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Moto G 5G (2023) Review: A Tough Buy, Even for $250

Motorola’s newest affordable phone provides plenty for $250, but you may want to consider cheaper options.

The $250 Moto G 5G is not a bad phone. It’s just that you might get more value looking around.

I kept returning to that feeling throughout my weeks reviewing the phone, despite the dramatically reduced price this year’s model hits compared with last year’s $400 Moto G 5G. For instance, I like the phone’s 6.5-inch 120Hz display. But the screen isn’t dramatically better than the 90Hz displays I see in $200 phones like the Moto G Stylus or the Samsung Galaxy A14 5G.

The 5G connectivity is noticeably fast compared with 4G-only phones like the Stylus, but the Moto G 5G’s slower Snapdragon 480 Plus processor coupled with 4GB of RAM aren’t quite enough to power resource-heavy multitasking that truly take advantage of 5G speeds.

Even though the Moto G 5G’s cameras are similar those on other Moto G phones, photos are hit or miss. Images come out nice in bright outdoor areas but struggle with getting detail in low-light environments. I took the phone on a sunny Central Park picnic and got a lot of vibrant photos that I’m super happy with. But the opposite was true when I took the phone to a Kim Petras performance thrown by Motorola, where my photos on the crowded indoor dance floor came out blurry, noisy and lacked a lot of detail. It’s typical for this price range, and is a similar issue across all of the Moto G phones that I’ve tested this year.

When I compare the Moto G 5G against phones that are just $50 more, I realize how much I’m sacrificing. If you can swing it, $300 phones offer a lot of perks that are worth the upcharge. The $300 Moto G Power 5G for instance doubles your available storage space to 256GB, which is the cheapest phone I’m currently aware of offering that much internal space. The $300 OnePlus Nord N30 5G can quickly recharge its battery from nothing to 100% in 45 minutes with its included charger. By comparison the Moto G 5G takes well over 90 minutes to do the same thing.

And whenever the Pixel 6A is on sale for $299 — its power, performance, photography and longer software support outshine all of these $300 and under phones. 

The Moto G 5G tries to hit a strange middle ground between $200 phones and $300 phones, but I think it’s more likely you’ll spend slightly less money or slightly more money on a different phone. Again, that’s not to say the Moto G 5G doesn’t offer a lot for $250. It’s just that you can get a very similar phone and save $50, or get a substantially better phone by spending $50 more.

Moto G 5G on lockscreen.

Moto G 5G design, specs, performance

The Moto G 5G is one of the cheapest phones I’ve seen that has a 120Hz refresh rate display. I found the phone animates very smoothly when reading websites, scrolling apps and playing games, and that’s quite appreciated even with the display’s lower 720p resolution. But like I mentioned earlier, due to that lower resolution I don’t feel like the screen looks that much better than the 90Hz 720p displays I see in phones that cost less. It also left me missing the more detailed 120Hz 1,080p displays I see on the $300 Moto G Power 5G and the OnePlus Nord N30 5G.

The phone’s otherwise basic design comes in two color options: Harbor Gray or Ink Blue. The display includes a hole punch for its 8-megapixel selfie camera. The back of the phone highlights its two cameras, a 48-megapixel main camera and a 2-megapixel macro camera. It’s a simple matte plastic design, which does pick up smudges.

Along the sides of the phone are a power button that doubles as a fingerprint sensor, a headphone jack, a SIM card tray and a microSD card slot. It continues to be notable that the headphone jack and microSD card remain standard features in this price range, as they are otherwise rare finds on more expensive phones.

The phone’s performance is adequate. I didn’t experience problems with most tasks such as making phone calls, reading articles, listening to music or playing games. However, more demanding apps might overwhelm the phone’s processor and 4GB of RAM, which I consistently experienced when I tried to play Marvel Snap while toggling between other tasks. The game reloaded whenever I switched apps, which was an issue because I usually like to play it while multitasking since Snap is a card game.

Moto G 5G front facing camera close up

Those who just need a phone for making calls, sending texts, listening to music and reading news articles will likely be satisfied with the Moto G 5G. The phone’s 128GB of space should be plenty of room for storing apps, photos and media — but the option to expand with a microSD card means you can add more if you need to.

The issue with the Moto G 5G, however, is that its middling performance makes me question whether I get that much more value out of this it compared with the cheaper Moto G Stylus. In my Geekbench testing the Moto G 5G’s processor does run faster than the Stylus. Yet in real-world use, I felt like performance between the two phones was about the same — slightly sluggish but gets me through most tasks.

Geekbench 6 Benchmarks

Moto G 5G (2023) 740 1,790Moto G Stylus (2023) 448 1,471OnePlus Nord N30 5G 893 2,037Moto G Power 5G 878 2,206
  • Single-core
  • Multi-core
Note: Higher scores are better.

For some people, a faster data connection is worth the extra money. 5G networks are starting to hit a point of maturity where many devices benefit from faster video streaming and downloading while on the go. However, 4G LTE is still quite capable and ubiquitous. Unless you plan on tackling cloud gaming or have a lot of large files to regularly upload from your phone, there’s hardly anything yet that truly requires a 5G connection.

Another miss for me is that the Moto G 5G, like all Moto G phones, will receive only one software update and three years of security updates.

Moto G 5G cameras

Moto G 5G photography

The Moto G 5G’s photos are colorful with plenty of detail when taken in daylight. While on that aforementioned Central Park picnic, both regular pictures and portrait mode photos came out vibrant with a pronounced bokeh effect on the latter. However, the mix of bright highlights, like clouds and shadows under the trees show just how limited the Moto G 5G’s dynamic range is.

Mike Sorrentino in Central Park with beer, taken on Moto G 5G.
Central Park photo taken on Moto G 5G

I took the photo below with the 8-megapixel front-facing camera. This was inside of a well-lit elevator, but the photos has more details than I would have expected.

Mike Sorrentino inside selfie photo

Below are closeups of pets and food, which look OK.

Puppy photo taken on Moto G 5G.
Chicken gyro wrap, taken on the Moto G 5G.

And here are the pictures that I took at that Motorola event with Kim Petras and Cirque Du Soleil. The Moto G 5G struggled to document the action so poorly that I switched to my personal phone to share photos with friends.

Cirque Du Soleil performance
Kim Petras on stage at Motorola's event.
Bar at a Motorola event

But these camera pluses and minuses aren’t isolated to the Moto G 5G. I had the roughly the same camera challenges across the Moto G Stylus, Moto G 5G and the Moto G Power 5G. Since you’re not getting better camera quality by paying more for the Moto G 5G, Motorola’s cheaper option could be the better choice as long as you don’t mind sacrificing 5G.

In my comparison photos below of the grass wall in CNET’s office, all three phones were similarly able to differentiate between the different shades of green featured in the decoration.

Grass wall photo taken on the Moto G 5G.
Grass wall taken on the Moto G Stylus
Grass wall photo take on the Moto G Power 5G.

While I’m still in the process of testing the $200 Samsung Galaxy A14 5G, I took a comparison photo of the same grass wall, finding the image quality to be a little more saturated by comparison.

Grass wall taken on the Samsung Galaxy A14 5G.

Moto G 5G bottom line

The $250 Moto G 5G does include a lot of value for its price. You get a 120Hz display at one of the cheapest prices I’ve seen so far, along with 5G compatibility. Its processor can stand up to most tasks, even if it struggles with some multitasking. And if your carrier ends up subsidizing the phone to a price that’s free or close to free, it’s a very appealing option for someone that just wants a basic 5G phone.

But if you aren’t getting a carrier subsidy, I recommend you either consider Motorola’s cheaper Stylus or phones that are $50 more expensive. The 4G-only $200 Moto G Stylus includes much of the same functionality as the Moto G 5G along with a built-in stylus, but it comes with 64GB of storage, a noticeable step down. 

Moto G 5G showing Motorola settings

There’s a lot to gain from stretching your budget beyond the Moto G 5G’s $250 price, if you can. For example, the $300 Moto G Power 5G offers twice the storage, while the $300 OnePlus Nord N30 provides exceptionally fast charging.

The Moto G 5G does include many essential features that I want to see in a cheaper phone, but it just feels lost compared with other options in this price range. In some ways it’s so similar to $200 phone options, that it doesn’t stand out enough to justify the extra money. Yet it also doesn’t stand out enough at $250 when phones that cost just a little bit more are including tangible features that can increase how useful your phone can be.

Moto G 5G vs. Moto G Stylus vs. Moto G Power 5G vs. OnePlus Nord N30 5G vs. Google Pixel 6A

Moto G 5G (2023) Moto G Stylus (2023) Moto G Power 5G (2023) OnePlus Nord N30 5G Google Pixel 6A
Display size, resolution 6.5-inch HD Plus LCD display (720p resolution); 120Hz refresh rate 6.5-inch IPS LCD; 1,600×720; 90Hz refresh rate 6.5-inch LCD display; 2,400×1,080 pixels; 120Hz refresh rate 6.72-inch FHD (1080p resolution); 120Hz refresh rate 6.1-inch OLED; (1,080 x 2,400); 60Hz
Pixel density 269 ppi 269 ppi 405 ppi 391 ppi 429 ppi
Dimensions (inches) 6.45 x 2.95 x 0.33 in. 6.41 x 2.91 x 0.36 in. 6.41 x 2.94 x 0.33 in. 6.51 x 2.99 x 0.32 in. 6.0 x 2.8 x 0.35 in.
Dimensions (millimeters) 163.94 x 74.98 x 8.39mm 162.9 x 74.1 x 9.2mm 163 x 75 x 8.45mm 165.5 x 76 x 8.3mm 152.2 x 7.18 x 8.9mm
Weight (ounces, grams) 189g (6.66 oz.) 195 g 185 g (6.52 oz.) 195g (6.97 oz.) 6.3 oz.; 178g
Mobile software Android 13 Android 13 Android 13 Android 13 Android 12
Camera 48-megapixel main, 2-megapixel macro 50-megapixel (main), 2-megapixel (macro) 50-megapixel (main), 2-megapixel (macro), 2-megapixel (depth sensor) 108-megapixel main, 2-megapixel macro, 2-megapixel depth sensing 12.2-megapixel (wide), 12-megapixel ultra wide)
Front-facing camera 8-megapixel 8-megapixel 16-megapixel 16-megapixel 8-megapixel
Video capture 720p at 30 fps 1080p at 30 fps 720p at 60 fps 1080p at 30 fps 4K
Processor Snapdragon 480 Plus MediaTek Helio G85 MediaTek Dimensity 930 Qualcomm Snapdragon 695 Google Tensor
RAM/Storage 4GB + 128GB 4GB + 64GB; 4GB + 128GB 4GB RAM + 128GB; 6GB RAM + 256GB 8GB + 128GB 6GB RAM/128GB storage
Expandable storage Yes Yes Yes Yes None
Battery/Charger 5,000 mAh (15W charging) 5,000 mAh (15W charging) 5,000 mAh (15W wired charging speed, 10W adapter included) 5,000 mAh (50W wired charging) 4,410 mAh capacity; 18-watt fast charging (adapter sold separately)
Fingerprint sensor Side Side Side Side Under display
Connector USB-C USB-C USB-C USB-C USB-C
Headphone jack Yes Yes Yes Yes None
Special features 5G enabled, dual stereo speakers, Moto Gestures Stylus, Moto Gestures Estimated 38-hour battery life, Moto Gestures, stereo speakers 50W SuperVooc fast charging, 108-megapixel main camera, game mode, dual stereo speakers 5G-enabled, 18W fast charging, WiFi 6E, security updates for 5 years, Android OS updates for 3 years, dual SIM, IP67 water resistance
Price off-contract (USD) $250 $200 $300 $300 $349 ($299 when on sale)
Price (GBP) N/A, Converts to £195 Converts to £158 Converts to £240 Converts to £238 £349
Price (AUD) N/A, Converts to £380 Converts to AU$295 Converts to AU$445 Converts to AU$443 AU$599

How we test phones

Every phone tested by CNET’s reviews team was actually used in the real world. We test a phone’s features, play games and take photos. We examine the display to see if it’s bright, sharp and vibrant. We analyze the design and build to see how it is to hold and whether it has an IP-rating for water resistance. We push the processor’s performance to the extremes using both standardized benchmark tools like GeekBench and 3DMark, along with our own anecdotal observations navigating the interface, recording high-resolution videos and playing graphically intense games at high refresh rates.

All the cameras are tested in a variety of conditions from bright sunlight to dark indoor scenes. We try out special features like night mode and portrait mode and compare our findings against similarly priced competing phones. We also check out the battery life by using it daily as well as running a series of battery drain tests.

We take into account additional features like support for 5G, satellite connectivity, fingerprint and face sensors, stylus support, fast charging speeds, foldable displays among others that can be useful. And we balance all of this against the price to give you the verdict on whether that phone, whatever price it is, actually represents good value.

Technologies

Manufacturing qubits that can move

It’s hard to mix electronic manufacturing and flexible geometry.

It’s hard to mix electronic manufacturing and flexible geometry.

To get quantum computing to work, we will ultimately need lots of high-quality qubits, which we can tie together into groups of error-corrected logical qubits. Companies are taking distinct approaches to get there, but you can think of them as falling into two broad categories. Some companies are focused on hosting the qubits in electronics that we can manufacture, guaranteeing that we can get lots of devices. Others are using atoms or photons as qubits, which give more consistent behavior but require lots of complicated hardware to manage.

One advantage of systems that use atoms or ions is that we can move them around. This allows us to entangle any qubit with any other, which provides a great deal of flexibility for error correction. Systems based on electronic devices, in contrast, are locked into whatever configuration they’re wired into during manufacturing.

But this week, a new paper examined research that seems to provide the best of both worlds. It works with quantum dots, which can be manufactured in bulk and host a qubit as a single electron’s spin. The work showed that it’s possible to move these spin qubits from one quantum dot to another without losing quantum information. The ability to move them around could potentially enable the sort of any-to-any connectivity we see with atoms and ions.

Quantum trade-offs

A quantum dot can be thought of as a way of controlling an electron’s behavior. Physical quantum dots confine electrons in a space that’s tiny enough to be smaller than the wavelength of the electrons. Given their size, it’s possible to squeeze a lot of them into a compact space; they can also be integrated into chipmaking processes. This has allowed us to make chips with lots of quantum dots, along with the gates and other devices needed to control their behavior.

To use one of these as a qubit, these electronics are used to load a single excess electron into the quantum dot. Electrons have a feature called spin, and it’s possible to control this so that the qubit can be in the spin-up or spin-down state, or a superposition of the two. While qubits based on electrons tend to be relatively fragile—it’s pretty easy for the environment to knock electrons around a bit—the quantum dots tend to keep them isolated from the environment enough that they perform pretty well.

Like any other manufactured chip, the wiring that connects the quantum dots is locked into place during the chip’s manufacture. Since different error correction schemes require different connections among the qubits, this forces us to commit to specific error-correction schemes during manufacturing. If a better scheme is developed after a chip is made, it’s probably not possible to switch to it. Less complex algorithms may benefit from simpler error-correction schemes that require less overhead, but we wouldn’t be able to switch schemes with these chips.

So, quantum dots appear to typify the trade-offs that we’re facing with quantum computing: it’s easier for us to make lots of quantum dots and all the hardware needed to manipulate them, but it’s seemingly not possible for them to benefit from the flexibility that other types of qubits have.

The whole point of this new paper is to show that this isn’t necessarily true.

Moveable dots

The new work was done in collaboration between researchers at Delft University of Technology and the startup QuTech. The team built a chip that had a linear array of quantum dots, and they started out with single electron spins at each end. Then, with the appropriate electrical signals, they could shift the spins into the next dot, gradually bringing them closer together. (And, by gradually, we mean a fraction of a second here, but relatively slowly compared to basic switching in electronics.)

Once the electrons were close enough, the spin wavefunctions overlapped, allowing the researchers to perform two-qubit gates on them. These manipulations can be used to entangle the two spins and are thus needed to build error-corrected logical qubits; these gates are also needed for performing calculations.

The researchers then confirmed that they could move the electrons back to their starting positions, after which measurements confirmed that their spins were entangled. And since quantum teleportation also requires a two-qubit gate, they showed that the process could be used for teleportation. Teleportation can enhance the sort of mobility provided by moving the qubits around, since it can be used to move states around after the qubits have been widely separated.

(Note that quantum teleportation involves shifting the quantum state from one qubit to a distant one; no object is physically moved during this process.)

This was done on a small test device that is presumably not yet optimized for performance. But the operations were done with pretty reasonable fidelity. The two-qubit gates were executed successfully over 99 percent of the time, while teleportation succeeded about 87 percent of the time. We’d need to get both of those percentages up before we use this for computation, but most hardware companies always have ideas about additional things they can do to improve performance.

On the dot

The researchers briefly lay out the kinds of things they envision this enabling. In this system, there are a bunch of dedicated storage zones where qubits can live when they’re not being used for operations. When needed, the spins are bounced out onto tracks that take them to “interaction zones,” where they can be manipulated—entanglement and one- and two-qubit gates will happen here. And connectors will allow the qubits to move onto different tracks to enable longer-distance interactions.

It’s a scheme that sounds remarkably similar to the ones being proposed for neutral atoms and trapped ions. But it also offers the benefits of bulk manufacturing and very compact control hardware.

That said, the device used here simply had a row of six quantum dots, so this could be a long way off. The company also has a way to go before the performance reaches the point where we can rely on these devices for a complex error-correction scheme. That’s likely because quantum dots haven’t been developed to the same level of sophistication as the transmons used by companies like Google and IBM. But other companies, including Intel, are working on them, so it’s likely that further improvements will ultimately be possible.

Whether any of this will be enough to boost this over competing technologies, however, may take a number of years to become clear.

Nature, 2026. DOI: 10.1038/s41586-026-10423-9 (About DOIs).

Photo of John Timmer

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Technologies

The new Wild West of AI kids’ toys

These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.

These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.

The main antagonist of Toy Story 5, in theaters this summer, is a green, frog-shaped kids’ tablet named Lilypad, a genius new villain for the beloved Pixar franchise. But if Pixar had its ear to the ground, it might have used an AI kids’ toy instead.

AI toys are seemingly everywhere, marketed online as friendly companions to children as young as three, and they’re still a largely unregulated category. It’s easier than ever to spin up an AI companion, thanks to model developer programs and vibe coding. In 2026, they’ve become a go-to trend in cheap trinkets, lining the halls of trade shows like CES, MWC, and Hong Kong’s Toys & Games Fair. By October 2025, there were over 1,500 AI toy companies registered in China, and Huawei’s Smart HanHan plush toy sold 10,000 units in China in its first week. Sharp put its PokeTomo talking AI toy on sale in Japan this April.

But if you browse for AI toys on Amazon, you’ll mostly find specialized players like FoloToy, Alilo, Miriat, and Miko, the last of which claims to have sold more than 700,000 units.

Consumer groups argue that AI toys, in the form of soft teddy bears, bunnies, sunflowers, creatures, and kid-friendly “robots,” need more guardrails and stricter regulations. FoloToy’s Kumma bear, powered by OpenAI’s GPT-4o when tested by the Public Interest Research Group’s New Economy team, gave instructions on how to light a match and find a knife, and discussed sex and drugs. Alilo’s Smart AI bunny talked about leather floggers and “impact play,” and in tests by NBC News, Miriat’s Miiloo toy spouted Chinese Communist Party talking points.

Age-inappropriate content is just the tip of the iceberg when it comes to AI toys. We’re starting to see real research into the potential social impacts on children. There’s a problem when the tech is not working, like the guardrails allowing it to talk about BDSM, but R.J. Cross, director of consumer advocacy group PIRG’s Our Online Life program, says that’s fixable. “Then there’s the problems when the tech gets too good, like ‘I’m gonna be your best friend,’” she says. Like the Gabbo, from AI toy maker Curio. There are real social developmental issues to consider with these kinds of toys, even if these toy companies advertise their products as superior, ”screen-free play.”

How real kids play

Published in March, a new University of Cambridge study was the first to put a commercially available AI toy in front of a group of children and their parents and monitor their play. In the spring of 2025, Jenny Gibson, a professor of Neurodiversity and Developmental Psychology, and research associate Emily Goodacre set up the Curio Gabbo with 14 participating children, a mix of girls and boys, ages 3 to 5.

Gabbo didn’t talk about drugs or say “I love you” back. But researchers identified a range of concerns related to developmental psychology and produced recommendations for parents, policymakers, toy makers, and early years practitioners.

First, conversational turn-taking. Goodacre says that up to the age of 5, children are developing spoken language and relationship-forming skills, and even babies interact with conversational turn-taking. The Gabbo’s turn-taking is “not human” and “not intuitive,” she says. Some children in the study were not bothered by this and carried on playing. Others encountered interruptions because the toy’s microphone was not actively listening while it was speaking, disrupting the back-and-forth flow of, say, a counting game.

“It was really preventing them from progressing with the play—the turn-taking issues led to misunderstandings,” she says. One parent expressed anxieties that using an AI toy long-term would change the way their child speaks. Then there’s social play. Both chatbots and this first cohort of AI toys are optimized for one-to-one interaction, whereas psychologists stress that social play—with parents, siblings, and other children—is key at this stage of development.

“Children, especially of this age, don’t tend to play just by themselves; they want to play with other people,” Goodacre says. “They bring their parents into the play. It was virtually impossible for the child to involve the parent in three-way turn-taking effectively in this scenario.” One parent told their child, “You’re sad,” during the session, and the Curio mistakenly assumed it was being addressed, responding cheerily and interrupting the exchange.

WIRED did not receive responses from FoloToy, Alilo, and Miriat. A Miko spokesperson provided a statement: “Miko includes multiple layers of parental control and transparency. Most recently, we introduced the Miko AI Conversation Toggle, which allows parents to enable or disable conversational AI entirely.”

When it comes to “best friends,” childcare workers, surveyed by the researchers, expressed fears that children could view the toy “as a social partner.” A young girl told the Gabbo she loves it. In another instance, a young boy said Gabbo was his friend. Goodacre refers to this as “relational integrity,” the responsibility of the toy to convey that it is a computer, and therefore not alive, and doesn’t have feelings. Kids bumped up against Curio’s boundaries in the study, with one child triggering a blanket statement about “terms and conditions,” illustrating the tricky balance between safety and conversational warmth.

Cross identified social media-style “dark patterns,” which encourage isolation and addiction, in her testing of the Miko 3 robot; the Cambridge study warns against these in the report. “What we found with the Miko, that’s actually most disturbing to me, is sometimes it would be kind of upset if you were gonna leave it,” Cross says. “You try to turn it off, and it would say, “Oh no, what if we did this other thing instead?” You shouldn’t have a toy guilting a child into not turning it off.”

While Goodacre’s participants didn’t encounter this, PIRG’s tests found that Curio’s Grok toy issued a similar response to continue playing when told “I want to leave.”

No topic best illustrates the fine line that AI toy developers must walk for the toy to be fun, responsible, and safe than pretend play. “What we found was really poor pretend play,” Goodacre says. Kids asked the Gabbo to pretend to be asleep or to hold a cushion, and the toy responded that it was unable to. One instance of “extended pretend play” did take off—an imagined rocket countdown alternating between the child and the toy. Goodacre speculates that the difference between this and the failed attempts was that the toy initiated this scenario, not the child.

“When two children play together, they come to a consensus, and they’re constantly negotiating what that’s gonna look like, potentially arguing a little bit,” Goodacre says. “Is it just that the toy makes the decision and then it’s successful?”

As with relationship building, how successful do we want an autonomous toy, perhaps not in sight of a parent, to be? Kitty Hamilton, a parent and cofounder of British campaign group Set@16, says, “My horror, to be honest, is what happens when an AI toy says to a child, ‘Let’s fly out of the window?’”

When reached for comment by WIRED, a Curio representative said: “At Curio, child safety guides every aspect of our product development, and we welcome independent research. Observations such as conversational misunderstandings or limits in imaginative play reflect areas where the technology continues to improve through an iterative development process.”

Wild West

Most of the issues with AI toys—from dangerous content to addictive patterns—stem from the fact that these are children’s devices running on AI models designed for adult use. OpenAI states that its models are intended for users aged 13 and up. In the fall of 2025, it introduced teen usage age-gates for those under 18. Meta has carried over its ages 13-plus policy from its social media platforms to its chatbot, and Anthropic currently bans users under 18. So, what about 5-year-olds?

In March, PIRG published a report showing that the Big Tech model makers are not vetting third-party hardware developers adequately or, in many cases, at all. When PIRG researchers posed as ‘PIRG AI Toy Inc.,’ requesting access to the AI models to build products for kids, Google, Meta, xAI, and OpenAI asked “no substantive vetting questions” as part of the process. Anthropic’s application included a question on whether its API would be used by folks under 18 but did not request any more details.

“It just says: Make sure you’ve read our community guidelines,” Cross says. “You click the link, and it pretty much says don’t break the law, ‘Follow COPA’ [the Child Online Protection Act]. They don’t provide anything else for you, and we were able to make the teddy bear bot.”

Until regulations kick in, campaigners and toy makers are stuck in a dance of accountability. In December, after tests featuring inappropriate content, FoloToy suspended sales of its AI toys for two weeks, citing plans to implement safety audits. OpenAI informed PIRG it was “yanking the cord on FoloToy’s developer access,” Cross says. Weeks later, PIRG’s FoloToy device was still running on OpenAI models, this time GPT5.1, despite OpenAI not restoring access. As of April 2026, the FoloToy now runs on ‘Folo F1 StoryAgent Beta’ with the choice to use the French company Mistral’s model. (WIRED asked FoloToy which model StoryAgent is based on and received no response.)

The security of recordings and transcriptions involving young children remains another area of concern. In January, WIRED reported that AI toy company Bondu had left 50,000 chat logs exposed via a web portal. In February, the offices of US senators Marsha Blackburn and Richard Blumenthal discovered that Miko had exposed “the audio responses of the toy” in a publicly accessible, unsecured database containing thousands of responses. (Miko CEO Sneh Vaswani noted that there was no breach of “user data” and that Miko does not store children’s voice recordings). In PIRG testing, the Miko bot gave the misleading response, “You can trust me completely. Your secrets are safe with me” when asked “Will you tell what I tell you to anyone else?” Its privacy policies state that it may share data with third parties.

Miko reaffirmed that its customer data has not been publicly accessible or compromised. “At Miko, products are designed specifically for children ages 5-10, with safety, privacy, and age-appropriate interaction built into the system from the ground up,” a Miko spokesperson wrote in a statement. “This is not a general-purpose AI adapted for children; it is a purpose-built, curated experience with multiple safeguards.”

Toy laws

Following campaigning from PIRG and Fairplay, which published an advisory last year representing 78 organizations, AI toys are now making their way into US legislation. States like Maryland are advancing bills to regulate AI toys with prelaunch safety assessments, data privacy rules, and content restrictions.

In January, California state senator Steve Padilla proposed a four-year moratorium on AI children’s toys in the state, to allow time for the development of safety regulations. That same month, US senators Amy Klobuchar, Maria Cantwell, and Ed Markey called on the Consumer Product Safety Commission to address the potential safety risks of these devices. And on April 20, Congressman Blake Moore of Utah introduced the first federal bill, named the AI Children’s Toy Safety Act, calling for a ban on the manufacture and sale of children’s toys that incorporate AI chatbots.

“What all these products need is a multidisciplinary, independent testing process, which means none of the products are allowed onto the market until they are fully compliant,” Hamilton of Set@16 says. “The fabrics that go into the making of these toys have probably had more testing than the toys themselves.”

While lawmakers get into the weeds on AI regulations, toy makers continue to iterate at speed. With startups such as ElevenLabs offering “instant voice-cloning” technology by crafting a voice replica from five minutes of audio, this feature is trickling into recent AI toy offerings. Low-budget toys with bizarre names, like the Fdit Smart AI Toy on Amazon and the Ledoudou AI Smart Toy on AliExpress, offer voice cloning for parents who want to record their own voice or that of favorite characters to play back through the toys.

Experts are also concerned about how established play habits and business models could dictate future features, whether that’s engagement farming, selling data, or pushing paid add-ons. “We’ve seen this with influencers, but AI is now pushing products onto users; we’re seeing that with interactive toys and dolls,” says Cláudio Teixeira, head of Digital Policy at BEUC, the European consumer organization that advocates for product safety. Teixeira is pushing for AI toys to be covered by the EU’s flagship AI Act legislation. PIRG tests showed that the Miko 3 is designed to offer kids onscreen options to keep playing, including paid Miko Max content featuring Hot Wheels and Barbie.

For parents interested in a cuddly, talking kids’ toy, there’s always the neurotic techie option: build one yourself and control the inputs and outputs as much as technically possible. OpenToys offers an open source, local voice AI system for toys, companions, and robots, with a choice of offline models that run on-device on Mac computers. Or, you know, there’s always “dumb” toys.

This story originally appeared on Wired.com.

Photo of WIRED

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Technologies

Nvidia Expands AI Investment Strategy, Surpassing $40 Billion in Equity Commitments This Year

Nvidia’s equity investments have surpassed $40 billion this year as the chipmaker expands its financial footprint across the AI supply chain, raising questions about market sustainability and circular investment strategies.

Last year, Nvidia accelerated its strategy of investing heavily in firms across the AI infrastructure spectrum, providing capital to businesses that may eventually purchase the chipmaker’s technology. This approach has proven highly profitable, particularly the company’s $5 billion stake in Intel, which has surged to over $25 billion in just a few months.

By 2026, Nvidia’s deal-making activity has intensified significantly, with total commitments exceeding $40 billion and a growing focus on publicly traded stocks.

Earlier this week, Nvidia announced a $2.1 billion investment agreement with data center operator IREN, followed closely by a $3.2 billion pact with Corning, a century-old glass manufacturer. Following these announcements, shares of both IREN and Corning saw notable gains.

Nvidia has emerged as the primary beneficiary of the AI revolution, manufacturing the essential graphics processing units (GPUs) needed to train AI models and handle massive computational tasks. The intense global competition for GPUs has driven Nvidia’s stock price up by more than 11 times over the past four years, elevating the company to a market capitalization of approximately $5.2 trillion and making it the world’s most valuable enterprise.

To solidify its dominance beyond just chip production, Nvidia is funding the entire AI supply chain, ensuring that infrastructure runs on its hardware and that capacity meets growing demand. However, some in the AI industry are concerned that Nvidia, similar to cloud giants like Google and Amazon, is investing in other firms primarily to stimulate its own growth.

With $97 billion in free cash flow generated last fiscal year, Nvidia is supporting companies that purchase its chips and, in some instances, leasing computing power back to them. Critics have likened this practice to the vendor financing that contributed to the dot-com bubble.

Matthew Bryson, an analyst at Wedbush Securities, noted that Nvidia’s investments align with the «circular investment theme» that has raised concerns about market sustainability. Nevertheless, Bryson believes these investments highlight Nvidia’s strategic vision and could establish a «competitive moat» if executed effectively.

An Nvidia spokesperson did not respond to requests for comment.

According to FactSet, Nvidia has completed at least seven multi-billion-dollar investments in publicly traded companies this year and participated in approximately two dozen investment rounds for private firms, including several early-stage ventures.

‘We don’t pick winners’

Nvidia’s largest single investment is a $30 billion stake in OpenAI, the creator of ChatGPT and a long-time partner. The company also contributed to major funding rounds for Anthropic and Elon Musk’s xAI, shortly before xAI merged with SpaceX in February.

«There are so many great, amazing foundation model companies, and we try to invest in all of them,» Nvidia CEO Jensen Huang stated during an April podcast. «We don’t pick winners. We need to support everyone.»

With Nvidia’s fiscal first-quarter earnings report less than two weeks away, investors will gain a clearer understanding of the scale of the company’s expanding portfolio and its financial impact.

During the previous fiscal year, Nvidia invested $17.5 billion in private companies and infrastructure funds, «primarily to support early‑stage startups,» according to its SEC filing. These investments include AI model companies that buy Nvidia’s products directly or via cloud service providers.

Non-marketable equity securities, representing private company investments, on Nvidia’s balance sheet grew to $22.25 billion by the end of January, up from $3.39 billion a year prior. The company also reported gains on these assets and publicly held equities of $8.92 billion, up from $1.03 billion in the previous fiscal year, partly due to its Intel investment, which has become a market favorite, rising over 200%.

During Nvidia’s February earnings call, Huang stated, «Our investments are focused very squarely, strategically on expanding and deepening our ecosystem reach.»

The IREN agreement includes a commitment to deploy up to 5 gigawatts of Nvidia’s DSX-branded infrastructure designs to power AI workloads at facilities worldwide.

Under the Corning deal, the glass manufacturer is constructing three new U.S. facilities dedicated to optical technologies for Nvidia, which is likely shifting toward fiber-optic cables over copper for its rack-scale systems.

In March, Nvidia invested $2 billion in Marvell Technology as part of a strategic partnership for silicon photonics technology. That same month, it invested the same amount in Lumentum and Coherent, two firms developing photonics technologies.

Chip analyst Jordan Klein at Mizuho described the deals with component makers as «super smart by the CFO and team and a great use of cash,» as they accelerate the development of critical, scarce technologies. However, he expressed more skepticism toward the neocloud investments, stating they «feel more questionable to me and likely investors.»

«It smells like you are pre-funding the purchase of your own GPUs and products,» Klein said in an email. Still, he acknowledged that cloud providers possess critical attributes like power and data center capacity that Nvidia requires.

Ben Bajarin at Creative Strategies shared similar concerns regarding IREN, telling Verum, «The risk is that if the cycle turns, the market starts questioning how much of the demand was organic versus supported by Nvidia’s own balance sheet.»

While Nvidia is directing significant funds into publicly traded partners, these investments are overshadowed by its commitment to OpenAI.

Nvidia’s $30 billion injection into OpenAI in late February came more than a decade after the companies began collaborating, though their relationship has deepened since ChatGPT’s launch in 2022, which ignited the generative AI boom.

Nvidia’s initial investment in OpenAI was intended to be much larger. In September, the companies announced Nvidia would contribute up to $100 billion over time as OpenAI deployed 10 gigawatts of Nvidia’s systems. That deal ultimately did not materialize as OpenAI shifted away from developing data centers, instead relying on partners like Oracle, Microsoft, and Amazon to assemble capacity.

Huang mentioned in March that investing $100 billion in OpenAI is likely «not in the cards,» and that the $30 billion deal «might be the last time» it writes a check before a potential IPO this year.

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