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Apple Vision Pro Hands-On: Far Better Than I Was Ready For

I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first mixed-reality headset nails those, but lots of questions remain.

I was in a movie theater last December watching Avatar: The Way of Water in 3D, and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.

On Monday, I tried out the Vision Pro in a series of carefully picked demos during WWDC at Apple’s Cupertino, California, headquarters. I’ve been using cutting-edge VR devices for years, and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact — but still not small —headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for stability. The headset’s sleek design, and even its glowing front faceplate, also gave me an instant Ready Player One vibe. 

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Watch this: Apple Vision Pro: I Tried Apple’s AR/VR Headset

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I couldn’t wear my glasses during the demo, though, and neither will you. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage, through a setup process, to easily find lenses that fit my vision well enough so that everything seemed crystal clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head using an iPhone, a system that will be finessed when the headset is released in 2024.

From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good —really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this previously was the extremely impressive but PC-connected Varjo XR-3, and Apple’s display and cameras feel even better.

Apple’s floating grid of apps appears when I press the top digital crown, which autocenters the home screen to wherever I’m looking. I set up eye tracking, which worked like on many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and got a chime when it all worked.

An app menu in Apple's VisionOS. An app menu in Apple's VisionOS.

A list of apps as they would appear inside of the Apple Vision Pro headset.

Apple/Screenshot by CNET

From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes how bold they appear. Tapping with my fingers while looking at something opens an app. 

I’ve used tons of hand-tracking technology on headsets like the HoloLens 2 and the Meta Quest 2 and Pro, and usually there’s a lot of hand motion required. Here, I could be really lazy. I pinched to open icons even while my hand was resting in my lap, and it worked. 

Scrolling involves pinching and pulling with my fingers; again, pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.

Apple’s headset uses eye tracking constantly in its interface, something Meta’s Quest Pro and even the PlayStation VR 2 don’t do. That might be part of the reason for the external battery pack. The emphasis on eye tracking as a major part of the interface felt transformative, in a way I expected might be the case for VR and AR years ago. What I don’t know is how it will feel in longer sessions.

I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. It works with Apple’s Magic Keyboard and Magic Trackpad, and Macs, but not with iPhone and iPad or Watch touchscreens —not now, at least.

Dialing in reality

I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in. 

Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table was in front of me. 

man using keyboard to work using apple vision pro headset man using keyboard to work using apple vision pro headset

Raising my hands to my face, I saw how the headset separates my hands from VR, a trick that’s already in Apple’s ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.

Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. 

Mixed reality in Apple’s headset looks so casually impressive that I almost didn’t appreciate how great it was. Again, I’ve seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I’ve understood its capabilities. Apple’s execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. I can’t to see more experiences in it.

Cinematic fidelity that wowed me

The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water

Avatar: The Way of Water looked great in the Vision Pro.

20th Century Studios

Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alicia Keys singing, Apple Sports events, documentary footage and more reeled off in front of me, a teaser of what’s to come. One-eighty-degree video never appears quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.

Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display were surprising.

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Watch this: Apple, Disney Partner on Vision Pro Entertainment

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Convincing avatars (I mean, Personas)

Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.

I’ve chatted with Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form. 

And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.

We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.

Dinosaurs in my world

The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had years ago: An experience emphasizing just the immersive «wow» factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space. 

All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.

I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.

Then there’s the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

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Watch this: Everything Apple Announced at WWDC 2023

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What about fitness and everything else?

Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. It was pretty, and again a great showcase of the display quality, but I want more.

2024 is still a while away, and Apple’s headset is priced way out of range for most people. And I have no idea how functional this current headset would feel if I were doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and the Vision Pro finds ways of expanding its mixed-reality capabilities, then who knows what else is possible?

This was just my fast-take reaction to a quick set of demos on one day in Cupertino. There are a lot more questions to come, but this first set of demos resonated with me. Apple showed what it can do, and we’re not even at the headset’s launch yet.

Technologies

Act Fast to Save 15% on This Powerful CarbonMag Portable Charger

This Sharge charger can keep you powered on the go, and right now you don’t have to pay full price.

There’s nothing worse than your phone dying in the middle of the day, especially when finding an outlet means being stuck in an uncomfortable situation. MagSafe portable wireless chargers are a great fix for that, as they snap onto the back of your phone and charge it while you go about your day. One solid pick that won’t weigh your phone down like a brick is the CarbonMag MagSafe portable charger by Sharge. And right now it can be yours for less with this Prime Day deal.

Thanks to Prime Day, you can currently snag it for 15% off with the code QHUAPIWG at checkout — bringing the price down from $70 to just $59. That’s the same cost as the smaller 5,000mAh model, but this one gives you double the battery capacity for the same price.

This device is made out of carbon fiber, which makes it 40% lighter than your usual power banks and 80% more durable than chargers made with the materials normally used. It gets you a 10,000mAh battery capacity, enough to charge your devices multiple times throughout the day. You’ll enjoy up to 15W wireless charging, which can power an iPhone 15 from 0% to 55% in just 44 minutes.

Hey, did you know? CNET Deals texts are free, easy and save you money.

The charger also features ultrastrong (but safe) magnets that maintain a stable hold on your smartphone. You can use the built-in USB-C port for pass-through charging or to power another device at the same time. The only catch? We don’t know when the discount code expires, so you might want to hurry.

Impulse Buys Under $25 That Make Surprisingly Great Gifts

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Why this deal matters

MagSafe wireless chargers can be a game-changer for anyone tired of juggling wires throughout the day. This deal gets you a slim, lightweight, yet powerful option at a $11 discount for a limited time. We recommend acting while you can.

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Technologies

Save Up to $35 Off a Baseus Charging Station This July 4th and Stay Powered Up All Weekend

When USB ports aren’t enough, a Baseus charging station is what you need. Power all your gadgets with multiple well-spaced AC outlets and no clutter.

Keeping all your gear charged can be a job unto itself, and it gets more complicated when you have visitors. Whether you’re having guests this Fourth of July weekend or you just need a better charging solution for your family, a charging station could be the answer. But even the best charging stations can only share so many watts between devices, which is why the best charging stations from brands like Anker and Baseus not only feature multiple USB ports but also multiple AC outlets. AC outlets accommodate those few devices that still use proprietary chargers, and it lets you expand beyond the included 2-4 USB ports without sacrificing wattage when you need to top off everyone quickly before heading out.

The Fourth of July deals are bouncing into next week’s Amazon Prime Day to give us some of the best savings of the year a week early. Among the dozens of mobile accessories Baseus has on sale this holiday weekend is a trio of towers that can declutter your desk and keep everything you need ready and recharged. Available in 6-in-1, 7-in-1 for $65, and 10-in-1 varieties, these charging stations all offer two USB-C ports, at least one USB-A port and multiple AC outlets. Just note: You’ll need to clip the on-page coupon to get the lowest possible price.

For the best blend of power and ports, Baseus’ 100W 7-in-1 USB-C charging station can fast charge a laptop at 65W — full speed for all Chromebooks and many Windows laptops — while a phone and tablet each standard charge at 15W and still leave 5W for your smartwatch while your non-USB tech or your desk’s smart speaker can use the AC ports on both sides and the back of the tower. These towers are part power delivery chargers and part surge protectors with surge and lightning protection to keep your digital lifelines from frying should calamity strike.

The Baseus $35 10-in-1 desktop charging station model may sound like it’s the most powerful, but it only offers 35 watts to share between the two USB-C and USB-A ports, leaving the lion’s share of the station’s potential power to the six AC ports. This isn’t to say 35W between four ports is useless, but you’ll want to use those ports for lower-powered devices like recharging your smartwatch or wireless earbuds.

If you’re looking to charge multiple phones and tablets with those ports, you’re probably better off going with the 6-in-1 USB-C Charging Station at $50, which may only have three AC ports but features a retractable USB-C cable in addition to one standard USB-A and one USB-C port. Those three ports share 65W, meaning that you can charge both a phone and tablet at full speed rather than both getting middling speeds.

Why this deal matters

I use a 100W charging station like this at my desk and have another next to my couch for both me and my guests to keep our phones powered and ready. Being able to stick my 65W travel charger into one of the AC ports and fast charge four phones instead of two — well, one phone and my Chromebook — when I have people over and then swap it back to powering my oil diffuser or smart speaker once they’re gone is a godsend, and since the wall outlets are spread out across multiple sides of the tower instead of sandwiched next to each other in a line, I never have to worry about bulky plugs blocking out half my ports.

Because these charging stations double as surge protectors, you can also click their switch to power off and disconnect everything when severe weather comes, unlike standard charging stations you would have to unplug. Living in lightning capital of the U.S. makes this feature more important to me than most, but it can also be handy for parents wanting a one-click shut-off for all the kids’ consoles and computers.

We’re still days away from Prime Day, and deals like these will continue to drop through the next week, but these chargers are all within a few dollars of their lowest prices ever. We’ll watch for further price drops and competing deals throughout the holiday week, including Anker’s plethora of deals on chargers, speakers and smart home appliances.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for July 4, #284

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for July 4, No. 284.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition has kind of a July 4 flavor. But come on, New York Times puzzle makers, is the blue category really a sport? Read on for hints and the answers. And pass the mustard.

Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.  

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: What you won.

Green group hint: Lone Star State sports.

Blue group hint: Chow down.

Purple group hint: Not cold.

Answers for today’s Connections: Sports Edition groups

Yellow group: A monetary reward.

Green group: A Texas basketball player.

Blue group: Nathan’s hot dog contest eating winners.

Purple group: Hot ____.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is a monetary reward. The four answers are prize, purse, stakes and winnings.

The green words in today’s Connections

The theme is a Texas basketball player. The four answers are Maverick, Rocket, Spur and Wing.

The blue words in today’s Connections

The theme is Nathan’s hot dog contest eating winners. The four answers are Bertoletti, Chestnut, Kobayashi and Sudo.

The purple words in today’s Connections

The theme is hot ____. The four answers are corner, dog, hand and stove.

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