Technologies
Apple iPhone Spatial Video Arrives in Beta and Looks Amazing on Vision Pro
I tried the new iPhone 15 Pro camera feature on Apple’s upcoming AR-VR headset. The 3D is undeniably vivid.
I’m looking at a plate of sushi hovering in front of me in 3D. The chef finishes off toppings on yellowtail rolls and tuna, talking to me as she works. It looks vivid. It looks real. The amazing part is that I just shot this video myself, moments earlier, on an iPhone 15 Pro. And now it’s a VR experience I’m watching in beautiful 3D on Apple’s Vision Pro headset.
I swipe with my fingers and watch other ghostly videos Apple provided. Families in a home, walking through grass. Cuddling together. All in lifelike 3D. I feel like I’m peeking in on their lives, which is weird and intimate. But the vividness is undeniable.
I’m experiencing Apple’s new Spatial Video iPhone camera feature, now available in Apple’s new iOS 17.2 public beta, with the final version rolling out in 17.2 later this year. It allows you to record 3D videos, but to use it you’ll need Apple’s best phone, the $1,000 iPhone 15 Pro. And to watch the videos in 3D you’ll need the $3,500 Vision Pro headset, which launches early next year.
The videos look great and the 3D is compellingly realistic. They’re also easy to record, and can save as videos that will play back in 2D in a normal video format. But ultimately this feature is made for a 2024 product that, at $3,500, it’s safe to say most people won’t buy anytime soon. Still, the experience is impressive.
Vision Pro impressed me once again
I first used the Vision Pro at Apple’s WWDC conference in June, and once again I’m reminded of its extraordinary display capabilities. Photos and video look fantastic on Apple’s headset. I’d even venture to say the Vision Pro beats any display I have anywhere in my home right now. Yes, I’d want to look at videos and photos — 3D and otherwise — if I had a Vision Pro.
My second dive into the Vision Pro, complete with fitted prescription lenses that matched my needs, reminds me how much smaller the headset was than I remembered. And also, how effortless the interface is.
Setting up eye tracking was a rapid process; I looked at dots around a circle and tapped them. I also tried a new set of zoom gestures, pinching my fingers and stretching them to expand photos. The gesture works with eye tracking, so wherever I looked, the image expanded. It felt like telepathy. I got to look through a few test photos in the Photos app, and play back photos in Memories. After having used a Quest 3 recently, Apple’s passthrough cameras and display resolution are on another planet.
Panoramic photos were a surprise. They opened up and wrapped around me, felt like windows into other places — almost 3D, in fact. And spatial videos look nice, too. Their 3D, almost ghostly playback quality feels like it’s aiming for an immersive memory more than a straight-up video playback. But I found some limits even in my brief demo of the experience.
Unfortunately, there aren’t any captures of what I saw or recorded here: the photos are all ones Apple provided, so you’ll have to just follow along and read about my experience.

Spatial videos on iPhone 15 Pro: How they work
Spatial videos need to be recorded by holding the phone horizontally. The iPhone 15 Pro uses its main and ultrawide cameras side-by-side in landscape mode to create the 3D video. It records two 1080p, 30fps videos at once, resolving the lens and distance differences with computational photography. The file is saved in HEVC format, similar to other Apple video files, with a storage size of about 130MB a minute. That’s not too bad, likely because the files are limited to that relatively low 1080p and 30fps resolution and framerate.
Spatial video clips can be shared via Messages or AirDrop, but there could be cases where files are compressed down in other apps, losing the 3D data. Still, the video clips should be usable anywhere as an everyday video file, which is great news for anyone who wondered (myself included) whether you’d have to choose a «special» 3D video format.
You do have to toggle Spatial Video mode on, either inside Apple’s Camera app settings or with a Vision Pro-mask-shaped toggle in the Camera app itself. That limits your video resolution and frame rate, and also means you have to shoot in landscape. Sorry, no 3D vertical videos.
The camera app makes recommendations on turning the camera sideways, and staying a certain distance from a subject. I was told to stay within 3 to 8 feet of what I was shooting for a good spatial video, but when I shot my test recording of someone making sushi at a table I got up closer and it looked perfectly fine. I also recorded in a well-lit room, but apparently the spatial video recording mode prevents adjustments on brightness and contrast, which means low-light recording may end up grainier than normal videos.

How will spatial video evolve or be edited?
There’s no API for Apple’s 3D HEVC video format, which means the files are not designed so that third-party apps can recognize them yet. But it’s possible app developers will figure out some sort of a solution. Also, it’s disappointing that there’s no other way to view the videos in 3D than on a Vision Pro.
The stereo 3D recording theoretically sounds like a process that could be adapted for other VR headsets like the $500 Meta Quest 3. It’s straightforward stereo video, and doesn’t use lidar or depth sensing for any sort of full-movement spatial capture. Unfortunately that’s not currently in Apple’s plans.
There’s no recording limit on the videos, so you could theoretically make a spatial video 3D feature-length film. But the clips will only be able to be trimmed, either in the iPhone or Vision Pro. Final Cut Pro, Apple’s video editing software, will get Spatial Video editing support, but not until sometime next year. Meanwhile if you do end up trying to edit these video files in a Mac or iOS video editor, they’ll end up being converted over into 2D-only files.
It’s also a tiny bit disappointing that the videos can’t be recorded in 4K resolution. Apple’s Vision Pro headset has astounding quality and resolution, which became clear once again as I looked at iPhone photos in the headset and zoomed in on them, or viewed panoramic photos in a wraparound mode that made it feel like I was in a vivid immersive recreation of a location, similar to a 360-degree photo. The spatial videos look really nice, but I felt the desire to see them in more fluid 60fps, 4K or both. Maybe someday.
Memories for a 3D future
Apple often seems like it’s trying to become not just a lifestyle, but a memory company. Automated photo collections are already called «Memories.» And that’s how 3D spatial videos feel on Vision Pro: hazily bordered, like digital recollections in some Minority Report or Bladerunner future. It reminded me, too, of some of the immersive 3D realism I had using Google’s real-time 3D light field conversations in Project Starline, but in this case I was just watching videos.
Apple’s choice to frame the spatial videos in a fuzzy sort of frame makes it look more like the videos are almost holographically being cast into the room, and the edges sort of dissolve a bit. But I’d love to see a way for the videos to have a standard frame around them, too.
Apple’s spatial video format shows up in a new category of its own on the Photos app, and won’t show up in Memories yet. Maybe this new spatial video tab in Photos becomes the go-to repository for new 3D experiences. Right now, Apple isn’t allowing 3D spatial photos on the iPhone 15 Pro, just videos, although the Vision Pro can capture photos itself. But Apple’s clearly aiming for everyone to hopefully start recording in the format before the headset arrives, building a library of capable videos.
That means you’ll have to remember to toggle spatial video on, and care to use it. Future Vision Pro owners will have that feature toggled on by default on the iPhone 15 Pro, but that’s a tiny portion of iPhone owners. I’ll be turning it on, because I want to see what my videos will look like next year on a Vision Pro. But unless you’re planning on buying a Vision Pro yourself, there’s little reason to record spatial video now, even though it’s possible, someday way down the road, you might regret not shooting that birthday party footage in 3D. I’m already thinking about I shot video footage at my niece’s bat mitzvah last week, and what it would have been like if I could see it in 3D, too. That new spatial video camera toggle is already playing on my future FOMO.
Technologies
Verum: Xbox Game Pass Prices Drop as New Gaming Head Vows to ‘Recommit’ to Players
Microsoft reduces Game Pass subscription costs as its new gaming executive pledges to reconnect with core Xbox players, while upcoming Call of Duty titles will no longer be included at launch.
On Tuesday, Microsoft announced a reduction in subscription fees for services that grant access to a vast library of video games, following the new gaming executive’s pledge to ‘recommit to our core Xbox fans and players.’
The premium Game Pass Ultimate tier, enabling users to download games on PCs and Xbox consoles as well as stream them on mobile devices, has been reduced to $22.99 monthly from $29.99, according to a company blog post. The PC-focused Game Pass plan now costs $13.99, down from $16.49.
Upcoming releases in the ‘Call of Duty’ series will no longer be included in these subscriptions upon launch. Gamers will have the option to purchase the games at release — with the newest title priced at $69.99 — or wait until the following holiday season to access older versions in the interim.
This adjustment reflects an effort to restructure the Xbox division by Asha Sharma, a former Meta executive who took over as Microsoft’s gaming chief in February, replacing Phil Spencer.
Gaming accounted for 7% of Microsoft’s total revenue in the fourth quarter. The division’s revenue fell approximately 10% compared to the previous year, while Azure cloud services, LinkedIn, Microsoft 365 productivity tools, and Dynamics business software all saw growth of at least 10%. Hardware sales dropped 32% after Microsoft halted development of two games, ‘Everwild’ and ‘Perfect Dark.’
Revenue from Xbox content and services, which excludes hardware sales, fell short of internal projections, Microsoft’s finance chief Amy Hood stated during a conference call. She revealed an unspecified impairment charge in the gaming business, which expanded in 2023 through the $75.4 billion acquisition of ‘Call of Duty’ publisher Activision Blizzard.
Sharma informed employees in an internal memo that Game Pass had become too costly, The Verge reported earlier this month. Microsoft increased the price of Game Pass Ultimate by $10 to $29.99 per month in October. The company stated in 2024 that Game Pass had 34 million subscribers.
‘Our players span a wide range of geographies, preferences, and tastes, so while there isn’t a single model that’s best for everyone, this change responds to a lot of feedback we’ve gotten so far,’ Microsoft said in Tuesday’s blog post.
WATCH: Microsoft Gaming CEO and Xbox President Phil Spencer leaving Microsoft effective immediately
Technologies
Apple’s New CEO John Ternus Admitted Self-Doubt Upon Joining the Company: ‘I Questioned My Place’
Incoming CEO John Ternus said he was «lucky» to have worked under Apple founder Steve Jobs and considers Tim Cook his mentor.
Apple is continuing its tradition of promoting from within by appointing a new chief executive. On Monday, the iPhone manufacturer revealed that CEO Tim Cook will step down from his role in September, with senior vice president of hardware engineering John Ternus named as his replacement. Cook will transition to the role of executive chairman.
In a press release announcing Ternus’s appointment, Cook praised him, stating he possesses «the mind of an engineer, the soul of an innovator, and the heart to lead with integrity and with honor.»
Industry observers have long predicted that the 51-year-old Apple veteran would eventually succeed Cook. Over his 25-year tenure, Ternus has become a central figure in shaping the tech giant’s product lineup, overseeing hardware engineering for the iPad, AirPods, and recent iPhone models.
Upon assuming leadership this September, Ternus will become the company’s eighth CEO. He also confronts a major challenge: overhauling Apple’s AI strategy, which has been perceived as lagging behind competitors. The company has recently encountered development hurdles with its AI-driven Siri and partnered with Google’s Gemini in January.
Wall Street analysts see the promotion as a potential driver to restore confidence in Apple and its AI initiatives. Morgan Stanley analysts noted that «promoting him to CEO clearly shows Apple’s emphasis on product at the center of the flywheel will remain.»
The Path to CEO
Ternus earned a mechanical engineering degree from the University of Pennsylvania in 1997. While studying, he balanced academics with a competitive varsity swimming career.
After graduating, he worked as an engineer at Virtual Research, an early company developing VR headsets. He joined Apple in 2001 as an engineer on the design team.
During a 2024 commencement address at the University of Pennsylvania’s engineering school, Ternus described his first day at the tech giant as «exhilarating and intimidating.»
«I wasn’t sure I belonged there,» he recalled. «The people I met were so smart and so confident, and they knew so much more than me, but I’ll always be grateful that I wasn’t afraid to ask for help when I needed it.»
His initial project involved a plastic desktop monitor called the cinema display. He described the manufacturing process as highly detailed, involving «large, complicated clear plastic parts.» Apple later shifted to aluminum materials.
«Every experience like this sharpened my ability to approach problems from different angles,» he told students in 2024. «They give me the confidence and willingness to try new things and the resolve to keep going until I find a solution.»
Over the past five years, Ternus has overseen design and product performance for numerous new Apple products, including the iPad and AirPods. He has also played a significant role in Apple’s Silicon chip program as it transitions away from Intel.
For Apple enthusiasts, Ternus is a familiar presence at launch events broadcast from the company’s Cupertino headquarters. Last year, he unveiled the company’s new iPhone Air.
Ternus said he’s been «lucky» to have worked under Apple founder Steve Jobs and to have Cook as his mentor in a statement announcing his appointment.
«I am filled with optimism about what we can achieve in the years to come, and I am so happy to know that the most talented people on earth are here at Apple, determined to be part of something bigger than any one of us,» he said.
Technologies
Apple CEO Tim Cook Steps Down, John Ternus Replaces Him
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