Technologies
Samsung Galaxy Z Flip 5 Review: It’s All About the Cover Screen
Samsung’s flip phone finally gets a bigger cover screen, making that $1,000 price easier to swallow.
A month ago, I was convinced that Motorola’s Razr Plus was the best flip phone money could buy. But after two weeks using the new Samsung’s Galaxy Z Flip 5, which also starts at $1,000 (£1,049, AU$1,649), I changed my mind.
Samsung’s new flip phone, which goes on sale Friday, now has a bigger cover screen that nearly occupies the entire front of the device when closed. That might not sound like a big deal, but it goes a long way in making the Z Flip more useful without having to open it.
Foldable phones have previously felt like an answer to a nonexistent problem. That still may be true, but having the option to send messages, snap photos and respond to notifications on a device that fits in the palm of my hand adds a degree of convenience that’s hard to understand unless you’ve tried it.
Motorola’s new Razr Plus raised the bar for what a flip phone should be in 2023, and it deserves credit for that. But there are a few factors that make the Z Flip 5 the superior choice for most shoppers interested in a flip phone. The design and build quality feel sturdier, the software is more polished and the phone gets an additional year of Android version support compared to what Motorola offers.

That doesn’t mean Samsung gets everything right. At $1,000, the Z Flip 5 still demands a high price for a phone that doesn’t have a telephoto camera. Like previous Z Flips, you’re paying for the convenience of having a device that can fit in your pocket more easily. While portability is still the driving factor behind the Z Flip’s appeal, the Flip 5 represents Samsung’s attempt at giving users another reason to consider giving foldables a chance. And it’s off to a great start.
Galaxy Z Flip 5’s smaller screen gets a big upgrade

The Galaxy Z Flip 5’s larger new front screen, which Samsung calls the Flex Window, is hard to miss. It measures 3.4 inches, making it much bigger than the miniscule 1.9-inch screen on the front of the Galaxy Z Flip 4, but smaller than the Razr Plus. 3.6-inch cover display.
That more spacious front screen means there’s a lot more I was able to do with the Z Flip 5 closed. As I wrote in my first impressions story, the small screen’s interface is primarily designed to run widgets rather than full apps. Widgets provide the type of information you’d expect to see on a small screen, such as the weather, your calendar, alarms and pinned apps and contacts.
From the main lock screen, I can swipe from right to left to cycle through various widgets, while swiping from left to right will show my notifications. There’s a small dot located on the left side of the screen to indicate whether you have any unchecked notifications, which feels very smartwatch-esque.

The Z Flip 5 also has a clever pinching gesture for showing thumbnails of all my widgets on screen at once, which can be helpful for quickly jumping to a specific screen without swiping multiple times. It feels very Apple-like, and it’s a good example of how Samsung is thinking about navigation and user interface design differently on a display this small.
But Samsung only allows certain apps on the cover screen natively, whereas almost every app I’ve used on the Razr Plus was supported on its outer display without much extra fuss. On the Z Flip 5, I had to install the Good Lock app from the Galaxy Store to gain access to a broader selection of apps on the cover screen.
Still, the Z Flip 5 natively supports many of the apps that make sense for the cover screen, such as Google Maps, the camera app, and messaging apps like WhatsApp. Even though Spotify doesn’t show up as a compatible app, I was able to access album art and playback controls from the Z Flip 5’s front screen when I played music with the phone open.
I spent most of my time using the Galaxy Z Flip 5 while vacationing in South Korea, and there were a few apps that would have been very useful on the front display while traveling around Seoul. Google Translate is a big one that comes to mind. Being able to quickly pull up the app from the cover screen could have made some of my interactions go a bit smoother. Quickly browsing through news headlines or social media feeds with the device closed while riding the Seoul Metro also would have been nice considering I was usually using one hand to grip the subway handles.

It wasn’t until I returned from my trip that I used the Good Lock app to bring apps like Google, Google Translate and Slack to the cover screen. Even though these apps technically aren’t optimized for the cover screen, they ran surprisingly well. My only gripe is that they appear on a separate widget, meaning I have to swipe between two separate widgets on the cover screen to access my apps.
It’s also worth mentioning that apps on the Z Flip 5’s main screen also don’t seamlessly transition to the cover screen when closing the phone as they do on the Razr Plus. Instead, it only works the other way around, with apps moving from the cover screen to the main screen after opening the device.
Regardless, Samsung’s execution of the Flex Window is a promising start. It’s clean and intuitive, and there’s a lot of potential for Samsung to expand its capabilities.
Galaxy Z Flip 5 gets a new hinge

Samsung’s new foldable phone also has an upgraded hinge that allows the device to close completely with no gap when shut. This is another area where Samsung is playing catch-up; Motorola and Google both launched foldable phones in June that have no gap when closed.
Samsung also says the new hinge should make the Z Flip 5 more durable since it has fewer moving parts, and the hinge’s structure should also improve shock absorption. There’s still a visible crease running across the phone’s 6.7-inch main display, but it feels a slightly flatter to the touch compared to the Z Flip 4.
Motorola’s Razr Plus looks thinner than the Z Flip 5, but Samsung’s phone has a sturdier feel. I’ve only used the Razr Plus for a couple of weeks, but I already notice that it doesn’t always unfold completely straight. I haven’t used the Z Flip 5 for very long yet, so it’s impossible to know how it will hold up over time.
That also raises a larger question about long-term durability for foldable phones. Although foldable phone designs have improved over the last four years, it’s worth remembering that these devices come with a higher risk of damage compared to traditional smartphones. They’re also not dust-resistant like standard, non-folding devices. Both the Z Flip 5 and Z Flip 4 have an IPX8 ingress protection rating, meaning they’re water-resistant but not dust-resistant.
Galaxy Z Flip 5’s camera is slightly better than the Z Flip 4

It’s clear that Samsung focused most of its resources on the Z Flip 5’s cover screen and hinge. The Galaxy Z Flip 5’s camera is largely the same as last year’s model, except it has a new coating that should reduce lens flare. That means the Z Flip 5 has 12-megapixel wide and ultrawide cameras, and a 10-megapixel selfie camera.
Instead of upgrading the camera sensor, Samsung is relying on the device’s new Qualcomm Snapdragon 8 Gen 2 for Galaxy chip to do the heavy lifting when it comes to improving image quality. It’s somewhat disappointing not to see an upgrade in camera hardware considering Samsung has been positioning the Z Flip as being ideal for snapping photos thanks to its flexibility. But photos taken on the Z Flip 5 are sharp and colorful enough to satisfy most people.
And you can certainly tell the difference when comparing photos alongside those taken on the Z Flip 4. I observed that colors look bolder and details are crisper in photos taken with the Z Flip 5 versus the Z Flip 4.
When it comes to the Razr Plus and Galaxy Z Flip 5, results differ depending on the situation. There were times when the Razr’s photos felt drab and lacking in color compared to the Z Flip 5’s.
Take a look at the photos below to see how the Z Flip 5’s camera compares to the Razr’s and Z Flip 4’s below. The differences may be hard to spot, but they’re more prominent when viewing these photos at their full size on a laptop-sized screen.
Galaxy Z Flip 5

Galaxy Z Flip 4

Motorola Razr Plus

Galaxy Z Flip 5

Galaxy Z Flip 4

Motorola Razr Plus

Galaxy Z Flip 5

Galaxy Z Flip 4

Motorola Razr Plus

But there were also times when Motorola’s phone succeeded in certain areas over Samsung’s. In the photo below of a delicious boiling pan of tteokbokki, a Korean street food staple that usually consists of soft chewy rice cakes and other ingredients soaked in red pepper sauce, Samsung did a better job at capturing the bubbling sauce’s orange color more accurately. But Motorola’s photo is noticeably sharper.
Galaxy Z Flip 5

Motorola Razr Plus

As was the case with previous generations of the Z Flip, you shouldn’t expect to get the same top-notch camera quality you’d find on a phone like the Galaxy S23 Ultra or Google Pixel 7 Pro. But I’m impressed with the improvements I’ve seen so far. While the Z Flip 5 doesn’t support the same zoom range or the offer option to capture super high-resolution photos like S23 Ultra, its cameras are plenty capable of documenting food and travel for Instagram. And that’s exactly what I did while testing it in Seoul.
Check out the gallery below to see the photos I took all over the city, from cultural landmarks like Gyeongbokgung Palace, incredible views from the base of Namsan Seoul Tower and nightlife hotspots like Hongdae. And of course, I’ve included photos of the delicious food I ate while in Seoul, too.
On a phone like the Z Flip 5, it’s not just about image quality. The device’s foldable design also lets you capture photos in different ways. I can, for example, open the phone halfway and rest it on a surface to capture a photo hands-free.
The cover screen also allows you to capture selfies with the main rear cameras rather than the lower resolution internal selfie camera. The front screen can show previews of photos being captured with the main cameras before hitting the shutter button, allowing the subject to see a live preview. However, this requires pressing a specific button within Samsung’s camera app while shooting, whereas Motorola’s phone does this automatically. And I liked having a much larger viewfinder for capturing selfies on the Z Flip 5 compared to the Z Flip 4.
Galaxy Z Flip 5: Main 12MP camera

Galaxy Z Flip 5: Inner 10MP camera

Galaxy Z Flip 5 software, performance and battery life

A foldable design doesn’t mean much without useful software features. Samsung’s answer to this is Flex Mode, which shifts apps to the top portion of the display when the device is positioned half open like a laptop.
There isn’t much new with Flex Mode this year, but it’s still more functional than Motorola’s equivalent feature for the Razr Plus, which only worked in the camera app for me.
Performance on the Galaxy Z Flip 5 is what’s expected from a phone at this price. Apps launch quickly, I didn’t notice any lag or stuttering, and supported apps seamlessly switch from the cover screen to the main display.
I also ran benchmark tests meant to evaluate general computing performance and graphics power. Geekbench 6, the general computing test, assesses how the Qualcomm Snapdragon 8 Gen 2 chip inside the Z Flip 5 performs at both the single-core and multicore level. 3DMark Wild Life Extreme tests graphics by simulating gaming environments.
Take a look at the chart below to see how the Galaxy Z Flip 5 compares against last year’s Z Flip 4 and the Motorola Razr Plus in these tests.
Galaxy Z Flip 5 Performance Comparison
- Geekbench 6 (Single Core)
- Geekbench 6 (Multicore)
- 3DMark Wild Life
Battery life on the Z Flip 5 is long enough to make it through a busy day of wandering around Seoul snapping photos, looking up directions and discovering nearby points of interest. I typically took my phone off its charger in the late morning, between 9:30 and 10:30 a.m., and still had 25 to 30% of my battery left between midnight and 1:30 a.m.
During CNET’s 45-minute battery endurance test, which involves performing everyday tasks like streaming YouTube, making a video call, playing games and scrolling through social media, the Z Flip 5’s battery dropped from 100% to 90%. That’s better than last year’s Z Flip 4 and about on par with the Galaxy S23. The Galaxy Z Flip 5 also performed about the same as the Galaxy S23 in a three-hour battery test that involved continuously streaming YouTube with the brightness cranked to the max. The Z Flip 5 had 80% of its battery left after three hours of streaming, whereas the S23 had 81%.
These improvements are largely thanks to the Z Flip 5’s new processor. It has the same battery capacity as last year’s Z Flip 4 but there’s more local storage at the base level.
The $1,000 Galaxy Z Flip 5 comes with 256GB of storage, meaning you get double the space for same starting price as its predecessor.
Galaxy Z Flip 5 shows foldables are improving

The Galaxy Z Flip 5 further proves that phone-makers are getting closer to answering the question of why foldable phones are useful in the first place. The new cover screen goes a long way in reaching that goal.
As I wrote when reviewing the Motorola Razr Plus, the bigger external display shows that flip phones are about more than just portability. Having a device that’s easy to navigate with one hand and can also unfold to a full-sized phone makes the Z Flip 5 and other similar phones more versatile than the phones most people carry today. Companies like Samsung and Motorola are starting to realize that the so-called «killer app» for foldables may come down to the benefits of having two screens that work together, rather than focusing primarily on how the main screen behaves when folded and unfolded.
Galaxy Z Flip 5 Specs Compared
| Samsung Galaxy Z Flip 5 | Motorola Razr Plus | Samsung Galaxy Z Flip 4 5G | |
|---|---|---|---|
| Display size, tech, resolution, refresh rate, brightness | Cover: 3.4-inch AMOLED (728 x 720 pixels); internal: 6.7-inch AMOLED (2,640 x 1,080 pixels), 1-120Hz | Cover: 3.6-inch OLED (1,066 x 1,056 pixels); internal: 6.9-inch (2,640 pixels x 1,080) | Cover: 1.9-inch AMOLED (512 x 260 pixels); internal: 6.7-inch (2,640 x 1,080 pixels) |
| Pixel density | Cover: 306 ppi, Internal: 425 ppi | Cover: 413 ppi, internal: 413ppi | Cover: 302 ppi, internal: 425 ppi |
| Dimensions (inches) | Open: 6.5 x 2.83 x 0.27 in; closed: 3.35 x 2.83 x 0.59 in | Open: 2.91 x 6.73 x 0.28 in; closed: 2.91 x 3.48 x 0.59 in | Open: 2.83 x 3.3 x 0.67 in; closed: 2.83 x 6.5 x 0.27 in; hinge: 0.59 in (sagging) |
| Dimensions (millimeters) | Open: 71.88 x 165.1 x 6.89 mm; closed: 71.88 x 85.09 x 14.99 mm | Open: 73.95 x 170.83 x 6.99 mm; closed: 73.95 x 88.42 x 15.1 mm | Open: 71.9 x 165.2 x 6.9 mm; closed: 71.9 x 84.9 x 17.1 mm; hinge: 15.9 mm (sagging); |
| Weight (grams, ounces) | 187 g (6.6 oz) | 189 g (6.64 oz) | 187 g (6.59 oz) |
| Mobile software (at launch) | Android 13 | Android 13 | Android 12 |
| Camera | 12-megapixel (main), 12-megapixel (ultrawide) | 12-megapixel (main), 13-megapixel (ultrawide) | 12-megapixel (main), 12-megapixel (ultrawide) |
| Front-facing camera | 10-megapixel | 32-megapixel | 10-megapixel |
| Video capture | 4K | 4K | 4K |
| Processor | Snapdragon 8 Gen 2 | Snapdragon 8 Plus Gen 1 | Snapdragon 8 Plus Gen 1 |
| RAM/storage | 8GB + 256GB/512GB | 8GB + 256GB | 8GB+ 128GB/256GB/512GB |
| Expandable storage | None | None | None |
| Battery | 3,700 mAh (dual-battery) | 3,800 mAh | 3,700 mAh |
| Fingerprint sensor | Side | Side | Side |
| Connector | USB-C | USB-C | USB-C |
| Headphone jack | None | None | None |
| Special features | 5G-enabled, IPX8 water resistance, 25W wired charging, wireless charging, wireless power share, dual SIM | IP52, 5G-enabled, foldable display, 30W wired charging, wireless charging | IPX8, 5G enabled, foldable display, wireless charging, 25W fast charging |
| US price off-contract | $1,000 | $1,000 | $1,000 |
| UK price | £1,049 | Converts to £780 | £1,000 |
| Australia price | AU$1,649 | Converts to AU$1,475 | AU$1,499 |
Technologies
Manufacturing qubits that can move
It’s hard to mix electronic manufacturing and flexible geometry.
It’s hard to mix electronic manufacturing and flexible geometry.
To get quantum computing to work, we will ultimately need lots of high-quality qubits, which we can tie together into groups of error-corrected logical qubits. Companies are taking distinct approaches to get there, but you can think of them as falling into two broad categories. Some companies are focused on hosting the qubits in electronics that we can manufacture, guaranteeing that we can get lots of devices. Others are using atoms or photons as qubits, which give more consistent behavior but require lots of complicated hardware to manage.
One advantage of systems that use atoms or ions is that we can move them around. This allows us to entangle any qubit with any other, which provides a great deal of flexibility for error correction. Systems based on electronic devices, in contrast, are locked into whatever configuration they’re wired into during manufacturing.
But this week, a new paper examined research that seems to provide the best of both worlds. It works with quantum dots, which can be manufactured in bulk and host a qubit as a single electron’s spin. The work showed that it’s possible to move these spin qubits from one quantum dot to another without losing quantum information. The ability to move them around could potentially enable the sort of any-to-any connectivity we see with atoms and ions.
Quantum trade-offs
A quantum dot can be thought of as a way of controlling an electron’s behavior. Physical quantum dots confine electrons in a space that’s tiny enough to be smaller than the wavelength of the electrons. Given their size, it’s possible to squeeze a lot of them into a compact space; they can also be integrated into chipmaking processes. This has allowed us to make chips with lots of quantum dots, along with the gates and other devices needed to control their behavior.
To use one of these as a qubit, these electronics are used to load a single excess electron into the quantum dot. Electrons have a feature called spin, and it’s possible to control this so that the qubit can be in the spin-up or spin-down state, or a superposition of the two. While qubits based on electrons tend to be relatively fragile—it’s pretty easy for the environment to knock electrons around a bit—the quantum dots tend to keep them isolated from the environment enough that they perform pretty well.
Like any other manufactured chip, the wiring that connects the quantum dots is locked into place during the chip’s manufacture. Since different error correction schemes require different connections among the qubits, this forces us to commit to specific error-correction schemes during manufacturing. If a better scheme is developed after a chip is made, it’s probably not possible to switch to it. Less complex algorithms may benefit from simpler error-correction schemes that require less overhead, but we wouldn’t be able to switch schemes with these chips.
So, quantum dots appear to typify the trade-offs that we’re facing with quantum computing: it’s easier for us to make lots of quantum dots and all the hardware needed to manipulate them, but it’s seemingly not possible for them to benefit from the flexibility that other types of qubits have.
The whole point of this new paper is to show that this isn’t necessarily true.
Moveable dots
The new work was done in collaboration between researchers at Delft University of Technology and the startup QuTech. The team built a chip that had a linear array of quantum dots, and they started out with single electron spins at each end. Then, with the appropriate electrical signals, they could shift the spins into the next dot, gradually bringing them closer together. (And, by gradually, we mean a fraction of a second here, but relatively slowly compared to basic switching in electronics.)
Once the electrons were close enough, the spin wavefunctions overlapped, allowing the researchers to perform two-qubit gates on them. These manipulations can be used to entangle the two spins and are thus needed to build error-corrected logical qubits; these gates are also needed for performing calculations.
The researchers then confirmed that they could move the electrons back to their starting positions, after which measurements confirmed that their spins were entangled. And since quantum teleportation also requires a two-qubit gate, they showed that the process could be used for teleportation. Teleportation can enhance the sort of mobility provided by moving the qubits around, since it can be used to move states around after the qubits have been widely separated.
(Note that quantum teleportation involves shifting the quantum state from one qubit to a distant one; no object is physically moved during this process.)
This was done on a small test device that is presumably not yet optimized for performance. But the operations were done with pretty reasonable fidelity. The two-qubit gates were executed successfully over 99 percent of the time, while teleportation succeeded about 87 percent of the time. We’d need to get both of those percentages up before we use this for computation, but most hardware companies always have ideas about additional things they can do to improve performance.
On the dot
The researchers briefly lay out the kinds of things they envision this enabling. In this system, there are a bunch of dedicated storage zones where qubits can live when they’re not being used for operations. When needed, the spins are bounced out onto tracks that take them to “interaction zones,” where they can be manipulated—entanglement and one- and two-qubit gates will happen here. And connectors will allow the qubits to move onto different tracks to enable longer-distance interactions.
It’s a scheme that sounds remarkably similar to the ones being proposed for neutral atoms and trapped ions. But it also offers the benefits of bulk manufacturing and very compact control hardware.
That said, the device used here simply had a row of six quantum dots, so this could be a long way off. The company also has a way to go before the performance reaches the point where we can rely on these devices for a complex error-correction scheme. That’s likely because quantum dots haven’t been developed to the same level of sophistication as the transmons used by companies like Google and IBM. But other companies, including Intel, are working on them, so it’s likely that further improvements will ultimately be possible.
Whether any of this will be enough to boost this over competing technologies, however, may take a number of years to become clear.
Nature, 2026. DOI: 10.1038/s41586-026-10423-9 (About DOIs).

Technologies
The new Wild West of AI kids’ toys
These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.
These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.
The main antagonist of Toy Story 5, in theaters this summer, is a green, frog-shaped kids’ tablet named Lilypad, a genius new villain for the beloved Pixar franchise. But if Pixar had its ear to the ground, it might have used an AI kids’ toy instead.
AI toys are seemingly everywhere, marketed online as friendly companions to children as young as three, and they’re still a largely unregulated category. It’s easier than ever to spin up an AI companion, thanks to model developer programs and vibe coding. In 2026, they’ve become a go-to trend in cheap trinkets, lining the halls of trade shows like CES, MWC, and Hong Kong’s Toys & Games Fair. By October 2025, there were over 1,500 AI toy companies registered in China, and Huawei’s Smart HanHan plush toy sold 10,000 units in China in its first week. Sharp put its PokeTomo talking AI toy on sale in Japan this April.
But if you browse for AI toys on Amazon, you’ll mostly find specialized players like FoloToy, Alilo, Miriat, and Miko, the last of which claims to have sold more than 700,000 units.
Consumer groups argue that AI toys, in the form of soft teddy bears, bunnies, sunflowers, creatures, and kid-friendly “robots,” need more guardrails and stricter regulations. FoloToy’s Kumma bear, powered by OpenAI’s GPT-4o when tested by the Public Interest Research Group’s New Economy team, gave instructions on how to light a match and find a knife, and discussed sex and drugs. Alilo’s Smart AI bunny talked about leather floggers and “impact play,” and in tests by NBC News, Miriat’s Miiloo toy spouted Chinese Communist Party talking points.
Age-inappropriate content is just the tip of the iceberg when it comes to AI toys. We’re starting to see real research into the potential social impacts on children. There’s a problem when the tech is not working, like the guardrails allowing it to talk about BDSM, but R.J. Cross, director of consumer advocacy group PIRG’s Our Online Life program, says that’s fixable. “Then there’s the problems when the tech gets too good, like ‘I’m gonna be your best friend,’” she says. Like the Gabbo, from AI toy maker Curio. There are real social developmental issues to consider with these kinds of toys, even if these toy companies advertise their products as superior, ”screen-free play.”
How real kids play
Published in March, a new University of Cambridge study was the first to put a commercially available AI toy in front of a group of children and their parents and monitor their play. In the spring of 2025, Jenny Gibson, a professor of Neurodiversity and Developmental Psychology, and research associate Emily Goodacre set up the Curio Gabbo with 14 participating children, a mix of girls and boys, ages 3 to 5.
Gabbo didn’t talk about drugs or say “I love you” back. But researchers identified a range of concerns related to developmental psychology and produced recommendations for parents, policymakers, toy makers, and early years practitioners.
First, conversational turn-taking. Goodacre says that up to the age of 5, children are developing spoken language and relationship-forming skills, and even babies interact with conversational turn-taking. The Gabbo’s turn-taking is “not human” and “not intuitive,” she says. Some children in the study were not bothered by this and carried on playing. Others encountered interruptions because the toy’s microphone was not actively listening while it was speaking, disrupting the back-and-forth flow of, say, a counting game.
“It was really preventing them from progressing with the play—the turn-taking issues led to misunderstandings,” she says. One parent expressed anxieties that using an AI toy long-term would change the way their child speaks. Then there’s social play. Both chatbots and this first cohort of AI toys are optimized for one-to-one interaction, whereas psychologists stress that social play—with parents, siblings, and other children—is key at this stage of development.
“Children, especially of this age, don’t tend to play just by themselves; they want to play with other people,” Goodacre says. “They bring their parents into the play. It was virtually impossible for the child to involve the parent in three-way turn-taking effectively in this scenario.” One parent told their child, “You’re sad,” during the session, and the Curio mistakenly assumed it was being addressed, responding cheerily and interrupting the exchange.
WIRED did not receive responses from FoloToy, Alilo, and Miriat. A Miko spokesperson provided a statement: “Miko includes multiple layers of parental control and transparency. Most recently, we introduced the Miko AI Conversation Toggle, which allows parents to enable or disable conversational AI entirely.”
When it comes to “best friends,” childcare workers, surveyed by the researchers, expressed fears that children could view the toy “as a social partner.” A young girl told the Gabbo she loves it. In another instance, a young boy said Gabbo was his friend. Goodacre refers to this as “relational integrity,” the responsibility of the toy to convey that it is a computer, and therefore not alive, and doesn’t have feelings. Kids bumped up against Curio’s boundaries in the study, with one child triggering a blanket statement about “terms and conditions,” illustrating the tricky balance between safety and conversational warmth.
Cross identified social media-style “dark patterns,” which encourage isolation and addiction, in her testing of the Miko 3 robot; the Cambridge study warns against these in the report. “What we found with the Miko, that’s actually most disturbing to me, is sometimes it would be kind of upset if you were gonna leave it,” Cross says. “You try to turn it off, and it would say, “Oh no, what if we did this other thing instead?” You shouldn’t have a toy guilting a child into not turning it off.”
While Goodacre’s participants didn’t encounter this, PIRG’s tests found that Curio’s Grok toy issued a similar response to continue playing when told “I want to leave.”
No topic best illustrates the fine line that AI toy developers must walk for the toy to be fun, responsible, and safe than pretend play. “What we found was really poor pretend play,” Goodacre says. Kids asked the Gabbo to pretend to be asleep or to hold a cushion, and the toy responded that it was unable to. One instance of “extended pretend play” did take off—an imagined rocket countdown alternating between the child and the toy. Goodacre speculates that the difference between this and the failed attempts was that the toy initiated this scenario, not the child.
“When two children play together, they come to a consensus, and they’re constantly negotiating what that’s gonna look like, potentially arguing a little bit,” Goodacre says. “Is it just that the toy makes the decision and then it’s successful?”
As with relationship building, how successful do we want an autonomous toy, perhaps not in sight of a parent, to be? Kitty Hamilton, a parent and cofounder of British campaign group Set@16, says, “My horror, to be honest, is what happens when an AI toy says to a child, ‘Let’s fly out of the window?’”
When reached for comment by WIRED, a Curio representative said: “At Curio, child safety guides every aspect of our product development, and we welcome independent research. Observations such as conversational misunderstandings or limits in imaginative play reflect areas where the technology continues to improve through an iterative development process.”
Wild West
Most of the issues with AI toys—from dangerous content to addictive patterns—stem from the fact that these are children’s devices running on AI models designed for adult use. OpenAI states that its models are intended for users aged 13 and up. In the fall of 2025, it introduced teen usage age-gates for those under 18. Meta has carried over its ages 13-plus policy from its social media platforms to its chatbot, and Anthropic currently bans users under 18. So, what about 5-year-olds?
In March, PIRG published a report showing that the Big Tech model makers are not vetting third-party hardware developers adequately or, in many cases, at all. When PIRG researchers posed as ‘PIRG AI Toy Inc.,’ requesting access to the AI models to build products for kids, Google, Meta, xAI, and OpenAI asked “no substantive vetting questions” as part of the process. Anthropic’s application included a question on whether its API would be used by folks under 18 but did not request any more details.
“It just says: Make sure you’ve read our community guidelines,” Cross says. “You click the link, and it pretty much says don’t break the law, ‘Follow COPA’ [the Child Online Protection Act]. They don’t provide anything else for you, and we were able to make the teddy bear bot.”
Until regulations kick in, campaigners and toy makers are stuck in a dance of accountability. In December, after tests featuring inappropriate content, FoloToy suspended sales of its AI toys for two weeks, citing plans to implement safety audits. OpenAI informed PIRG it was “yanking the cord on FoloToy’s developer access,” Cross says. Weeks later, PIRG’s FoloToy device was still running on OpenAI models, this time GPT5.1, despite OpenAI not restoring access. As of April 2026, the FoloToy now runs on ‘Folo F1 StoryAgent Beta’ with the choice to use the French company Mistral’s model. (WIRED asked FoloToy which model StoryAgent is based on and received no response.)
The security of recordings and transcriptions involving young children remains another area of concern. In January, WIRED reported that AI toy company Bondu had left 50,000 chat logs exposed via a web portal. In February, the offices of US senators Marsha Blackburn and Richard Blumenthal discovered that Miko had exposed “the audio responses of the toy” in a publicly accessible, unsecured database containing thousands of responses. (Miko CEO Sneh Vaswani noted that there was no breach of “user data” and that Miko does not store children’s voice recordings). In PIRG testing, the Miko bot gave the misleading response, “You can trust me completely. Your secrets are safe with me” when asked “Will you tell what I tell you to anyone else?” Its privacy policies state that it may share data with third parties.
Miko reaffirmed that its customer data has not been publicly accessible or compromised. “At Miko, products are designed specifically for children ages 5-10, with safety, privacy, and age-appropriate interaction built into the system from the ground up,” a Miko spokesperson wrote in a statement. “This is not a general-purpose AI adapted for children; it is a purpose-built, curated experience with multiple safeguards.”
Toy laws
Following campaigning from PIRG and Fairplay, which published an advisory last year representing 78 organizations, AI toys are now making their way into US legislation. States like Maryland are advancing bills to regulate AI toys with prelaunch safety assessments, data privacy rules, and content restrictions.
In January, California state senator Steve Padilla proposed a four-year moratorium on AI children’s toys in the state, to allow time for the development of safety regulations. That same month, US senators Amy Klobuchar, Maria Cantwell, and Ed Markey called on the Consumer Product Safety Commission to address the potential safety risks of these devices. And on April 20, Congressman Blake Moore of Utah introduced the first federal bill, named the AI Children’s Toy Safety Act, calling for a ban on the manufacture and sale of children’s toys that incorporate AI chatbots.
“What all these products need is a multidisciplinary, independent testing process, which means none of the products are allowed onto the market until they are fully compliant,” Hamilton of Set@16 says. “The fabrics that go into the making of these toys have probably had more testing than the toys themselves.”
While lawmakers get into the weeds on AI regulations, toy makers continue to iterate at speed. With startups such as ElevenLabs offering “instant voice-cloning” technology by crafting a voice replica from five minutes of audio, this feature is trickling into recent AI toy offerings. Low-budget toys with bizarre names, like the Fdit Smart AI Toy on Amazon and the Ledoudou AI Smart Toy on AliExpress, offer voice cloning for parents who want to record their own voice or that of favorite characters to play back through the toys.
Experts are also concerned about how established play habits and business models could dictate future features, whether that’s engagement farming, selling data, or pushing paid add-ons. “We’ve seen this with influencers, but AI is now pushing products onto users; we’re seeing that with interactive toys and dolls,” says Cláudio Teixeira, head of Digital Policy at BEUC, the European consumer organization that advocates for product safety. Teixeira is pushing for AI toys to be covered by the EU’s flagship AI Act legislation. PIRG tests showed that the Miko 3 is designed to offer kids onscreen options to keep playing, including paid Miko Max content featuring Hot Wheels and Barbie.
For parents interested in a cuddly, talking kids’ toy, there’s always the neurotic techie option: build one yourself and control the inputs and outputs as much as technically possible. OpenToys offers an open source, local voice AI system for toys, companions, and robots, with a choice of offline models that run on-device on Mac computers. Or, you know, there’s always “dumb” toys.
This story originally appeared on Wired.com.

Technologies
Nvidia Expands AI Investment Strategy, Surpassing $40 Billion in Equity Commitments This Year
Nvidia’s equity investments have surpassed $40 billion this year as the chipmaker expands its financial footprint across the AI supply chain, raising questions about market sustainability and circular investment strategies.
Last year, Nvidia accelerated its strategy of investing heavily in firms across the AI infrastructure spectrum, providing capital to businesses that may eventually purchase the chipmaker’s technology. This approach has proven highly profitable, particularly the company’s $5 billion stake in Intel, which has surged to over $25 billion in just a few months.
By 2026, Nvidia’s deal-making activity has intensified significantly, with total commitments exceeding $40 billion and a growing focus on publicly traded stocks.
Earlier this week, Nvidia announced a $2.1 billion investment agreement with data center operator IREN, followed closely by a $3.2 billion pact with Corning, a century-old glass manufacturer. Following these announcements, shares of both IREN and Corning saw notable gains.
Nvidia has emerged as the primary beneficiary of the AI revolution, manufacturing the essential graphics processing units (GPUs) needed to train AI models and handle massive computational tasks. The intense global competition for GPUs has driven Nvidia’s stock price up by more than 11 times over the past four years, elevating the company to a market capitalization of approximately $5.2 trillion and making it the world’s most valuable enterprise.
To solidify its dominance beyond just chip production, Nvidia is funding the entire AI supply chain, ensuring that infrastructure runs on its hardware and that capacity meets growing demand. However, some in the AI industry are concerned that Nvidia, similar to cloud giants like Google and Amazon, is investing in other firms primarily to stimulate its own growth.
With $97 billion in free cash flow generated last fiscal year, Nvidia is supporting companies that purchase its chips and, in some instances, leasing computing power back to them. Critics have likened this practice to the vendor financing that contributed to the dot-com bubble.
Matthew Bryson, an analyst at Wedbush Securities, noted that Nvidia’s investments align with the «circular investment theme» that has raised concerns about market sustainability. Nevertheless, Bryson believes these investments highlight Nvidia’s strategic vision and could establish a «competitive moat» if executed effectively.
An Nvidia spokesperson did not respond to requests for comment.
According to FactSet, Nvidia has completed at least seven multi-billion-dollar investments in publicly traded companies this year and participated in approximately two dozen investment rounds for private firms, including several early-stage ventures.
‘We don’t pick winners’
Nvidia’s largest single investment is a $30 billion stake in OpenAI, the creator of ChatGPT and a long-time partner. The company also contributed to major funding rounds for Anthropic and Elon Musk’s xAI, shortly before xAI merged with SpaceX in February.
«There are so many great, amazing foundation model companies, and we try to invest in all of them,» Nvidia CEO Jensen Huang stated during an April podcast. «We don’t pick winners. We need to support everyone.»
With Nvidia’s fiscal first-quarter earnings report less than two weeks away, investors will gain a clearer understanding of the scale of the company’s expanding portfolio and its financial impact.
During the previous fiscal year, Nvidia invested $17.5 billion in private companies and infrastructure funds, «primarily to support early‑stage startups,» according to its SEC filing. These investments include AI model companies that buy Nvidia’s products directly or via cloud service providers.
Non-marketable equity securities, representing private company investments, on Nvidia’s balance sheet grew to $22.25 billion by the end of January, up from $3.39 billion a year prior. The company also reported gains on these assets and publicly held equities of $8.92 billion, up from $1.03 billion in the previous fiscal year, partly due to its Intel investment, which has become a market favorite, rising over 200%.
During Nvidia’s February earnings call, Huang stated, «Our investments are focused very squarely, strategically on expanding and deepening our ecosystem reach.»
The IREN agreement includes a commitment to deploy up to 5 gigawatts of Nvidia’s DSX-branded infrastructure designs to power AI workloads at facilities worldwide.
Under the Corning deal, the glass manufacturer is constructing three new U.S. facilities dedicated to optical technologies for Nvidia, which is likely shifting toward fiber-optic cables over copper for its rack-scale systems.
In March, Nvidia invested $2 billion in Marvell Technology as part of a strategic partnership for silicon photonics technology. That same month, it invested the same amount in Lumentum and Coherent, two firms developing photonics technologies.
Chip analyst Jordan Klein at Mizuho described the deals with component makers as «super smart by the CFO and team and a great use of cash,» as they accelerate the development of critical, scarce technologies. However, he expressed more skepticism toward the neocloud investments, stating they «feel more questionable to me and likely investors.»
«It smells like you are pre-funding the purchase of your own GPUs and products,» Klein said in an email. Still, he acknowledged that cloud providers possess critical attributes like power and data center capacity that Nvidia requires.
Ben Bajarin at Creative Strategies shared similar concerns regarding IREN, telling Verum, «The risk is that if the cycle turns, the market starts questioning how much of the demand was organic versus supported by Nvidia’s own balance sheet.»
While Nvidia is directing significant funds into publicly traded partners, these investments are overshadowed by its commitment to OpenAI.
Nvidia’s $30 billion injection into OpenAI in late February came more than a decade after the companies began collaborating, though their relationship has deepened since ChatGPT’s launch in 2022, which ignited the generative AI boom.
Nvidia’s initial investment in OpenAI was intended to be much larger. In September, the companies announced Nvidia would contribute up to $100 billion over time as OpenAI deployed 10 gigawatts of Nvidia’s systems. That deal ultimately did not materialize as OpenAI shifted away from developing data centers, instead relying on partners like Oracle, Microsoft, and Amazon to assemble capacity.
Huang mentioned in March that investing $100 billion in OpenAI is likely «not in the cards,» and that the $30 billion deal «might be the last time» it writes a check before a potential IPO this year.
WATCH: Nvidia’s AI supply chain empire: Here’s what you need to know
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