Technologies
My iPhone 15 Pro Experience After a Month: These Phones Are Performance Beasts
Commentary: Remarkable CPU and battery test scores show the power of the iPhone 15 Pro and Pro Max. Plus, get the whole scoop on overheating.

The iPhone 15 Pro and Pro Max are defined by their refinements and represent one of the most compelling Apple releases in years. When I initially reviewed both phones, I was impressed with the lighter build, new shortcut button, cameras and the A17 Pro chip. Like the regular iPhone 15, the Pro models have a USB-C charging port instead of Apple’s proprietary Lightning connector, making charging more convenient.
But a lot has happened over the past month. Widespread reports of phones overheating made for a somewhat controversial launch, but Apple has since addressed the issue.
Over the past four weeks, I further tested the iPhone 15 Pro’s cameras, ran CNET’s battery drain test, evaluated performance and conducted charging tests. And I had more time to use the iPhone 15 Pro as my everyday smartphone. Here are my findings.
iPhone 15 Pro-gate(s)
Since the iPhone 15 Pro launched, there have been a few controversies including reports of the iPhone 15 Pro easily bending or experiencing screen burn-in. I have not encountered any of these issues, nor have my CNET colleagues. According to MacRumors, the beta version of iOS 17.1 alleviates the burn-in problem, and the final version, which just came out this week, could do the same. It’s difficult to judge how widespread the burn-in issue is based on these reports alone.
Then there was FineWoven case-gate. Apple announced it would no longer continue to make its own line of leather cases and accessories to help reduce its impact on the environment. As a replacement, Apple launched a new line of FineWoven cases that aren’t made from animal products.

While the cases protected my 15 Pro and Pro Max just fine, the FineWoven cases showed wear and tear after just a week. Dirt and scuffs easily remain; the case on my 15 Pro had scuff marks and indents despite not having used it much the first week. The case’s MagSafe magnet left a circular imprint on the cases for my 15 Pro and Pro Max.
Apple’s support page on taking care of FineWoven cases and accessories includes instructions on how to clean them. I tried this on one of my FineWoven cases, and it got most of the dirt out. But I don’t want a phone case that I have to clean every couple of weeks.
I carry my iPhone 15 Pro Max without a case and use Peak Design’s slim wallet, which is also fabric, but I can touch it without worrying about scuffs. The wallet works with Peak Design’s cases or MagSafe to magnetically attach to the back of my phone. After three weeks of use, the Peak Design slim wallet still looks new, surviving harrowing hours next to keys in my pocket.
Read more: 1 Month Later, the iPhone 15 Is Still an Excellent Upgrade
Perhaps the biggest iPhone 15 scandal involved reports of phones overheating. Apple told CNET that there were four causes that made an iPhone feel warmer than normal, none of which were specifically tied to Pro models, their titanium design or the iPhone 15 series specifically.
When you use a power adapter higher than 20 watts, the phone can feel warm to the touch. This holds true if you’re using a Lightning cable on the iPhone 14 series or a USB-C cable on the iPhone 15 series. I used my MacBook Pro’s 140-watt charger over USB-C to charge the 15 Pro and noticed it was warm to the touch after 30 minutes.
Read more: I Upgraded to an iPhone 15 Pro Max From an 11. Here’s What Happened
According to Apple’s support page, restoring from a backup file or setting up a new phone from scratch can also cause the iPhone to get warmer than normal, as can playing graphic intensive games. When I played Resident Evil Village on the iPhone 15 Pro, it was noticeably warm after 30 minutes.
Certain apps like Instagram and Uber as well as bugs in iOS 17 caused iPhones old and new to overheat. Apple worked with app developers to fix the problem (both Instagram and Uber have updated app versions) and released the iOS 17.0.3 update to solve the issue.

iPhone 15 Pro and Pro Max charging tests
One of the biggest changes to the iPhone 15 series was the inclusion of a USB-C port instead of Lightning. Despite the change, charging speeds are identical to iPhone 14 series models.
I ran several charging tests on the iPhone 15 Pro and Pro Max. I used a 20-watt charger for the first test and noted how the battery percentage increased after 30 minutes. As you can see in the chart below, both the 15 Pro and Pro Max recharged more of their respective batteries than the iPhone 14 Pro and Pro Max.
30-minute charging test (20W adapter)
Starting percentage | Ending percentage | Percentage added | |
---|---|---|---|
iPhone 15 Pro | 4% | 66% | 62% |
iPhone 15 Pro Max | 7% | 56% | 49% |
iPhone 14 Pro | 27% | 75% | 48% |
iPhone 14 Pro Max | 14% | 59% | 45% |
The iPhone caps its max charge speed to 27 watts, so using a power brick that supports a higher wattage won’t make the phone charge any faster. So I ran the same test a couple of more times, using my MacBook Pro’s 140-watt charger. I ran it before and after installing iOS 17.0.3, and the charging speeds were identical. That means the software fix doesn’t throttle charging speeds. Results were nearly the same as those from my 20-watt charging test.
30-minute charging test (140W adapter)
Starting percentage | Ending percentage | Percentage added | |
---|---|---|---|
iPhone 15 Pro before iOS 17.0.3 | 0% | 63% | 63% |
iPhone 15 Pro after iOS 17.0.3 | 0% | 62% | 62% |
iPhone 15 Pro Max before iOS 17.0.3 | 18% | 67% | 49% |
iPhone 15 Pro Max after iOS 17.0.3 | 17% | 67% | 50% |
I ran a 30-minute wireless charging test via MagSafe on both phones, and the results were almost exactly the same. The 15 Pro added 22% over a half hour period, and the 15 Pro Max added 21%.
iPhone 15 Pro and Pro Max battery tests
In my experience, the 15 Pro averages a full day on a single charge, while the 15 Pro Max gets between a day and a half to two days. Battery life can vary depending on how you use your phone, so I also ran two additional CNET battery tests.
The first was an endurance test. Over the course of 45 minutes, I played games, watched YouTube videos, made a FaceTime video call, and scrolled my Instagram and TikTok feeds. As you can see in the results below, both new Pro models did better than the iPhone 14 Pro and Pro Max, as well as Samsung’s Galaxy S23 series. The less battery percentage lost, the better.
45-minute battery endurance test
Starting percentage | Ending percentage | Percentage lost | |
---|---|---|---|
iPhone 15 Pro Max | 100% | 97% | 3% |
iPhone 15 Pro | 100% | 94% | 6% |
Galaxy S23 Ultra | 100% | 94% | 6% |
iPhone 14 Pro Max | 75% | 68% | 7% |
iPhone 14 Pro | 87% | 79% | 8% |
The second test I ran involves streaming a video over the course of three hours with the battery starting at 100%. I checked the battery level at every hour to see how much the battery percentage dropped. The results show that the 15 Pro and 15 Pro Max last longer than the Galaxy S23 Ultra did in the same test. The less battery percentage lost, the better.
3-hour video streaming test
After 1 hour | After 2 hours | After 3 hours | |
---|---|---|---|
iPhone 15 Pro Max | 97% | 92% | 87% |
iPhone 15 Pro | 98% | 92% | 86% |
Galaxy S23 Ultra | 95% | 89% | 82% |

iPhone 15 Pro and Pro Max performance tests
The iPhone 15 Pro and Pro Max have the A17 Pro chip, meaning they can support console video games. I was blown away when I played Resident Evil Village on my iPhone 15 Pro Max. The only sign that the phone was working hard was that the back of the device felt warm after 30 minutes.
I also ran several performance benchmark tests to see just how powerful Apple’s new A17 Pro chip is. I ran the Geekbench 6 CPU test, which measures general performance, and 3D Mark Wild Life Extreme for testing graphics performance.
As you can see in these results below, the A17 Pro chip enabled the iPhone 15 Pro and Pro Max to score higher than any phone we’ve ever tested. They not only outperformed the iPhone 14 Pro Max but every Android phone we’ve tested this year, including the Galaxy S23 Ultra. All of the 15 Pro and Pro Max’s power is kind of overkill now, but should help their longevity as new features and versions of iOS come out.
Geekbench v.6.0 single-core
Geekbench v.6.0 multicore
In terms of graphics, the 15 Pro and Pro Max’s performance is on par with the Samsung Galaxy S23 series, which runs on the Snapdragon 8 Gen 2 for Galaxy chip.
3DMark Wild Life Extreme

Other iPhone 15 Pro and Pro Max standout features
After spending one month with the iPhone 15 Pro and Pro Max, a few features stood out to me. At the top of that list is the 15 Pro Max’s 5x optical zoom. It captures beautiful images with great detail and a wide dynamic range. Check out the photo above that I took of the Manhattan Bridge just after sunrise.
I’m also impressed with the new 24-megapixel resolution option. It basically combines pixel binning image data and resolution image data into a single higher resolution photo that has more detail than photos taken on the 14 Pro or Pro Max.
As I mentioned before, I don’t use a case on the phones and love the way they feel in my hand. Apple found a good balance between the weight and the size of the phone, especially the 15 Pro Max model. The slightly curved edges make the phones enjoyable to hold.
Apple’s iOS 17 software has been a blast to use, especially Check-In and Stickers in iMessage. I get so much joy from turning live photos into animated stickers and peppering them in message threads to the delight and annoyance of my friends.

StandBy mode is also nice and turns the 15 Pro and Pro Max into a mini heads up display for time, photos and other widgets when charging. I use a Belkin BoostCharge Pro dock for StandBy mode at work and a Twelve South HiRise 3 Deluxe dock at home. The StandBy screen looks contemporary, and I like being able to switch between the widgets. I do hope Apple adds more functionality to StandBy mode in iOS 18.
But there are some software bugs in iOS 17. For example, I had Safari freeze and become unresponsive when trying to navigate or reordering tabs. These hang-ups only happened a few times and don’t seem too problematic, but they are annoying.
My CNET colleague Bridget Carey experienced a weird bug in which black borders appeared to the right and underneath photos she took. She said quitting the Camera app and reopening it resolved the issue, even though the pictures she took before the app reset still show up in the Photos app with black borders. There is a MacRumors forum post showing someone else experiencing the same thing.
What’s next for the iPhone 15 Pro and Pro Max? Well, we’re still waiting for Apple to add the ability to record 3D videos (Apple calls them spatial videos), which you’ll be able to watch in 3D on the new Vision Pro headset. The Journal app in iOS 17 still hasn’t launched, though it does appear in the beta version of iOS 17.2. Apple didn’t say exactly when the new app would be released, but I’m keen to try it out. The app uses AI prompts to get you started writing.
After a month with the iPhone 15 Pro and Pro Max, I’m still enamored. And I’m excited to continue testing them for months to come.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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