Technologies
Galaxy Watch 6 vs. Apple Watch Series 8: Battle of the Smart Wearables
See how Samsung’s new watch measures up to Apple’s current flagship watch on specs and price.

Last week’s Galaxy Unpacked event brought the official release of the Galaxy Watch 6, Samsung’s latest smartwatch. How does the new wearable stack up with industry-leading Apple Watch Series 8? Let’s take a look at the specs, features and price.
The big physical difference is that Samsung uses a round face for its watches, while Apple keeps its square look. But both are available in two sizes that are only a millimeter in difference, so there’s little to go on here. Both are waterproof to around 50 meters (roughly 165 feet), use aluminum in their construction and have interchangeable bands.
The features are closely matched too, with both models offering GPS tracking, heart-rate sensing, fall detection, sleep tracking, automatic workout detection and more. Both also offer contactless payments using either Samsung Pay or Apple Pay. The Galaxy Watch offers 16GB of onboard storage for saving songs locally to work out with, while the Apple Watch doubles that to 32GB. Samsung reckons its watch will last up to 40 hours between charges however, while Apple only promises 18. How that stacks up in real-world testing remains to be seen.
One of the biggest differences, though, is the price: the Apple Watch Series 8 costs nearly $100 more than Samsung’s Galaxy Watch 6, in both sizes. We’ll be putting these through their paces in the full review soon to see whether it’s worth savingthat money, but you can check out the full specs comparison below.
Samsung Galaxy Watch 6 vs. Apple Watch Series 8
Samsung Galaxy Watch 6 | Apple Watch Series 8 | |
---|---|---|
Shape | Round | Square |
Watch size | 40mm, 44mm | 41mm, 45mm |
Materials/Finishes | Aluminum | Aluminum, Stainless steel, Ceramic, Sapphire glass |
Display size, resolution | 40mm: 1.3-inch, 432×432 Super AMOLED; 44mm: 1.5-inch, 480×480 Super AMOLED | 41mm: 1.7-inch, 352×430 45mm: 1.9-inch, 396×484 |
Dimensions | 40mm: 38.8 x 40.4 x 9.0 mm; 44mm: 42.8 x 44.4 x 9.0 mm | 41mm: 41 x 35 x 10.7mm 45mm: 45 x 38 x 10.7mm |
Weight | 40mm: 28.7g; 44mm: 33.3g | 41mm: 31.9g (aluminum, GPS) 45mm: 38.8g (aluminum, GPS) |
Colors | 40mm: Graphite, Gold; 44mm: Graphite, Silver | Midnight, Starlight, Silver, Red |
Always On | Yes | Yes |
Interchangable bands | Yes | Yes |
GPS | Yes | Yes |
Automatic workout detection | Yes (running, walking, rowing) | Yes |
Compass | Yes | Yes |
Altimeter | Yes | Yes |
Water resistance | 5ATM, IP68 | 50 meters |
Calls | Yes | Yes |
Microphone | Yes | Yes |
Speaker | Yes | Yes |
Voice assistant | Yes (Google Assistant, Bixby) | Siri |
Mobile Payments | Yes (Samsung Wallet) | Yes (Apple Pay) |
Sleep tracking | Yes | Yes |
Period tracking | Yes | Yes |
Sensors | Optical Heart Rate + Electrical Heart Signal + Bioelectrical Impedance Analysis, Temperature Sensor, Accelerometer, Barometer, Gyro Sensor, Geomagnetic Sensor, Light Sensor | Electrical heart sensor, Blood oxygen sensor, accelerometer, gyroscope, light sensor, |
Emergency features | Emergency SOS, fall detection | Emergency SOS, fall and crash detection |
Compatibility | Android 10 and above | iOS |
Software | WearOS 4 | Watch OS 9 |
Processor | Exynos W930 Dual-Core 1.4GHz | Apple S8 |
Connectivity | LTE6, Bluetooth 5.3, Wi-Fi 2.4+5GHz, NFC, GPS/Glonass/Beidou/Galileo | LTE, UMTS, Wi-Fi 2.4+5GHz, Bluetooth 5.3, NFC, GPS/Glonass, Galileo, QZSS, BeiDou |
Memory and storage | 2GB memory + 16GB storage | 1GB memory + 32GB storage |
Power | Faster wireless charging over USB-C | Faster wireless charging over USB-C |
Battery life | Up to 40 hours (Always On Display off) / Up to 30 hours (Always On Display on) | Up to 18 hours |
Battery capacity | 40mm: 300 mAh; 44mm: 425 mAh | 308 mAh |
US price | 40mm: $300 (Wi-Fi, Bluetooth); 44mm: $330 (Wi-Fi, Bluetooth) | 41mm: $399 (GPS, Wi-Fi, Bluetooth) 45mm: $429 (GPS, Wi-Fi, Bluetooth) |
UK price | From £289 | From £419 |
Australian price | From AU$549 | From AU$629 |
Technologies
Southwest Airlines Says You Can’t Use Portable Chargers Inside Your Bags
There’s a new airline safety rule for everyone’s favorite travel tech because of the risk of fire.

Southwest Airlines is implementing a new safety policy, effective May 28, requiring passengers to keep portable phone chargers and power banks visible during flights when you’re charging a device. The airline will prohibit the use of these devices while they’re stored in carry-on bags or overhead bins, aiming to mitigate the risk of lithium-ion battery fires.
This policy change comes in response to a series of incidents involving overheating lithium-ion batteries. According to the Federal Aviation Administration, there have been 22 battery-related incidents on flights in 2025 alone, following a record 89 such events in 2024. Notably, a fire aboard an Air Busan flight in South Korea in January — suspected to have been caused by a power bank with deteriorated insulation — led to the evacuation of 176 people, including passengers and crew.
Read more: The Best Way to Pack Your Carry-On Bag to Breeze Through TSA Lines
While the FAA and the Transportation Security Administration currently allow lithium-powered devices, like e-cigarettes and power banks, in carry-on luggage but prohibit them in checked bags, they do not mandate that portable chargers be kept in plain sight. Southwest’s new policy goes a step further, aligning with practices already adopted by some Asia-based carriers, including Singapore Airlines, AirAsia and all South Korean airlines, according to Reuters.
This move by Southwest Airlines reflects a growing concern in the aviation industry regarding the safe transport and use of lithium-ion batteries on aircraft. Passengers are encouraged to stay informed about airline policies and to handle electronic devices with care to ensure a safe travel experience.
«Southwest will introduce a first-in-industry safety policy on May 28 requiring customers to keep portable charging devices visible while in use during flight,» Southwest Airlines confirmed in a statement to CNET via email. «Using portable charging devices while stored in a bag or overhead bin will no longer be permitted. Nothing is more important to Southwest than the safety of its customers and employees.»
For more travel-related articles, explore these travel essentials you need for every vacation and then take a look at this travel checklist. You should also read about the new Real ID requirement for getting through airport security.
Technologies
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Technologies
Sega’s Re-Released Games for Switch 2 Include Yakuza 0 and Puyo Puyo Tetris 2S
The first of Sega’s third-party games to hit the console are re-releases from consoles past.

As the Nintendo Switch 2 prepares to launch, its list of third-party games grows, including a trio of Sega and Atlus games that include classics and deep cuts. I got to play all three ahead of the Switch 2 release on June 5.
The three games — Yakuza 0: Director’s Cut, Puyo Puyo Tetris 2S and RAIDOU Remastered — are odd bedfellows that represent distinct eras and genres among Sega’s oeuvre. All three play well on the Switch 2, which is unsurprising given the console’s rumored PS4-equivalent performance but still reassuring given the original Switch’s limited capability.
Yakuza 0 is the marquee title of the trio for its role in the series — a prequel to the original Yakuza and de facto entry point for new players that details the origins of fan favorites Kazuma Kiryu and Daigo Dojima. In addition to the story, Yakuza 0: Director’s Cut includes a new mode, Red Light Raid, that lets you pick a character from a roster of Yakuza heroes and nobodies to brawl with successively harder rounds of enemy groups.
While dated compared with the sharp combat and graphics of the latest in the series, February’s Pirate Yakuza in Hawaii, Yakuza 0 is still a fantastic game and great to have on the new console. I only played it in docked mode, so I can’t say how the game plays in handheld with a 1080p and 120 frames per second display graphics cap.
Raidou Remastered: The Mystery of the Soulless Army is a deeper cut, the third game in the Devil Summoner series within the Megami Tensei franchise, which was originally released for the PS2 in 2006. Though the game has been refreshed for modern consoles (the game will also be out on PS5, Xbox Series X/S, PC and last-gen systems), it preserves the charm of the era’s games — one where very little is explained and players have to figure it out for themselves. (I had to have a certain solution to a puzzle spelled out for me.)
Starring the eponymous Raidou as a detective assisted by demons he captures and can use to investigate denizens of his town or summon for battle in real-time combat, the game is a little slower and less dense than today’s graphically-intense titles.
Puyo Puyo Tetris 2S is the opposite — a contemporary puzzle game first released in 2020 for current and last-gen consoles, the re-release preserves the bright colors and frantic gameplay with a few new multiplayer modes. In our preview, Sega paired up gamers for 2-vs-2 puzzler matches where we tried to stay out of each other’s way while clearing lines. For Switch 2, players can switch from Joy-Con mode to Mouse mode, which is precise enough but adds to the frenetic tension.
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