for what is, canonically, the first story told about the mythical man who only knows combat against the forces of Hell.

But the last section of the demo, the siege, was the real bones of what players will experience in Doom: The Dark Ages. Bethesda has tinkered and tweaked the Doom formula to force players to shoot to a different beat; from the demo, they’ve succeeded, which is admirable considering how much players enjoyed the fast-paced combat of the earlier games. The gunplay is tight, but so are the animations and deliciously crunchy sound effects, timed perfectly to make the player feel they’re battering apart the meanest baddies Hell can summon. 

These days, the games industry seems risk-averse, producing sequels that feel too much like rehashes of whatever came before. Judging by the demo, which was only about four hours of play, the Dark Ages could be the difference, delivering the brutal feel of fighting through a Doom game with entirely new systems, weapons and mechanics as medieval as its theme. 

We’ll know if this demo is representative of the whole game when Doom: The Dark Ages comes out on May 13 for PS5, Xbox Series X/S and PC.

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Apple CEO Tim Cook Steps Down, John Ternus Replaces Him

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Technologies

Today’s NYT Mini Crossword Answers for Tuesday, April 21

Here are the answers for The New York Times Mini Crossword for April 21

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? I thought that 4-Across, 7-Across and 3-Down were pretty fun — little puzzles inside of the puzzle. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Like the name Phil Quickley, for a speedy crossword solver?
Answer: APT

4A clue: What connects these names: Al Green, Betty White, Rose Byrne
Answer: COLOR

6A clue: Star ___ (plant with a pointy pod)
Answer: ANISE

7A clue: What connects these names: Tennessee Williams, Georgia O’Keeffe, Denzel Washington
Answer: STATE

8A clue: Teslas and Rivians, for short
Answer: EVS

Mini down clues and answers

1D clue: Assumed name
Answer: ALIAS

2D clue: Washington paper
Answer: POST

3D clue: What connects these names: Chris Pine, Zach Cherry, Willow Smith
Answer: TREE

4D clue: Detective’s assignment
Answer: CASE

5D clue: Currently broadcasted
Answer: ONTV

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Technologies

OnePlus Reveals New Phones Despite Uncertain Future

Amid rumors of leaving certain markets, the company introduces the Nord CE6 and Nord CE6 Lite.

There’s uncertainty about OnePlus’ future in the UK and Europe, but it’s full steam ahead in Asia for now. The Chinese-based tech company said Monday in a post on X that it will launch two new phones — the Nord CE6 and Nord CE6 Lite — in India on May 7. OnePlus didn’t say when the phones would be available in the US and other markets and didn’t say how much they would cost.

That’s unfortunate, as both Nord phones build on the brand’s recent set of phones with large-capacity batteries. But whereas last year’s flagship OnePlus 15 has a 7,300-mAh one, the Nord CE6 has a massive 8,000-mAh battery, which should last for 2.5 days on a full charge, according to the phone’s listing. While it doesn’t share how fast the phone’s wired or wireless charging is, it does note that the Nord CE6 has 27-watt reverse charging to donate battery charge to other devices. The Nord CE6 Lite, presumably the cheaper version, has a 7,000-mAh battery.

The Nord CE6 and CE6 Lite, visible in a listing on Amazon in India, don’t have prices yet, but they do have a launch date of May 7.

The OnePlus Nord CE6 is powered by a Snapdragon 7s Gen 4 system on a chip alongside a Touch Reflex chip. The Nord CE6 has a 1.5K AMOLED display with a 144Hz refresh rate that reaches up to 1,800 nits of peak brightness. The cheaper Nord CE6 Lite includes a MediaTek Dimensity 7400 Apex chipset, and its screen also has a 144Hz refresh rate.

The Nord CE6 will be available in three colors — fresh blue, lunar pearl and pitch black — while the Nord CE6 Lite will have two options: vivid mint and hyper black.

The announcements come amid uncertainty about OnePlus’ status in non-Asian markets. Android Authority reported that several high-level employees in the UK and Europe have recently left the company, which is reportedly «evaluating its regional roadmap and product strategy.» There were also rumors that the company might shut down its operations in the UK and Europe. OnePlus is owned by Chinese conglomerate BKK Electronics, which also owns phone brand Oppo.

A representative for OnePlus did not immediately respond to a request for comment.

We loved the OnePlus 15’s battery

Earlier this year, CNET revealed its picks for the best battery life among phones, after rigorous testing of 35 models. The iPhone 17 Pro Max was our winner, and the iPhone 17 and OnePlus 15 were both tied for second place.

CNET also compared the OnePlus 15 and OnePlus 15R, with the choice basically coming down to whether you want a bit more premium (at a higher price) or a decent version for $100 to $200 less.

Austin Evans, a tech tester with 5.76 million subscribers to his YouTube channel, said he’s «really happy» that the Nord CE6 and Nord CE6 Lite phones are at least launching in India for now.

«I like OnePlus, they’ve been a disruptive force for years and generally provide pretty good value,» Evans said. «That being said, I’m wary of how ironclad their commitment to the US market will be. Everything I’ve heard suggests they’re narrowing scope significantly to focus on growth markets like India. Fair play, but I’m still a bit concerned about the long-term plans for the company.»

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