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Final Fantasy XVI: Review, Release Date and Everything Else You Should Know

The latest Final Fantasy is a solid game with an intriguing story, but it’s not the must-play experience some of its predecessors were.

Not since Final Fantasy X all the way back in 2001 has Square Enix made a new Final Fantasy as ambitious as Final Fantasy XVI. As the PS5-exclusive game’s grand-yet-focused story unfurls over 50 hours, players will experience a reimagining of Final Fantasy’s RPG roots. Not all of Square Enix’s lofty ambitions are realized, however, resulting in a game that, while exhilarating, won’t thrill you quite like previous Final Fantasy games have. 

There is certainly a lot to love about Final Fantasy XVI — but you’ll need some patience to see it. 

Square Enix generated buzz earlier this month releasing a demo consisting of Final Fantasy XVI’s opening two hours. Feedback has been overwhelmingly positive. The game does indeed start with a bang: You’re witness to a dazzling clash between two Eikons, powerful superbeings known in previous Final Fantasy games as Summons, and your toe is gently dipped into the ocean of lore that Square Enix crafted for the world of Valisthea. 

You’re also introduced to main character Clive, playing through a crucial childhood experience that involves Clive transforming into an Eikon and ends with tragedy befalling his brother Joshua.

Yet these spectacles obscure one of Final Fantasy XVI’s central flaws. From a combat and gameplay perspective, the first 15-20 hours are slow going. Clive eventually amasses a varied repertoire of abilities, but the majority of these are learned through story events that happen in the second half of the game. You’ll spend a lot of the first half mashing the square button to perform generic combos. 

If you want true power, you gotta earn it.

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Final Fantasy XVI’s combat is beautiful to look at, but isn’t particularly deep.

Square Enix

The level and world design doesn’t help. Final Fantasy XVI is a linear game. Not every game needs an open world, but Final Fantasy XVI feels restrictive. This is especially true in the first chunk, in which levels are thinly disguised corridors. Clive finds himself in a battle area where he dispatches low-level foes, runs through a narrow hall or jungle path to the next battle area where there’s a boss-esque enemy. Wash, rinse and repeat. 

It’s not bad. But it’s not terribly exciting, either. The story carries a lot of Final Fantasy XVI’s weight during these opening hours, with Square Enix hoping the narrative power will help propel you along. And to its credit, Square Enix largely succeeds at creating a compelling universe — if you have tolerance for high fantasy with a dash of anime melodrama. 

Final Fantasy XVI does an admirable job of keeping the narrative tight. The game starts with Clive searching for answers about his brother and, like all fantasy epics, ends with the entire world at risk. One of Final Fantasy XVI’s biggest strengths is how it escalates gradually, with each quest bridging to another with slightly higher stakes, such that you can slowly imbibe the lore of Valisthea as the scope of Clive’s story expands. 

Though there’s a lot going on in Valisthea — nations at war, land destroyed by mysterious blight — Clive’s quest motivations are always clear. That helps the story to always feel focused in spite of its frenetic grandeur.

The cost is that this is a cutscene-heavy game. Plus many quests, even late in the game, can be drab affairs: Transport to this location, talk to three villagers and then, because you’re there, fight some generic bad guys. These down moments are usually done to establish a piece of the narrative puzzle, helping to keep the story cohesive until it all connects together, but they do slow momentum.

And there are a lot of pieces to this puzzle. Final Fantasy XVI features something called «Active Time Lore,» which, if you hold down the center button, brings up journal entries on the relevant on-screen happenings. If Clive is talking to his brother Joshua in their family castle, for instance, ATL will throw up reports on who Clive is, who Joshua is, and one on their home nation of Rosaria. It’s the digital equivalent of an encyclopedia on your lap — one you’re likely going to need to refer to again and again.

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Clive with Cid, the game’s best character. 

Square Enix

Part of why ATL is necessary isn’t because the story is complicated per se, but there are just so many moving parts. There are countries, magic crystals and characters to remember, plus the relationships that bind them all together. It doesn’t help that characters, instead of referring to Valisthea’s six nations by their distinguishing names like «The Empire of Sanbreque» and «The Dhalmekian Republic,» use more interchangeable terms like «the empire,» «the republic» and «the kingdom.»

If you want to understand Valisthea, you gotta work for it. 

The story is a win, but with an asterisk. As the need to regularly familiarize yourself with lore suggests, you’ll be turned off if you don’t have a taste for high fantasy. And since the story is the foundation of Final Fantasy XVI, an allergy to the genre is reason enough to stay away. That’s because Final Fantasy XVI the game is good, but not extraordinary. 

World and level design are the biggest issues. Though the visuals are beautiful, environments often feel more lifeless than they should. Invisible walls are everywhere, in the form of logs Clive can’t jump over or doors he can’t smash through. Quests instruct you to find a person or item, but lead you directly to them in a way that makes everything feel small. Crates and tables don’t break when you swing at them as they do in other action games, making the world feel dead and static. At a time when Nintendo is making magic over in Hyrule, the absence of a sense of exploration in Final Fantasy XVI is conspicuous. 

Then there’s the combat. It’s fun to look at, and many of the boss battles are outstanding. But the hack-and-slash combat system lacks depth or any strong incentive for creativity. You can mostly get by with basic combos and a decent evade skill. Abilities help you cut through enemies faster, but you don’t need to use them tactically to win. Really, there aren’t many tactics to employ. Though you’ll learn different flavors of magic, there’s none of the elemental strategy of games in the franchise’s past. Doing an ice attack on a fire-powered creature, for instance, yields no extra damage.

It’s one of the many ways Final Fantasy XVI has been de-Final Fantasied. Also gone is the party system of yonder. Instead of controlling different members of a party, each with their own specialized skills, you’ll have a changing cast of characters accompany you on missions, a la Disney luminaries in Kingdom Hearts. And instead of the idiosyncratic progression systems the franchise is known for — the Sphere Grid in X, the License Board in XII, the Materia system in VII — Final Fantasy XVI features a more generic skill tree. 

But there’s a lot of Final Fantasy here to charm fans. I mean that literally. This is a big game, with lots to do. The main campaign will take you between 40 and 60 hours, and there are plenty of side quests to expand that playtime. Post-game content is promising, especially with a bounty board that allows you to hunt increasingly tough enemies that are satisfying to topple. 

The changes Square Enix made to Final Fantasy XVI have sparked debate about what precisely it is that makes a Final Fantasy game. But apart from any specific gameplay system, Final Fantasy made its name by being on the cutting edge of roleplaying games. Final Fantasy XVI is good — but it’s not that. It’s a solid action game with a memorable story. 

Nothing more, nothing less. 

When does Final Fantasy XVI come out? 

Final Fantasy XVI comes out on Thursday, June 22, and will cost $70 (£70, AU$115) for the standard edition and $100 for the deluxe edition.

Sony will also release a Final Fantasy XVI PS5 bundle on June 22 for $560. The bundle comes with a standard PS5 console with DualSense Wireless Controller and a Final Fantasy XVI game voucher. 

What platforms will get Final Fantasy XVI? 

Final Fantasy XVI is a PlayStation 5 timed exclusive. Naoki Yoshida, Final Fantasy XVI’s producer, told ASCII last month that there are plans for a PC version of the game.

Will there be any DLC for Final Fantasy XVI? 

Yoshida told Game Informer last month that there are currently no plans for downloadable content for the game. 

Is there a Final Fantasy XVI demo? 

Yes, it’s currently available for download in the PSN Store

What’s the story of Final Fantasy XVI? 

Final Fantasy XVI takes place in the world of Valisthea, where nations battle each other over magical Mothercrystals, which provide magic energy to the people of the nation. A powerful force in the nations are magical creatures called Eikons who are controlled by human hosts called Dominants. 

Players control Clive, the son of the Archduke and First Shield of Rosaria. His role is to protect his younger brother Joshua, who is the Dominant of Phoenix. The game explores the turmoil Clive goes through following an attack on his home nation. 

What’s different in this Final Fantasy? 

Each mainline Final Fantasy game is unique in its own way, and Final Fantasy XVI makes some big changes to the series formula by making the combat more of an action RPG rather than a turn-based party game. This means players will only control Clive, who uses both physical and magic attacks to take down enemies. Other characters will join Clive in the fight, but they’ll act on their own. The exception to this is Torgal, Clive’s four-legged companion, who can attack and heal via quick commands. 

Another big change in Final Fantasy XVI is the mature rating. The US Entertainment Software Rating Board rated the game M due to its depictions of violence, partial nudity, blood and strong language, which is the first time a game in the series received this adult rating. 

The adult themes and medieval setting led to comparisons to HBO series Game of Thrones, which members of the development team confirmed they were fans of and noted some similarities.

Technologies

Sora Video Limits Got You Down? Pay Up for More, Says OpenAI

Sora has opened to everyone in the US, and OpenAI is now charging for extra AI video generations.

Soon after Sora dropped its invite-only requirement, OpenAI is already moving to monetize the popular AI video social media app. The company has introduced paid «video generation packs,» allowing you to purchase additional AI-generated videos after reaching the daily free limit.

Read also: Deepfake Videos Are More Realistic Than Ever. How Can You Spot if a Video Is Real or Sora AI?

Until now, you could generate around 30 videos a day for free or up to 100 for Pro accounts. Now, anyone who hits that cap will see a prompt to purchase extra «gens» through the App Store

A small bundle of 10 extra generations costs roughly $4, according to Sora’s listing on Apple App Store, but OpenAI’s support page states that the exact credits used per video range based on factors like the video length and resolution. 


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OpenAI’s Bill Peebles confirmed the change in a post on X, citing increased demand and «unsustainable» economics as reasons behind the change. He also confirms the free quota options are likely temporary. 

«Eventually, we will need to bring the free gens down to accommodate growth (we won’t have enough GPUs to do it otherwise!), but we’ll be transparent as it happens,» he wrote. «[i]n the meantime, enjoy the crazy usage limits.»

Read also: OpenAI’s Sora Is Getting Another Wave of New Features, Including Video Editing

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You Can Nab the Apple Watch SE 3 for a Record-Low $200 if You Act Fast

Amazon just knocked $49 off this budget-friendly wearable for the first time since its release.

Released alongside the Series 11 and Ultra 3, the Apple Watch SE 3 is the latest budget-friendly model in Apple’s lineup. Starting at $249, it already saves you $150 compared to the Series 11, and right now you can pick it up for even less.

Amazon is offering the biggest (and practically only) discount we’ve seen since this smartwatch hit shelves, knocking it down to a record-low $200. That’s a $49 discount, but it only applies to the starlight color. We also don’t expect this deal to last long, so be sure to get your order in soon.

Even at full price, CNET smartwatch expert Vanessa Hand Orellana called the third-gen SE a «$250 steal that delivers nearly everything you’d want from a wearable, with surprisingly few compromises.» It’s equipped with the same S10 processor as the Series 11 and Ultra 3, and offers many of the same features, like fast charging, 5G connectivity and new wellness tools. Plus, the vibrant 40mm display is always on, so you can check the time with a glance. Other helpful features include onboard Siri, fall detection and a durable design that’s water-resistant up to 50 meters.

SMARTWATCH DEALS OF THE WEEK

Deals are selected by the CNET Group commerce team, and may be unrelated to this article.

Why this deal matters

Deals on the latest Apple tech are far and few between, which makes this Apple Watch SE 3 discount a welcome surprise. You can pick it up for a record-low $200 right now at Amazon, which is just half the price of the flagship Series 11. If you prefer a larger display, the 44mm model is also $49 off, dropping the price to $230.

You can also find plenty of other bargains on the latest and previous-gen models in our full roundup of all the best Apple Watch deals.

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Technologies

Surprise Twist: Apple’s Next iPhones Might Come in These 3 Unlikely Colors

Apple seems to be choosing a deep, earthy path for its upcoming phone colors.

From cosmic orange to coffee brown? Brown, purple and burgundy will be the available colors for the iPhone 18 Pro next September, if a leak out of China proves true.

Depending on your language translator, brown could mean simply «brown» or «coffee brown,» but you get the general idea. The tidbit comes from regular leaker Digital Chat Station’s post on the Chinese microblogging platform Weibo. The post also says that black will not be an available color for the iPhone 18 Pro.

A representative for Apple did not immediately respond to a request for comment.

The iPhone 17 Pro comes in cosmic orange, deep blue and silver.


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The Apple release schedule for the iPhone 18 series has been shifting, but the latest intel reports that the iPhone 18 Pro, iPhone 18 Pro Max and iPhone Fold will launch in September 2026. The iPhone 18 and iPhone 18e will follow in the spring of 2027.

If Digital Chat Station’s leak is accurate, the iPhone 18 Pro would be the first Pro edition in years without a color resembling black, white or silver.

Here are the colors for the iPhone Pro dating back to its introduction in 2019:

2019: iPhone 11 Pro/Pro Max: Midnight Green, Space Gray, Silver, Gold
2020: iPhone 12 Pro/Pro Max: Graphite, Silver, Gold, Pacific Blue
2021: iPhone 13 Pro/13 Pro Max: Graphite, Gold, Silver, Sierra Blue, Alpine Green (March 2022)
2022: iPhone 14 Pro/14 Pro Max: Space Black, Silver, Gold, Deep Purple
2023: iPhone 15 Pro/15 Pro Max: Black Titanium, White Titanium, Blue Titanium, Natural Titanium
2024: iPhone 16 Pro/16 Pro Max: Black Titanium, Natural Titanium, White Titanium, Desert Titanium
2025: iPhone 17 Pro/17 Pro Max: Cosmic Orange, Deep Blue, Silver

Not offering any version of black for Pro models might seem counterintuitive, since the iPhone 16 Pro Max black titanium version has been a big seller, and black has also been popular with iPhone 17 shoppers. But a lack of black has not hurt iPhone 17 Pro sales.

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